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Diffstat (limited to 'npc/quests/first_class/tu_magician01.txt')
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 920 |
1 files changed, 510 insertions, 410 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index a82b27e08..d8d36e359 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN (Testet in Trunk 88xx) //===== Description: ========================================= @@ -13,14 +13,14 @@ //= 1.1 Optimized [Lupus] //= TODO: Test, Add proper misceffects //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.3 Misc. updates. [L0ne_W0lf] //============================================================ //=================================================Sign==================================================== geffen,61,174,4 script Sign#M 111,{ - mes "~sign reads...~"; - mes "Greetings!! This is the Geffen Magic Academy. Come in if you have an interest in all things magic!"; - close; + mes "- Mage Job Change -"; + close; } @@ -29,18 +29,20 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "[Mana]"; if(Class == Job_Novice){ mes "[Mana]"; - mes "You're not"; - mes "ready yet."; - mes "Come back after"; - mes "you've trained more."; + mes "You're not ready for"; + mes "any of the training I have"; + mes "to offer. You'll have to train"; + mes "some more and become"; + mes "a Mage first. Alright, dear?"; close; } if(BaseClass != Job_Mage){ - mes "Be more confident in your job."; - mes "Sometimes other jobs may seem"; - mes "better but take a look back at yourself"; - mes "a little more. You should regain confidence"; - mes "by doing so."; + mes "You know, sometimes"; + mes "other jobs might look a"; + mes "little better in some battle"; + mes "situations, but always have"; + mes "pride in yourself. Not just"; + mes "anyone can do what you do~"; close; } if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){ @@ -50,48 +52,81 @@ geffen,67,180,4 script New Mage Manager#M 102,{ } switch(tu_magician01){ case 0: - mes "Welcome!"; - mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild."; + mes "Ah, welcome~"; + mes "My name is Mana,"; + mes "a trainer in charge"; + mes "of new recruits in the"; + mes "Mage Guild. That means"; + mes "I'm responsible for you~"; next; mes "[Mana]"; - mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job."; - next; - if(select("Will you teach me?", "Perhaps later...")==2){ + mes "I've only been doing"; + mes "this for just a little while,"; + mes "but I'm here to help you if"; + mes "you want to learn more on"; + mes "the basics of the Mage job."; + next; + switch(select("Will you teach me?:Perhaps later...")) { + case 1: + mes "[Mana]"; + mes "Of course!"; + mes "And don't worry,"; + mes "everyone is a beginner"; + mes "at one point or another."; + mes "You can only get better!"; + next; + break; + case 2: mes "[Mana]"; mes "Well, I guess"; - mes "that should be fine."; - mes "I look forward to"; - mes "meeting you again~"; + mes "it'll all work out."; + mes "But I look forward"; + mes "to meeting you again"; + mes "if you decide that you"; + mes "do want some instruction~"; close; } mes "[Mana]"; - mes "Of course!"; - mes "And don't worry,"; - mes "Everyone is a beginner"; - mes "at one point or another."; - mes "You can only get better!"; + mes "Alright, let's begin with"; + mes "a general description"; + mes "of our job, shall we?"; + mes "What exactly are Mages?"; next; mes "[Mana]"; - mes "Alright,"; - mes "shall we start"; - mes "with the basics then?"; + mes "Instead of physical strength,"; + mes "Mages use the power of the"; + mes "elements in battle. These are"; + mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000."; + mes "We also have access to spells"; + mes "to spells with the ^CFB53BGhost^000000 property."; next; mes "[Mana]"; - mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells."; + mes "Now, when an enemy has"; + mes "an elemental property, it will"; + mes "be able to resist that element, but will be susceptible to others."; + mes "That's why knowing elemental properties is so important to us."; next; mes "[Mana]"; - mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others."; + mes "Listen carefully to these"; + mes "elemental relationships."; + mes "^FF0000Fire^000000 is strong against Earth,"; + mes "but is weak against Water."; + mes "^5C4033Earth^000000 is strong against Wind,"; + mes "but is weak against Fire."; next; mes "[Mana]"; - mes "Listen carefully."; - mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire."; + mes "^0000FFWater^000000 is strong against"; + mes "Fire, but weak against Wind."; + mes "Finally, ^93DB70Wind^000000 is strong against"; + mes "Water, but weak against Earth."; next; mes "[Mana]"; - mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth."; - next; - mes "[Mana]"; - mes "Was I talking too much?"; - mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!"; + mes "I can't remember"; + mes "the last time I've"; + mes "spoken so much in one"; + mes "sitting! I'm bushed, so it's"; + mes "time for a break. But we'll"; + mes "continue this later, okay?"; set tu_magician01, 1; getexp BaseLevel*30,BaseLevel*15; //misceffect EF_HIT5; @@ -100,10 +135,23 @@ geffen,67,180,4 script New Mage Manager#M 102,{ case 1: mes "Are you ready"; mes "to continue our"; - mes "discussion on the elements?"; + mes "discussion on the"; + mes "elemental properties?"; + next; + mes "[Mana]"; + mes "You should know that"; + mes "each monster has an"; + mes "elemental property and that"; + mes "there are different levels for"; + mes "all of these elements. It's"; + mes "important to understand this..."; next; mes "[Mana]"; - mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles."; + mes "Let me explain to you"; + mes "all of the nuances of"; + mes "each element. Just ask"; + mes "me which specific element"; + mes "you'd like to learn more about."; next; mes "[Mana]"; mes "In other words, even the same properties"; @@ -114,195 +162,213 @@ geffen,67,180,4 script New Mage Manager#M 102,{ switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){ case 1: mes "[Mana]"; - mes "In general, monsters that have the '^ff0000Fire^000000'"; - mes "property have strong attacks."; - mes "Therefore, Mages who are generally physically weaker."; - mes "Even the slightest hit can be critical."; - next; - mes "[Mana]"; - mes "The skills with a '^ff0000fire^000000' property"; - mes "are 'Sight', 'Fire Bolt' 'Fire Wall'"; - mes "and 'Fire Ball'."; + mes "Monsters with the ^ff0000Fire^000000"; + mes "property tend to have strong"; + mes "attacks. Since we Mages are"; + mes "physically weaker, even slight"; + mes "hits from these monsters can"; + mes "be extremely damaging to us."; next; mes "[Mana]"; - mes "When fighting '^ff0000fire^000000' property monsters"; - mes "...Usually when alone?"; - mes "Use 'Frost Diver' to freeze the monster first."; + mes "So if we have to fight"; + mes "monsters with the ^FF0000Fire^000000"; + mes "property on our own, we"; + mes "can use Frost Diver to"; + mes "freeze them in their tracks."; next; mes "[Mana]"; - mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'"; - mes "it will do little or no damage at all."; + mes "But if we use Fire"; + mes "property skills on Fire"; + mes "monsters, we'd do little to no"; + mes "damage and that's not good."; next; mes "[Mana]"; - mes "The most distinctive of the '^ff0000fire^000000' property"; - mes "skills is 'Fire Wall'. It can be used"; - mes "up to 3 times in one screen."; + mes "For reference, our Fire"; + mes "property skills are Sight,"; + mes "Fire Bolt, Fire Ball and Fire"; + mes "Wall. Ooh, let me tell you"; + mes "a little more about Fire Wall."; next; mes "[Mana]"; - mes "The 'Fire Wall' remains on the ground"; - mes "and any monster that runs into it will"; - mes "be damaged. The monster then moves away"; - mes "in the opposite direction from which"; - mes "they approached."; + mes "Fire Wall is very distinctive"; + mes "in that it can be used up to"; + mes "3 times on one screen. Any"; + mes "monsters that run into it will"; + mes "get damaged, then move away"; + mes "in the opposite direction."; next; mes "[Mana]"; - mes "But 'Undead' monsters are only injured"; - mes "slightly and still move in the same"; - mes "direction so beware."; + mes "But if an Undead monster"; + mes "runs into a Fire Wall, it's "; + mes "only slightly injured and the"; + mes "Fire Wall won't necessarily"; + mes "block its approach. So beware!"; set tu_mana,tu_mana|1; next; break; case 2: mes "[Mana]"; - mes "Usually, '^5C4033Earth^000000' property monsters"; - mes "have good targeting. So no matter how"; - mes "how high your dodge rate is, even Mages"; - mes "have a hard time avoiding the attacks."; - next; - mes "[Mana]"; - mes "'^5C4033Earth^000000'property spells include"; - mes "'Stone Curse' but it is hard to"; - mes "classify it as '^5C4033Earth^000000' but for now"; - mes "we'll leave it as is."; - next; - mes "[Mana]"; - mes "'^5C4033Earth^000000' property monsters are"; - mes "generally weak against 'Fire Wall'."; + mes "Alright, ^5C4033Earth^000000 property"; + mes "monsters usually have"; + mes "good targeting, so even"; + mes "if your Dodge Rate is high,"; + mes "you might find it hard to"; + mes "evade all of their attacks."; next; mes "[Mana]"; - mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'"; - mes "so 'Fire Wall' stops the monster and"; - mes "does damage."; + mes "When dealing with these"; + mes "monsters, use Fire property"; + mes "spells. Fire Wall is usually"; + mes "pretty effective, since it'll"; + mes "stop the monster and also"; + mes "cause