summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/skills/swordman_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/quests/skills/swordman_skills.txt')
-rw-r--r--npc/pre-re/quests/skills/swordman_skills.txt487
1 files changed, 487 insertions, 0 deletions
diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt
new file mode 100644
index 000000000..31853bc8c
--- /dev/null
+++ b/npc/pre-re/quests/skills/swordman_skills.txt
@@ -0,0 +1,487 @@
+//===== rAthena Script =======================================
+//= Swordsman Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quests for skills: Fatal Blow, Mobile HP Recovery,
+// Auto-Berserk
+//===== Additional Comments: =================================
+//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
+//============================================================
+
+izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
+ if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) {
+ mes "[De Thomas]";
+ mes "Oh, no! You must have been hurt! Are you ok?";
+ mes "You must have fought hard to get such serious injuries..";
+ mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
+ next;
+ mes "[De Thomas]";
+ if (Sex == 0) {
+ mes "For these swordsmen and knights, there is a wonderful skill.";
+ }
+ else {
+ mes "For these swordswomen and knights, there is a wonderful skill young lady.";
+ }
+ mes "I present to you - HP Recovery While Moving!";
+ mes "Body moving is a splendid skill";
+ mes "that allows you to regain strength(HP)";
+ mes "while you are moving!";
+ next;
+ mes "[De Thomas]";
+ mes "It is currently under development";
+ mes "so it may not recover that much,";
+ mes "but it will help a little.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ case 1:
+ mes "[De Thomas]";
+ mes "Very well. I will tell you what you need to learn this skill.";
+ mes "First, your job level must be higher than ^00880035^000000.";
+ mes "You will also need ^008800200 empty bottles^000000.";
+ mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
+ next;
+ mes "[De Thomas]";
+ mes "Also, the armor you used in battle.";
+ mes "This is also proof of an experienced fighter.";
+ mes "For the armor... your armor is perfect!";
+ mes "Bring your armor!";
+ mes "Last but not least... bring me one ^008800Moth Wing^000000.";
+ next;
+ menu "Eh? You need that, too?",-;
+ mes "[De Thomas]";
+ mes "Not really.. I don't really NEED it.";
+ mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
+ mes "Of course! It would be much easier for me to get it myself.";
+ mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
+ next;
+ mes "[De Thomas]";
+ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
+ mes "Please, find me one...*sniffsniff*";
+ mes "If you don't...";
+ set sm_movingrecovery_x,1;
+ mes "You won't get anything! Muahahaha.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "...";
+ close;
+ }
+ }
+ else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) {
+ mes "[De Thomas]";
+ mes "Oh, it's you?";
+ mes "Long time no see!";
+ mes "You seem healthier than before.";
+ mes "Hahahaha!";
+ mes "Take care! See you again!";
+ close;
+ }
+ else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) {
+ mes "[De Thomas]";
+ mes "Welcome back...";
+ mes "are you ready to learn Body Movin'?";
+ next;
+ switch (select("Yes.:No, I'm not ready yet.")) {
+ case 1:
+ if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ mes "[De Thomas]";
+ mes "Let's see.....";
+ next;
+ mes "[De Thomas]";
+ mes "Ok! I shall now teach you...";
+ mes "..The Body Movin' skill!";
+ next;
+ delitem 713,200; //Empty_Bottle
+ delitem 1058,1; //Wing_Of_Moth
+ skill "SM_MOVINGRECOVERY",1,0;
+ set sm_movingrecovery_x,2;
+ mes "[De Thomas]";
+ mes "There you go!";
+ mes "Try it yourself.";
+ mes "But don't overdo it.";
+ next;
+ mes "[De Thomas]";
+ mes "Oh yeah, I won't be needing your";
+ mes "armor so you can keep it.";
+ mes "..Good luck now!";
+ close;
+ }
+ else if (JobLevel < 35) {
+ mes "[De Thomas]";
+ mes "Wait a second your Job level isn't above ^00880035^000000!";
+ mes "Come back when it is.";
+ close;
+ }
+ else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "Is that so?";
