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Diffstat (limited to 'npc/jobs/2-2/sage.txt')
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diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt new file mode 100644 index 000000000..7501c478a --- /dev/null +++ b/npc/jobs/2-2/sage.txt @@ -0,0 +1,2910 @@ +//===== rAthena Script ======================================= +//= Sage Job Quest +//===== By: ================================================== +//= jAthena (0.9) - I guess +//= Unknown Translator (1.0) +//= Darkchild (1.2) +//===== Current Version: ===================================== +//= 2.8 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Job quest for Sage classes +//===== Additional Comments: ================================= +//= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_BlockHigh" +//= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf] +//= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf] +//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf] +//= 2.4a Deleted unused variables. [Samuray22] +//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf] +//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22] +// -Changed an incorrect "!=" to "==". (bugreport:1572) +// -And Small Typo Error +//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm] +//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22] +//= 2.7 Added Quest Log commands. [Kisuka] +//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] +//============================================================ + +yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; + if (Upper == 1) { + mes "Haha, I have seen many people"; + mes "but it seems you possess special power and abilities."; + next; + mes "[Kayron Grik]"; + mes "You'd better leave and increase your reputation."; + mes "Never forget that once you also used to be a novice."; + close2; + cutin "job_sage_kayron",255; + end; + } + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "What brings you here? Is there anything bothering you recently?"; + mes "Although you're already a Sage, that doesn't mean you can stop studying."; + next; + mes "[Kayron Grik]"; + mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster."; + mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit."; + } + else if (BaseJob == Job_Novice) { + mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?"; + mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class."; + next; + mes "[Kayron Grik]"; + mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance."; + mes "I am looking forward seeing you again."; + } + else { + mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people."; + mes "Other classes are just as important to the welfare of Rune-Midgarts..."; + next; + mes "[Kayron Grik]"; + mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance."; + mes "And if you do, he shall repay you in kind..."; + } + close2; + cutin "job_sage_kayron",255; + end; + } + if (SAGE_Q == 0) { + cutin "job_sage_kayron",2; + mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; + mes "So what kind of business brings you to me?"; + next; + switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { + case 1: + mes "[Kayron Grik]"; + mes "Hm? Do you wish to become a Sage?"; + mes "Well then, I would like to suggest a few things that are required of a Sage."; + next; + mes "[Kayron Grik]"; + mes "Sages are those who promote the development of this continent through the endless studying and recording of all knowledge related to this world."; + mes "Becoming a Sage is more than just a costume change: It's an important job where you must be always aware of your duty and responsibility to the people."; + next; + mes "[Kayron Grik]"; + mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy."; + mes "I believe they can explain in detail what you need to become a Sage."; + break; + case 2: + mes "[Kayron Grik]"; + mes "Sage job change...hmm...an interesting turn of phrase, I must say."; + mes "Although that is what we say, it is very inappropriate to think of becoming a Sage as merely changing a job."; + next; + mes "[Kayron Grik]"; + mes "In order to be a Sage, you must enter an application to the Schweicherbil Magic Academy."; + mes "You will then take the entrance examination."; + next; + mes "[Kayron Grik]"; + mes "After the examination, you will be assigned to study a specific subject..."; + mes "and finally, you will submit your dissertation to the university."; + next; + mes "[Kayron Grik]"; + mes "I am the one who evaluates your dissertation."; + mes "When you pass all the courses, you will become a Sage."; + next; + mes "[Kayron Grik]"; + mes "Please visit the Schweicherbil Magic Academy."; + mes "A young Sage named Metheus Sylphe will accept your application."; + break; + case 3: + mes "[Kayron Grik]"; + mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can."; + mes "You can find and research every worldly matter within their pages."; + next; + mes "[Kayron Grik]"; + mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you..."; + mes "However, for a Sage such as myself, the knowledge found in books is most important."; + } + close2; + cutin "job_sage_kayron",255; + end; + } + else if (SAGE_Q == 15) { + if (countitem(1550) > 0) { + if (JobLevel < 40) { + set SAGE_Q,0; + mes "You don't seem to be qualified yet."; + mes "Remember, you must reach at least job level 40 to become a