some good damage."; next; mes "[Mana]"; - mes "In the same way '^ff0000fire^000000' property spells"; - mes "such as 'Fire Ball' or 'Fire Bolt' can"; - mes "be used to do damage the monsters also."; + mes "It's also handy to know"; + mes "that when you use Stone"; + mes "Curse on a monster, that"; + mes "monster becomes Earth"; + mes "property while the spell"; + mes "is in effect. Cool, huh?"; next; mes "[Mana]"; - mes "Oh..and"; - mes "When you 'Stone Curse' a monster"; - mes "the monster becomes of '^5C4033earth^000000' property."; - mes "If you use this point very well, you can do"; - mes "much more damange when battling."; + mes "So if you use Stone Curse,"; + mes "a good strategy would be to"; + mes "use Fire property skills right"; + mes "afterwards, like Fire Bolt and"; + mes "Fire Ball, to take advantage of"; + mes "the monster's Earth property."; set tu_mana,tu_mana|2; next; break; case 3: mes "[Mana]"; - mes "Generally '^93DB70wind^000000' property monsters"; - mes "avoid attacks very well."; + mes "Now, don't be too surprised"; + mes "if you keep missing when you"; + mes "attack ^93DB70Wind^000000 property monsters."; + mes "Most of them can avoid physical"; + mes "attacks really well because of"; + mes "their high Dodge Rates."; next; mes "[Mana]"; - mes "But Mages never really attack directly"; - mes "so there is no need to worry about"; - mes "this aspect."; + mes "But since we Mages"; + mes "mostly attack with our"; + mes "spells, we don't need to"; + mes "worry so much about that."; + mes "Still, Wind monsters tend to"; + mes "be pretty quick, so be careful."; next; mes "[Mana]"; - mes "But '^93DB70wind^000000' property monsters"; - mes "are swift, so you must be careful when attacking."; + mes "When it comes to attacking"; + mes "Wind monsters, it'd be ideal"; + mes "to use Earth property skills."; + mes "But since only Wizards have"; + mes "access to Earth property attacks,"; + mes "we should settle for Fire skills."; next; mes "[Mana]"; - mes "'^93DB70Wind^000000' property skills include"; - mes "'Lightning Bolt' and 'Thunder Storm'."; + mes "Fire property skills might"; + mes "not do a whole lot of damage,"; + mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters."; next; mes "[Mana]"; - mes "When attacking '^93DB70wind^000000' property monsters"; - mes "it is good to use '^5C4033earth^000000' property skills."; - mes "But while Wizards do have teh ability to do quite"; - mes "some damage, Mages do not yet have the power to"; - mes "'attack with an ^5C4033earth^000000' property skill."; + mes "Just so you know,"; + mes "the ^93DB70Wind^000000 property skills"; + mes "that we Mages can use are"; + mes "Lighning Bolt and Thunder Storm."; next; - mes "[Mana]"; - mes "So it is good to use a '^ff0000fire^000000' element"; - mes "skill. '^93DB70Wind^000000' property or"; - mes "'^0000FFwater^000000' property skills do little"; - mes "or no damage to '^93DB70wind^000000' property monsters."; set tu_mana,tu_mana|4; next; break; case 4: mes "[Mana]"; - mes "'^0000FFWater^000000' property monsters have"; - mes "strong health. When battling such monsters"; - mes "it usually takes longer than others."; - next; - mes "[Mana]"; - mes "But '^0000FFwater^000000' property monsters are"; - mes "affected more by level then monsters of other"; - mes "properties."; - next; - mes "[Mana]"; - mes "In other words a monster that is level 2 of the '^93DB70wind^000000'"; - mes "property gets hit '150' by a '^5C4033earth^000000' property skill,"; - mes "a level 2 '^0000FFwater^000000' property monster"; - mes "will receive '175' damage from a '^93DB70wind^000000' property skill."; + mes "^0000FFWater^000000 property monsters"; + mes "tend to have a lot of health,"; + mes "so they can take more damage"; + mes "than other monsters, making"; + mes "battles with them longer."; next; mes "[Mana]"; - mes "If you use these properties well you should be"; - mes "able to fight '^0000FFwater^000000' property monsters quickly."; + mes "Now, remember how I said"; + mes "that there are differing levels"; + mes "for properties? Water property monsters are actually a bit more"; + mes "sensitive to damage from their opposing element at higher levels."; next; mes "[Mana]"; - mes "'^0000FFWater^000000' property skills include 'Cold Bolt'"; - mes "and 'Frost Driver'."; - mes "'^ff0000Fire^000000' property monsters are weak against these attacks."; - mes "Oh, and 'Frost Diver' has a special characteristic."; + mes "In other words, monsters"; + mes "that are higher in level for"; + mes "the Water property are going"; + mes "to take even more damage"; + mes "from Wind property attacks."; next; mes "[Mana]"; - mes "When attacking a monster with 'Frost Driver'"; - mes "there is a chance that the monster can be frozen."; - mes "At that time the monster temporarily