+ mes "Then come when you are prepared.";
+ close;
+ }
+ }
+ mes "[De Thomas]";
+ mes "My name is De Thomas Carlos.";
+ mes "Knight of Prontera's 3rd Calvary.";
+ mes "I have a certain duty these days.";
+ mes "Ehem! Need I say more.";
+ close;
+}
+
+prt_in,75,88,5 script Leon Von Frich 85,3,3,{
+
+ if ((BaseClass == Job_Swordman) && (JobLevel >= 25)) {
+ if (getskilllv("SM_FATALBLOW") == 1) {
+ mes "[Leon]";
+ mes "Eh?";
+ mes "I was wondering who that was!";
+ mes "Why it's you from before!";
+ mes "Nice to see you again! How are you?";
+ mes "Be careful! Hahaha!";
+ close;
+ }
+ else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) {
+ mes "[Leon]";
+ mes "Ooh! You are more than ready";
+ mes "to learn Fatal Blow!";
+ mes "So how about it? Would you like to learn?";
+ next;
+ switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ case 1:
+ mes "[Leon]";
+ mes "OK, lets begin!";
+ next;
+ delitem 1752,10; //Fire_Arrow
+ delitem 1751,10; //Silver_Arrow
+ delitem 532,1; //Banana_Juice
+ delitem 962,30; //Tentacle
+ delitem 526,5; //Royal_Jelly
+ skill "SM_FATALBLOW",1,0;
+ mes "[Leon]";
+ mes "Success!";
+ mes "Go use your new skill to its full potential.";
+ mes "Hahahahahahahaha!";
+ close;
+ case 2:
+ mes "[Leon]";
+ mes "I don't like you!!!";
+ close;
+ case 3:
+ mes "[Leon]";
+ mes "I developed this skill recently.";
+ mes "When you use bash, depending ";
+ mes "on your level, you can stun ";
+ mes "your opponent. .";
+ mes "You have learned bash, haven't you?";
+ next;
+ mes "[Leon]";
+ mes "What do you think. Stun is";
+ mes "a very useful technique. Don't you find this skill attractive?";
+ mes "When you think you do, just come right back to me!";
+ close;
+ }
+ }
+ mes "[Leon]";
+ mes "Ooh! A young and strong swordsman!";
+ next;
+ mes "[Leon]";
+ mes "Wow, seeing your arm, you must enjoy using bash?";
+ next;
+ menu "Eh, I.. just...",-;
+ mes "[Leon]";
+ if (Sex == 0) {
+ mes "No need to be surprised.";
+ mes "If you use a sword, of course you ought to have a good arm!";
+ }
+ else {
+ mes "Nothing to be embarrassed about.";
+ mes "Even if you are a female you need a strong arm to use a sword!";
+ }
+ mes "In times of only useless and lazy youngsters,";
+ mes "I'm glad I met someone strong like you.";
+ next;
+ mes "[Leon]";
+ mes "Yes, I would like to give a present to an awesome swordsman like you.";
+ next;
+ switch (select("What present?:It's ok.")) {
+ case 1:
+ mes "[Leon]";
+ mes "Haha nothing special, but a skill to attack the vital point!";
+ next;
+ case 2:
+ mes "[Leon]";
+ mes "...Haha nothing special, just a skill that aims at the vital spot!";
+ next;
+ }
+ mes "[Leon]";
+ mes "It's a skill I developed recently.";
+ mes "When you use bash, depending on";
+ mes "your level, your opponent can";
+ mes "become stunned.";
+ mes "You have learned bash, haven't you?";
+ next;
+ mes "[Leon]";
+ mes "When I was a swordsman like you,";
+ mes "I used to enjoy using Bash. Every time, I thought";
+ mes "- maybe the attack would be more powerful";
+ mes "if I use stun at the same time.";
+ next;
+ mes "[Leon]";
+ mes "I drew back from the battlefield to do research";
+ mes "and finally, I developed this wonderful new skill!";
+ mes "Would you like to learn this skill?";
+ next;
+ switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ case 1:
+ mes "[Leon]";
+ mes "Ok. I'll tell you the requirements.";
+ mes "First you need to have level 5 Bash.";
+ mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
+ mes "They are.. somewhat like ingredients.";
+ next;
+ mes "[Leon]";
+ mes "come to me again once you have all the materials.";
+ mes "We shall talk then.";
+ close;
+ case 2:
+ mes "[Leon]";
+ mes "Hahahahahahahahahaha!";
+ mes "... ";
+ mes " ... ";
+ mes " ...";
+ mes "I'm at a loss of words!?";
+ close;
+ case 3:
+ mes "[Sushi King Leon]";
+ mes "The best way to eat sushi is";
+ mes "with your hands.";
+ mes "That is the basic.";
+ mes "And dip the fish, not the rice,";
+ mes "in the soy sauce.";
+ next;
+ mes "[Sushi King Leon]";
+ mes "That way you get a richer flavor.";
+ mes "Also, always eat the kind that is in season.";
+ mes "Eating in the order of white fish then";
+ mes "blue fish will make it taste better!";
