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diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt deleted file mode 100644 index c9d4e48f9..000000000 --- a/npc/quests/partyrelay.txt +++ /dev/null @@ -1,3148 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Party Relay Quest -//================= Description =========================================== -//= Party Relay Quest. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ - getpartymember(getcharid(CHAR_ID_PARTY)); - .@partymembercount = $@partymembercount; - .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); - if (checkweight(Resin,300) == 0) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) { - mes "[Ledrion]"; - mes "Hm? I'm afraid that you've"; - mes "misunderstood me earlier..."; - mes "You're not ready to see"; - mes "me until you bring enough"; - mes "of your group members with you."; - close; - } - if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { - mes "[Ledrion]"; - mes "Ah, you've brought the"; - mes "last ticket from Rospii."; - mes "Now I'm convinced that"; - mes "you and your group really"; - mes "work well together. Good"; - mes "job on passing the trials!"; - next; - mes "[Ledrion]"; - mes "Your group must truly"; - mes "understand the value of"; - mes "teamwork. And thanks to"; - mes "you, I've won the bet! Er, but"; - mes "what's more important is you"; - mes "proving my faith in you guys."; - next; - mes "[Ledrion]"; - mes "I'm really proud of"; - mes "you guys for your great"; - mes "accomplishment. Here..."; - mes "You deserve a real reward!"; - next; - .@present = rand(1,7); - delitem Mission_Certificate12,1; - party_relay = 0; - getitem Gift_Box,6; - getitem Old_Blue_Box,3; - if (.@present == 2) { - getitem Sabbath,1; - } - else if (.@present == 4) { - getitem Slaughter,1; - } - else if (.@present == 6) { - getitem Quadrille,1; - } - else { - getitem Old_Violet_Box,3; - } - callfunc "F_PartyRelay_Exp"; - mes "[Ledrion]"; - mes "Well, I hope you like it!"; - mes "If you can't use it, then"; - mes "why don't you share it with"; - mes "someone in your guild? Feel"; - mes "free to come back if you want"; - mes "to try my trials again, okay?"; - next; - mes "[Ledrion]"; - mes "Once again, I'd like to"; - mes "thank you. I'm not sure"; - mes "if we'll ever meet again,"; - mes "but I'll be praying for you as"; - mes "you go on your adventures."; - close; - } - if (countitem(Mission_Certificate12) > 0) { - mes "[Ledrion]"; - mes "Hm? Why aren't your"; - mes "comrades with you?"; - mes "You must bring your"; - mes "group members here to"; - mes "proceed with these trials."; - close; - } - if (party_relay == 23) { - mes "[Ledrion]"; - mes "Aren't you supposed to"; - mes "ask one a Swordman or"; - mes "Mage Class member of "; - mes "your group to bring a ticket"; - mes "over to Gatan right now?"; - close; - } - if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { - mes "[Ledrion]"; - mes "Great, you've brought"; - mes "me the eighth ticket from"; - mes "Lospii. Your group must"; - mes "work pretty well together,"; - mes "eh? It usually isn't easy to"; - mes "gather people like that..."; - next; - mes "[Ledrion]"; - mes "Please keep up the good"; - mes "work until you finish all"; - mes "of the trials, okay? Here's"; - mes "a little reward for your"; - mes "effort thus far, and the"; - mes "nineth ticket for your guild."; - delitem Mission_Certificate8,1; - party_relay = 23; - getitem Old_Blue_Box,3; - getitem Old_Violet_Box,1; - getitem Mission_Certificate9,1; - callfunc "F_PartyRelay_Exp"; - next; - mes "[Ledrion]"; - mes "Please give that ticket"; - mes "to someone in your guild"; - mes "that's a Swordman or Mage"; - mes "Class character, and tell"; - mes "him to deliver it to Gatan."; - mes "Okay? I'll be seeing you."; - close; - } - if (countitem(Mission_Certificate8) > 0) { - mes "[Ledrion]"; - mes "Hm? Why aren't your"; - mes "comrades with you?"; - mes "You must bring your"; - mes "group members here to"; - mes "proceed with these trials."; - close; - } - if (party_relay == 12) { - mes "[Ledrion]"; - mes "Hm? Aren't you supposed to"; - mes "ask a Mage Class character"; - mes "in your group to deliver"; - mes "a ticket to Gatan?"; - close; - } - if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { - mes "[Ledrion]"; - mes "I see that you've brought"; - mes "me the fourth ticket from"; - mes "Lospii. Good work, good work."; - mes "Please hang in there, and"; - mes "finish all the trials we've"; - mes "set before you guys, alright?"; - next; - mes "[Ledrion]"; - mes "Here's a little something"; - mes "to reward you for your"; - mes "efforts for now. Now, please"; - mes "give this ticket to a Mage"; - mes "Class character, and tell"; - mes "him to bring it to Gatan."; - delitem Mission_Certificate4,1; - party_relay = 12; - getitem Gift_Box,3; - getitem Old_Blue_Box,1; - getitem Mission_Certificate5,1; - callfunc "F_PartyRelay_Exp"; - close; - } - if (countitem(Mission_Certificate4) > 0) { - mes "[Ledrion]"; - mes "Hm? Why aren't your"; - mes "comrades with you?"; - mes "You must bring your"; - mes "group members here to"; - mes "proceed with these trials."; - close; - } - if (party_relay == 2) { - mes "[Ledrion]"; - mes "You didn't finish what"; - mes "I asked you to do, did you?"; - mes "It's not time for you to"; - mes "come to me, not yet."; - close; - } - if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay == 1)) { - mes "[Ledrion]"; - mes "As I mentioned earlier,"; - mes "I'm challenging guild"; - mes "parties with missions"; - mes "that will require "; - mes "cooperation between"; - mes "the group members."; - next; - mes "[Ledrion]"; - mes "These challenges are"; - mes "something of a relay"; - mes "race, where we'll ask"; - mes "for an item to be passed"; - mes "to a member of a specific"; - mes "Class to deliver for us."; - next; - mes "[Ledrion]"; - mes "Of course, we, the"; - mes "administrators of this"; - mes "test, might add our own"; - mes "little challenges here and"; - mes "there to see just how"; - mes "capable your group is."; - next; - mes "[Ledrion]"; - mes "Why don't you give it"; - mes "a shot? You won't lose"; - mes "anything by trying our"; - mes "test. I guarantee that"; - mes "you'll benefit from"; - mes "our little exercise."; - next; - mes "[Ledrion]"; - mes "Heh! Let's start with you!"; - mes "Here, take this ticket, and"; - mes "give it to a Swordman Class"; - mes "member of your guild, and"; - mes "ask him to bring it to Gatan."; - mes "The relay has started~"; - next; - party_relay = 2; - getitem Mission_Certificate1,1; - mes "[Ledrion]"; - mes "Now, since you're the"; - mes "one that started the relay,"; - mes "you'll have to come back"; - mes "to me later on. Don't"; - mes "worry, we'll let you know"; - mes "once the time is right."; - close; - } - if ((.