Sage."; + close2; + cutin "job_sage_kayron",255; + end; + } + if (SkillPoint) { + mes "You possess remaining skill points..."; + mes "Before you submit your dissertation, please take care this matter first."; + close2; + cutin "job_sage_kayron",255; + end; + } + mes "Ho~ So? Did you finally complete your dissertation? Well done."; + mes "Let me see."; + next; + mes "[Kayron Grik]"; + mes "Hmm..."; + next; + mes "[Kayron Grik]"; + mes "Huh..."; + next; + mes "[Kayron Grik]"; + mes "Interesting..."; + next; + mes "[Kayron Grik]"; + mes "Although it's roughly written, it's well done for a beginner."; + mes "Ah yes...you seem to be proficient in studying."; + next; + completequest 2052; + callfunc "Job_Change",Job_Sage; + callfunc "F_ClearJobVar"; + mes "[Kayron Grik]"; + mes "Congratulations! You have now become a Sage."; + mes "Always remember to keep a studious and analytical mindset."; + next; + mes "[Kayron Grik]"; + mes "Also, keep this dissertation and treat it with care, since it is one and only book you have written."; + mes "You may have need of it one of these days. And it shall forever remind of this grandiose moment."; + next; + mes "[Kayron Grik]"; + mes "Well then...May God fill your path with knowledge."; + mes "Study with diligence!!"; + } + else { + mes "Hmm? What has happened to you? Where did you leave your dissertation?"; + mes "Please bring it to me so that you may pass the test."; + next; + mes "[Kayron Grik]"; + mes "Wait...you didn't lose it, did you?"; + mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore."; + } + } + else { + mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed."; + mes "You cannot become a Sage because your magic skills are inadequate..."; + next; + mes "[Kayron Grik]"; + mes "Study diligently, and return when you finish your dissertation."; + mes "Until then, farewell!"; + } + close2; + cutin "",255; + end; +} + +yuno_in03,154,35,4 script Staff of the Academy#a 742,{ + mes "[Metheus Sylphe]"; + if (Upper == 1) { + mes "Welcome to the"; + mes "Schweicherbil Magic"; + mes "Academy. W-wait a second..."; + mes "Do I know you from somewhere?"; + next; + mes "[Metheus Sylphe]"; + mes "We've met before, haven't"; + mes "we? Oh gosh, I must sound"; + mes "pretty crazy. I'm sorry, I guess it's because I haven't been"; + mes "sleeping too well? Oh well,"; + mes "have a good day, adventurer~"; + close; + } + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "Oh nice to meet you again, long time no see."; + mes "So how's it going with the studying?"; + next; + mes "[Metheus Sylphe]"; + mes "It's okay to study books and magic scrolls all day, "; + mes "but you must go outside and fight with monsters as much as you can in order to be a well experienced Sage."; + next; + mes "[Metheus Sylphe]"; + mes "If you know any Sage candidates, please give them some advice..."; + mes "Also, please give my regards to your colleagues as well."; + } + else if (BaseJob == Job_Novice) { + mes "Welcome to the Schweicherbil Magic Academy."; + next; + mes "[Metheus Sylphe]"; + mes "This place is specialized in Sage class training. Mostly, what we do is study about monsters and magic spells."; + mes "We always welcome new students."; + next; + mes "[Metheus Sylphe]"; + mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; + mes "By passing selected courses, we will then approve them as Sages."; + next; + mes "[Metheus Sylphe]"; + mes "If you're interested in the Sage class, please come again."; + mes "And have a good day."; + } + else { + mes "Welcome to the Schweicherbil Magic Academy."; + next; + mes "[Metheus Sylphe]"; + mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells."; + mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; + next; + mes "[Metheus Sylphe]"; + mes "If you have any Mage friends, please let them know about this academy."; + mes "Have a good day."; + } + close; + } + if (SAGE_Q == 0) { + mes "Welcome to the Schweicherbil Magic Academy."; + mes "Oh, You're a Mage. How may I assist you?"; + next; + switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { + case 1: + mes "[Metheus Sylphe]"; + mes "I see. Do you wish to become a Sage?"; + mes "Unfortunately, we are not in charge of changing your job to the Sage class."; + next; + mes "[Metheus Sylphe]"; + mes "After you enter this academy and pass certain courses..."; + mes "you will receive official approval to conduct studies as a Sage."; + next; + mes "[Metheus Sylphe]"; + mes "For this reason, we do not speak of this proccess as a job change, but as graduation."; + mes "Anyway, if you enter your application for this academy, I will inform you about the registration fee and will let you take the test."; + next; + mes "[Metheus Sylphe]"; + mes "For your information, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, "; + mes "you don't have to pay for the Registration Fee to enroll in the school."; + next; + mes "[Metheus Sylphe]"; + mes "After you register, you will be able to take the entrance test."; + mes "If you pass the test, you will write a thesis for a given subject."; + next; + mes "[Metheus Sylphe]"; + mes "The Dean of the academy will decide whether or not you are qualified."; + mes "If you're granted admission, you will be able to join in study and research activities as a Sage."; + next; + mes "[Metheus Sylphe]"; + mes "You're always welcome to join us."; + mes "Have a good day."; + close; + case 