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-rw-r--r--npc/jobs/2-2/sage.txt3015
1 files changed, 1990 insertions, 1025 deletions
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 481392c60..6667a1e38 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -1,38 +1,23 @@
//===== rAthena Script =======================================
-//= Sage Job Quest
-//===== By: ==================================================
-//= jAthena (0.9) - I guess
-//= Unknown Translator (1.0)
-//= Darkchild (1.2)
+// Sage Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 2.8
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Sage classes
+//= [Translated from the Official]
+//= Job change Quest from Mage -> Sage.
//===== Additional Comments: =================================
-//= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf]
-//= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf]
-//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf]
-//= 2.4a Deleted unused variables. [Samuray22]
-//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
-//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
-// -Changed an incorrect "!=" to "==". (bugreport:1572)
-// -And Small Typo Error
-//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
-//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
-//= 2.7 Added Quest Log commands. [Kisuka]
-//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
- cutin "job_sage_kayron",2;
- mes "[Kayron Grik]";
+yuno_in02,38,61,5 script Dean of the Academy 743,{
if (Upper == 1) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Haha, I have seen many people";
mes "but it seems you possess special power and abilities.";
next;
@@ -40,44 +25,55 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "You'd better leave and increase your reputation.";
mes "Never forget that once you also used to be a novice.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "What brings you here? Is there anything bothering you recently?";
mes "Although you're already a Sage, that doesn't mean you can stop studying.";
next;
mes "[Kayron Grik]";
mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster.";
mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit.";
+ close2;
+ cutin "",255;
+ end;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Baby || Class == Job_Novice) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?";
mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class.";
next;
mes "[Kayron Grik]";
mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance.";
mes "I am looking forward seeing you again.";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
- mes "Other classes are just as important to the welfare of Rune-Midgarts...";
- next;
- mes "[Kayron Grik]";
- mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
- mes "And if you do, he shall repay you in kind...";
- }
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
+ mes "Other classes are just as important to the welfare of Rune-Midgarts...";
+ next;
+ mes "[Kayron Grik]";
+ mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
+ mes "And if you do, he shall repay you in kind...";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
if (SAGE_Q == 0) {
cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Welcome, young one. I can see that you're intrigued by the wonders of magic.";
mes "So what kind of business brings you to me?";
next;
- switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
+ switch (select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
case 1:
mes "[Kayron Grik]";
mes "Hm? Do you wish to become a Sage?";
@@ -90,7 +86,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy.";
mes "I believe they can explain in detail what you need to become a Sage.";
- break;
+ close2;
+ cutin "",255;
+ end;
case 2:
mes "[Kayron Grik]";
mes "Sage job change...hmm...an interesting turn of phrase, I must say.";
@@ -111,7 +109,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Please visit the Schweicherbil Magic Academy.";
mes "A young Sage named Metheus Sylphe will accept your application.";
- break;
+ close2;
+ cutin "",255;
+ end;
case 3:
mes "[Kayron Grik]";
mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can.";
@@ -120,28 +120,34 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you...";
mes "However, for a Sage such as myself, the knowledge found in books is most important.";
+ close2;
+ cutin "",255;
+ end;
}
- close2;
- cutin "job_sage_kayron",255;
- end;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
if (countitem(1550) > 0) {
if (JobLevel < 40) {
set SAGE_Q,0;
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "You don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become a Sage.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "You possess remaining skill points...";
mes "Before you submit your dissertation, please take care this matter first.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Ho~ So? Did you finally complete your dissertation? Well done.";
mes "Let me see.";
next;
@@ -158,9 +164,14 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "Although it's roughly written, it's well done for a beginner.";
mes "Ah yes...you seem to be proficient in studying.";
next;
+ set SAGE_Q,0;
+ if(Class == Job_Baby_Mage){
+ jobchange Job_Baby_Sage;
+ } else {
+ jobchange Job_Sage;
+ }
+ set FJOB,Job_Sorcerer;
completequest 2052;
- callfunc "Job_Change",Job_Sage;
- callfunc "F_ClearJobVar";
mes "[Kayron Grik]";
mes "Congratulations! You have now become a Sage.";
mes "Always remember to keep a studious and analytical mindset.";
@@ -172,32 +183,37 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Well then...May God fill your path with knowledge.";
mes "Study with diligence!!";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "Hmm? What has happened to you? Where did you leave your dissertation?";
- mes "Please bring it to me so that you may pass the test.";
- next;
- mes "[Kayron Grik]";
- mes "Wait...you didn't lose it, did you?";
- mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
- }
- }
- else {
- mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
- mes "You cannot become a Sage because your magic skills are inadequate...";
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ mes "Hmm? What has happened to you? Where did you leave your dissertation?";
+ mes "Please bring it to me so that you may pass the test.";
next;
mes "[Kayron Grik]";
- mes "Study diligently, and return when you finish your dissertation.";
- mes "Until then, farewell!";
+ mes "Wait...you didn't lose it, did you?";
+ mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
+ close2;
+ cutin "",255;
+ end;
}
+ mes "[Kayron Grik]";
+ mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
+ mes "You cannot become a Sage because your magic skills are inadequate...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Study diligently, and return when you finish your dissertation.";
+ mes "Until then, farewell!";
close2;
cutin "",255;
end;
}
-yuno_in03,154,35,4 script Staff of the Academy#a 742,{
- mes "[Metheus Sylphe]";
+yuno_in03,154,35,4 script Staff of the Academy 742,{
if (Upper == 1) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the";
mes "Schweicherbil Magic";
mes "Academy. W-wait a second...";
@@ -211,8 +227,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "have a good day, adventurer~";
close;
}
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Metheus Sylphe]";
mes "Oh nice to meet you again, long time no see.";
mes "So how's it going with the studying?";
next;
@@ -223,8 +240,10 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "If you know any Sage candidates, please give them some advice...";
mes "Also, please give my regards to your colleagues as well.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Novice) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the Schweicherbil Magic Academy.";
next;
mes "[Metheus Sylphe]";
@@ -238,25 +257,26 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "If you're interested in the Sage class, please come again.";
mes "And have a good day.";
+ close;
}
- else {
- mes "Welcome to the Schweicherbil Magic Academy.";
- next;
- mes "[Metheus Sylphe]";
- mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
- mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
- next;
- mes "[Metheus Sylphe]";
- mes "If you have any Mage friends, please let them know about this academy.";
- mes "Have a good day.";
- }
+ mes "[Metheus Sylphe]";
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
+ mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you have any Mage friends, please let them know about this academy.";
+ mes "Have a good day.";
close;
}
if (SAGE_Q == 0) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the Schweicherbil Magic Academy.";
mes "Oh, You're a Mage. How may I assist you?";
next;
- switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
+ switch (select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
case 1:
mes "[Metheus Sylphe]";
mes "I see. Do you wish to become a Sage?";
@@ -301,7 +321,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "So, do you wish to apply immediately?";
next;
- switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
+ switch (select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
case 1:
if (JobLevel < 40) {
mes "[Metheus Sylphe]";
@@ -309,7 +329,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please go study more and reach Mage job level 40 first.";
close;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
mes "[Metheus Sylphe]";
mes "You have unused skill points left. Please go learn all those skills you've been planning to learn.";
mes "We do not accept any ambiguous candidates.";
@@ -319,7 +339,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Very well. Let's complete your application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
next;
@@ -345,7 +365,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
next;
if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
if (Zeny > 69999) {
- set zeny,zeny-70000;
+ set Zeny, Zeny - 70000;
mes "[Metheus Sylphe]";
mes "Thank you, your application has been accepted.";
mes "Next, you will take an entrance test.";
@@ -362,7 +382,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
close;
}
- if (countitem(1006) > 0 && countitem(1007) > 0) {
+ if ((countitem(1006) > 0) && (countitem(1007) > 0)) {
delitem 1006,1; //Old_Magic_Book
delitem 1007,1; //Penetration
mes "[Metheus Sylphe]";
@@ -400,7 +420,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Okay, let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
next;
@@ -428,54 +448,27 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Goodbye, and have a good day.";
close;
}
- else {
+ mes "[Metheus Sylphe]";
+ mes "Oh, I guess you don't have enough money?";
+ mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
+ next;
+ if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
mes "[Metheus Sylphe]";
- mes "Oh, I guess you don't have enough money?";
- mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
+ mes "Hmmm...then I shall offer a special option!";
+ mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
next;
- if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
+ set .@sage_m1, rand(1,3);
+ if (.@sage_m1 == 1) {
+ set SAGE_Q,1;
+ setquest 2043;
mes "[Metheus Sylphe]";
- mes "Hmmm...then I shall offer a special option!";
- mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "25 ^3355FFIron Ore^000000";
next;
- switch(rand(1,3)) {
- case 1:
- set SAGE_Q,1;
- setquest 2043;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFFeather of Birds^000000";
- mes "50 ^3355FFFluff^000000";
- mes "25 ^3355FFIron Ore^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
- break;
- case 2:
- set SAGE_Q,2;
- setquest 2044;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFClover^000000";
- mes "50 ^3355FFFeather^000000";
- mes "25 ^3355FFSquid Ink^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
- break;
- case 3:
- set SAGE_Q,3;
- setquest 2045;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFFeather of Birds^000000";
- mes "50 ^3355FFFluff^000000";
- mes "50 ^3355FFClover^000000";
- mes "50 ^3355FFFeather^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
- }
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
mes "I am sure it's a very reasonable option for you.";
next;
mes "[Metheus Sylphe]";
@@ -487,11 +480,54 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Goodbye, and have a good day.";
close;
}
+ if (.@sage_m1 == 2) {
+ set SAGE_Q,2;
+ setquest 2044;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ mes "25 ^3355FFSquid Ink^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
+ mes "I am sure it's a very reasonable option for you.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
+ mes "This is, after all, our original policy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Or, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ set SAGE_Q,3;
+ setquest 2045;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
+ mes "I am sure it's a very reasonable option for you.";
+ next;
mes "[Metheus Sylphe]";
- mes "Ah yes, take your time...";
+ mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