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay > 0)) { - mes "[Ledrion]"; - mes "As leader of your"; - mes "Party, you should"; - mes "always think of what"; - mes "would be best for all"; - mes "of your partners."; - close; - } - if ((.@partyleader != getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0)) { - mes "[Ledrion]"; - mes "I'm sorry, but there's"; - mes "nothing I can really offer"; - mes "you... Unless you formed"; - mes "a Party and became its"; - mes "leader, there's absolutely"; - mes "nothing I can do for you..."; - close; - } - mes "[Ledrion]"; - mes "Ah, pleased to make your"; - mes "acquaintance, adventurer."; - mes "I am Ledrion, a man of great"; - mes "intelligence, mystery, and"; - mes "most importantly, wealth."; - mes "Yes, I'm a philanthropist."; - next; - mes "[Ledrion]"; - mes "I'm always working to make"; - mes "a meaningful contribution"; - mes "to all of Rune Midgard, which"; - mes "brings me to why I am here."; - mes "There are many adventurers like you, but we have a problem."; - next; - mes "[Ledrion]"; - mes "So many adventurers have"; - mes "chosen the ways of greed,"; - mes "and have forgotten how to"; - mes "work well together with their"; - mes "colleagues. Such selfishness"; - mes "sickens me to no end! Ugh!"; - next; - mes "[Ledrion]"; - mes "I may not be an adventurer,"; - mes "but I have the money to do"; - mes "something. I am hosting"; - mes "my own little challenge"; - mes "to adventurers to encourage"; - mes "camaraderie and teamwork."; - next; - mes "[Ledrion]"; - mes "Please, I invite you to"; - mes "give it a try! Allow me to"; - mes "state some of my conditions."; - mes "Firstly, you must be part of"; - mes "a group of 6 or more members,"; - mes "such as a Party or a Guild."; - next; - mes "[Ledrion]"; - mes "Secondly, only the leader"; - mes "of the group can begin the"; - mes "first part of my challenge."; - mes "If you are not the leader,"; - mes "let him know that he should"; - mes "speak to me for the challenge."; - next; - mes "[Ledrion]"; - mes "Thirdly, you must have a"; - mes "Swordman Class, Mage Class,"; - mes "Acolyte Class, Archer Class,"; - mes "Thief Class, and Merchant"; - mes "Class character to complete"; - mes "the challenges you'll receive."; - next; - mes "[Ledrion]"; - mes "Transcended characters"; - mes "are good too. Fourthly, all"; - mes "group members must be"; - mes "at least Base Level 40."; - mes "Everything else, well,"; - mes "you'll learn along the way."; - next; - mes "[Ledrion]"; - mes "Don't fret, I won't have you"; - mes "jumping through hoops for"; - mes "no reason at all. I'll provide"; - mes "plenty of rewards as an"; - mes "incentive for your group."; - mes "Would you like to participate?"; - next; - switch(select("Sure!", "No.")) { - case 1: - if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { - mes "[Ledrion]"; - mes "Great! Let's see..."; - mes "Well, you meet all the"; - mes "requirements. It looks"; - mes "like I'll win the bet! Er, let"; - mes "me give you your first"; - mes "set of instructions."; - next; - party_relay = 1; - mes "[Ledrion]"; - mes "Just--^666666*Cough!*^000000"; - mes "Lemme clear my"; - mes "throat for a second..."; - close; - } - else { - mes "[Ledrion]"; - mes "That's great! Still,"; - mes "you're not ready to tackle"; - mes "my little challenge until"; - mes "you fulfill all of my"; - mes "conditions. Come back"; - mes "once you do that, alright?"; - close; - } - case 2: - mes "[Ledrion]"; - mes "Really? Trust me, this"; - mes "little challenge will be"; - mes "worthwhile for you, and it"; - mes "would bring a greater sense"; - mes "of solidarity and teamwork"; - mes "to Rune Midgard. It's win-win!"; - close; - } -} - -payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ - getpartymember(getcharid(CHAR_ID_PARTY)); - .@partymembercount = $@partymembercount; - .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); - if (checkweight(Resin,300) == 0) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) { - mes "[Gatan]"; - mes "Say, aren't you forgetting"; - mes "something? Try to remember..."; - mes "Earlier, you received some"; - mes "instructions, didn't you?"; - close; - } - .@relaytime = gettime(GETTIME_HOUR); - if (party_relay == 28) { - mes "[Gatan]"; - mes "Say, I don't think it's"; - mes "your turn to meet up with"; - mes "me. I think you need to ask a"; - mes "Thief or Acolyte Class member"; - mes "of your group to bring the"; - mes "tenth ticket to Bafhail."; - close; - } - if (party_relay == 27) { - mes "[Gatan]"; - mes "Ah, very nice! Please"; - mes "give this ticket to a Thief"; - mes "or Acolyte Class member"; - mes "of your group, and ask him"; - mes "to bring it to Bafhail. Ah, and"; - mes "here's a little reward for you~"; - party_relay = 28; - getitem Mission_Certificate10,1; - getitem Leaf_Of_Yggdrasil,2; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - next; - mes "[Gatan]"; - mes "Alright, get that done."; - mes "I'll see you around."; - close; - } - if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - if (party_relay == 26) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 3 more Base Levels."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "I can't tell you exactly"; - mes "when I work, but my work"; - mes "hours are in the afternoon..."; - mes "Pacific Standard Time, anyway."; - mes "I might not be here if you"; - mes "come here too late, alright?"; - close; - } - if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - if (party_relay == 25) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 2 more Base Levels."