2: + mes "[Metheus Sylphe]"; + mes "I see, you want to join the academy. Once again, welcome to the Schweicherbil Magic Academy."; + next; + mes "[Metheus Sylphe]"; + mes "People who have already met the basic requirement by reaching at Mage job level 40 are qualified for enrollment."; + mes "A small registration fee will also be required."; + next; + mes "[Metheus Sylphe]"; + mes "The registration fee is 70,000 zeny."; + mes "However, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, you will be exempt from this fee."; + next; + mes "[Metheus Sylphe]"; + mes "So, do you wish to apply immediately?"; + next; + switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { + case 1: + if (JobLevel < 40) { + mes "[Metheus Sylphe]"; + mes "I'm sorry, but you haven't met the basic requirements yet."; + mes "Please go study more and reach Mage job level 40 first."; + close; + } + if (SkillPoint) { + mes "[Metheus Sylphe]"; + mes "You have unused skill points left. Please go learn all those skills you've been planning to learn."; + mes "We do not accept any ambiguous candidates."; + close; + } + mes "[Metheus Sylphe]"; + mes "Very well. Let's complete your application form."; + mes "Please put your signature here."; + next; + select(strcharinfo(0)); + mes "[Metheus Sylphe]"; + mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; + next; + if (JobLevel == 50) { + mes "[Metheus Sylphe]"; + mes "Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*"; + mes "In reward for your great effort, you will be exempt from the registration fee!"; + next; + mes "[Metheus Sylphe]"; + mes "Yes, everything's ready."; + mes "Next, you will take an entrance test."; + set SAGE_Q,4; + setquest 2041; + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + close; + } + mes "[Metheus Sylphe]"; + mes "Will you pay the registration fee with 70,000 zeny?"; + mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?"; + next; + if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { + if (Zeny > 69999) { + set zeny,zeny-70000; + mes "[Metheus Sylphe]"; + mes "Thank you, your application has been accepted."; + mes "Next, you will take an entrance test."; + set SAGE_Q,4; + setquest 2041; + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + close; + } + mes "[Metheus Sylphe]"; + mes "What a shame! It seems you didn't bring enough money for tuition."; + mes "Please make sure you have at least 70,000 zeny to enroll in classes."; + close; + } + if (countitem(1006) > 0 && countitem(1007) > 0) { + delitem 1006,1; //Old_Magic_Book + delitem 1007,1; //Penetration + mes "[Metheus Sylphe]"; + mes "Thank you, your application has been accepted."; + mes "Next, you will take the entrance test."; + set SAGE_Q,4; + setquest 2041; + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + close; + } + mes "[Metheus Sylphe]"; + mes "Umm...It seems you didn't bring any of those?"; + mes "I suppose you left them somewhere behind. Please go get them, and then come back."; + close; + case 2: + if (JobLevel < 40) { + mes "[Metheus Sylphe]"; + mes "Before we talk about the registration fee, it seems you haven't met the basic requirement yet, Mage job level 40."; + mes "Please go study more, and then come back to enroll."; + close; + } + if (JobLevel == 50) { + mes "[Metheus Sylphe]"; + mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; + mes "Even if you might think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; + next; + mes "[Metheus Sylphe]"; + mes "Anyway... oh! You mastered the Mage job! You're truly exemplary!! *Clap Clap Clap*."; + mes "As a reward for your great effort, you will be exempt from the registration fee!"; + next; + mes "[Metheus Sylphe]"; + mes "Okay, let's complete the application form."; + mes "Please put your signature here."; + next; + select(strcharinfo(0)); + mes "[Metheus Sylphe]"; + mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; + next; + mes "[Metheus Sylphe]"; + mes "Yes, everything's ready."; + mes "Next, you will take the entrance test."; + set SAGE_Q,4; + setquest 2041; + next; + mes "[Metheus Sylphe]"; + mes "Please visit professor Claytos."; + mes "He's in the left room."; + close; + } + if (Zeny > 43210) { + mes "[Metheus Sylphe]"; + mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; + mes "Even if you may think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; + next; + mes "[Metheus Sylphe]"; + mes "Alternatively, you could try to find ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; + mes "If you don't wish to do that, you must save some money for the registration fee."; + next; + mes "[Metheus Sylphe]"; + mes "Goodbye, and have a good day."; + close; + } + else { + mes "[Metheus Sylphe]"; + mes "Oh, I guess you don't have enough money?"; + mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; + next; + if (select("Please...is there any way?:Ok, I will come back later.") == 1) { + mes "[Metheus Sylphe]"; + mes "Hmmm...then I shall offer a special option!"; + mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; + next; + switch(rand(1,3)) { + case 1: + set SAGE_Q,1; + setquest 2043; + mes "[Metheus Sylphe]"; + mes "Please gather the following items."