+ mes "It is, after all, our original policy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
mes "Goodbye, and have a good day.";
close;
}
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, take your time...";
+ mes "Goodbye, and have a good day.";
+ close;
case 3:
mes "[Metheus Sylphe]";
mes "Ah yes, take your time...";
@@ -505,55 +541,31 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
close;
}
}
- else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
+ if (SAGE_Q == 1) {
+ mes "[Metheus Sylphe]";
mes "Welcome, once again.";
next;
- if (countitem(1006) > 0 && countitem(1007) > 0) {
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
delitem 1006,1; //Old_Magic_Book
delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
mes "[Metheus Sylphe]";
mes "Well done. Let me proceed with your application request.";
set SAGE_Q,4;
next;
}
- else if (Zeny > 69999) {
- set zeny,zeny-70000;
- mes "[Metheus Sylphe]";
- mes "Well done. Let me proceed with your application request.";
- set SAGE_Q,4;
- next;
- }
- else {
- switch (SAGE_Q) {
- case 1:
- //Feather_Of_Bird, Fluff, Iron_Ore
- setarray .@item[0], 916,914,1002;
- setarray .@count[0], 50,50,25;
- break;
- case 2:
- //Clover, Feather, Chinese_Ink
- setarray .@item[0], 705,949,1024;
- setarray .@count[0], 50,50,25;
- break;
- case 3:
- //Feather_Of_Bird, Fluff, Clover, Feather
- setarray .@item[0], 916,914,705,949;
- setarray .@count[0], 50,50,50,50;
- break;
+ if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(1002) > 24)) {
+ if (Zeny > 29999) {
+ delitem 916,50; //Feather_Of_Birds
+ delitem 914,50; //Fluff
+ delitem 1002,25; //Iron_Ore
+ set Zeny, Zeny - 30000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
}
- set .@size, (getarraysize(.@item)-1);
- for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
- if(.@i == .@size) {
- if (Zeny > 29999) {
- for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
- delitem .@item[.@i], .@count[.@i];
- set zeny,zeny-30000;
- mes "[Metheus Sylphe]";
- mes "Well done. Let me proceed with your application request.";
- set .@SAGE_Q_T,SAGE_Q;
- set SAGE_Q,4;
- next;
- }
+ else {
mes "[Metheus Sylphe]";
mes "I am sorry to say that you are not ready yet.";
mes "Although you brought all of the items, the money you have now is less than 30,000 zeny.";
@@ -563,64 +575,192 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please make sure that you have the required items and money.";
close;
}
- else {
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "I shall remind you what to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "25 ^3355FFIron Ore^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
+ mes "Good luck.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select("");
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, everything is in readiness.";
+ mes "Next, you will take an entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ changequest 2043,2041;
+ close;
+ }
+ if (SAGE_Q == 2) {
+ mes "[Metheus Sylphe]";
+ mes "Welcome, once again.";
+ next;
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ if ((countitem(705) > 49) && (countitem(949) > 49) && (countitem(1024) > 24)) {
+ if (Zeny > 29999) {
+ delitem 705,50; //Clover
+ delitem 949,50; //Feather
+ delitem 1024,25; //Chinese_Ink
+ set Zeny, Zeny - 30000;
mes "[Metheus Sylphe]";
- mes "I am sorry to say that it seems you didn't bring all of the required items.";
- mes "I shall remind you what to bring, in case you have forgotten.";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
next;
+ }
+ else {
mes "[Metheus Sylphe]";
- mes "Please bring the following items to me.";
- mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000";
- mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000";
- mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000";
- if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000";
+ mes "I am sorry to say that you are not yet ready.";
+ mes "Although you brought all of the required items, your funds are not sufficient enough to pay the 30,000 zeny fee.";
next;
mes "[Metheus Sylphe]";
- mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
- mes "Good luck.";
+ mes "As I told you before, you must bring all those items, together with the 30,000 zeny.";
+ mes "Please make sure that you bring all of the items and money.";
close;
}
}
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "Let me remind you which items to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ mes "25 ^3355FFSquid Ink^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be 30,000 zeny, rather than the original amount of 70,000 zeny.";
+ mes "Good luck.";
+ close;
+ }
mes "[Metheus Sylphe]";
mes "Let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
- switch (.@SAGE_Q_T) {
- case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break;
- case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break;
- case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break;
- }
+ mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious.";
next;
mes "[Metheus Sylphe]";
- mes "Ah yes, everything is in readiness.";
- mes "Next, you will take an entrance test.";
+ mes "Ah yes, all is in readiness.";
+ mes "Next, you will take the entrance test.";
set SAGE_Q,4;
- if(checkquest(2043) != -1) {
- changequest 2043,2041;
- }
- else if(checkquest(2044) != -1) {
- changequest 2044,2041;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ changequest 2044,2041;
+ close;
+ }
+ if (SAGE_Q == 3) {
+ mes "[Metheus Sylphe]";
+ mes "Welcome again.";
+ next;
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
}
- else if(checkquest(2045) != -1) {
- changequest 2045,2041;
+ if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(705) > 49) && (countitem(949) > 49)) {
+ if (Zeny > 29999) {
+ delitem 916,50; //Feather_Of_Birds
+ delitem 914,50; //Fluff
+ delitem 705,50; //Clover
+ delitem 949,50; //Feather
+ set Zeny, Zeny - 30000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that you are not yet ready.";
+ mes "Although you brought all of the required items, it seems that you cannot afford to pay the 30,000 zeny tuition fee.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "As I told you before, you must bring all of those items, together with the 30,000 zeny.";
+ mes "Please make sure you bring the items and money as required.";
+ close;
+ }
}
else {
- setquest 2041;
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "Let me remind you which items to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
+ mes "Good luck.";
+ close;
}
+ mes "[Metheus Sylphe]";
+ mes "Let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select("");
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". Interesting name.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Yes, everything seems to be in readiness.";
+ mes "Next, you will take the entrance test.";
+ set SAGE_Q,4;
next;
mes "[Metheus Sylphe]";
mes "Please visit Professor Claytos.";
mes "He's in the left room.";
+ changequest 2045,2041;
close;
}
- else if (SAGE_Q == 4) {
+ if (SAGE_Q == 4) {
+ mes "[Metheus Sylphe]";
mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now.";
mes "Please visit Professor Claytos in the left room.";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Metheus Sylphe]";
mes "Oh, are you done with the dissertation?";
mes "Sure, you can submit it to Dean Kayron.";
next;
@@ -629,17 +769,16 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Good luck.";
close;
}
- else {
- mes "Oh sorry, this is a rather inconvenient time to converse.";
- mes "Please come back later. I apologize for troubling you.";
- close;
- }
+ mes "[Metheus Sylphe]";
+ mes "Oh sorry, this is a rather inconvenient time to converse.";
+ mes "Please come back later. I apologize for troubling you.";
+ close;
}
-yuno_in03,105,177,5 script Written Test Professor#s 754,{
- mes "[Claytos Verdo]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,105,177,5 script Written Test Professor 754,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Claytos Verdo]";
mes "Eh? What? Why are you back here?";
mes "Do you want to enter the school again?";
next;
@@ -650,34 +789,39 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "[Claytos Verdo]";
mes "Don't forget to record everything you've experienced.";
mes "You must share your knowledge with others by taking excellent notes.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Baby || Class == Job_Novice) {
+ mes "[Claytos Verdo]";
mes "What are you doing here, kid?";
mes "This is a Magic Academy, not a day care center.";
next;
mes "[Claytos Verdo]";
mes "Go outside and play with the Porings. That's your job.";
mes "Go out, chop chop!!";
+ close;
}
- else if (Class == Job_Wizard) {
+ if (Class == Job_Baby_Wizard || Class == Job_Wizard) {
+ mes "[Claytos Verdo]";
mes "Well...look who came crawling back. Magic addict.";
mes "Yeah yeah, so it's not so bad to be devoted to magic.";
next;
mes "[Claytos Verdo]";
mes "But I hope you remember, no one can live alone.";
mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for.";
+ close;
}
- else {
- mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
- mes "I don't think you can become a Sage.";
- next;
- mes "[Claytos Verdo]";
- mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
- }
+ mes "[Claytos Verdo]";
+ mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
+ mes "I don't think you can become a Sage.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
close;
}
if (SAGE_Q == 0) {
- mes "What, do you want to be a Sage?";
+ mes "[Claytos Verdo]";
+ mes "What, do you want to be a sage?";
mes "I can tell by your eyes, hungering for wisdom.";
next;
mes "[Claytos Verdo]";
@@ -685,7 +829,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "Apply for enrollment, and then come again.";
close;
}
- else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
+ if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
+ mes "[Claytos Verdo]";
mes "Hah! You didn't even finish the application process!?";
mes "I see...did Metheus tell you something?";
next;
@@ -694,7 +839,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "Come again when you finish the application.";
close;
}
- else if (SAGE_Q == 4) {
+ if (SAGE_Q == 4) {
+ mes "[Claytos Verdo]";
mes "Welcome to the Schweicherbil Magic Academy.";
mes "You applied for this test already, didn't you?";
next;
@@ -706,287 +852,340 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world.";
mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test.";
next;
+ set .@sage_m2,rand(1,3);
+ set @sage_t,0;
mes "[Claytos Verdo]";
mes "Okay, there's no need to wait. Let's start right away";
mes "Oh, and if you don't answer immediately, the test will be cancelled.";
-L_AskQuestions:
+ set SAGE_Q,5;
next;
- switch(rand(1,3)) {
- case 1:
+ if (.@sage_m2 == 1) {
mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
next;
- if (select("China:Red Frame:Bouquet:Glass Bead") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("China:Red Frame:Bouquet:Glass Bead") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose a city where you cannot purchase a Stiletto.";
next;
- if (select("Prontera:Morroc:Geffen:Lutie") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Geffen:Lutie") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to Turtle Island.";
next;
- if (select("Al De Baran:Alberta:Comodo:Izlude") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Raggler:Pest:Frilldora:Aster") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Raggler:Pest:Frilldora:Aster") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster that has a different attribute than the others.";
next;
- if (select("Mantis:Metaller:Rocker:Horn") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Mantis:Metaller:Rocker:Horn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different sized than the others.";
next;
- if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster which doesn't drop 'Alcohol'.";
next;
- if (select("Horong:Plankton:Poison Spore:Toad") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Horong:Plankton:Poison Spore:Toad") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
next;
- if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Prontera.";
next;
- if (select("Tono:Pina:YuPi:Hollgrehenn") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the right name for the Kafra lady who wears glasses.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3)
- set .@sage_t,.@sage_t+5;
+ switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
next;
- if (select("49:59:69:74") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("49:59:69:74") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
next;
- if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
next;
- if (select("Water:Earth:Fire:Wind") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
next;
- if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
next;
- if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. Choose the correct defense and ability of the Bunny Band.";
next;
- if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Padded Armor.";
next;
- if (select("Swordman:Merchant:Thief:Archer") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Archer") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