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "I can't tell you exactly"; - mes "when I work, but my work"; - mes "hours are in the afternoon..."; - mes "Pacific Standard Time, anyway."; - mes "I might not be here if you"; - mes "come here too late, alright?"; - close; - } - if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) { - mes "[Gatan]"; - mes "Great, you gained a"; - mes "level, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) { - mes "[Gatan]"; - mes "Great, you gained a"; - mes "level, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 27; - close; - } - if (party_relay == 24) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 1 more Base Level."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "I can't tell you exactly"; - mes "when I work, but my work"; - mes "hours are in the afternoon..."; - mes "Pacific Standard Time, anyway."; - mes "I might not be here if you"; - mes "come here too late, alright?"; - close; - } - if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Well, now I've got a little"; - mes "test for you. You ready?"; - mes "Your objective is to gain"; - mes "more levels! Let's see..."; - mes "What would be fair?"; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate9,1; - party_relay = 27; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 24; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 24; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 25; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 25; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate9,1; - party_relay = 26; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate9,1; - party_relay = 26; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - } - else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Well, now I've got a little"; - mes "test for you. You ready?"; - mes "Your objective is to gain"; - mes "more levels! Let's see..."; - mes "What would be fair?"; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate9,1; - party_relay = 27; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 24; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 24; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 25; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate9,1; - party_relay = 25; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate9,1; - party_relay = 26; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate9,1; - party_relay = 26; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - } - if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "I'm not on shift right"; - mes "now, though: even I need"; - mes "to take some off time to"; - mes "avoid getting swamped with"; - mes "work. Come back to me during"; - mes "my work hours, alright?"; - next; - mes "[Gatan]"; - mes "I can't tell you exactly"; - mes "when I'm working (^666666well,"; - mes "I just want to avoid working"; - mes "altogether to be honest^000000) but"; - mes "come back in the afternoon,"; - mes "Pacific Standard Time, that is."; - close; - } - if (party_relay == 17) { - mes "[Gatan]"; - mes "Say, it's not time for"; - mes "you to meet up with me"; - mes "just yet. I think you need"; - mes "to ask an Acolyte Class"; - mes "member in your group to bring"; - mes "your sixth ticket to Bafhail."; - close; - } - if (party_relay == 16) { - mes "[Gatan]"; - mes "Ah, very nice! Please"; - mes "give this ticket to an"; - mes "Acolyte Class member"; - mes "of your group, and ask him"; - mes "to bring it to Bafhail. Ah, and"; - mes "here's a little reward for you~"; - party_relay = 17; - getitem Mission_Certificate6,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - next; - mes "[Gatan]"; - mes "Alright, get that done."; - mes "I'll see you around."; - close; - } - if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - if (party_relay == 15) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 3 more Base Levels."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "Now I work three hours"; - mes "just before I have lunch,"; - mes "and three hours around"; - mes "midnight. Go ahead and"; - mes "look me up around those"; - mes "times. A bit confusing, I know~"; - close; - } - if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - if (party_relay == 14) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 2 more Base Levels."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "Now I work three hours"; - mes "just before I have lunch,"; - mes "and three hours around"; - mes "midnight. Go ahead and"; - mes "look me up around those"; - mes "times. A bit confusing, I know~"; - close; - } - if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) { - mes "[Gatan]"; - mes "Great, you gained some"; - mes "levels, just like I asked."; - mes "Let me find your next--I swore"; - mes "I left it around somewhere--"; - mes "and I'll give you your next set"; - mes "of instructions. Hang on..."; - party_relay = 16; - close; - } - if (party_relay == 13) { - mes "[Gatan]"; - mes "Your mission is to"; - mes "gain 1 more Base Level."; - mes "Come see me during my"; - mes "working hours once you"; - mes "accomplish that, alright?"; - next; - mes "[Gatan]"; - mes "Now I work three hours"; - mes "just before I have lunch,"; - mes "and three hours around"; - mes "midnight. Go ahead and"; - mes "look me up around those"; - mes "times. A bit confusing, I know~"; - close; - } - if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Well, now I've got a little"; - mes "test for you. You ready?"; - mes "Your objective is to gain"; - mes "more levels! Let's see..."; - mes "What would be fair?"; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate5,1; - party_relay = 16; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 13; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 13; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 14; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 14; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate5,1; - party_relay = 15; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate5,1; - party_relay = 15; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - } - else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Well, now I've got a little"; - mes "test for you. You ready?"; - mes "Your objective is to gain"; - mes "more levels! Let's see..."; - mes "What would be fair?"; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate5,1; - party_relay = 16; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 13; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 13; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 14; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate5,1; - party_relay = 14; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate5,1; - party_relay = 15; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate5,1; - party_relay = 15; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - } - if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "I'm not on shift right"; - mes "now, though: even I need"; - mes "to take some off time to"; - mes "avoid getting swamped with"; - mes "work. Come back to me during"; - mes "my work hours, alright?"; - next; - mes "[Gatan]"; - mes "Now I work three hours"; - mes "just before I have lunch,"; - mes "and three hours around"; - mes "midnight. Go ahead and"; - mes "look me up around those"; - mes "times. A bit confusing, I know~"; - close; - } - if (party_relay == 6) { - mes "[Gatan]"; - mes "Did you give that ticket"; - mes "to the Thief Class member"; - mes "of your group? ^666666*Yawn*^000000 If you"; - mes "wanna finish all of these"; - mes "challenges, then that's"; - mes "what you gotta do~"; - close; - } - if (party_relay == 5) { - mes "[Gatan]"; - mes "Ah, very nice!"; - mes "Now please give this"; - mes "ticket to the Thief Class"; - mes "member of the your group,"; - mes "and ask him to deliver"; - mes "it to Bafhail. Easy, right?"; - next; - mes "[Gatan]"; - mes "Here you are..."; - mes "Just a little"; - mes "something for"; - mes "your troubles~"; - party_relay = 6; - getitem Mission_Certificate2,1; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - next; - mes "[Gatan]"; - mes "Don't forget to make"; - mes "sure that Bafhail gets"; - mes "that ticket from a Thief"; - mes "Class character in your"; - mes "group. I'll see you around."; - close; - } - if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - if (party_relay == 4) { - mes "[Gatan]"; - mes "You didn't forget that"; - mes "you had to gain 3 more"; - mes "Base Levels, did you?"; - mes "Oh, and come back during"; - mes "my regular working hours."; - mes "Don't bother me when I'm off~"; - next; - mes "[Gatan]"; - mes "I'll tell you when I work"; - mes "one more time: come from"; - mes "11 AM to 2 PM, or 12 AM to"; - mes "3 AM, Pacific Standard Time."; - mes "Good luck to you, alright?"; - close; - } - if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - if (party_relay == 3) { - mes "[Gatan]"; - mes "You didn't forget that"; - mes "you had to gain 2 more"; - mes "Base Levels, did you?"; - mes "Oh, and come back during"; - mes "my regular working hours."; - mes "Don't bother me when I'm off~"; - next; - mes "[Gatan]"; - mes "I'll tell you when I work"; - mes "one more time: come from"; - mes "11 AM to 2 PM, or 12 AM to"; - mes "3 AM, Pacific Standard Time."; - mes "Good luck to you, alright?"; - close; - } - if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) { - mes "[Gatan]"; - mes "Nice work. I guess"; - mes "that Ledrion really knows"; - mes "good adventurers when he"; - mes "sees them. Now, you mind"; - mes "waiting a bit? Um, there's"; - mes "something I have to give you..."; - party_relay = 5; - close; - } - if (party_relay == 99) { - mes "[Gatan]"; - mes "You didn't forget that"; - mes "you had to gain 1 more"; - mes "Base Level, did you?"; - mes "Oh, and come back during"; - mes "my regular working hours."; - mes "Don't bother me when I'm off~"; - next; - mes "[Gatan]"; - mes "I'll tell you when I work"; - mes "one more time: come from"; - mes "11 AM to 2 PM, or 12 AM to"; - mes "3 AM, Pacific Standard Time."; - mes "Good luck to you, alright?"; - close; - } - if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Ledrion wanted me to give"; - mes "a little test if any Swordman"; - mes "Class guys brought me a ticket,"; - mes "and were working with a group."; - mes "Ready? Increasing your Base"; - mes "Level will be my test for you."; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate1,1; - party_relay = 5; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 99; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 99; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 3; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 3; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate1,1; - party_relay = 4; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate1,1; - party_relay = 4; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - } - else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Ledrion wanted me to give"; - mes "a little test if any Swordman"; - mes "Class guys brought me a ticket,"; - mes "and were working with a group."; - mes "Ready? Increasing your Base"; - mes "Level will be my test for you."; - next; - if (BaseLevel > 94) { - mes "[Gatan]"; - mes "Actually, you're already"; - mes "pretty strong. I don't feel"; - mes "like doing much work either,"; - mes "so we'll just say that you"; - mes "finished my test, alright?"; - mes "Just don't tell anyone!"; - next; - delitem Mission_Certificate1,1; - party_relay = 5; - mes "[Gatan]"; - mes "Hold on a second..."; - mes "I'm supposed to tell"; - mes "you something... Give"; - mes "me a minute, will you?"; - close; - } - else if (BaseLevel > 89) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 99; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 79) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 1 more"; - mes "Base Level. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 99; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 69) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 3; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 59) { - mes "[Gatan]"; - mes "You're pretty strong,"; - mes "but it wouldn't kill"; - mes "you to gain 2 more"; - mes "Base Levels. Go ahead"; - mes "and do that, alright?"; - next; - delitem Mission_Certificate1,1; - party_relay = 3; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 49) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate1,1; - party_relay = 4; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll go ahead and take"; - mes "your ticket now. Come"; - mes "back after you finish what"; - mes "I've asked, and then we can"; - mes "move on to the next part."; - close; - } - else if (BaseLevel > 39) { - mes "[Gatan]"; - mes "You know, you'd probably"; - mes "benefit from being just"; - mes "a little bit stronger. Now"; - mes "go out and gain 3 Base"; - mes "Levels for me, okay?"; - next; - delitem Mission_Certificate1,1; - party_relay = 4; - party_relay_lv = BaseLevel; - mes "[Gatan]"; - mes "I'll keep your ticket."; - mes "When you're finished, please come back."; - close; - } - } - else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) { - mes "[Gatan]"; - mes "Oh, um... Is that...?"; - mes "That's a ticket from"; - mes "Ledrion, huh? (^666666Nuts! I've"; - mes "got to work now?