turns into a"; - mes "'^0000FFwater^000000' property."; + mes "Water property skills"; + mes "in the Mage's repertoire"; + mes "include Cold Bolt and Frost"; + mes "Diver. These skills are very"; + mes "effective against Fire monsters."; next; mes "[Mana]"; - mes "If you use this idea, then it should be easier to"; - mes "fight the monsters."; + mes "Frost Diver is special in"; + mes "that it has the chance to"; + mes "actually freeze monsters."; + mes "While monsters are frozen by"; + mes "Frost Diver, they're considered Water monsters. Interesting, huh?"; set tu_mana,tu_mana|8; next; break; case 5: mes "[Mana]"; - mes "Let me explain a little about the '^CFB53Bghost^000000' property."; - mes "There aren't many '^CFB53Bghost^000000' property monsters"; - mes "so it is a bit tedious."; + mes "Now, there aren't many"; + mes "^CFB53BGhost^000000 property monsters"; + mes "around. But if you do run into"; + mes "them, go ahead and use your"; + mes "Ghost property skills, which"; + mes "should be effective."; next; mes "[Mana]"; - mes "'^CFB53BGhost^000000' property magic includes"; - mes "'Napalm Beat' and 'Soul Strike' and also"; - mes "the hard to classify 'Safety Wall'."; + mes "The Ghost property attacks"; + mes "that we Mages can use are"; + mes "Napalm Beat and Soul Strike."; + mes "These skills generally tend"; + mes "to work pretty well, except on"; + mes "high Holy property monsters."; next; mes "[Mana]"; - mes "The first two are very useful when attacking '^CFB53Bghost^000000' property"; - mes "monsters, but if the monster has no property, "; - mes "the skills may not do any damage whatsoever."; + mes "Now, the Safety Wall spell"; + mes "is sort of a Ghost property"; + mes "skill, but it's hard to classify. Casting Safety Wall creates"; + mes "a barrier than protects against"; + mes "close range physical attacks."; next; mes "[Mana]"; - mes "So be careful when you choose to use them."; - mes "Mmm.. and 'Safety Wall' is a slightly different"; - mes "skill. It makes a are surrounded by a wall where"; - mes "one person can enter and be protected from "; - mes "close physical attacks."; - next; - mes "[Mana]"; - mes "But it cannot protect you from distant"; - mes "attacks or strong monster's property attacks"; - mes "so be careful when using the skill."; + mes "However, this barrier only"; + mes "fits one person and doesn't"; + mes "shield against long range"; + mes "attacks or strong property"; + mes "attacks, so be really careful!"; set tu_mana,tu_mana|16; next; break; case 6: mes "[Mana]"; - mes "Really?"; - mes "I'm a li~~~ ttle busy too so I can't explain it several times."; - mes "So listen carefully until you have absorbed all the"; - mes "information this time."; - next; - if(select("Then the explanation..", "Quit for sure.")==2){ + mes "Are you sure that you've"; + mes "heard enough about the"; + mes "nuances of the elemental"; + mes "properties? Because if you're"; + mes "ready, we'll cover some new"; + mes "material for you to learn."; + next; + switch(select("W-wait, not yet!:I'm ready to go on.")) { + case 1: + break; + case 2: mes "[Mana]"; - mes "I'll move onto the next subject then."; - mes "Hoho.."; - set tu_magician01, 2; - //misceffect EF_HIT5; + mes "Alrighty, we'll"; + mes "move on to the next"; + mes "subject then. Ho ho ho~!"; + set tu_magician01,2; + specialeffect2 EF_HIT5; if(tu_mana&1){ getexp 150,70; } @@ -326,303 +392,321 @@ geffen,67,180,4 script New Mage Manager#M 102,{ } break; case 2: - mes "Do you understand the concept of properties now?"; - mes "It may be a bit confusing, but over time"; - mes "you should be able to get the hang of it."; - mes "Now I will explain about magic and skills."; - //next; - //misceffect EF_SIGHT; - next; - mes "[Mana]"; - mes "I'll first explain the basic skills."; - mes "'Fire Bolt' 'Cold Bolt'"; - mes "'Lightning Bolt' 'Napalm Beat'"; - mes "These are the four basic ones."; - //next; - //misceffect EF_NAPALMBEAT; - next; - mes "[Mana]"; - mes "These can damage one opponent or monster."; - mes "Most of the other skills require the"; - mes "knowledge of these basic skills first."; - //next; - //misceffect EF_LIGHTBOLT; - next; - mes "[Mana]"; - mes "'Fire Bolt' has the '^ff0000fire^000000' property,"; - mes "'Cold Bolt' has the '^0000FFwater^000000' property,"; - mes "Lightning Bolt' has the '^93DB70wind^000000' property,"; - mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property."; - //next; - //misceffect EF_STONECURSE; + mes "I know that the concept"; + mes "of properties might be"; + mes "confusing now, but over"; + mes "time you'll get the hang"; + mes "of it. Now it's time to talk"; + mes "about magic skills in depth~"; next; mes "[Mana]"; - mes "The damage that these skills can do"; - mes "grows as the level of gets higher."; - mes "And there are