next;
- if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3)
- set .@sage_t,.@sage_t+5;
- mes "19. Who rules the Rune-Midgarts kingdom right now?";
+ if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Who rules the Rune-Midgarts Kingdom right now?";
next;
- if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the god of Crusaders.";
next;
- if (select("Odin:Loki:Thor:Venadin") == 1)
- set .@sage_t,.@sage_t+5;
- break;
- case 2:
+ if (select("Odin:Loki:Thor:Venadin") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ if (.@sage_m2 == 2) {
mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
next;
- if (select("Topaz:Garnet:Diamond:Sapphire") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Topaz:Garnet:Diamond:Sapphire") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
next;
- if (select("Prontera:Morroc:Al De Baran:Alberta") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to the Maze.";
next;
- if (select("Prontera:Morroc:Geffen:Payon") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Geffen:Payon") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Muka:Drops:Plankton:Penomena") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Muka:Drops:Plankton:Penomena") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster with the different attribute.";
next;
- if (select("Dokebi:Isis:Giearth:Deviruchi") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different in size.";
next;
- if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
next;
- if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
next;
- if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Morroc.";
next;
- if (select("Syvia:Akira:Antonio:Dmitrii") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Syvia:Akira:Antonio:Dmitrii") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the Kafra lady who has gorgeous blue hair.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
next;
- if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
next;
- if (select("14:16:18:21") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("14:16:18:21") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
next;
- if (select("7:6:5:4") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("7:6:5:4") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
next;
- if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
next;
- if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. What is the correct defense rate and ability of Cute Ribbon?";
next;
- if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Saint Robe.";
next;
- if (select("Swordman:Merchant:Thief:Acolyte") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Acolyte") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
next;
- if (select("Silence:Chaos:Blind:Curse") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Silence:Chaos:Blind:Curse") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
next;
- if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the correct name for the tree that has become the root of this world.";
next;
- if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1)
- set .@sage_t,.@sage_t+5;
- break;
- case 3:
+ if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ else {
mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
next;
- if (select("Mantle:Wand:Circlet:Silver Robe") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Mantle:Wand:Circlet:Silver Robe") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose the city where users cannot purchase Blade from an NPC.";
next;
- if (select("Prontera:Izlude:Al De Baran:Payon") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Izlude:Al De Baran:Payon") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to Glast Heim.";
next;
- if (select("Prontera:Geffen:Morroc:Payon") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Geffen:Morroc:Payon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Aster:Marc:Marse:Marin") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Aster:Marc:Marse:Marin") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster that has a different attribute.";
next;
- if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different sized.";
next;
- if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster that does not drop 'Phracon'.";
next;
- if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
next;
- if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Al De Baran.";
next;
- if (select("RS125:GOD-POING:Stromme:Chemirre") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the Kafra lady who is the youngest among the staff.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
next;
- if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
next;
- if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
next;
- if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
next;
- if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
next;
- if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. Choose the correct defense and ability of Wedding Veil.";
next;
- if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Coat.";
next;
- if (select("Swordman:Merchant:Thief:Novice") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Novice") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
next;
- if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "19. When the world was created by the god Odin, what did he use for the material?";
next;
- if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
next;
- if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
}
mes "[Claytos Verdo]";
- if (SAGE_Q == 4) {
- mes "Well, you answered all 20 of the questions.";
- mes "Okay, let me check your answers and add up your score.";
- }
- else {
- mes "Well, we finished all 20 questions.";
- mes "Now, let's check how many points you got.";
- }
+ mes "Well, you answered all 20 of the questions.";
+ mes "Okay, let me check your answers and add up your score.";
next;
mes "[Claytos Verdo]";
mes "Let's see...";
mes "Hmm... hmm...";
next;
mes "[Claytos Verdo]";
- mes "You got " + .@sage_t + " points.";
- if (.@sage_t == 100) {
- if (SAGE_Q == 4)
- mes "Excellent! You seem fully qualified to become a Sage!";
- else
- mes "Excellent! You must have studed really hard for this test!";
+ mes "You got " + @sage_t + " points.";
+ if (@sage_t == 100) {
set SAGE_Q,6;
changequest 2041,2046;
+ mes "Excellent! You seem fully qualified to become a Sage!";
next;
mes "[Claytos Verdo]";
mes "You have passed the written test.";
mes "Go visit Professor Hermes for the practical examination.";
+ close;
}
- else if (.@sage_t >= 80) {
+ if ((@sage_t >= 80) && (@sage_t <= 95)) {
set SAGE_Q,6;
changequest 2041,2046;
mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class.";
@@ -994,27 +1193,17 @@ L_AskQuestions:
mes "[Claytos Verdo]";
mes "You passed the written test.";
mes "Go visit Professor Hermes for the practical examination.";
+ close;
}
- else {
- if (SAGE_Q == 4) {
- set SAGE_Q,5;
- mes "Oh well...what a shame: You failed.";
- next;
- mes "[Claytos Verdo]";
- mes "But I'll give you another chance to take the written test,";
- mes "Go study harder and come back later.";
- }
- else {
- mes "Oh what a shame: You failed.";
- next;
- mes "[Claytos Verdo]";
- mes "But I'll give you another chance,";
- mes "Go study even harder and come back.";
- }
- }
+ mes "Oh well...what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance to take the written test,";
+ mes "Go study harder and come back later.";
close;
}
- else if (SAGE_Q == 5) {
+ if (SAGE_Q == 5) {
+ mes "[Claytos Verdo]";
mes "Welcome back.";
mes "So, did you study harder this time?";
next;
@@ -1022,15 +1211,358 @@ L_AskQuestions:
mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.";
mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.";
next;
- set sage_m2,rand(1,3);
+ set .@sage_m2, rand(1,3);
+ set @sage_t,0;
mes "[Claytos Verdo]";
mes "Okay, there's no need to wait.";
mes "Answer immediately, or I'll fail you again.";
set SAGE_Q,5;
- goto L_AskQuestions;
- end;
+ next;
+ if (.@sage_m2 == 1) {
+ mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
+ next;
+ if (select("China:Red Frame:Bouquet:Glass Bead") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose a city where you cannot purchase a Stiletto.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Lutie") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to Turtle Island.";
+ next;
+ if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Raggler:Pest:Frilldora:Aster") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster that has a different attribute than the others.";
+ next;
+ if (select("Mantis:Metaller:Rocker:Horn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different sized than the others.";
+ next;
+ if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster which doesn't drop 'Alcohol'.";
+ next;
+ if (select("Horong:Plankton:Poison Spore:Toad") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
+ next;
+ if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Prontera.";
+ next;
+ if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the right name for the Kafra lady who wears glasses.";
+ next;
+ switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
+ next;
+ if (select("49:59:69:74") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
+ next;
+ if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
+ next;
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
+ next;
+ if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
+ next;
+ if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. Choose the correct defense and ability of the Bunny Band.";
+ next;
+ if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Padded Armor.";
+ next;
+ if (select("Swordman:Merchant:Thief:Archer") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
+ next;
+ if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Who rules the Rune-Midgarts Kingdom right now?";
+ next;
+ if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the god of Crusaders.";
+ next;
+ if (select("Odin:Loki:Thor:Venadin") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ if (.@sage_m2 == 2) {
+ mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
+ next;
+ if (select("Topaz:Garnet:Diamond:Sapphire") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
+ next;
+ if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to the Maze.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Payon") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Muka:Drops:Plankton:Penomena") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster with the different attribute.";
+ next;
+ if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different in size.";
+ next;
+ if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
+ next;
+ if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
+ next;
+ if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Morroc.";
+ next;
+ if (select("Syvia:Akira:Antonio:Dmitrii") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the Kafra lady who has gorgeous blue hair.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
+ next;
+ if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
+ next;
+ if (select("14:16:18:21") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
+ next;
+ if (select("7:6:5:4") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
+ next;
+ if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
+ next;
+ if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. What is the correct defense rate and ability of Cute Ribbon?";
+ next;
+ if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Saint Robe.";
+ next;
+ if (select("Swordman:Merchant:Thief:Acolyte") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
+ next;
+ if (select("Silence:Chaos:Blind:Curse") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
+ next;
+ if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the correct name for the tree that has become the root of this world.";
+ next;
+ if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ else {
+ mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
+ next;
+ if (select("Mantle:Wand:Circlet:Silver Robe") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose the city where users cannot purchase Blade from an NPC.";
+ next;
+ if (select("Prontera:Izlude:Al De Baran:Payon") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to Glast Heim.";
+ next;
+ if (select("Prontera:Geffen:Morroc:Payon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Aster:Marc:Marse:Marin") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster that has a different attribute.";
+ next;
+ if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different sized.";
+ next;
+ if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster that does not drop 'Phracon'.";
+ next;
+ if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
+ next;
+ if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Al De Baran.";
+ next;
+ if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the Kafra lady who is the youngest among the staff.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
+ next;
+ if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
+ next;