+ mes "Mmm! I like sushi~~!";
+ close;
+ }
+ }
+ mes "[Leon]";
+ mes "Oh, no! I have nothing to offer you!";
+ mes "I can't say nice and fun things to anyone";
+ mes "other than swordsmen!";
+ mes "See you in a better world!";
+ close;
+
+OnTouch:
+ mes "[Leon]";
+ mes "Hahahahahahaha!";
+ mes "Hahahahahahaha!";
+ close;
+}
+
+prt_in,94,57,3 script Juan 85,4,4,{
+ if (BaseClass == Job_Swordman) {
+ if (getskilllv("SM_AUTOBERSERK") == 1) {
+ mes "[Juan]";
+ mes "Mmm? Long time no see!";
+ mes "How are you?";
+ mes "You got stronger than before.";
+ mes "Many expect great things from you.";
+ mes "You can do it.";
+ close;
+ }
+ else if (JobLevel < 10) {
+ mes "[?]";
+ mes "What are you?";
+ mes "Eh, still a beginner.";
+ mes "I'm busy, so go train a little more";
+ mes "before coming back.";
+ close;
+ }
+ else if ((JobLevel > 10) && (JobLevel < 30)) {
+ mes "[Juan]";
+ mes "Oh, nice to meet you.";
+ mes "You can be on your way. (smiley~)";
+ close;
+ }
+ else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) {
+ mes "[Juan]";
+ mes "Ooh. Young swordsman!";
+ mes "You are ready to learn the";
+ mes "newest skill, Auto Berserk?!";
+ next;
+ switch (select("Hoho, I would like to learn it now.:What is that?")) {
+ case 1:
+ mes "[Juan]";
+ mes "Ok. Then..";
+ next;
+ delitem 924,35; //Powder_Of_Butterfly
+ delitem 958,10; //Horrendous_Mouth
+ delitem 957,10; //Decayed_Nail
+ delitem 518,10; //Honey
+ skill "SM_AUTOBERSERK",1,0;
+ mes "[Juan]";
+ mes "You have just become a swordsman";
+ mes "that can use Auto Berserk.";
+ mes "You can go about ";
+ mes "and achieve great things!";
+ next;
+ mes "[Juan]";
+ mes "Good luck!";
+ next;
+ mes "[Juan]";
+ mes "....................................oh yeah.";
+ mes "I forgot to say something.";
+ mes "There are some things you must keep in mind.";
+ next;
+ mes "[Juan]";
+ mes "Once you regain health,";
+ mes "this skill will subside.";
+ mes "Also, there isn't really a time limit";
+ mes "but it can still disappear when";
+ mes "it is attacked with a skill that can";
+ mes "nullify provoke.";
+ next;
+ mes "[Juan]";
+ mes "If you don't remember these characteristics,";
+ mes "you may run into some problems on the battlefield";
+ mes "when the skill disappears all of a sudden.";
+ next;
+ mes "[Juan]";
+ mes "Then... bye for real~";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Auto Berserk?";
+ mes "It's a skill crucial on the battlefield.";
+ mes "When your health is in red,";
+ mes "your hidden potential provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honey!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
+ }
+ }
+ mes "[Juan]";
+ mes "Oh no, you have more injuries";
+ mes "since the last time I saw you.";
+ mes "You went into battle like this?";
+ mes "Seems like you are straining yourself.";
+ next;
+ mes "[Juan]";
+ mes "Even though you may have a lot of strength";
+ mes "you can't do much when you reach your limits so";
+ mes "don't overestimate your powers.";
+ mes "Of course you could always use the";
+ mes "skill we developed to overcome these limits.";
+ next;
+ switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ case 1:
+ mes "[Juan]";
+ mes "The skill is called Berserk.";
+ mes "It is deemed the flower of a battlefield.";
+ mes "When your health is red,";
+ mes "your hidden potential is provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honeys!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Bleh, were you fooled all your life.";
+ mes "I don't know. Don't talk to me.";
+ close;
+ case 3:
+ mes "[Juan]";
+ mes "Keuuuuuuuuuuuuuh!";
+ mes "Ooowwwwwuuuuuuuuuuuuuhhh!";
+ mes "Keuaaaaaaaaaaah!";
+ close;
+ }
+ }
+ mes "[Juan]";
+ mes "Are you enjoying your trip?";
+ mes "I hope you have nice days ahead of you.";
+ mes "Ah, I am just a kind knight Juan.";
+ mes "Don't worry about me too much. Hahaha...";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= Fully working
+//= 1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.
+//= 1.1 Added missing delitem [Lupus]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
+//= 1.5 Fixed exploits [Lupus]
+//= 1.5a Fixed some typos [IVBela]
+//============================================================