^000000) It's nice"; - mes "to meet you. I'm Gatan."; - next; - mes "[Gatan]"; - mes "Hate to tell you, but"; - mes "I'm not on duty right now."; - mes "You should really come back"; - mes "and talk to me during my"; - mes "work hours, okay? I need"; - mes "my rest from work, you know?"; - next; - mes "[Gatan]"; - mes "I'll tell you when I work,"; - mes "just don't forget: come from"; - mes "11 AM to 2 PM, or 12 AM to"; - mes "3 AM, Pacific Standard Time."; - mes "Good luck to you, alright?"; - close; - } - mes "[Gatan]"; - mes "Hey, nice meeting you."; - mes "I'm Gatan. I'm not up to"; - mes "much, just helping out"; - mes "a friend. He's loaded, but"; - mes "he's also a really good guy."; - mes "Working me to the bone, though."; - close; -} - -payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ - getpartymember(getcharid(CHAR_ID_PARTY)); - .@partymembercount = $@partymembercount; - .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); - if (checkweight(Resin,300) == 0) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) { - mes "[Bafhail]"; - mes "You must be confused..."; - mes "It's not time for you"; - mes "to see me just yet."; - mes "Have you tried meeting"; - mes "with any of the other guys?"; - close; - } - .@relaytime = gettime(GETTIME_HOUR); - if (party_relay == 30) { - mes "[Bafhail]"; - mes "Did you give that ticket"; - mes "to an Archer or Merchant"; - mes "Class member of your group?"; - mes "Just a reminder in case"; - mes "you've already forgotten."; - close; - } - if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Lizard_Scruff,20; - delitem Slender_Snake,20; - delitem Anolian_Skin,20; - party_relay = 30; - getitem Mission_Certificate11,1; - getitem Leaf_Of_Yggdrasil,2; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Make sure that you give"; - mes "that ticket to an Archer"; - mes "or Merchant Class member"; - mes "of your group, and have him"; - mes "bring it to a boy named Lospii."; - mes "Goodbye now, and good luck~"; - close; - } - else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Lizard_Scruff,20; - delitem Slender_Snake,20; - delitem Anolian_Skin,20; - party_relay = 30; - getitem Mission_Certificate11,1; - getitem Leaf_Of_Yggdrasil,2; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Make sure that you give"; - mes "that ticket to an Archer"; - mes "or Merchant Class member"; - mes "of your group, and have him"; - mes "bring it to a boy named Lospii."; - mes "Goodbye now, and good luck~"; - close; - } - if (party_relay == 29) { - mes "[Bafhail]"; - mes "My mission for you is"; - mes "to bring me some items"; - mes "at the right time. I'll only"; - mes "accept your items for 3 hours"; - mes "once the day starts, and for 3"; - mes "hours in the middle of the day."; - next; - mes "[Bafhail]"; - mes "I need"; - mes "^4D4DFF20 Frills^000000,"; - mes "^4D4DFF20 Anolian Skins^000000, and"; - mes "^4D4DFF20 Horrendous Hairs^000000."; - mes "Don't forget now, alright?"; - close; - } - if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - mes "Now, let's get to business."; - next; - mes "[Bafhail]"; - mes "My mission is"; - mes "for you to collect"; - mes "^4D4DFF20 Frills^000000,"; - mes "^4D4DFF20 Anolian Skins^000000, and"; - mes "^4D4DFF20 Horrendous Hairs^000000."; - next; - delitem Mission_Certificate10,1; - party_relay = 29; - mes "[Bafhail]"; - mes "Understood?"; - mes "Alright then, if you'll"; - mes "just hand me your ticket,"; - mes "you can start gathering"; - mes "those items I listed."; - mes "I'll see you later~"; - close; - } - else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - mes "Now, let's get to business."; - next; - mes "[Bafhail]"; - mes "My mission is"; - mes "for you to collect"; - mes "^4D4DFF20 Frills^000000,"; - mes "^4D4DFF20 Anolian Skins^000000, and"; - mes "^4D4DFF20 Horrendous Hairs^000000."; - next; - delitem Mission_Certificate10,1; - party_relay = 29; - mes "[Bafhail]"; - mes "Understood?"; - mes "Understood?"; - mes "Alright then, if you'll"; - mes "just hand me your ticket,"; - mes "you can start gathering"; - mes "those items I listed."; - mes "I'll see you later~"; - close; - } - if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Would you mind coming "; - mes "back to me later? Now"; - mes "isn't the right time to talk"; - mes "to me. I'm available for 3"; - mes "hours at the start of the day,"; - mes "and 3 hours in midday."; - close; - } - if (party_relay == 20) { - mes "[Bafhail]"; - mes "Did you give that ticket"; - mes "to an Archer or Merchant"; - mes "Class member of your group?"; - mes "Just a reminder in case"; - mes "you've already forgotten."; - close; - } - if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Thin_N_Long_Tongue,10; - delitem Leopard_Talon,10; - delitem Poison_Toads_Skin,10; - party_relay = 20; - getitem Mission_Certificate7,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Do me a favor and make"; - mes "sure that the Merchant"; - mes "Class character in your"; - mes "group delivers that ticket"; - mes "to Lospii. Alright, I guess"; - mes "I'll see you later, then."; - close; - } - else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Thin_N_Long_Tongue,10; - delitem Leopard_Talon,10; - delitem Poison_Toads_Skin,10; - party_relay = 20; - getitem Mission_Certificate7,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Do me a favor and make"; - mes "sure that the Merchant"; - mes "Class character in your"; - mes "group delivers that ticket"; - mes "to Lospii. Alright, I guess"; - mes "I'll see you later, then."; - close; - } - if (party_relay == 19) { - mes "[Bafhail]"; - mes "Remember to bring me"; - mes "the items I requested"; - mes "at the right time, during"; - mes "the 3 hours after noon or"; - mes "3 hours in the early evening."; - mes "Now, I want you to bring..