+ if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
+ next;
+ if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
+ next;
+ if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
+ next;
+ if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. Choose the correct defense and ability of Wedding Veil.";
+ next;
+ if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Coat.";
+ next;
+ if (select("Swordman:Merchant:Thief:Novice") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
+ next;
+ if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. When the world was created by the god Odin, what did he use for the material?";
+ next;
+ if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
+ next;
+ if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ mes "[Claytos Verdo]";
+ mes "Well, we finished all 20 questions.";
+ mes "Now, let's check how many points you got.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Let's see...";
+ mes "Hmm... hmm...";
+ next;
+ mes "[Claytos Verdo]";
+ mes "You scored " + @sage_t + " points.";
+ if (@sage_t == 100) {
+ set SAGE_Q,6;
+ changequest 2041,2046;
+ mes "Excellent! You must have studed really hard for this test!";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Now that you have passed the written test,";
+ mes "Go visit Professor Hermes for the practical examination.";
+ close;
+ }
+ if ((@sage_t >= 80) && (@sage_t <= 95)) {
+ set SAGE_Q,6;
+ changequest 2041,2046;
+ mes "Yes, not bad. I assume that you can at least understand what you will learn in the classes.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Now that you have passed the written test,";
+ mes "Go visit Professor Hermes for the practical examination.";
+ close;
+ }
+ mes "Oh what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance,";
+ mes "Go study even harder and come back.";
+ close;
}
- else if (SAGE_Q == 6) {
+ if (SAGE_Q == 6) {
+ mes "[Claytos Verdo]";
mes "What else do you want?! Do you want to take this test again?";
mes "You've already passed!";
next;
@@ -1039,7 +1571,8 @@ L_AskQuestions:
mes "Move!";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Claytos Verdo]";
mes "Heh heh, It seems you're done with your dissertation.";
mes "But I'm not the person handling that part of the test.";
next;
@@ -1048,18 +1581,16 @@ L_AskQuestions:
mes "He will decide whether you are qualified to graduate or not.";
close;
}
- else {
- mes "I'm too busy to take care of written tests.";
- mes "Come back later, and I'll spare some time to talk.";
- close;
- }
+ mes "[Claytos Verdo]";
+ mes "I'm too busy to take care of written tests.";
+ mes "Come back later, and I'll spare some time to talk.";
+ close;
}
-//Practical Examination Professer
-yuno_in03,169,180,3 script Practical Examination P 755,{
- mes "[Hermes Tris]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,169,180,3 script P. Examination Professor 755,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_sage || Class == Job_Sage) {
+ mes "[Hermes Tris]";
mes "Welcome. How have you been?";
mes "I guess you've been through a lot of hard times...I can tell by your appearance.";
next;
@@ -1070,12 +1601,14 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "However, it's a very dangerous idea to go deep inside a dungeon alone. ";
mes "You'd better look for trustworthy comrades.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Hermes Tris]";
mes "Heh heh, now ain't that a cute little Novice?";
next;
mes "[Hermes Tris]";
- mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered.";
+ mes "In this continent of Rune-Midgard, there are a lot of unknown places and objects that haven't been fully discovered.";
mes "The monsters, mysterious objects and heroes of myths...";
next;
mes "[Hermes Tris]";
@@ -1085,21 +1618,22 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "If by chance you do decide to do that, we'll meet again.";
mes "Take care, kiddy.";
+ close;
}
- else {
- mes "Welcome to the Schweicherbil Magic Academy.";
- next;
- mes "[Hermes Tris]";
- mes "We Sages are more like scholars than Mages.";
- mes "We are very helpful and powerful as members of a party.";
- next;
- mes "[Hermes Tris]";
- mes "Try to make a party with a Sage next time.";
- mes "The wisdom a Sage will bring will be more than helpful for your party...";
- }
+ mes "[Hermes Tris]";
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Hermes Tris]";
+ mes "We Sages are more like scholars than Mages.";
+ mes "We are very helpful and powerful as members of a party.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Try to make a party with a Sage next time.";
+ mes "The wisdom a Sage will bring will be more than helpful for your party...";
close;
}
- if (SAGE_Q >= 0 && SAGE_Q <= 3) {
+ if ((SAGE_Q >= 0) && (SAGE_Q <= 3)) {
+ mes "[Hermes Tris]";
mes "I am Professor Hermes, in charge of practical examinations.";
mes "Are you a candidate for the Sage class?";
next;
@@ -1107,8 +1641,9 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Register your application and take the written test first.";
close;
}
- else if (SAGE_Q == 4 || SAGE_Q == 5) {
- mes "I am professor Hermes, in charge of practical examinations.";
+ if (SAGE_Q == 4 || SAGE_Q == 5) {
+ mes "[Hermes Tris]";
+ mes "I am Professor Hermes, in charge of practical examinations.";
mes "Are you a candidate for the Sage class?";
next;
mes "[Hermes Tris]";
@@ -1116,7 +1651,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Then I will take care of you.";
close;
}
- else if (SAGE_Q == 6) {
+ if (SAGE_Q == 6) {
+ mes "[Hermes Tris]";
mes "Welcome, you just passed the written test, didn't you?";
mes "Now it's time for the practical examination.";
next;
@@ -1142,7 +1678,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Yes, you don't need to hurry... take your time and come back.";
close;
}
- else if (SAGE_Q == 7) {
+ if (SAGE_Q == 7) {
+ mes "[Hermes Tris]";
mes "Welcome again! So, did you fully prepare yourself this time?";
mes "Oh well, it's not that hard. Give it your all, okay?";
next;
@@ -1150,6 +1687,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Are you ready?";
next;
if (select("Yes, I am.:Sorry, give me some time.") == 1) {
+ set SAGE_Q,7;
mes "[Hermes Tris]";
mes "Good, let's start immediately.";
mes "Do your best and come back safely!";
@@ -1157,11 +1695,13 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
warp "job_sage",50,154;
end;
}
+ set SAGE_Q,7;
mes "[Hermes Tris]";
mes "Yes, you don't need to hurry... take your time and come back.";
close;
}
- else if (SAGE_Q == 8) {
+ if (SAGE_Q == 8) {
+ mes "[Hermes Tris]";
mes "Good job~ Since you passed the practical examination as well...";
mes "I'll accept your admission.";
next;
@@ -1173,8 +1713,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Hmm, hmm... I see.";
mes "Well... I think you're okay.";
next;
- switch(rand(1,3)) {
- case 1:
+ set .@sage_m3, rand(1,3);
+ if (.@sage_m3 == 1) {
set SAGE_Q,9;
changequest 2046,2047;
mes "[Hermes Tris]";
@@ -1188,7 +1728,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "I wish you luck.";
close;
- case 2:
+ }
+ if (.@sage_m3 == 2) {
set SAGE_Q,11;
changequest 2046,2048;
mes "[Hermes Tris]";
@@ -1202,23 +1743,23 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "I wish you luck.";
close;
- case 3:
- set SAGE_Q,13;
- changequest 2046,2049;
- mes "[Hermes Tris]";
- mes "Now, you will study magic skills that have certain properties.";
- mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
- next;
- mes "[Hermes Tris]";
- mes "That is a good subject which helps you to deeply understand of the truth of magic.";
- mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
- next;
- mes "[Hermes Tris]";
- mes "I wish you luck.";
- close;
}
+ set SAGE_Q,13;
+ changequest 2046,2049;
+ mes "[Hermes Tris]";
+ mes "Now, you will study magic skills that have certain properties.";
+ mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
+ next;
+ mes "[Hermes Tris]";
+ mes "That is a good subject which helps you to deeply understand of the truth of magic.";
+ mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I wish you luck.";
+ close;
}
- else if (SAGE_Q == 9) {
+ if (SAGE_Q == 9) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study Yggdrasil.";
next;
@@ -1226,7 +1767,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
close;
}
- else if (SAGE_Q == 11) {
+ if (SAGE_Q == 11) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study monsters.";
next;
@@ -1234,7 +1776,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
close;
}
- else if (SAGE_Q == 13) {
+ if (SAGE_Q == 13) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study magic spells that possess certain properties.";
next;
@@ -1242,7 +1785,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory.";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Hermes Tris]";
mes "What are you doing here? Aren't you supposed to be with Dean Kayron?";
mes "Oh well, there's no harm in showing me your dissertation though...";
next;
@@ -1250,17 +1794,16 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "But then again, maybe there is. Go see Dean Kayron.";
close;
}
- else {
- mes "Oh sorry, I'm quite busy at the moment...";
- mes "If you have any questions, go visit the professor I've assigned to you.";
- close;
- }
+ mes "[Hermes Tris]";
+ mes "Oh sorry, I'm quite busy at the moment...";
+ mes "If you have any questions, go visit the Professor I've assigned to you.";
+ close;
}
-yuno_in03,62,176,2 script History Professor#sa 109,{
- mes "[Saphien Layless]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,62,176,2 script History Professor 109,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Saphien Layless]";
mes "Do I know you? Were you one of my students?";
mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy...";
next;
@@ -1271,8 +1814,10 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "[Saphien Layless]";
mes "I guess you're treading the right path...";
mes "One of these days you'll look back to this moment and realize it changed your life.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Saphien Layless]";
mes "A Novice? Why is a novice here?";
next;
mes "[Saphien Layless]";
@@ -1282,22 +1827,23 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "[Saphien Layless]";
mes "No matter what you decide to be, everything depends on your choice.";
mes "May God bless you so that you can choose the path best for you...";
+ close;
}
- else {
- mes "Welcome, I am in charge of historical studies here in the academy.";
- next;
- mes "[Saphien Layless]";
- mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
- mes "Therefore, knowing the past means you will better understand the present and...the future.";
- next;
- mes "[Saphien Layless]";
- mes "Reflect upon your past.";
- mes "You will see your path in the future...";
- }
+ mes "[Saphien Layless]";
+ mes "Welcome, I am in charge of historical studies here in the academy.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
+ mes "Therefore, knowing the past means you will better understand the present and...the future.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Reflect upon your past.";
+ mes "You will see your path in the future...";
close;
}
if (SAGE_Q == 9) {
if (SAGE_Q2 == 0) {
+ mes "[Saphien Layless]";
mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you.";
mes "My name is Saphien Layless, I will be in charge of your class for a while.";
next;
@@ -1305,13 +1851,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "The subject you're studying is Yggdrasil.";
mes "So...do you even know what Yggdrasil is?";
next;
- switch(select("Yes, I know very well.:No, I don't.")) {
+ switch (select("Yes, I know very well.:No, I don't.")) {
case 1:
mes "[Saphien Layless]";
mes "Okay then, what is Yggdrasil?";
mes "Please answer me.";
next;
- switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
+ switch (select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
case 1:
mes "[Saphien Layless]";
mes "Wrong. " + strcharinfo(0) + ", you got - 10 points.";
@@ -1331,15 +1877,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong.";
break;
}
- next;
- break;
case 2:
mes "[Saphien Layless]";
mes "Ah well, I expected you would know at least a little bit about Yggdrasil...";
mes "Yggdrasil is the name of the tree that is the source of life in this world.";
- next;
break;
}
+ next;
mes "[Saphien Layless]";
mes "Before we start the class, I'll need some reserve items.";
mes "It's for better understanding of Yggdrasil.";
@@ -1355,140 +1899,140 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "Please come back.";
close;
}
- else {
- if (countitem(607) > 0) {
- mes "[Saphien Layless]";
- mes "Oh, did you bring them with you? Excellent!";
- mes "You brought Yggdrasilberry!";
- next;
- mes "[Saphien Layless]";
- mes "Okay, now I am starting the class.";
- mes "Listen carefully, I will not accept dozing off in the middle of class.";
- next;
- }
- else if (countitem(608) > 0) {
- mes "[Saphien Layless]";
- mes "Hmm, did you prepare for class? Let's see...";
- mes "Oh! So you brought me the Yggdrasil Seed?";
- next;
- mes "[Saphien Layless]";
- mes "Very well. Now I am starting the class..";
- mes "Listen carefully, I will not accept dozing off in the middle of class.";
