diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1/merchant.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 47c1e3242..a82d32ff1 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -98,9 +98,9 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "[Chief Mahnsoo]"; mes "Hello there,"; mes ""+ strcharinfo(0) +"."; - set job_merchant_q,0; - set job_merchant_q2,0; - set quest_alb_01,0; + job_merchant_q = 0; + job_merchant_q2 = 0; + quest_alb_01 = 0; mes "Unfortunately, you failed to earn your Merchant License this time."; next; mes "[Chief Mahnsoo]"; @@ -151,13 +151,13 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "Congratulations!"; callfunc "Job_Change",Job_Merchant; callfunc "F_ClearJobVar"; - if(checkquest(1009) != -1) { + if (questprogress(1009)) { completequest 1009; } - else if(checkquest(1010) != -1) { + else if (questprogress(1010)) { completequest 1010; } - else if(checkquest(1011) != -1) { + else if (questprogress(1011)) { completequest 1011; } else { @@ -170,7 +170,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; mes "I hope you'll help me again next time~"; Zeny += 200; - set quest_alb_01,2; + quest_alb_01 = 2; } else { mes "[Chief Mahnsoo]"; @@ -340,7 +340,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ case 1: mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { - set job_merchant_q,2; + job_merchant_q = 2; Zeny -= 1000; mes "Alright~"; mes "That's 1,000 zeny."; @@ -354,7 +354,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ case 2: mes "[Chief Mahnsoo]"; if (Zeny >= 500) { - set job_merchant_q,1; + job_merchant_q = 1; Zeny -= 500; mes "Let's see..."; mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; @@ -498,13 +498,13 @@ S_GiveSerial: mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(0)+"^000000."; - set job_merchant_q2,getarg(1); + job_merchant_q2 = getarg(1); } else { mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(2)+"^000000."; - set job_merchant_q2,getarg(3); + job_merchant_q2 = getarg(3); } return; } @@ -564,7 +564,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ delitem 1080,1; //Merchant_Voucher_8 else { next; - set job_merchant_q,9; + job_merchant_q = 9; mes " [Union Staff Kay] "; mes "Wait a sec."; mes "Where's the receipt?"; @@ -579,9 +579,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; close2; if (job_merchant_q == 6) - set job_merchant_q,8; + job_merchant_q = 8; else if (job_merchant_q == 5) - set job_merchant_q,7; + job_merchant_q = 7; end; } else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { @@ -592,7 +592,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "the delivery go?"; next; if (select("*Sob* I lost the package.:Fine.") == 1) { - set job_merchant_q,9; + job_merchant_q = 9; mes "[Union Staff Kay]"; mes "Are you kidding me? You'll fail the test if you lose the package!"; next; @@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "Where is it?!"; next; if (select("*Sob* I lost it!:I have it right here.") == 1) { - set job_merchant_q,9; + job_merchant_q = 9; mes "[Union Staff Kay]"; mes "You..."; mes "Lost it?!"; @@ -645,9 +645,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else if (countitem(1091) != 0) delitem 1091,1; //Merchant_Box_Etc if (job_merchant_q == 4) - set job_merchant_q,2; + job_merchant_q = 2; else if (job_merchant_q == 3) - set job_merchant_q,1; + job_merchant_q = 1; next; mes "[Union Staff Kay]"; mes "I need some time to get everything in order, so come back later."; @@ -658,7 +658,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ close; } else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { - set where_village,0; + where_village = 0; mes "[Union Staff Kay]"; mes "Hey there."; mes "what brings"; @@ -686,10 +686,10 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { - case 1: set .@where_village,1; break; - case 2: set .@where_village,2; break; - case 3: set .@where_village,3; break; - case 4: set .@where_village,4; break; + case 1: .@where_village = 1; break; + case 2: .@where_village = 2; break; + case 3: .@where_village = 3; break; + case 4: .@where_village = 4; break; } mes "[Union Staff Kay]"; mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; @@ -761,9 +761,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ getitem 1091,1; //Merchant_Box_Etc } if (job_merchant_q == 2) - set job_merchant_q,4; + job_merchant_q = 4; else if (job_merchant_q == 1) - set job_merchant_q,3; + job_merchant_q = 3; mes "[Union Staff Kay]"; mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; next; @@ -840,9 +840,9 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{ close; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; mes "[Dyer's Student]"; mes "Thanks a lot!"; @@ -928,9 +928,9 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ close; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; mes "[Guild Staff]"; mes "Heh heh~"; @@ -1022,9 +1022,9 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ end; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; mes "[Kafra Employee]"; mes "Thanks again"; mes "for going through"; @@ -1059,7 +1059,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ end; } Zeny -= 600; - set RESRVPTS, RESRVPTS + 37; + RESRVPTS += 37; cutin "",255; warp "izlude",94,103; end; @@ -1131,14 +1131,14 @@ function script F_MercKafra { end; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; if (countitem(1072) != 0 && quest_alb_01 == 0) { select("This is from Chief Mahnsoo of the Merchant Guild..."); delitem 1072,1; //Delivery_Message - set quest_alb_01,1; + quest_alb_01 = 1; mes "[Kafra Employee]"; mes "Oh~! A letter from"; mes "Mahnsoo! Thank you"; |