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Tongues^000000,"; - mes "^4D4DFF10 Leopard Claws^000000, and"; - mes "^4D4DFF10 Poisonous Toad Skins^000000."; - mes "I'll be waiting for you here"; - mes "and will accept those items"; - mes "when the time is right."; - close; - } - if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Black_Mask,10; - delitem Dokkaebi_Horn,10; - delitem Peco_Wing_Feather,10; - party_relay = 20; - getitem Mission_Certificate7,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Do me a favor and make"; - mes "sure that the Merchant"; - mes "Class character in your"; - mes "group delivers that ticket"; - mes "to Lospii. Alright, I guess"; - mes "I'll see you later, then."; - close; - } - else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Black_Mask,10; - delitem Dokkaebi_Horn,10; - delitem Peco_Wing_Feather,10; - party_relay = 20; - getitem Mission_Certificate7,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Do me a favor and make"; - mes "sure that the Merchant"; - mes "Class character in your"; - mes "group delivers that ticket"; - mes "to Lospii. Alright, I guess"; - mes "I'll see you later, then."; - close; - } - if (party_relay == 18) { - mes "[Bafhail]"; - mes "Remember that your"; - mes "mission from me is"; - mes "to collect some items,"; - mes "and to bring them to"; - mes "me at the right time."; - next; - mes "[Bafhail]"; - mes "I'll only accept your"; - mes "items for 3 hours after"; - mes "the day starts, and for"; - mes "3 hours during midday."; - mes "These are the items"; - mes "that I want you to bring..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Dark Masks^000000,"; - mes "^4D4DFF10 Dokebi Horns^000000, and"; - mes "^4D4DFF10 PecoPeco Feathers^000000."; - mes "I'll be here waiting for"; - mes "you during the hours"; - mes "I just described, okay?"; - close; - } - if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Alright, let's get down"; - mes "to what you came for."; - mes "My mission is for you to"; - mes "collect some items, and"; - mes "for you to bring them at"; - mes "the right time. Bring me..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Dark Masks^000000,"; - mes "^4D4DFF10 Dokebi Horns^000000, and"; - mes "^4D4DFF10 PecoPeco Feathers^000000."; - next; - delitem Mission_Certificate6,1; - party_relay = 18; - mes "[Bafhail]"; - mes "Understood?"; - mes "Alright then, if you'll"; - mes "just hand me your ticket,"; - mes "you can start gathering"; - mes "those items I listed."; - mes "I'll see you later~"; - close; - } - else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Alright, let's get down"; - mes "to what you came for."; - mes "My mission is for you to"; - mes "collect some items, and"; - mes "for you to bring them at"; - mes "the right time. Bring me..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Tongues^000000,"; - mes "^4D4DFF10 Leopard Claws^000000, and"; - mes "^4D4DFF10 Poisonous Toad Skins^000000."; - next; - delitem Mission_Certificate6,1; - party_relay = 19; - mes "[Bafhail]"; - mes "Understood?"; - mes "Alright then, if you'll"; - mes "just hand me your ticket,"; - mes "you can start gathering"; - mes "those items I listed."; - mes "I'll see you later~"; - close; - } - if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Would you mind coming "; - mes "back to me later? Now"; - mes "isn't the right time to talk"; - mes "to me. I'm available for 3"; - mes "hours at the start of the day,"; - mes "and 3 hours in midday."; - close; - } - if (party_relay == 9) { - mes "[Bafhail]"; - mes "Oh, did you already"; - mes "deliver the ticket that"; - mes "I gave you? If that's the"; - mes "case, we won't have any"; - mes "business with each other"; - mes "for a while, I suppose."; - close; - } - if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Shoulder_Protection,10; - delitem Heart_Of_Tree,10; - delitem Claw_Of_Wolves,10; - party_relay = 9; - getitem Mission_Certificate3,1; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Bafhail]"; - mes "Please give that"; - mes "ticket to the Archer"; - mes "Class member of your"; - mes "group, and have him"; - mes "deliver it to Lospii, okay?"; - mes "Good luck on your travels~"; - close; - } - else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - delitem Shoulder_Protection,10; - delitem Heart_Of_Tree,10; - delitem Claw_Of_Wolves,10; - party_relay = 9; - getitem Mission_Certificate3,1; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - next; - mes "[Bafhail]"; - mes "Please give that"; - mes "ticket to the Archer"; - mes "Class member of your"; - mes "group, and have him"; - mes "deliver it to Lospii, okay?"; - mes "Good luck on your travels~"; - close; - } - if (party_relay == 8) { - mes "[Bafhail]"; - mes "Your mission"; - mes "is to bring me"; - mes "^4D4DFF10 Wooden Hearts^000000,"; - mes "^4D4DFF10 Wolf Claws^000000, and"; - mes "^4D4DFF10 Shoulder Protectors^000000"; - mes "during hours I accept items."; - next; - mes "[Bafhail]"; - mes "Remember that I only"; - mes "accept items from 8 AM"; - mes "to 11 AM, and from 9 PM"; - mes "to 12 AM. That's Pacific"; - mes "Standard Time. Don't forget!"; - close; - } - if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9)) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Porcupine_Spike,10; - delitem Elder_Pixies_Beard,10; - delitem Fish_Tail,10; - party_relay = 9; - getitem Mission_Certificate3,1; - mes "[Bafhail]"; - mes "Please give that"; - mes "ticket to the Archer"; - mes "Class member of your"; - mes "group, and have him"; - mes "deliver it to Lospii, okay?"; - mes "Good luck on your travels~"; - close; - } - else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9))) { - mes "[Bafhail]"; - mes "Well, it looks like you came"; - mes "at the right time and brought"; - mes "everything I asked. Good work."; - mes "Please take your next ticket"; - mes "and this small reward for you."; - next; - delitem Porcupine_Spike,10; - delitem Elder_Pixies_Beard,10; - delitem Fish_Tail,10; - party_relay = 9; - getitem Mission_Certificate3,1; - mes "[Bafhail]"; - mes "Please give that"; - mes "ticket to the Archer"; - mes "Class member of your"; - mes "group, and have him"; - mes "deliver it to Lospii, okay?"; - mes "Good luck on your travels~"; - close; - } - if (party_relay == 7) { - mes "[Bafhail]"; - mes "Your mission"; - mes "is to bring me"; - mes "^4D4DFF10 Fish Tails^000000,"; - mes "^4D4DFF10 Porcupine Quills^000000, and"; - mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; - mes "during hours I accept items."; - next; - mes "[Bafhail]"; - mes "Remember that I only"; - mes "accept items from 8 AM"; - mes "to 11 AM, and from 9 PM"; - mes "to 12 AM. That's Pacific"; - mes "Standard Time. Don't forget!"; - close; - } - if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Alright, let's get down"; - mes "to what you came for."; - mes "My mission is for you to"; - mes "collect some items, and"; - mes "for you to bring them at"; - mes "the right time. Bring me..