- next;
- }
- else if (countitem(610) > 0) {
- mes "[Saphien Layless]";
- mes "Hmm, did you prepare for class? Let's see...";
- mes "Yggdrasil Leaf...";
- next;
- mes "[Saphien Layless]";
- mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
- mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
- next;
- mes "[Saphien Layless]";
- mes "Okay, now I am starting the class.";
- mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
- next;
- }
- else {
- mes "[Saphien Layless]";
- mes "Huh? You're not ready to this class yet!";
- mes "I told you to bring me any items related Yggdrasil.";
- next;
- mes "[Saphien Layless]";
- mes "Tell me when you're ready.";
- mes "Don't worry about being late, we professors are paid to wait around.";
- close;
- }
- mes "[Saphien Layless]";
- mes "The root of this world, Yggdrasil, is a gigantic tree.";
- mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky.";
- next;
- mes "[Saphien Layless]";
- mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
- mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
- next;
- mes "[Saphien Layless]";
- mes "Utgard is where all the titans live.";
- next;
- mes "[Saphien Layless]";
- mes "Midgard is where all human beings live.";
- next;
- mes "[Saphien Layless]";
- mes "And Asgard is where the gods reside...";
- mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil.";
- next;
- mes "[Saphien Layless]";
- mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
- mes "These roots stretch into 3 different places.";
- next;
- mes "[Saphien Layless]";
- mes "The first root reaches Asgard where the gods live and ";
- mes "where we, mere humans, haven't yet explored or experienced.";
- next;
- mes "[Saphien Layless]";
- mes "The second root reaches Jotunnheim where all the giants live.";
- mes "We've been told this name many times through myths and legends.";
- next;
- mes "[Saphien Layless]";
- mes "The third one reaches Niflheim.";
- mes "That place is rumored to be covered with a thick, black fog.";
- next;
+ if (countitem(607) > 0) {
mes "[Saphien Layless]";
- mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
- mes "considered a part of Yggdrasil tree.";
+ mes "Oh, did you bring them with you? Excellent!";
+ mes "You brought Yggdrasilberry!";
next;
mes "[Saphien Layless]";
- mes "Yggdrasilberry has a fascinating scent that is rumored to";
- mes "restore full HP and SP at once.";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
+ }
+ if (countitem(608) > 0) {
mes "[Saphien Layless]";
- mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
- mes "restore half of HP and SP at once.";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Oh! So you brought me the Yggdrasil Seed?";
next;
mes "[Saphien Layless]";
- mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
- mes "revive the dead, bringing them back to this world.";
+ mes "Very well. Now I am starting the class..";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
+ }
+ if (countitem(610) > 0) {
mes "[Saphien Layless]";
- mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
- mes "I hope you will find the Yggdrasil tree.";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Yggdrasil Leaf...";
next;
mes "[Saphien Layless]";
- mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
- mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
+ mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
+ mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
next;
mes "[Saphien Layless]";
- mes "That is the end of today's class.";
- mes "Please record the articles you've learned today, and try to remember as much as you can.";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
next;
+ }
+ else {
mes "[Saphien Layless]";
- mes "In the next class, you will write a thesis about Yggdrasil...";
- mes "Please bring the following items to prepare for class.";
+ mes "Huh? You're not ready for this class yet!";
+ mes "I told you to bring me any items related to Yggdrasil.";
next;
mes "[Saphien Layless]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
- next;
- set SAGE_Q2,0;
- set SAGE_Q,10;
- changequest 2050,2051;
- mes "[Saphien Layless]";
- mes "I will help you to write your thesis when you're ready with all those items.";
- mes "I am looking forward to the next class with you.";
+ mes "Tell me when you're ready.";
+ mes "Don't worry about being late, we Professors are paid to wait around.";
close;
}
+ mes "[Saphien Layless]";
+ mes "The root of this world, Yggdrasil, is a gigantic tree.";
+ mes "It takes root all over the continent of Rune-Midgard and its leaves reach the sky.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
+ mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Utgard is where all the titans live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Midgard is where all human beings live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "And Asgard is where the gods reside...";
+ mes "An ash tree taking root in the middle of the Rune-Midgard continent, that is Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
+ mes "These roots stretch into 3 different places.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The first root reaches Asgard where the gods live and ";
+ mes "where we, mere humans, haven't yet explored or experienced.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The second root reaches Jotunnheim where all the giants live.";
+ mes "We've been told this name many times through myths and legends.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The third one reaches Niflheim.";
+ mes "That place is rumored to be covered with a thick, black fog.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
+ mes "considered a part of Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Yggdrasilberry has a fascinating scent that is rumored to";
+ mes "restore full HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
+ mes "restore half of HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
+ mes "revive the dead, bringing them back to this world.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
+ mes "I hope you will find the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
+ mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "That is the end of today's class.";
+ mes "Please record the articles you've learned today, and try to remember as much as you can.";
+ next;
+ mes "[Saphien Layless]";
+ mes "In the next class, you will write a thesis about Yggdrasil...";
+ mes "Please bring the following items to prepare for class.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,10;
+ changequest 2050,2051;
+ mes "[Saphien Layless]";
+ mes "I will help you to write your thesis when you're ready with all those items.";
+ mes "I am looking forward to the next class with you.";
+ close;
}
- else if (SAGE_Q == 10) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 10) {
+ set @w_point,0;
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Saphien Layless]";
mes "Now, you're writing your thesis.";
mes "I will assist you with your writing.";
next;
@@ -1500,78 +2044,78 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
next;
mes ".....There is a ocean around the continent,";
mes "The ocean is coiled up by";
- switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
+ switch (select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant ash tree.";
break;
case 2:
mes "A giant snake Yormungandr.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant turtle and elephants.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant dragon.";
break;
}
mes "The continent consists of three places such as,";
- switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
+ switch (select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Mt.Mjolnir where spiders live,";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Uranos where titans live,";
break;
case 3:
mes "Utgard where titans live,";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Lutie, the winter land,";
break;
}
- switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
+ switch (select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
case 1:
- mes "Midgard, where humans live in,";
+ mes "Midgard, where humans live,";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Rune-Midgarts, where humans live,";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Tritonia, where mermaids live,";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Morroc, the desert city,";
break;
}
- switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
+ switch (select("Abguard, where gods live.:Asgard, where gods live.:Schwaltzvalt, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Abguard where gods live.";
break;
case 2:
mes "Asgard, where gods live.";
break;
case 3:
- set .@w_point,.@w_point+1;
- mes "Schwarzwald, where citizens live.";
+ set @w_point,@w_point + 1;
+ mes "Schwaltzvalt, where citizens live.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Prontera, the capital of Rune-Midgarts.";
break;
}
mes "The continent consists of the three places stated above.";
next;
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Saphien Layless]";
mes "..." + strcharinfo(0) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
@@ -1583,35 +2127,35 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
}
mes ".....as we studied from the last class,";
mes "Yggdrasil is...";
- switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
+ switch (select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
case 1:
mes "A giant ash tree.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A fabulous Mastella tree.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant willow.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant dead branch.";
break;
}
mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places...";
- switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
+ switch (select("Schwaltzvalt, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
case 1:
- set .@w_point,.@w_point+1;
- mes "Schwarzwald, Jotunnheim, Niflheim.";
+ set @w_point,@w_point + 1;
+ mes "Schwaltzvalt, Jotunnheim, Niflheim.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Midgard, Jotunnheim, Naffleheim.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Asgard, Jotunnheim, Naffleheim.";
break;
case 4:
@@ -1619,25 +2163,25 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
break;
}
mes "One who has a Seed of Yggdrasil,";
- switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
+ switch (select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can be cured from all the abnormal statuses.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can restore full HP and SP at once.";
break;
case 3:
mes "can restore half of total HP and SP.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can be cured from Silence, Curse and Chaos.";
break;
}
next;
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Saphien Layless]";
mes "..." + strcharinfo(0) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
@@ -1665,24 +2209,24 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "Whether you will pass the test or not is his decision.";
close;
}
- else {
- mes "I am not sure that you're ready to write a thesis.";
- mes "I am afraid to say I already informed you of what you need.";
- next;
- mes "[Saphien Layless]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Saphien Layless]";
- mes "I will assist you in writing your thesis.";
- mes "Please bring all those items with you.";
- close;
- }
+ mes "[Saphien Layless]";
+ mes "I am not sure that you're ready to write a thesis.";
+ mes "I am afraid to say I already informed you of what you need.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Saphien Layless]";
+ mes "I will assist you in writing your thesis.";
+ mes "Please bring all those items with you.";
+ close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Saphien Layless]";
mes "Huh? Aren't you supposed to head over to the dean?";
mes "If you've finished writing your thesis, please bring it to the dean.";
next;
@@ -1691,17 +2235,17 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "So please move on.";
close;
}
- else {
- mes "I am not sure if you have business with me, but please come back later.";
- mes "I have some issues to think about..";
- close;
- }
+ mes "[Saphien Layless]";
+ mes "I am not sure if you have business with me, but please come back later.";
+ mes "I have some issues to think about..";
+ close;
}
-yuno_in03,32,102,1 script Biology Professor#sa 755,{
- mes "[Lucius Celsus]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,32,102,1 script Biology Professor 755,{
+
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Lucius Celsus]";
mes "What is your business with me?";
mes "You must make a reservation a week in advance if you have any questions.";
next;
@@ -1712,29 +2256,32 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "[Lucius Celsus]";
mes "You have too much time on your hands. Go explore some dungeons.";
mes "I think it will be more helpful than wasting your time on me.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby ||Class == Job_Novice) {
+ mes "[Lucius Celsus]";
mes "What brings you to me, kid?";
next;