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "25 ^3355FFIron Ore^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; + break; + case 2: + set SAGE_Q,2; + setquest 2044; + mes "[Metheus Sylphe]"; + mes "Please gather the following items."; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + mes "25 ^3355FFSquid Ink^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; + break; + case 3: + set SAGE_Q,3; + setquest 2045; + mes "[Metheus Sylphe]"; + mes "Please gather the following items."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee."; + } + mes "I am sure it's a very reasonable option for you."; + next; + mes "[Metheus Sylphe]"; + mes "Ah yes, before gathering all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment."; + mes "That is, after all, our original policy."; + next; + mes "[Metheus Sylphe]"; + mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; + mes "Goodbye, and have a good day."; + close; + } + mes "[Metheus Sylphe]"; + mes "Ah yes, take your time..."; + mes "Goodbye, and have a good day."; + close; + } + case 3: + mes "[Metheus Sylphe]"; + mes "Ah yes, take your time..."; + mes "Goodbye, and have a good day."; + close; + } + case 3: + mes "[Metheus Sylphe]"; + mes "I see, take your time. You can also take a look around."; + mes "Goodbye, and have a good day."; + close; + } + } + else if (SAGE_Q >= 1 && SAGE_Q <= 3) { + mes "Welcome, once again."; + next; + if (countitem(1006) > 0 && countitem(1007) > 0) { + delitem 1006,1; //Old_Magic_Book + delitem 1007,1; //Penetration + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; + } + else if (Zeny > 69999) { + set zeny,zeny-70000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; + } + else { + switch (SAGE_Q) { + case 1: + //Feather_Of_Bird, Fluff, Iron_Ore + setarray .@item[0], 916,914,1002; + setarray .@count[0], 50,50,25; + break; + case 2: + //Clover, Feather, Chinese_Ink + setarray .@item[0], 705,949,1024; + setarray .@count[0], 50,50,25; + break; + case 3: + //Feather_Of_Bird, Fluff, Clover, Feather + setarray .@item[0], 916,914,705,949; + setarray .@count[0], 50,50,50,50; + break; + } + set .@size, (getarraysize(.@item)-1); + for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 ); + if(.@i == .@size) { + if (Zeny > 29999) { + for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) + delitem .@item[.@i], .@count[.@i]; + set zeny,zeny-30000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set .@SAGE_Q_T,SAGE_Q; + set SAGE_Q,4; + next; + } + mes "[Metheus Sylphe]"; + mes "I am sorry to say that you are not ready yet."; + mes "Although you brought all of the items, the money you have now is less than 30,000 zeny."; + next; + mes "[Metheus Sylphe]"; + mes "As I told you before, you must bring all of those items, as well as the 30,000 zeny together."; + mes "Please make sure that you have the required items and money."; + close; + } + else { + mes "[Metheus Sylphe]"; + mes "I am sorry to say that it seems you didn't bring all of the required items."; + mes "I shall remind you what to bring, in case you have forgotten."; + next; + mes "[Metheus Sylphe]"; + mes "Please bring the following items to me."; + mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000"; + mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000"; + mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000"; + if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; + mes "Good luck."; + close; + } + } + mes "[Metheus Sylphe]"; + mes "Let's complete the application form."; + mes "Please put your signature here."; + next; + select(strcharinfo(0)); + mes "[Metheus Sylphe]"; + switch (.@SAGE_Q_T) { + case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break; + case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break; + case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break; + } + next; + mes "[Metheus Sylphe]"; + mes "Ah yes, everything is in readiness."; + mes "Next, you will take an entrance test."; + set SAGE_Q,4; + if(checkquest(2043) != -1) { + changequest 2043,2041; + } + else if(checkquest(2044) != -1) { + changequest 2044,2041; + } + else if(checkquest(2045) != -1) { + changequest 2045,2041; + } + else { + setquest 2041; + } + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + close; + } + else if (SAGE_Q == 4) { + mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now."; + mes "Please visit Professor Claytos in the left room."; + close; + } + else if (SAGE_Q == 15) { + mes "Oh, are you done with the dissertation?"; + mes "Sure, you can submit it to Dean Kayron."; + next; + mes "[Metheus Sylphe]"; + mes "So long as you make the effort, you should achieve good results."; + mes "Good luck."; + close; + } + else { + mes "Oh sorry, this is a rather inconvenient time to converse."; + mes "Please come back later. I apologize for troubling you."; + close; + } +} + +yuno_in03,105,177,5 script Written Test Professor#s 754,{ + mes "[Claytos Verdo]"; + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "Eh? What? Why are you back here?"; + mes "Do you want to enter the school again?"; + next; + mes "[Claytos Verdo]"; + mes "Now, I understand how you feel. Since you graduated, you have become a Sage. A Sage...until the end of your days."; + mes "So, be strong and independent. Try to explore some places where nobody else has ventured to go."; + next; + mes "[Claytos Verdo]"; + mes "Don't forget to record everything you've experienced."; + mes "You must share your knowledge with others by taking excellent notes."; + } + else if (BaseJob == Job_Novice) { + mes "What are you doing here, kid?"; + mes "This is a Magic Academy, not a day care center."; + next; + mes "[Claytos Verdo]"; + mes "Go outside and play with the Porings. That's your job."; + mes "Go out, chop chop!!"; + } + else if (Class == Job_Wizard) { + mes "Well...look who came crawling back. Magic addict."; + mes "Yeah yeah, so it's not so bad to be devoted to magic."; + next; + mes "[Claytos Verdo]"; + mes "But I hope you remember, no one can live alone."; + mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for."; + } + else { + mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,"; + mes "I don't think you can become a Sage."; + next; + mes "[Claytos Verdo]"; + mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job."; + } + close; + } + if (SAGE_Q == 0) { + mes "What, do you want to be a Sage?"; + mes "I can tell by your eyes, hungering for wisdom."; + next; + mes "[Claytos Verdo]"; + mes "Of course, if you want to be a Sage, you must first enter the academy."; + mes "Apply for enrollment, and then come again."; + close; + } + else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) { + mes "Hah! You didn't even finish the application process!?"; + mes "I see...did Metheus tell you something?"; + next; + mes "[Claytos Verdo]"; + mes "Do your best. It'll be a good experience for you."; + mes "Come again when you finish the application."; + close; + } + else if (SAGE_Q == 4) { + mes "Welcome to the Schweicherbil Magic Academy."; + mes "You applied for this test already, didn't you?"; + next; + mes "[Claytos Verdo]"; + mes "Let's see, your name is " + strcharinfo(0) + "..."; + mes "Okay, let's get started!"; + next; + mes "[Claytos Verdo]"; + mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world."; + mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test."; + next; + mes "[Claytos Verdo]"; + mes "Okay, there's no need to wait. Let's start right away"; + mes "Oh, and if you don't answer immediately, the test will be cancelled."; +L_AskQuestions: + next; + switch(rand(1,3)) { + case 1: + mes "1. Choose an item that the Gift merchant in Prontera does not sell."; + next; + if (select("China:Red Frame:Bouquet:Glass Bead") == 3) + set .@sage_t,.@sage_t+5; + mes "2. Choose a city where you cannot purchase a Stiletto."; + next; + if (select("Prontera:Morroc:Geffen:Lutie") == 1) + set .@sage_t,.@sage_t+5; + mes "3. Choose the closest city to Turtle Island."; + next; + if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) + set .@sage_t,.@sage_t+5; + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Raggler:Pest:Frilldora:Aster") == 4) + set .@sage_t,.@sage_t+5; + mes "5. Choose the monster that has a different attribute than the others."; + next; + if (select("Mantis:Metaller:Rocker:Horn") == 2) + set .@sage_t,.@sage_t+5; + mes "6. Choose the monster that is different sized than the others."; + next; + if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) + set .@sage_t,.@sage_t+5; + mes "7. Choose the monster which doesn't drop 'Alcohol'."; + next; + if (select("Horong:Plankton:Poison Spore:Toad") == 3) + set .@sage_t,.@sage_t+5; + mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; + next; + if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) + set .@sage_t,.@sage_t+5; + mes "9. Choose the NPC that is not a citizen of Prontera."; + next; + if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) + set .@sage_t,.@sage_t+5; + mes "10. Choose the right name for the Kafra lady who wears glasses."; + next; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) + set .@sage_t,.@sage_t+5; + mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; + next; + if (select("49:59:69:74") == 2) + set .@sage_t,.@sage_t+5; + mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; + next; + if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) + set .@sage_t,.@sage_t+5; + mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; + next; + if (select("Water:Earth:Fire:Wind") == 2) + set .@sage_t,.@sage_t+5; + mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; + next; + if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) + set .@sage_t,.@sage_t+5; + mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; + next; + if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) + set .@sage_t,.@sage_t+5; + mes "16. Choose the correct defense and ability of the Bunny Band."; + next; + if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) + set .@sage_t,.@sage_t+5; + mes "17. Choose the class that cannot equip Padded Armor."; + next; + if (select("Swordman:Merchant:Thief:Archer") == 4) + set .@sage_t,.@sage_t+5; + mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; + next; + if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) + set .@sage_t,.@sage_t+5; + mes "19. Who rules the Rune-Midgarts kingdom right now?"; + next; + if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) + set .@sage_t,.@sage_t+5; + mes "20. Choose the god of Crusaders."; + next; + if (select("Odin:Loki:Thor:Venadin") == 1) + set .@sage_t,.@sage_t+5; + break; + case 2: + mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; + next; + if (select("Topaz:Garnet:Diamond:Sapphire") == 2) + set .@sage_t,.@sage_t+5; + mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; + next; + if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) + set .@sage_t,.@sage_t+5; + mes "3. Choose the closest city to the Maze."; + next; + if (select("Prontera:Morroc:Geffen:Payon") == 1) + set .@sage_t,.