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Wooden Hearts^000000,"; - mes "^4D4DFF10 Wolf Claws^000000, and"; - mes "^4D4DFF10 Shoulder Protectors^000000"; - next; - delitem Mission_Certificate2,1; - party_relay = 8; - mes "[Bafhail]"; - mes "Remember that I won't"; - mes "accept your items, even"; - mes "if you have everything,"; - mes "if you don't come during"; - mes "the hours when I accept"; - mes "items for missions, okay?"; - close; - } - else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Alright, let's get down"; - mes "to what you came for."; - mes "My mission is for you to"; - mes "collect some items, and"; - mes "for you to bring them at"; - mes "the right time. Bring me..."; - next; - mes "[Bafhail]"; - mes "^4D4DFF10 Fish Tails^000000,"; - mes "^4D4DFF10 Porcupine Quills^000000, and"; - mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; - next; - delitem Mission_Certificate2,1; - party_relay = 7; - mes "[Bafhail]"; - mes "Remember that I won't"; - mes "accept your items, even"; - mes "if you have everything,"; - mes "if you don't come during"; - mes "the hours when I accept"; - mes "items for missions, okay?"; - close; - } - if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) { - mes "[Bafhail]"; - mes "Oh, isn't that ticket...?"; - mes "Ah, good, good. Judging"; - mes "from your Job, Gatan must"; - mes "have sent you, right? Nice"; - mes "to meet you, I'm Bafhail~"; - next; - mes "[Bafhail]"; - mes "Would you mind coming"; - mes "back to me later? Now"; - mes "isn't the right time to"; - mes "talk to me. I'm available"; - mes "from 8 AM to 11 AM, and"; - mes "from 9 PM to 12 AM."; - close; - } - mes "[Bafhail]"; - mes "...Hm? I don't think"; - mes "we have any business"; - mes "with each other. You mind"; - mes "leaving me alone? I'm pretty"; - mes "busy administering a bunch"; - mes "of these missions for a friend."; - next; - mes "[Bafhail]"; - mes "If we're lucky, maybe"; - mes "you'll be one of those"; - mes "adventurers that'll carry"; - mes "out these fun little missions"; - mes "for my friend Ledrion."; - close; -} - -payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ - getpartymember(getcharid(CHAR_ID_PARTY)); - .@partymembercount = $@partymembercount; - .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); - if (checkweight(Resin,300) == 0) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) { - mes "[Lospii]"; - mes "Hey, didn't you figure"; - mes "out what you need to do?"; - mes "You're not supposed to"; - mes "talk to me now! Mmm..."; - mes "I don't know who you"; - mes "have to meet either, but..."; - close; - } - .@relaytime = gettime(GETTIME_HOUR); - getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE)); - .@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8); - if (party_relay == 32) { - mes "[Lospii]"; - mes "Hey! Did you give"; - mes "that ticket to the"; - mes "leader of your group"; - mes "yet? The guy that started"; - mes "this whole relay thing!"; - close; - } - if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 32; - getitem Mission_Certificate12,1; - getitem Leaf_Of_Yggdrasil,2; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 32; - getitem Mission_Certificate12,1; - getitem Leaf_Of_Yggdrasil,2; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - if (party_relay == 31) { - mes "[Lospii]"; - mes "Okay, you have to bring"; - mes "me 10 of your friends when"; - mes "I'm working, okay? That's, uh,"; - mes "3 hours before noon, and then"; - mes "another 3 hours after midnight."; - mes "Just only those times, okay?"; - close; - } - if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "14 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate11,1; - party_relay = 31; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "14 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate11,1; - party_relay = 31; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "Uh oh... I forgot"; - mes "that I'm not supposed"; - mes "to be working now. Come"; - mes "back when I'm working, okay?"; - next; - mes "[Lospii]"; - mes "I... I work before"; - mes "noon for 3 hours, and"; - mes "then... 3 hours after"; - mes "midnight? Yes, those"; - mes "are the times when"; - mes "I'm working!"; - close; - } - if (party_relay == 22) { - mes "[Lospii]"; - mes "Huh? No, no, you're"; - mes "not supposed to be here!"; - mes "Give the eighth ticket to"; - mes "your leader so he can give"; - mes "it to Ledrion! Your leader..."; - mes "You know him, right?"; - close; - } - if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 22; - getitem Mission_Certificate8,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 22; - getitem Mission_Certificate8,1; - getitem Leaf_Of_Yggdrasil,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - if (party_relay == 21) { - mes "[Lospii]"; - mes "Okay, you have to bring"; - mes "me 12 of your friends when"; - mes "I'm working, okay? That's, uh,"; - mes "3 hours before noon, and then"; - mes "another 3 hours after midnight."; - mes "Just only those times, okay?"; - close; - } - if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "12 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate7,1; - party_relay = 21; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "12 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate7,1; - party_relay = 21; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "Uh oh... I forgot"; - mes "that I'm not supposed"; - mes "to be working now. Come"; - mes "back when I'm working, okay?"; - next; - mes "[Lospii]"; - mes "I... I work before"; - mes "noon for 3 hours, and"; - mes "then... 3 hours after"; - mes "midnight? Yes, those"; - mes "are the times when"; - mes "I'm working!"; - close; - } - if (party_relay == 11) { - mes "[Lospii]"; - mes "Umm... Did you bring"; - mes "the fourth ticket to your"; - mes "leader yet? You know,"; - mes "the leader of the group."; - mes "The one that started this"; - mes "whole relay test thingee."; - close; - } - if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 11; - getitem Mission_Certificate4,1; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) { - mes "[Lospii]"; - mes "Oh! You brought so many"; - mes "friends! One... T-two..."; - mes "You brought " + .