mes "[Lucius Celsus]";
mes "You'd better go out and play with your pals. ";
mes "This is not a place where you can fool around.";
+ close;
}
- else {
- mes "Hmm? What brings you to me? Are you interested in watching monsters?";
- next;
- mes "[Lucius Celsus]";
- mes "You're allowed to watch. However, do not disturb them by making any fuss.";
- mes "And keep your hands off, some of these guys are way too dangerous to touch.";
- next;
- mes "[Lucius Celsus]";
- mes "By the way, if you catch any rare monsters in future, let me know.";
- mes "I am willing to purchase those at any cost.";
- }
+ mes "[Lucius Celsus]";
+ mes "Hmm? What brings you to me? Are you interested in watching monsters?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You're allowed to watch. However, do not disturb them by making any fuss.";
+ mes "And keep your hands off, some of these guys are way too dangerous to touch.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, if you catch any rare monsters in future, let me know.";
+ mes "I am willing to purchase those at any cost.";
close;
}
if (SAGE_Q == 11) {
if (SAGE_Q2 == 0) {
+ mes "[Lucius Celsus]";
mes "Welcome to my class, did you earn good results in the practical exam?";
mes "My name is Lucius Celsus, the expert of Biology.";
next;
@@ -1742,7 +2289,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!";
mes "What is your name, young one?";
next;
- select(strcharinfo(0));
+ select("");
mes "[Lucius Celsus]";
mes "A fine name. It's nice to meet you.";
mes "So, are you aware of the subject you're studying?";
@@ -1751,21 +2298,25 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "As you know, your topic of study is monsters.";
mes "How many times have you fought with monsters?";
next;
- if (select("Well, I can't even count.:A few times, I guess...") == 1) {
+ switch (select("Well, I can't even count.:A few times, I guess...")) {
+ case 1:
mes "[Lucius Celsus]";
mes "Oh shut up, you brat. Don't be so sure about yourself.";
mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, that's what I guessed about you. You're just book smart.";
+ mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
+ break;
}
- mes "[Lucius Celsus]";
- mes "Yes, that's what I guessed about you. You're just book smart.";
- mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
next;
- set sage_m4,rand(1,3);
+ set @sage_m4, rand(1,3);
mes "[Lucius Celsus]";
mes "Let's get started.";
mes "Make sure you're ready for the practical examination during my lecture.";
next;
- if (sage_m4 == 1) {
+ if (@sage_m4 == 1) {
set SAGE_Q2,1;
changequest 2048,2053;
mes "[Lucius Celsus]";
@@ -1773,8 +2324,13 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "5 ^3355FFTentacle^000000,";
mes "5 ^3355FFSingle Cell^000000,";
mes "5 ^3355FFFish Tail^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
- else if (sage_m4 == 2) {
+ if (@sage_m4 == 2) {
set SAGE_Q2,2;
changequest 2048,2054;
mes "[Lucius Celsus]";
@@ -1782,31 +2338,29 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "5 ^3355FFNipper^000000,";
mes "5 ^3355FFClam Flesh^000000,";
mes "5 ^3355FFHeart of Mermaid^000000.";
- }
- else {
- set SAGE_Q2,3;
- changequest 2048,2054;
+ next;
mes "[Lucius Celsus]";
- mes "Go bring following items to me.";
- mes "5 ^3355FFTendon^000000,";
- mes "5 ^3355FFNipper^000000,";
- mes "5 ^3355FFSharp Scale^000000.";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
+ set SAGE_Q2,3;
+ changequest 2048,2055;
+ mes "[Lucius Celsus]";
+ mes "Go bring following items to me.";
+ mes "5 ^3355FFTendon^000000,";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFSharp Scale^000000.";
next;
mes "[Lucius Celsus]";
mes "I will proceed with the class when you bring those to me.";
mes "Have fun.";
close;
}
- else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) {
- switch(SAGE_Q2) {
- case 1: setarray .@items[0],962,1052,1023; break;
- //Nipper, Clam Flesh, Heart of Mermaid
- case 2: setarray .@items[0],960,966,950; break;
- //Tendon, Nipper, Sharp Scale
- case 3: setarray .@items[0],1050,960,963; break;
- }
- if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ if (SAGE_Q2 == 1) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(962) > 4) && (countitem(1052) > 4) && (countitem(1023) > 4)) {
+ mes "[Lucius Celsus]";
mes "You showed great effort to gather all of those.";
mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
next;
@@ -1814,7 +2368,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Somehow the monsters that drop those items have something in common.";
mes "Can you tell me what that similarity is?";
next;
- switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
+ switch (select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
case 1:
mes "[Lucius Celsus]";
mes "Yes, they possess water property and at the same time they are fishes.";
@@ -1826,7 +2380,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Most fish class monsters live underwater, so they are attributed with the water property.";
break;
case 3:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "...I didn't know Phens were aggressive nowadays?";
mes "Or do Marina and Plankton team up to start a fight with you?";
@@ -1836,7 +2390,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "They are all fishes and possess water property.";
break;
case 4:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!";
mes "Sigh...they are all fishes and possess water property.";
@@ -1847,14 +2401,14 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Not all fish class monsters possess water property, but most of them do.";
mes "So which kind of magic would work best on most fish class monsters?";
next;
- switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
case 1:
mes "[Lucius Celsus]";
mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters.";
mes "Although you might want to be careful of monsters that recognize magic casting.";
break;
case 2:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "What? Fire Bolt! Fire cannot beat water, you imbecile!";
mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?";
@@ -1865,7 +2419,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
break;
case 4:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?";
mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!";
@@ -1880,93 +2434,357 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Okay, let me teach you about insect monsters.";
mes "Let's see... hmm... hmm...";
next;
- switch(rand(1,4)) {
- case 1:
+ if (@sage_m4 == 1) {
set SAGE_Q2,4;
- if(checkquest(2053) != -1) {
- changequest 2053,2056;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2056;
- }
- else {
- changequest 2055,2056;
- }
+ changequest 2053,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFCobweb^000000,";
mes "5 ^3355FFShell^000000,";
mes "5 ^3355FFInsect Feeler^000000.";
- break;
- case 2:
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
set SAGE_Q2,5;
- if(checkquest(2053) != -1) {
- changequest 2053,2057;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2057;
- }
- else {
- changequest 2055,2057;
- }
+ changequest 2053,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFHorn^000000,";
mes "5 ^3355FFSnail's Shell^000000,";
mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
+ changequest 2053,2058;
+ set SAGE_Q2,6;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ set SAGE_Q2,7;
+ changequest 2053,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you just a minute before?";
+ mes "What a nuisance... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFTentacle^000000,";
+ mes "5 ^3355FFSingle Cell^000000,";
+ mes "5 ^3355FFFish Tail^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 2) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(960) > 4) && (countitem(966) > 4) && (countitem(950) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "You showed great effort to gather all of those items.";
+ mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Somehow, the monsters that drop those items have something in common.";
+ mes "Can you tell me what the similarity is?";
+ next;
+ switch (select("They possess water property.:They are all fishes.:They are aggressive.:Um, they monsters.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property, and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property, and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they attributed with the water property.";
+ break;
+ case 3:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "...I didn't know Clams are aggressive nowadays?";
+ mes "Or do Vadons and Crabs threaten you?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "All the monsters from which you obtained these items are not aggressive... get a grip.";
+ mes "They are all fishes and possess the water property.";
+ break;
+ case 4:
+ set @sage_m4, 4;
+ mes "[Lucius Celsus]";
+ mes "What are you here for?! You are here to study about specific monsters, you dolt!";
+ mes "*Sigh*...they are all fishes and possess water property.";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "Not all fish class monsters possess the water property, but most of them do.";
+ mes "Which kind of magic works best on most fish class monsters?";
+ next;
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters.";
+ mes "Although you might want to be careful of monsters that recognize magic casting.";
+ break;
+ case 2:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? Fire Bolt?! Fire cannot beat water, you dunce!";
+ mes "Most fishes possess water property, therefore, they are weak to wind property magic spells. Don't you see?";
break;
case 3:
+ mes "[Lucius Celsus]";
+ mes "Yeah, the Thunder Storm spell is fine... it's a wind property spell.";
+ mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
+ break;
+ case 4:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What a moron! This question asks you to choose a property that can counter the water property! Don't you get it?";
+ mes "Logically, any magic spell that possesses water property cannot beat water property monsters!";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, ";
+ mes "they have a different property than the others. You'd better be careful with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Okay, from here on, I'll lecture on insects.";
+ mes "Let's see... hmm... hmm...";
+ next;
+ if (@sage_m4 == 1) {
+ set SAGE_Q2,4;
+ changequest 2054,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring following the items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
+ set SAGE_Q2,5;
+ changequest 2054,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
set SAGE_Q2,6;
- if(checkquest(2053) != -1) {
- changequest 2053,2058;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2058;
- }
- else {
- changequest 2055,2058;
- }
+ changequest 2054,2058;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFMantis Scythe^000000,";
mes "5 ^3355FFWorm Peeling^000000,";
mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ set SAGE_Q2,7;
+ changequest 2054,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you just a minute before?";
+ mes "What a pain... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFClam Flesh^000000,";
+ mes "5 ^3355FFHeart of Mermaid^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 3) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(1050) > 4) && (countitem(960) > 4) && (countitem(963) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "You showed great effort to gather all of those items.";
+ mes "Then again, I am not sure if you gathered them by yourself or bought them from shops...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Somehow, the monsters that drop those items have something in common.";
+ mes "Can you tell what the similarity is?";
+ next;
+ switch (select("They possess water property.:They are all fishes.:They are aggressive.:They are monsters.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water and are fish class monsters.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 3:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "...I didn't know Clams are aggressive nowadays?";
+ mes "Or do Vadons and Crabs threaten you?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "All the monsters from which you got these items are not agressive... get a grip.";
+ mes "They are all fishes and possess water property.";
break;
case 4:
- set SAGE_Q2,7;
- if(checkquest(2053) != -1) {
- changequest 2053,2059;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2059;
- }
- else {
- changequest 2055,2059;
- }
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? What are you here for? You are here to study about specific monsters, you moron!";
+ mes "*Sigh*...they are all fishes and possess water property.";
+ break;
+ }
+ next;
+ mes "All fish class monsters do not possess the water property, but most of them do.";
+ mes "Which kind of magic works best on most fish class monsters?";
+ next;
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters.";
+ mes "Although you might want to be careful of monsters that recognize magic casting.";
+ break;
+ case 2:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? Fire Bolt?! Fire cannot beat water, you moron!";