some other basic skills"; - mes "such as 'Sight', 'Stone Curse' and"; - mes "'Increase SP Recovery'."; + mes "Now, the most basic magic"; + mes "attack spells are Fire Bolt,"; + mes "Cold Bolt, Lightning Bolt and"; + mes "Napalm Beat. Learning these"; + mes "enables Mages to learn their"; + mes "more advanced skills."; + specialeffect2 EF_NAPALMBEAT; next; mes "[Mana]"; - mes "'Sight' reveals hidden enemies but the"; - mes "range is not that great so be careful."; + mes "Increasing the levels of"; + mes "these skills not only opens"; + mes "access to other spells, but"; + mes "the damage of those basic"; + mes "attack skills is also increased."; + specialeffect2 EF_LIGHTBOLT; next; mes "[Mana]"; - mes "'Stone Curse', as mentioned before can"; - mes "curse a target with a certain chance."; - mes "But be aware that you need a 'Red Gemstone'"; - mes "for the skill to work."; + mes "Other skills that are"; + mes "basic to the Mage class"; + mes "are Sight, Stone Curse and"; + mes "Increase SP Recovery. They're"; + mes "not really attack spells, but are useful in certain situations."; next; + specialeffect2 EF_SIGHT; mes "[Mana]"; - mes "Opponents that are cursed with 'Stone Curse'"; - mes "become '^5C4033earth^000000' properties."; - mes "And a cursed enemy can't move on its"; - mes "own free will."; + mes "Sight is used to"; + mes "reveal enemies that"; + mes "are hiding. Keep in"; + mes "mind that this skill's"; + mes "range doesn't go too far."; next; + specialeffect2 EF_STONECURSE; mes "[Mana]"; - mes "'Increase SP Recovery' is sort of hard"; - mes "to call a magic skill. It increases the"; - mes "amount of SP you recover when sitting"; - mes "down to rest."; + mes "Stone Curse has the chance"; + mes "to curse a target, temporarily"; + mes "immobilizing it and making it"; + mes "^5C4033Earth^000000 property. However, each"; + mes "attempt to cast Stone Curse"; + mes "requires 1 Red Gemstone."; next; mes "[Mana]"; - mes "So it will reduce the time you need to"; - mes "sit and rest. It doesn't help you directly"; - mes "when battling, but makes things a lot easier."; + mes "Increase SP Recovery is"; + mes "a passive skill which helps"; + mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better."; next; mes "[Mana]"; - mes "Mmm...."; - mes "This should be enough explaining about the"; - mes "basic skills. Now before we move onto the"; - mes "higher level skills, here is an assignment"; - mes "for you. Hoho.."; + mes "Well, I feel like I've"; + mes "explained the basic spells"; + mes "enough. Now, before I talk"; + mes "about our advanced skills,"; + mes "there's an assignment I want"; + mes "you to complete for training."; next; mes "[Mana]"; - mes "If you go north of here, Geffen, there is"; - mes "a big bridge and monsters called a 'Pupa'."; - mes "They don't move and do not attack when"; - mes "attacked."; + mes "If you head west from"; + mes "here, you'll find a big bridge"; + mes "bridge where you can encounter"; + mes "these monsters called Pupa."; + mes "Pupa don't move and can't"; + mes "attack to save their lives."; next; mes "[Mana]"; - mes "Attack these 'Pupa' and gather 10 'Chrysalis'."; - mes "Be careful because these 'Pupa' may turn"; - mes "into a 'Creamy'."; - next; - mes "[Mana]"; - mes "It may be hard for you to fight a 'Creamy' yet"; - mes "so if the 'Pupa' is acting weird be extra careful."; + mes "Hunt these Pupa"; + mes "until you've collected"; + mes "10 Chrysalis from them."; + mes "Then bring them to me, okay?"; set tu_magician01, 3; getexp 400,200; - //misceffect EF_HIT5; + specialeffect2 EF_HIT5; + close; break; case 3: - mes "Ah~ You're here?"; - mes "Let's see if you gathered all that's needed."; + mes "Ah, you're back?"; + mes "Let's see if you gathered"; + mes "all 10 Chrysalis from hunting"; + mes "all of those Pupa. Hmmmm..."; next; - if(countitem(915) < 10){ + if (countitem(915) < 10) { mes "[Mana]"; - mes "Not quite enough."; - mes "Come back when you have gathered some more."; - mes "This is a bonus."; + mes "Aw, you don't"; + mes "have enough of"; + mes "them yet. Head west"; + mes "from here and hunt Pupa"; + mes "to get more Chrysalis, okay?"; + mes "For now, I'll just heal you up."; set tu_magician01, 4; - percentheal 100,0; - percentheal 0,100; + percentheal 100,100; close; } else { mes "[Mana]"; - mes "Oh you gathered them all."; - mes "Now are you more used to using these skills?"; - mes "Once you have trained more, you can"; - mes "combine different skills to form stronger attacks."; - next; - mes "[Mana]"; - mes "Let's take a break now before we"; - mes "move on to explain the other skills."; + mes "...Nine, ten."; + mes "Alright, you pass!"; + mes "By now, you must be more"; + mes "used to using your skills, huh?"; + mes "Anyway, let me know when you're ready for the next lesson, okay?"; set