@juwi + "?! Hmpf."; - mes "Maybe I gave you something"; - mes "too easy to do. I didn't know"; - mes "you knew this many people!"; - next; - mes "[Lospii]"; - mes "Oh well, thanks for"; - mes "bringing everyone here."; - mes "For that, you get this"; - mes "gift from me. Cool, huh?"; - next; - party_relay = 11; - getitem Mission_Certificate4,1; - getitem Yggdrasilberry,2; - callfunc "F_PartyRelay_Exp"; - mes "[Lospii]"; - mes "Okay, now take this"; - mes "ticket, and give it to"; - mes "your leader, the guy that"; - mes "started this whole relay"; - mes "thing. He needs to give"; - mes "the ticket to Ledrion, okay?"; - next; - mes "[Lospii]"; - mes "You're almost done!"; - mes "...I think. Um, I'm not"; - mes "really sure what will"; - mes "happen next. I can only"; - mes "remember the parts I have"; - mes "to do. C'mon! I'm just a kid!"; - close; - } - if (party_relay == 10) { - mes "[Lospii]"; - mes "Bring 10 of your friends"; - mes "here to me while I'm working,"; - mes "okay? Umm... I work frooom..."; - mes "2 PM to 5 PM, and 6 PM to 9 PM."; - mes "I think those are the times."; - mes "I... I can't read watches..."; - close; - } - if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "10 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate3,1; - party_relay = 10; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "I'm working now for this"; - mes "mission thing so you came"; - mes "at a good time! Let's see..."; - mes "I need to give you... Some"; - mes "mission for you to doooo..."; - mes "Oh! I know! I got it!"; - next; - mes "[Lospii]"; - mes "We're seeing if you"; - mes "know about teamwork, right?"; - mes "Why don't you show me a lot"; - mes "of your friends? Bring me..."; - mes "10 of them! Yes, that's good!"; - next; - mes "[Lospii]"; - mes "I need to be able to"; - mes "see them, you know, so"; - mes "I know you're not lying"; - mes "to me. Bring them reeeally"; - mes "close so I know they're your"; - mes "friends, not some other guys."; - next; - delitem Mission_Certificate3,1; - party_relay = 10; - mes "[Lospii]"; - mes "Okay, I'll be right"; - mes "here! Oh! And you have"; - mes "to come with your friends"; - mes "while I'm at work! That's"; - mes "important to know!"; - close; - } - if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) { - mes "[Lospii]"; - mes "Hi, I'm Lospii! Maybe"; - mes "I'm younger than you, but"; - mes "I'm in charge of this mission!"; - mes "So you have to listen, okay?"; - mes "Heh heh! Don't be scared~"; - next; - mes "[Lospii]"; - mes "Uh oh... I forgot"; - mes "that I'm not supposed"; - mes "to be working now. Come"; - mes "back when I'm working, okay?"; - next; - mes "[Lospii]"; - mes "I work frooom... Uh..."; - mes "2 PM to 5 PM? Oh!"; - mes "And also 6 PM to 9 PM."; - mes "I think those are the"; - mes "times... I mean, clocks"; - mes "are hard to read, man!"; - close; - } - mes "[Lospii]"; - mes "Hi! I'm Lospii!"; - mes "Hey, does it look like"; - mes "I'm at work? Ha ha!"; - mes "I got a job! I'm helping"; - mes "my friends a lot!"; - close; -} - -//== EXP Rewards =========================================== -function script F_PartyRelay_Exp { - if (RENEWAL_EXP) { //unconfirmed - if (BaseLevel > 94) getexp 104760,0; - else if (BaseLevel > 89) getexp 85920,0; - else if (BaseLevel > 79) getexp 38520,0; - else if (BaseLevel > 69) getexp 19560,0; - else if (BaseLevel > 59) getexp 6720,0; - else if (BaseLevel > 49) getexp 2880,0; - else getexp 1080,0; - } else { - if (BaseLevel > 94) getexp 1047600,0; - else if (BaseLevel > 89) getexp 859200,0; - else if (BaseLevel > 79) getexp 385200,0; - else if (BaseLevel > 69) getexp 195600,0; - else if (BaseLevel > 59) getexp 67200,0; - else if (BaseLevel > 49) getexp 28800,0; - else getexp 10800,0; - } - return; -} - -//== Comodo Relay ========================================== -comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 4_M_MANAGER -comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 4_M_04 -comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 4_M_JOB_BLACKSMITH -comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 4_M_KID1 - -//== Einbroch Relay ======================================== -einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 4_M_MANAGER -einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 4_M_04 -einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 4_M_JOB_BLACKSMITH -einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 4_M_KID1 - -//== Relay Hugel =========================================== -hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 4_M_MANAGER -hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 4_M_04 -hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 4_M_JOB_BLACKSMITH -hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 4_M_KID1 - -//== Relay Rachel ========================================== -rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 4_M_MANAGER -rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 4_M_04 -rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 4_M_JOB_BLACKSMITH -rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 4_M_KID1 - -//== Relay Veins =========================================== -veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 4_M_MANAGER -veins,138,207,3 duplicate(RelayGatan) Gatan#veins 4_M_04 -veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 4_M_JOB_BLACKSMITH -veins,97,245,5 duplicate(RelayLospii) Lospii#veins 4_M_KID1 |