+ mes "Most fish possess the water property. Therefore, they are weak to wind property magic spells. Don't you see?";
+ break;
+ case 3:
+ mes "[Lucius Celsus]";
+ mes "Yeah, Thunder Storm spell is fine... it's a wind property spell.";
+ mes "However you will be in trouble if you use the spell in a poor chosen spot.";
+ break;
+ case 4:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What a doofus! This question asks you to choose a property that is can counter the water property. Don't you get it?";
+ mes "Any magic spell possessing the water property cannot beat the water property!";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class, ";
+ mes "they have a different property than the others. You better be careful with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Ok, let's learn abou the insects from now on.";
+ mes "Let's see... hmm... hmm...";
+ next;
+ if (@sage_m4 == 1) {
+ set SAGE_Q2,4;
+ changequest 2055,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
+ set SAGE_Q2,5;
+ changequest 2055,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
+ set SAGE_Q2,6;
+ changequest 2055,2058;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFMantis Scythe^000000,";
- mes "5 ^3355FFSolid Shell^000000.";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
+ set SAGE_Q2,7;
+ changequest 2055,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
next;
mes "[Lucius Celsus]";
- mes "I will proceed with the class when you bring those to me.";
+ mes "I will proceed the class when you bring those to me.";
mes "Have fun.";
close;
}
+ mes "[Lucius Celsus]";
mes "What, you already forgot what I told you just a minute before?";
- mes "What a nusance... listen carefully this time.";
+ mes "What a nuisance... listen carefully this time.";
next;
mes "[Lucius Celsus]";
- mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ mes "5 ^3355FFTendon^000000,";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFSharp Scale^000000.";
close;
}
- else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) {
- switch(SAGE_Q2) {
- case 4: setarray .@items[0],1025,935,928; break;
- //Horn, Snail's Shell, Moth Dust
- case 5: setarray .@items[0],947,946,1057; break;
- //Mantis Scythe, Worm Peeling, Rainbow Shell
- case 6: setarray .@items[0],1031,955,1013; break;
- //Cobweb, Mantis Scythe, Solid Shell
- case 7: setarray .@items[0],1025,1031,943; break;
- }
- if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ if (SAGE_Q2 == 4) {
+ if ((countitem(1025) > 4) && (countitem(935) > 4) && (countitem(928) > 4)) {
+ mes "[Lucius Celsus]";
mes "Well done. So, did you watch insects while gathering those items?";
mes "Oh well, I believe you did a good job with the task.";
next;
@@ -2004,42 +2822,202 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
next;
set SAGE_Q2,0;
set SAGE_Q,12;
- if(checkquest(2056) != -1) {
- changequest 2056,2051;
- }
- else if(checkquest(2057) != -1) {
- changequest 2057,2051;
- }
- else if(checkquest(2058) != -1) {
- changequest 2058,2051;
- }
- else {
- changequest 2059,2051;
- }
+ changequest 2056,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all of those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 5) {
+ if ((countitem(947) > 4) && (countitem(946) > 4) && (countitem(1057) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time.";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2057,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 6) {
+ if ((countitem(1031) > 4) && (countitem(955) > 4) && (countitem(1013) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time.";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2058,2051;
mes "[Lucius Celsus]";
mes "I will help you in writing the thesis when you bring all of those items.";
mes "You're almost there. Isn't learning easy?";
close;
}
+ mes "[Lucius Celsus]";
mes "What, you already forgot what I told you?";
mes "What a nuisance...listen carefully this time.";
next;
mes "[Lucius Celsus]";
- mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
close;
}
+ if (SAGE_Q2 == 7) {
+ if ((countitem(1025) > 4) && (countitem(1031) > 4) && (countitem(943) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time. ";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me the following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink within.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2059,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all of those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ close;
+ }
+ mes "[Lucius Celsus]";
mes "Zzz...Zzz...";
close;
}
- else if (SAGE_Q == 12) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 12) {
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Lucius Celsus]";
mes "Hmph. Lucky brat brought all of the items.";
mes "Well, I don't expect you to write an outrageously great thesis though...";
next;
@@ -2088,24 +3066,24 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Then, he will let you graduate from the academy. See you.";
close;
}
- else {
- mes "What, are you sure that you're ready? No, I don't think so.";
- mes "Oh well... listen carefully this time.";
- next;
- mes "[Lucius Celsus]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Lucius Celsus]";
- mes "You have been doing fine, I guess you can do this without a problem.";
- mes "Go get them. Hurry up.";
- close;
- }
+ mes "[Lucius Celsus]";
+ mes "What, are you sure that you're ready? No, I don't think so.";
+ mes "Oh well... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You have been doing fine, I guess you can do this without a problem.";
+ mes "Go get them. Hurry up.";
+ close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Lucius Celsus]";
mes "What are you doing here, Go show your thesis to the dean!";
mes "Don't wasn't any more time here.";
next;
@@ -2114,21 +3092,20 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Hahaha, did you say no? Alright then, fine. Scram.";
close;
}
- else {
- mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
- mes "Who are you?! Don't disturb me, I'm busy!!";
- next;
- mes "[Lucius Celsus]";
- mes "If you just want to watch monsters here, fine with me...";
- mes "Just don't ask me any questions.";
- close;
- }
+ mes "[Lucius Celsus]";
+ mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
+ mes "Who are you?! Don't disturb me, I'm busy!!";
+ next;
+ mes "[Lucius Celsus]";
+ mes "If you just want to watch monsters here, fine with me...";
+ mes "Just don't ask me any questions.";
+ close;
}
-yuno_in03,244,31,3 script Physics Professor#sa 120,{
- mes "[Aebecee George]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,244,31,3 script Physics Professor 120,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class ==Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Aebecee George]";
mes "Tee hee, hello there! What brings you here again, sweetie?";
mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
next;
@@ -2139,8 +3116,10 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "[Aebecee George]";
mes "Okay, is there anything you want to talk about?";
mes "Oh dearie, don't be nervous...where's your sense of adventure?";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Aebecee George]";
mes "Well, aren't you the cutest little Novice~";
next;
mes "[Aebecee George]";
@@ -2150,22 +3129,23 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "[Aebecee George]";
mes "Oh gosh...Sorry, I thought I had some...";
mes "But I've got other treats, you catch my drift?";
+ close;
}
- else {
- mes "Hey there, tee hee, how's it going sailor?";
- next;
- mes "[Aebecee George]";
- mes "Did you come here to look around? Huh...?";
- mes "Well, if you're not here for business, you must be here...";
- next;
- mes "[Aebecee George]";
- mes "...for PLEASURE.";
- mes "Hey wait! Come back~!";
- }
+ mes "[Aebecee George]";
+ mes "Hey there, tee hee, how's it going sailor?";
+ next;
+ mes "[Aebecee George]";
+ mes "Did you come here to look around? Huh...?";
+ mes "Well, if you're not here for business, you must be here...";
+ next;
+ mes "[Aebecee George]";
+ mes "...for PLEASURE.";
+ mes "Hey wait! Come back~!";
close;
}
if (SAGE_Q == 13) {
if (SAGE_Q2 == 0) {
+ mes "[Aebecee George]";
mes "Hello~? Nice to meet you, tee hee.";
mes "Did you come to see me? Oh, you're a student!";
next;
@@ -2188,8 +3168,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "We'll start the class when you bring me those stones~ Tee hee~";
close;
}
- else if (SAGE_Q2 == 1) {
+ if (SAGE_Q2 == 1) {
if (countitem(7049) > 29) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought them all~ thank you~";
mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
next;
@@ -2211,14 +3192,14 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
mes "Oh, I'm sooo excited too! Tee hee~";
next;
+ set SAGE_Q2,2;
getitem 991,1; //Crystal_Blue
getitem 993,1; //Yellow_Live
getitem 992,1; //Wind_Of_Verdure
+ changequest 2060,2061;
mes "[Aebecee George]";
mes "I will give you these elemental ores...but...they are not for free.";
mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
- set SAGE_Q2,2;
- changequest 2060,2061;
next;
mes "[Aebecee George]";
mes "Please make arrows using these items and bring them to me, pretty please~";
@@ -2231,18 +3212,18 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "I am looking forward to seeing you again, tee hee~";
close;
}
- else {
- mes "You don't have all the items? And here I was, getting all hot and bothered.";
- mes "Go on, sweetheart, and hurry baaack~";
- next;
- mes "[Aebecee George]";
- mes "I asked you to bring ^3355FF30 Stone^000000.";
- mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
- close;
- }
+ mes "[Aebecee George]";
+ mes "You don't have all the items? And here I was, getting all hot and bothered.";
+ mes "Go on, sweetheart, and hurry baaack~";
+ next;
+ mes "[Aebecee George]";
+ mes "I asked you to bring ^3355FF30 Stone^000000.";
+ mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
+ close;
}
- else if (SAGE_Q2 == 2) {
- if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
+ if (SAGE_Q2 == 2) {
+ if ((countitem(1754) > 49) && (countitem(1756) > 49) && (countitem(1755) > 49)) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought them all~ Oh thank you~";
mes "Well now, let's get down to business. Tee hee~";
next;
@@ -2280,20 +3261,20 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
changequest 2061,2062;
close;
}
- else {
- mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
- mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
- next;
- mes "[Aebecee George]";
- mes "50 ^3355FFCrystal Arrow^000000,";
- mes "50 ^3355FFStone Arrow^000000,";
- mes "50 ^3355FFWind Arrow^000000.";
- mes "Ask your Archer friend if you have one~ tee hee.";
- close;
- }
+ mes "[Aebecee George]";
+ mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
+ mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "50 ^3355FFCrystal Arrow^000000,";
+ mes "50 ^3355FFStone Arrow^000000,";
+ mes "50 ^3355FFWind Arrow^000000.";
+ mes "Ask your Archer friend if you have one~ tee hee.";
+ close;
}
- else if (SAGE_Q2 == 3) {
+ if (SAGE_Q2 == 3) {
if (countitem(523) > 0) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
mes "Oh righty, we should start class. Tee hee~";
next;
@@ -2341,28 +3322,28 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "So get on out there cowboy and hurry back~ Tee hee~";
close;
}
- else {
- mes "What are you doing here, precious...are you playing games? Tee hee.";
- mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
- next;
- mes "[Aebecee George]";
- mes "^3355FF1 Holy Water^000000,";
- mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
- close;
- }
- }
- else {
- mes "So...do you have the time? I'm kidding, girlfriend!";
+ mes "[Aebecee George]";
+ mes "What are you doing here, precious...are you playing games? Tee hee.";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "^3355FF1 Holy Water^000000,";
+ mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
close;
}
+ mes "[Aebecee George]";
+ mes "So...do you have the time? I'm kidding, girlfriend!";
+ close;
}
- else if (SAGE_Q == 14) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 14) {
+ set @w_point,0;
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Aebecee George]";
mes "Okay~ so its now or never~ tee hee~";
mes "I taught you everything I know. Don't be nervous, you'll be okay~";
next;
@@ -2373,118 +3354,58 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes ".................................";
next;
mes ".....Magic spells are varied into 4 elements such as";
- switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
- case 1:
- mes "Water, Earth, Fire and Wind.";
- break;
- case 2:
- mes "Earth, Water, Fire and Wind.";
- break;
- case 3:
- mes "Water, Wind, Earth and Fire.";
- break;
+ switch (select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
+ case 1: mes "Water, Earth, Fire and Wind."; break;
+ case 2: mes "Earth, Water, Fire and Wind."; break;
+ case 3: mes "Water, Wind, Earth and Fire."; break;
}
mes "Each property has an opposing property,";
- switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
- case 1:
- mes "Magic with wind property is strong against water";
- break;
- case 2:
- mes "Magic with water property is strong against fire";
- break;
- case 3:
- mes "Magic with fire property is strong against earth";
- break;
+ switch (select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
+ case 1: mes "Magic with wind property is strong against water"; break;
+ case 2: mes "Magic with water property is strong against fire"; break;
+ case 3: mes "Magic with fire property is strong against earth"; break;
}
mes "Magic with earth property is strong against wind.";
- switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
- case 1:
- mes "However, that does not work on the opposite case ";
- break;
- case 2:
- mes "This theory works the same for earth property weapons";
- break;
- case 3:
- mes "Elemental properties are varied by monster types";
- break;
+ switch (select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
+ case 1: mes "However, that does not work on the opposite case "; break;
+ case 2: mes "This theory works the same for earth property weapons"; break;
+ case 3: mes "Elemental properties are varied by monster types"; break;
}
- switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
- case 1:
- mes "You must be aware of the limit of your ability.";
- break;
- case 2:
- mes "You must apply different types of property by the situation or place.";
- break;
- case 3:
- mes "Red Potion is rumored to taste like strawberries.";
- break;
+ switch (select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
+ case 1: mes "You must be aware of the limit of your ability."; break;
+ case 2: mes "You must apply different types of property by the situation or place."; break;
+ case 3: mes "Red Potion is rumored to taste like strawberries."; break;
}
next;
- switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
- case 1:
- mes "The most adorable NPC is YuPi in Prontera";
- break;
- case 2:
- mes "Red Potion is rumored to be made out of Porings";
- break;
- case 3:
- mes "You never know the limits of magic";
- break;
+ switch (select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
+ case 1: mes "The most adorable NPC is YuPi in Prontera"; break;
+ case 2: mes "Red Potion is rumored to be made out of Porings"; break;
+ case 3: mes "You never know the limits of magic"; break;
}
- switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
- case 1:
- mes "Merchant Lady in Morroc is also as cute as YuPi.";
- break;
- case 2:
- mes "Nobody knows why Red Potion tastes like strawberries.";
- break;
- case 3:
- mes "It is not suggested to be too addicted to magic spells.";
- break;
+ switch (select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
+ case 1: mes "Merchant Lady in Morroc is also as cute as YuPi."; break;
+ case 2: mes "Nobody knows why Red Potion tastes like strawberries."; break;
+ case 3: mes "It is not suggested to be too addicted to magic spells."; break;
}
- switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
- case 1:
- mes "If I had a Bunny Band,";
- break;
- case 2:
- mes "If so, what about the taste of White Potion?";
- break;
- case 3:
- mes "Only pertinent uses of magic, as well as rest";
- break;
+ switch (select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
+ case 1: mes "If I had a Bunny Band,"; break;
+ case 2: mes "If so, what about the taste of White Potion?"; break;
+ case 3: mes "Only pertinent uses of magic, as well as rest"; break;
}
- switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
- case 1:
- mes "I would want to give it to her as a present.";
- break;
- case 2:
- mes "I can't even imagine the taste.";
- break;
- case 3:
- mes "will guarantee you a safe battle.";
- break;
+ switch (select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
+ case 1: mes "I would want to give it to her as a present."; break;
+ case 2: mes "I can't even imagine the taste."; break;
+ case 3: mes "will guarantee you a safe battle."; break;
}
- switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
- case 1:
- mes "Although the Bunny Band best fits the Acolyte class";
- break;
- case 2:
- mes "I love this thrilling feeling";
- break;
- case 3:
- mes "Forming a party with people of different classes";
- break;
+ switch (select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
+ case 1: mes "Although the Bunny Band best fits the Acolyte class"; break;
+ case 2: mes "I love this thrilling feeling"; break;
+ case 3: mes "Forming a party with people of different classes"; break;
}
- switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
- case 1:
- mes "I still wonder if the Bunny Band would be perfect for GOD-POING.";
- break;
- case 2:
- mes "I won't be able to drink it even if my HP is less than 1.";
- break;
- case 3:
- mes "is considered the best way to ready for battle.";
- break;
+ switch (select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
+ case 1: mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; break;
+ case 2: mes "I won't be able to drink it even if my HP is less than 1."; break;
+ case 3: mes "is considered the best way to ready for battle."; break;
}
next;
mes "..........";
@@ -2505,43 +3426,42 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "You're almost there~ tee hee.";
close;
}
- else {
- mes "What are you still doing here, sweet cheeks? Tee hee~";
- mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
- next;
- mes "[Aebecee George]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Aebecee George]";
- mes "You are supposed to prepare all of those items, aren't you?";
- mes "Hurry baaack~! Tee hee~";
- close;
- }
- }
- else if (SAGE_Q == 15) {
- mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
- mes "Take it from me, boys like him won't wait for you forever, tee hee~";
+ mes "[Aebecee George]";
+ mes "What are you still doing here, sweet cheeks? Tee hee~";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
next;
mes "[Aebecee George]";
- mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
- mes "Please hurry up, tee hee.";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Aebecee George]";
+ mes "You are supposed to prepare all of those items, aren't you?";
+ mes "Hurry baaack~! Tee hee~";
close;
}
- else {
- mes "Well well...what do we have here?";
- next;
+ if (SAGE_Q == 15) {
mes "[Aebecee George]";
- mes "You're not a Sage. Pity, sweet thang like yourself...";
- mes "But seeing as you're not here for business, you must be here for...";
+ mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
+ mes "Take it from me, boys like him won't wait for you forever, tee hee~";
next;
mes "[Aebecee George]";
- mes "...PLEASURE. Wait, where are you going, hon?";
+ mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
+ mes "Please hurry up, tee hee.";
close;
}
+ mes "[Aebecee George]";
+ mes "Well well...what do we have here?";
+ next;
+ mes "[Aebecee George]";
+ mes "You're not a Sage. Pity, sweet thang like yourself...";
+ mes "But seeing as you're not here for business, you must be here for...";
+ next;
+ mes "[Aebecee George]";
+ mes "...PLEASURE. Wait, where are you going, hon?";
+ close;
}
job_sage,50,165,4 script Test Helper#talk 700,{
@@ -2559,11 +3479,11 @@ job_sage,50,165,4 script Test Helper#talk 700,{
close;
}
-job_sage,50,165,4 script Waiting Room#sg 700,{
+job_sage,50,165,2 script Waiting Room#sg 700,{
end;
OnInit:
- disablenpc "Waiting Room#sg";
+ hideonnpc "Waiting Room#sg";
waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1;
enablewaitingroomevent;
end;
@@ -2579,14 +3499,15 @@ OnEnable:
end;
}
-- script Arena#1 66,{
+job_sage,1,2,1 script Arena#1 66,{
+ end;
+
OnInit:
- disablenpc "Arena#1";
+ hideonnpc "Arena#1";
end;
OnEnable:
- enablenpc "Arena#1";
- set .MyMobs,16;
+ hideoffnpc "Arena#1";
monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
@@ -2607,12 +3528,15 @@ OnEnable:
end;
OnReset:
- killmonsterall "job_sage";
+ killmonster "job_sage","Arena#1::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#1";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#1::OnMyMobDead") < 1) {
mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#2::OnEnable";
stopnpctimer;
@@ -2661,7 +3585,7 @@ OnTimer183000:
end;
OnTimer184000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer185000:
@@ -2669,22 +3593,23 @@ OnTimer185000:
end;
OnTimer186000:
- disablenpc "Arena#1";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#1::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#2 -1,{
+job_sage,1,3,1 script Arena#2 66,{
+ end;
+
OnInit:
- disablenpc "Arena#2";
+ hideonnpc "Arena#2";
end;
OnEnable:
- enablenpc "Arena#2";
+ hideoffnpc "Arena#2";
donpcevent "Arena#1::OnReset";
- disablenpc "Arena#1";
- set .MyMobs,24;
+ donpcevent "Arena#1::OnDisable";
monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead";
monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead";
monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead";
@@ -2713,12 +3638,15 @@ OnEnable:
end;
OnReset:
- killmonsterall "job_sage";
+ killmonster "job_sage","Arena#2::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#2";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#2::OnMyMobDead") < 1) {
mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#Doorkeeper::OnEnable";
donpcevent "Arena#3::OnEnable";
@@ -2764,7 +3692,7 @@ OnTimer183000:
end;
OnTimer184000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer185000:
@@ -2772,42 +3700,44 @@ OnTimer185000:
end;
OnTimer186000:
- disablenpc "Arena#2";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#2::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#Doorkeeper -1,{
+job_sage,1,4,1 script Arena#Doorkeeper 66,{
+ end;
+
OnInit:
- disablenpc "Arena#Doorkeeper";
+ hideonnpc "Arena#Doorkeeper";
end;
OnEnable:
- enablenpc "Arena#Doorkeeper";
+ hideoffnpc "Arena#Doorkeeper";
donpcevent "Arena#2::OnReset";
- disablenpc "Arena#2";
- set .MyMobs,1;
+ donpcevent "Arena#2::OnDisable";
monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead";
initnpctimer;
end;
OnReset:
- killmonsterall "job_sage";
+ donpcevent "Arena#3::OnReset";
+ killmonster "job_sage","Arena#Doorkeeper::OnMyMobDead";
end;
OnDisable:
- disablenpc "Arena#3";
- disablenpc "Arena#Doorkeeper";
+ donpcevent "Arena#3::OnDisable";
+ hideonnpc "Arena#Doorkeeper";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#Doorkeeper::OnMyMobDead") < 1) {
mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map;
set SAGE_Q,8;
+ donpcevent "Arena#Doorkeeper::OnReset";
+ donpcevent "Arena#Doorkeeper::OnDisable";
donpcevent "Test Helper#sg::OnEnable";
- disablenpc "Arena#Doorkeeper";
stopnpctimer;
}
end;
@@ -2830,7 +3760,7 @@ OnTimer60000:
end;
OnTimer61000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer62000:
@@ -2838,15 +3768,37 @@ OnTimer62000:
end;
OnTimer63000:
- disablenpc "Arena#Doorkeeper";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#Doorkeeper::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#3 -1,{
+job_sage,116,97,0 script Arena#Fail 139,16,16,{
+
+OnTouch:
+ mapannounce "job_sage"," " + strcharinfo(0) + " has failed the test.",bc_map;
+ warp "yuno",324,258;
+ end;
+
OnInit:
- disablenpc "Arena#3";
+ hideonnpc "Arena#Fail";
+ end;
+
+OnEnable:
+ hideoffnpc "Arena#Fail";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#Fail";
+ end;
+}
+
+job_sage,1,4,1 script Arena#3 66,{
+ end;
+
+OnInit:
+ hideonnpc "Arena#3";
end;
OnEnable:
@@ -2856,20 +3808,49 @@ OnEnable:
monster "job_sage",124,89,"Cheating 4 times",1185,1;
end;
+OnReset:
+ killmonster "job_sage","Arena#3::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#3";
+ end;
+}
+
+job_sage,116,97,0 script SageSucceeded 139,16,16,{
+
+OnTouch:
+ warp "yuno_in03",163,180;
+ end;
+
+OnInit:
+ hideonnpc "SageSucceeded";
+ end;
+
+OnEnable:
+ hideoffnpc "SageSucceeded";
+ end;
+
OnDisable:
- killmonsterall "job_sage";
+ hideonnpc "SageSucceeded";
end;
}
-- script Test Helper#sg -1,{
+job_sage,1,6,1 script Test Helper#sg 66,{
+ end;
+
OnInit:
- disablenpc "Test Helper#sg";
+ hideonnpc "Test Helper#sg";
end;
OnEnable:
initnpctimer;
end;
+OnDisable:
+ hideonnpc "Test Helper#sg";
+ end;
+
OnTimer2000:
mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map;
end;
@@ -2879,7 +3860,11 @@ OnTimer4000:
end;
OnTimer5000:
- areawarp "job_sage",100,82,131,113,"yuno_in03",163,180;
+ donpcevent "SageSucceeded::OnEnable";
+ end;
+
+OnTimer6000:
+ donpcevent "SageSucceeded::OnDisable";
end;
OnTimer7000:
@@ -2887,28 +3872,8 @@ OnTimer7000:
end;
OnTimer9000:
- disablenpc "Test Helper#sg";
+ donpcevent "Test Helper#sg::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
stopnpctimer;
end;
-}
-
-//============================================================
-// Mapflag
-//============================================================
-
-//============================================================
-// Old changelog
-//============================================================
-//= Script mostly based on translated jA script
-//= Written test questions/answers weren't translated 100% corectly
-//= So a lot of those are based upon mRO site and my own info
-//= IF you by excident have (or can get) screenshots of these questions
-//= Then PLEASE send them to Darkchild
-//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
-//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix
+} \ No newline at end of file