@sage_t+5; + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Muka:Drops:Plankton:Penomena") == 4) + set .@sage_t,.@sage_t+5; + mes "5. Choose the monster with the different attribute."; + next; + if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) + set .@sage_t,.@sage_t+5; + mes "6. Choose the monster that is different in size."; + next; + if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) + set .@sage_t,.@sage_t+5; + mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; + next; + if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) + set .@sage_t,.@sage_t+5; + mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; + next; + if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) + set .@sage_t,.@sage_t+5; + mes "9. Choose the NPC that is not a citizen of Morroc."; + next; + if (select("Syvia:Akira:Antonio:Dmitrii") == 3) + set .@sage_t,.@sage_t+5; + mes "10. Choose the Kafra lady who has gorgeous blue hair."; + next; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) + set .@sage_t,.@sage_t+5; + mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; + next; + if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) + set .@sage_t,.@sage_t+5; + mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; + next; + if (select("14:16:18:21") == 3) + set .@sage_t,.@sage_t+5; + mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; + next; + if (select("7:6:5:4") == 4) + set .@sage_t,.@sage_t+5; + mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; + next; + if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) + set .@sage_t,.@sage_t+5; + mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; + next; + if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) + set .@sage_t,.@sage_t+5; + mes "16. What is the correct defense rate and ability of Cute Ribbon?"; + next; + if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) + set .@sage_t,.@sage_t+5; + mes "17. Choose the class that cannot equip Saint Robe."; + next; + if (select("Swordman:Merchant:Thief:Acolyte") == 3) + set .@sage_t,.@sage_t+5; + mes "18. Choose the abnormal status that cannot be cured by Green Potion."; + next; + if (select("Silence:Chaos:Blind:Curse") == 4) + set .@sage_t,.@sage_t+5; + mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; + next; + if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) + set .@sage_t,.@sage_t+5; + mes "20. Choose the correct name for the tree that has become the root of this world."; + next; + if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) + set .@sage_t,.@sage_t+5; + break; + case 3: + mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; + next; + if (select("Mantle:Wand:Circlet:Silver Robe") == 1) + set .@sage_t,.@sage_t+5; + mes "2. Choose the city where users cannot purchase Blade from an NPC."; + next; + if (select("Prontera:Izlude:Al De Baran:Payon") == 3) + set .@sage_t,.@sage_t+5; + mes "3. Choose the closest city to Glast Heim."; + next; + if (select("Prontera:Geffen:Morroc:Payon") == 2) + set .@sage_t,.@sage_t+5; + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Aster:Marc:Marse:Marin") == 4) + set .@sage_t,.@sage_t+5; + mes "5. Choose the monster that has a different attribute."; + next; + if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) + set .@sage_t,.@sage_t+5; + mes "6. Choose the monster that is different sized."; + next; + if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) + set .@sage_t,.@sage_t+5; + mes "7. Choose the monster that does not drop 'Phracon'."; + next; + if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) + set .@sage_t,.@sage_t+5; + mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; + next; + if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) + set .@sage_t,.@sage_t+5; + mes "9. Choose the NPC that is not a citizen of Al De Baran."; + next; + if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) + set .@sage_t,.@sage_t+5; + mes "10. Choose the Kafra lady who is the youngest among the staff."; + next; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) + set .@sage_t,.@sage_t+5; + mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; + next; + if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) + set .@sage_t,.@sage_t+5; + mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; + next; + if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) + set .@sage_t,.@sage_t+5; + mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; + next; + if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) + set .@sage_t,.@sage_t+5; + mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; + next; + if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) + set .@sage_t,.@sage_t+5; + mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; + next; + if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) + set .@sage_t,.@sage_t+5; + mes "16. Choose the correct defense and ability of Wedding Veil."; + next; + if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) + set .@sage_t,.@sage_t+5; + mes "17. Choose the class that cannot equip Coat."; + next; + if (select("Swordman:Merchant:Thief:Novice") == 4) + set .@sage_t,.@sage_t+5; + mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; + next; + if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) + set .@sage_t,.@sage_t+5; + mes "19. When the world was created by the god Odin, what did he use for the material?"; + next; + if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) + set .@sage_t,.