tu_magician01, 5; getexp 400,200; - //misceffect EF_HIT5; + specialeffect2 EF_HIT5; close; } break; case 4: - mes "Ah~ You're here?"; - mes "Let's see if you gathered all that's needed."; + mes "So..."; + mes "Did you get"; + mes "10 Chrysalis"; + mes "from hunting Pupa"; + mes "like I asked? I hope so..."; + mes "Because I'm going to check~"; next; if(countitem(915) < 10){ mes "[Mana]"; - mes "You need a little bit more."; - mes "You can do it!"; - mes "'10 ^ff0000Chrysalis^000000', ok?"; + mes "Whoa, you need"; + mes "more than just this."; + mes "I know you can do it..."; + mes "Pupas are completely"; + mes "defenseless monsters!"; close; } else { mes "[Mana]"; - mes "Oh you gathered them all."; - mes "Now are you more used to using these skills?"; - mes "Once you have trained more, you can"; - mes "combine different skills to form stronger attacks."; - next; - mes "[Mana]"; - mes "Let's take a break now before we"; - mes "move on to explain the other skills."; + mes "...Nine, ten."; + mes "Alright, you pass!"; + mes "By now, you must be more"; + mes "used to using your skills, huh?"; + mes "Anyway, let me know when you're ready for the next lesson, okay?"; set tu_magician01, 5; getexp 400,200; - //misceffect EF_HIT5; + specialeffect2 EF_HIT5; close; } break; case 5: - mes "Now shall we discuss the more advanced skills?"; + mes "Now I'll tell you"; + mes "what I know about the"; + mes "more advanced Mage"; + mes "skills. Which one would"; + mes "you like me to explain?"; next; while(1){ - switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){ + switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) { case 1: mes "[Mana]"; - mes "'Soul Strike' is a '^CFB53Bghost^000000' property"; - mes "skill. Once you have leared a certain amount of"; - mes "'Napalm Beat' you can learn it as well."; - //next; - //misceffect EF_SOULSTRIKE; + mes "Soul Strike is a ^CFB53BGhost^000000"; + mes "property skill that you can"; + mes "learn after increasing the"; + mes "Napalm Beat skill up to"; + mes "a certain level. It attacks"; + mes "with ancient spiritual power~"; + next; + specialeffect2 EF_SOULSTRIKE; next; mes "[Mana]"; - mes "When you train more the power of your"; - mes "'Soul Strike' will become stronger and "; - mes "you will be able to cast it faster."; + mes "As you train in the use"; + mes "of Soul Strike and increase"; + mes "that skill's level, it will grow in strength and you'll be able"; + mes "to cast it much more quickly."; set tu_mana,tu_mana|1; next; break; case 2: mes "[Mana]"; - mes "'Safety Wall' can be learned after you have "; - mes "trained a certain amount of 'Napalm Beat'"; - mes "and 'Soul Strike'. As mentioned before, it"; - mes "blocks most close range attacks."; - //next; - //misceffect EF_GLASSWALL; + mes "You can learn Safety Wall"; + mes "after training in the use of"; + mes "Napalm Beat and Soul Strike."; + mes "Safety Wall protects against"; + mes "most close range attacks."; + next; + specialeffect2 EF_GLASSWALL; next; mes "[Mana]"; - mes "But it does not block infinitely. It will only"; - mes "provide a shield for a certain amount of"; - mes "attacks and time. Of course this varies"; - mes "depending on how much you train."; + mes "However, Safety Wall"; + mes "has a time duration and"; + mes "can only protect from a"; + mes "certain number of attacks,"; + mes "depending on the level of the"; + mes "Safety Wall skill that you use."; set tu_mana,tu_mana|2; next; break; case 3: mes "[Mana]"; - mes "'Fire Ball' is a '^ff0000fire^000000' property skill"; - mes "and can be learned after a certain amount of 'Fire Bolt'."; - //next; - //misceffect EF_FIREBALL; + mes "Fire Ball is a ^FF0000Fire^000000"; + mes "property skill that you"; + mes "can learn after training"; + mes "in the use of Fire Bolt."; + next; + specialeffect2 EF_FIREBALL; next; mes "[Mana]"; - mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'"; - mes "attacks several within a certain range."; + mes "Fire Ball can actually"; + mes "inflict damage on multiple"; + mes "enemies if they are within"; + mes "the range of the skill. Make"; + mes "good use of the destructive"; + mes "power of the Fire Ball!"; next; set tu_mana,tu_mana|4; break; case 4: mes "[Mana]"; - mes "'Frost Diver' is a '^0000FFwater^000000' property"; - mes "skill and can learned after training with 'Cold Bolt'"; - mes "While it can damage the opponent, the main"; - mes "purpose is to freeze the enemy."; - //next; - //misceffect EF_FROSTDIVER; - //misceffect EF_FROSTDIVER2; + mes "Frost Diver is a ^0000FFWater^000000"; + mes "property skill that can be"; + mes "learned after increasing"; + mes "the Cold Bolt skill to"; + mes "a certain level."; + specialeffect2 EF_FROSTDIVER; next; + specialeffect2 EF_FROSTDIVER2; mes "[Mana]"; - mes "Enemies hit by 'Frost Diver' will