diff options
Diffstat (limited to 'npc/pre-re/quests/collection/quest_hode.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_hode.txt | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt new file mode 100644 index 000000000..342ba5fc3 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -0,0 +1,241 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Earthworm Peelings) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild17,208,346,5 script Shone#Hode_Hunt 707,{ + if (checkquest(60104) != -1) { + if (checkquest(60104,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 50 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 50 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60104; + close; + case 2: + mes "[Shone]"; + mes "Please kill 50 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + erasequest 60104; + close; + } + } + if (checkquest(60105) != -1) { + if (checkquest(60105,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 50 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 100 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60105; + close; + case 2: + mes "[Shone]"; + mes "Please kill 100 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + getexp 15775,1125; + erasequest 60105; + close; + } + } + if (checkquest(60106) != -1) { + if (checkquest(60106,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 150 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 150 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60106; + close; + case 2: + mes "[Shone]"; + mes "Please kill 150 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + getexp 15775,1125; + getexp 15775,1125; + erasequest 60106; + close; + } + } + //for minimum level + if (BaseLevel > 24) { + //for maximum level + if (BaseLevel < 61) { + mes "[Shone]"; + mes "Wait! You can see me?"; + mes "Oh well, I haven't yet mastered my skills."; + next; + mes "[Shone]"; + mes "Hey do you think you can help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Shone]"; + mes "Thanks a lot, pal!"; + next; + switch(select("Gather Items:Hunt Hodes:Cancel")) { + case 1: + // Item turn in + mes "[Shone]"; + mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; + mes "I will reward you if you help."; + next; + switch(select("I have 25 Earthworm Peelings:What was it again?")) { + case 1: + /* + if (checkweight(502,10) == 0) { + mes "[Shone]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(1055) > 24) { + mes "Thank you for the 25 Earthworm"; + mes "Peelings!"; + mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others."; + delitem 1055,25; //Earthworm_Peeling + getexp 15775,1125; + //getitem 502,10; //Orange_Potion + close; + } + else { + mes "[Shone]"; + mes "I don't see any ^00CE00Earthworm Peerlings^000000."; + mes "Are you trying to scam me?"; + close; + } + case 2: + mes "[Shone]"; + mes "I need ^00CE0025 Earthworm Peelings^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Shone]"; + mes "Ah, ok I think you can help me out by hunting some Hodes."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Hodes:100 Hodes:150 Hodes")) { + case 1: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60104; + close; + case 2: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60105; + close; + case 3: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60106; + close; + } + case 3: + mes "[Shone]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Shone]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Shone]"; + mes "You are much too strong to be fighting these things!"; + close; + } + } + else { + mes "[Shone]"; + mes "You need some help, but I can't provide that for you."; + mes "Come back when you are stronger and have earned much more wisdom."; + close; + } +} |