be damaged"; - mes "and freeze at the same time by a certain"; - mes "amount of chance."; + mes "Frost Diver will damage"; + mes "enemies and has the chance"; + mes "to freeze them as well. Once"; + mes "frozen, the monster will be"; + mes "considered to be a Water"; + mes "property creature."; next; mes "[Mana]"; - mes "When the enemy is frozen it will change to"; - mes "have the '^0000FFwater^000000' property."; - mes "The amount of damage and chance to be"; - mes "frozen increases the more you train."; + mes "Now, as you increase"; + mes "the level of the Frost Diver"; + mes "skill, its damage and chance"; + mes "of freezing monsters will also"; + mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000"; set tu_mana,tu_mana|8; next; break; case 5: mes "[Mana]"; - mes "'Thunderstorm' is a '^93DB70wind^000000' property"; - mes "skill and can be learned after training 'Lightning Bolt'."; - //next; - //misceffect EF_THUNDERSTORM; + mes "Thunderstorm is a"; + mes "^93DB70Wind^000000 property skill"; + mes "that you can learn after"; + mes "increasing the Lightning"; + mes "Bolt skill to a certain level."; next; + specialeffect2 EF_THUNDERSTORM; mes "[Mana]"; - mes "While 'Lightning Bolt' attacks one particular"; - mes "enemy, 'Thunderstorm' attacks all enemies"; - mes "within a certain range. It is somewhat similar"; - mes "to how 'Fire Ball' works."; + mes "Thunderstorm is similar"; + mes "to Fire Ball in that it can"; + mes "attack multiple enemies"; + mes "within a certain range."; + mes "It's an incredibly potent"; + mes "ground targeting attack."; set tu_mana,tu_mana|16; next; break; case 6: mes "[Mana]"; - mes "'Fire Wall' is a '^ff0000fire^000000' property"; - mes "skill that can be learned after training 'Fire Ball'"; - mes "and 'Sight'."; - //next; - //misceffect EF_FIREWALL; - next; - mes "[Mana]"; - mes "'Fire Wall' works differently from the"; - mes "the other skills. While other skills attack"; - mes "one particular opponent, 'Fire Wall'"; - mes "targets an area."; - next; - mes "[Mana]"; - mes "So it is like...."; - mes " opponent"; - mes " *********"; - mes " me"; + mes "Fire Wall is a ^FF0000Fire^000000"; + mes "property skill that can"; + mes "be learned after training"; + mes "in the use of Fire Ball and"; + mes "Sight. Unlike other skills,"; + mes "Fire Wall targets an area."; next; + specialeffect2 EF_FIREWALL; mes "[Mana]"; - mes "The target is not the enemy but rather the"; - mes "space between yourself and the enemy."; - mes "or the floor. You can use it to make a "; - mes "'Fire Wall' between yourself and the enemy"; - mes "and block its path."; + mes "So you can place"; + mes "a Fire Wall in locations"; + mes "where you think the enemy"; + mes "will move towards. And it's"; + mes "especially useful when"; + mes "monsters approach you!"; next; mes "[Mana]"; - mes "During that time, you can go ahead and use"; - mes "a skill that will cause more damage safely."; - mes "Depending on how you use 'Fire Wall'"; - mes "it can be very powerful."; + mes "So if you can use"; + mes "Fire Well strategically"; + mes "and effectively, it can"; + mes "be a very powerful skill~"; set tu_mana,tu_mana|32; next; break; case 7: mes "[Mana]"; - mes "'Energy Coat' is mmm....."; - mes "a unique skill and cannot be learned"; - mes "in a normal way. You can only learn"; - mes "the skill from 'Blizardis' who is at"; - mes "the Mage Job Change Place."; - //next; - //misceffect EF_ENERGYCOAT ; + mes "Energy Coat is, well,"; + mes "a unique skill that you"; + mes "can't just learn on your own."; + mes "You'll have to ask Blizardis"; + mes "inside the Mage Guild to"; + mes "teach you how to use it."; + next; + specialeffect2 EF_ENERGYCOAT; next; mes "[Mana]"; - mes "'Blizardis' will tell you the details."; + mes "If you do decide to"; + mes "learn Energy Coat, I'm"; + mes "sure Blizardis will tell"; + mes "you all you need to know."; set tu_mana,tu_mana|64; next; break; case 8: mes "[Mana]"; - mes "Did you understand the explanation?"; - mes "Mmm....I wanted to give you something more"; - mes "like a mission, but we need more information"; - mes "before we do anything else."; - mes "I'll let you know when we are done."; + mes "Did you understand"; + mes "all of that? Good, because"; + mes "now I have a mission to give"; + mes "you on behalf of the Mage"; + mes "Guild. When you're ready for"; + mes "briefing, talk to me, okay?"; next; mes "[Mana]"; - mes "Oh and this is a present."; - mes "Become a great Wizard~"; + mes "Oh, and please take"; + mes "this. It's a present for"; + mes "you to help you in your"; + mes "training. I hope it comes"; + mes "in handy when fighting..."; set tu_magician01, 6; - getitem 1604, 1; - //misceffect EF_HIT5; + getitem 1604,1; //Wand + specialeffect2 EF_HIT5; if(tu_mana&1){ getexp 300,100; } @@ -653,96 +737,112 @@ geffen,67,180,4 script New Mage Manager#M 102,{ close; break; case 6: - mes "Oh good, you came."; - mes "There are a lot of strange things going"; - mes "on these days and we've been short on"; - mes "hands. Recently something happened in Morroc."; - next; - mes "[Mana]"; - mes "So we received a couple requests from the Thief Guild."; - mes "But everyone is out doing work so we're having trouble."; + mes "Oh good, you're back."; + mes "Let me tell you about"; + mes "your mission. Recently,"; + mes "something has happened in"; + mes "Morroc and the Thief Guild"; + mes "is requesting our assistance."; next; mes "[Mana]"; - mes "If possible, do you think you can go?"; - mes "Of course you will be compensated when you"; - mes "return and we will give you some things to support you."; - mes "What would you like to do?"; - next; - if(select("Do it.", "Don't do it.")==1){ + mes "It's not mandatory"; + mes "for you to do this, but"; + mes "you will be compensated"; + mes "for your efforts and we'll"; + mes "give you some support."; + mes "So what do you think?"; + next; + switch(select("I'll do it.:Sorry, but...")) { + case 1: mes "[Mana]"; - mes "Hoho..of course..."; - mes "I shall send you to Morroc."; - mes "Go meet 'Eirhan' in front of the Morroc Pyramid."; - mes "Thank you~"; + mes "Great! Alright,"; + mes "I'll send you straight"; + mes "to Morroc, then. Once you"; + mes "get there, go to the front"; + mes "of the Morroc Pyramid and"; + mes "speak to Yierhan. Thanks~"; next; mes "[Mana]"; - mes "Oh and when you're done, make sure you come back."; - mes "Hoho.."; + mes "Oh, and when you're"; + mes "done with what Yierhan"; + mes "has you do, come back"; + mes "and report to me, okay?"; set tu_magician01, 7; emotion e_heh; warp "morocc",182,286; close; - } else { + case 2: mes "[Mana]"; - mes "Mmm...."; - mes "Oh well. If you want to help later"; - mes "feel free to come back. We're very"; - mes "short on hands these days."; + mes "Mmm...?"; + mes "Oh, I see. Well, if"; + mes "you happen to change"; + mes "your mind, come back"; + mes "and ask me later, okay?"; close; } break; case 7: - mes "I'm not sure what it may be."; - mes "But keep up the good work."; - mes "Hoho.."; + mes "I don't know"; + mes "what kind of work"; + mes "Yierhan has in store"; + mes "for you, but hopefully"; + mes "it won't be too difficult."; close; break; case 27: - mes "I was told ahead of time that you"; - mes "accomplished your mission very"; - mes "well.. hoho."; + mes "Yierhan just sent me"; + mes "a message, saying that"; + mes "you've done a great job in"; + mes "completing your mission."; + mes "Very nice work, "+PcName+"~"; next; mes "[Mana]"; - mes "It seems like a problemthe two"; - mes "organizations that are secretly active "; - mes "may have caused.. "; - mes "I thought they were separate...."; + mes "It seems like there are"; + mes "two secret organizations"; + mes "involved in all of this dirty"; + mes "business. Why would they"; + mes "be working together?"; next; mes "[Mana]"; - mes "But it seems the two may have a deeper"; - mes "relationship than I had thought."; - mes "Any more is out of your range.."; - mes "so leave the rest to the guild."; - mes "Thank you very much."; + mes "Well, in any case..."; + mes "This is some pretty"; + mes "major business that"; + mes "I guess the higher-ups"; + mes "will handle, so you don't"; + mes "need to worry about it for now."; next; mes "[Mana]"; - mes "Oh, and this is in appreciation"; - mes "for helping the guild."; - mes "Hoho.."; + mes "Please take this as"; + mes "a little reward for helping"; + mes "out both of our guilds. Once"; + mes "again, thanks very much~"; set tu_magician01, 28; - getitem 2321, 1; + getitem 2321,1; //Silk_Robe set Zeny, Zeny + 3000; getexp 3000,1000; close; break; default: if(tu_magician01 < 27){ - mes "Hmm...."; - mes "I see...."; - mes "There is something going on in the Rune"; - mes "Midgard kingdom for sure. That is why our"; - mes "guild is busy as well."; + mes "So..."; + mes "It looks like something is"; + mes "going on in the Rune-Midgarts"; + mes "Kingdom for sure. No wonder"; + mes "all the guilds are so busy..."; next; mes "[Mana]"; - mes "Keep up with the good work please."; - mes "...."; - mes "Ah..and 'Eirhan' is doing well also, right?"; - mes "Hoho..."; + mes "Anyway, please "; + mes "keep up the good"; + mes "work. And, um, is"; + mes "Yierhan doing well?"; close; } else { - mes "You seemed to have trained very well."; - mes "There is nothing much I can teach you."; - mes "You must seek your own ways of training now."; + mes "You seem to be well"; + mes "experienced now and there"; + mes "isn't anything else that I can"; + mes "really teach you. Now it's up"; + mes "to you to find ways to master"; + mes "the ways of magic on your own."; close; } } |