@sage_t+5; + mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; + next; + if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) + set .@sage_t,.@sage_t+5; + } + mes "[Claytos Verdo]"; + if (SAGE_Q == 4) { + mes "Well, you answered all 20 of the questions."; + mes "Okay, let me check your answers and add up your score."; + } + else { + mes "Well, we finished all 20 questions."; + mes "Now, let's check how many points you got."; + } + next; + mes "[Claytos Verdo]"; + mes "Let's see..."; + mes "Hmm... hmm..."; + next; + mes "[Claytos Verdo]"; + mes "You got " + .@sage_t + " points."; + if (.@sage_t == 100) { + if (SAGE_Q == 4) + mes "Excellent! You seem fully qualified to become a Sage!"; + else + mes "Excellent! You must have studed really hard for this test!"; + set SAGE_Q,6; + changequest 2041,2046; + next; + mes "[Claytos Verdo]"; + mes "You have passed the written test."; + mes "Go visit Professor Hermes for the practical examination."; + } + else if (.@sage_t >= 80) { + set SAGE_Q,6; + changequest 2041,2046; + mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class."; + next; + mes "[Claytos Verdo]"; + mes "You passed the written test."; + mes "Go visit Professor Hermes for the practical examination."; + } + else { + if (SAGE_Q == 4) { + set SAGE_Q,5; + mes "Oh well...what a shame: You failed."; + next; + mes "[Claytos Verdo]"; + mes "But I'll give you another chance to take the written test,"; + mes "Go study harder and come back later."; + } + else { + mes "Oh what a shame: You failed."; + next; + mes "[Claytos Verdo]"; + mes "But I'll give you another chance,"; + mes "Go study even harder and come back."; + } + } + close; + } + else if (SAGE_Q == 5) { + mes "Welcome back."; + mes "So, did you study harder this time?"; + next; + mes "[Claytos Verdo]"; + mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions."; + mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test."; + next; + set sage_m2,rand(1,3); + mes "[Claytos Verdo]"; + mes "Okay, there's no need to wait."; + mes "Answer immediately, or I'll fail you again."; + set SAGE_Q,5; + goto L_AskQuestions; + end; + } + else if (SAGE_Q == 6) { + mes "What else do you want?! Do you want to take this test again?"; + mes "You've already passed!"; + next; + mes "[Claytos Verdo]"; + mes "Go visit Professor Hermes for the practical examination."; + mes "Move!"; + close; + } + else if (SAGE_Q == 15) { + mes "Heh heh, It seems you're done with your dissertation."; + mes "But I'm not the person handling that part of the test."; + next; + mes "[Claytos Verdo]"; + mes "submit your thesis to Dean Kayron."; + mes "He will decide whether you are qualified to graduate or not."; + close; + } + else { + mes "I'm too busy to take care of written tests."; + mes "Come back later, and I'll spare some time to talk."; + close; + } +} + +//Practical Examination Professer +yuno_in03,169,180,3 script Practical Examination P 755,{ + mes "[Hermes Tris]"; + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "Welcome. How have you been?"; + mes "I guess you've been through a lot of hard times...I can tell by your appearance."; + next; + mes "[Hermes Tris]"; + mes "I know how hard it is to explore all those perilous areas, but it will help you to gain more knowledge."; + mes "Book smarts never can beat street smarts."; + next; + mes "[Hermes Tris]"; + mes "However, it's a very dangerous idea to go deep inside a dungeon alone. "; + mes "You'd better look for trustworthy comrades."; + } + else if (BaseJob == Job_Novice) { + mes "Heh heh, now ain't that a cute little Novice?"; + next; + mes "[Hermes Tris]"; + mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered."; + mes "The monsters, mysterious objects and heroes of myths..."; + next; + mes "[Hermes Tris]"; + mes "Why don't you consider being a Sage in the future?"; + mes "You will love studying the world."; + next; + mes "[Hermes Tris]"; + mes "If by chance you do decide to do that, we'll meet again."; + mes "Take care, kiddy."; + } + else { + mes "Welcome to the Schweicherbil Magic Academy."; + next; + mes "[Hermes Tris]"; + mes "We Sages are more like scholars than Mages."; + mes "We are very helpful and powerful as members of a party."; + next; + mes "[Hermes Tris]"; + mes "Try to make a party with a Sage next time."; + mes "The wisdom a Sage will bring will be more than helpful for your party..."; + } + close; + } + if (SAGE_Q >= 0 && SAGE_Q <= 3) { + mes "I am Professor Hermes, in charge of practical examinations."; + mes "Are you a candidate for the Sage class?"; + next; + mes "[Hermes Tris]"; + mes "Register your application and take the written test first."; + close; + } + else if (SAGE_Q == 4 || SAGE_Q == 5) { + mes "I am professor Hermes, in charge of practical examinations."; + mes "Are you a candidate for the Sage class?"; + next; + mes "[Hermes Tris]"; + mes "Go pass the written test with Professor Claytos first."; + mes "Then I will take care of you."; + close; + } + else if (SAGE_Q == 6) { + mes "Welcome, you just passed the written test, didn't you?"; + mes "Now it's time for the practical examination."; + next; + mes "[Hermes Tris]"; + mes "There is nothing difficult or special about this test."; + mes "All you have to do is kill all the monsters within the time limit."; + next; + mes "[Hermes Tris]"; + mes "It's better to experience this for yourself, rather than be told about this test 100 times."; + mes "How about it? Are you ready to take this test?"; + next; + if (select("Yes, I am.:Sorry, give me some time.") == 1) { + set SAGE_Q,7; + mes "[Hermes Tris]"; + mes "Good, let's start immediately."; + mes "Do your best and come back safely!"; + close2; + warp "job_sage",50,154; + end; + } + set SAGE_Q,7; + mes "[Hermes Tris]"; + mes "Yes, you don't need to hurry... take your time and come back."; + close; + } + else if (SAGE_Q == 7) { + mes "Welcome again! So, did you fully prepare yourself this time?"; + mes "Oh well, it's not that hard. Give it your all, okay?"; + next; + mes "[Hermes Tris]"; + mes "Are you ready?"; + next; + if (select("Yes, I am.:Sorry, give me some time.") == 1) { + mes "[Hermes Tris]"; + mes "Good, let's start immediately."; + mes "Do your best and come back safely!"; + close2; + warp "job_sage",50,154; + end; + } + mes "[Hermes Tris]"; + mes "Yes, you don't need to hurry... take your time and come back."; + close; + } + else if (SAGE_Q == 8) { + mes "Good job~ Since you passed the practical examination as well..."; + mes "I'll accept your admission."; + next; + mes "[Hermes Tris]"; + mes "Now I need to decide what subject you will learn and study..."; + mes "Let's see... let me check your written test grade and the time spent on the practical examination."; + next; + mes "[Hermes Tris]"; + mes "Hmm, hmm... I see."; + mes "Well... I think you're okay."; + next; + switch(rand(1,3)) { + case 1: + set SAGE_Q,9; + changequest 2046,2047; + mes "[Hermes Tris]"; + mes "Now, you will study Yggdrasil."; + mes "Yggdrasil is the tree that was rumored to be the source of life for this world."; + next; + mes "[Hermes Tris]"; + mes "That is a good subject which helps us to recognize changes in the world, as well as the direction of its improvement."; + mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; + next; + mes "[Hermes Tris]"; + mes "I wish you luck."; + close; + case 2: + set SAGE_Q,11; + changequest 2046,2048; + mes "[Hermes Tris]"; + mes "Now, you will study monsters."; + mes "The purpose of this study is to learn and understand more about creatures existing all over the continent."; + next; + mes "[Hermes Tris]"; + mes "This is a good subject which will help you lead your life as a well-experienced Sage."; + mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; + next; + mes "[Hermes Tris]"; + mes "I wish you luck."; + close; + case 3: + set SAGE_Q,13; + changequest 2046,2049; + mes "[Hermes Tris]"; + mes "Now, you will study magic skills that have certain properties."; + mes "The purpose of this study is to better understand basic magic skills that we use in everyday life."; + next; + mes "[Hermes Tris]"; + mes "That is a good subject which helps you to deeply understand of the truth of magic."; + mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory."; + next; + mes "[Hermes Tris]"; + mes "I wish you luck."; + close; + } + } + else if (SAGE_Q == 9) { + mes "Huh? Didn't you understand what I said?"; + mes "I told you to study Yggdrasil."; + next; + mes "[Hermes Tris]"; + mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; + close; + } + else if (SAGE_Q == 11) { + mes "Huh? Didn't you understand what I said?"; + mes "I told you to study monsters."; + next; + mes "[Hermes Tris]"; + mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; + close; + } + else if (SAGE_Q == 13) { + mes "Huh? Didn't you understand what I said?"; + mes "I told you to study magic spells that possess certain properties."; + next; + mes "[Hermes Tris]"; + mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory."; + close; + } + else if (SAGE_Q == 15) { + mes "What are you doing here? Aren't you supposed to be with Dean Kayron?"; + mes "Oh well, there's no harm in showing me your dissertation though..."; + next; + mes "[Hermes Tris]"; + mes "But then again, maybe there is. Go see Dean Kayron."; + close; + } + else { + mes "Oh sorry, I'm quite busy at the moment..."; + mes "If you have any questions, go visit the professor I've assigned to you."; + close; + } +} + +yuno_in03,62,176,2 script History Professor#sa 109,{ + mes "[Saphien Layless]"; + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "Do I know you? Were you one of my students?"; + mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy..."; + next; + mes "[Saphien Layless]"; + mes "In any case, you must study the past in order to better understand the present and to predict...the future."; + mes "This sentence contains all the truth of the world."; + next; + mes "[Saphien Layless]"; + mes "I guess you're treading the right path..."; + mes "One of these days you'll look back to this moment and realize it changed your life."; + } + else if (BaseJob == Job_Novice) { + mes "A Novice? Why is a novice here?"; + next; + mes "[Saphien Layless]"; + mes "One whose life has many possibilities... "; + mes "How do you wish to lead your life?"; + next; + mes "[Saphien Layless]"; + mes "No matter what you decide to be, everything depends on your choice."; + mes "May God bless you so that you can choose the path best for you..."; + } + else { + mes "Welcome, I am in charge of historical studies here in the academy."; + next; + mes "[Saphien Layless]"; + mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today."; + mes "Therefore, knowing the past means you will better understand the present and...the future."; + next; + mes "[Saphien Layless]"; + mes "Reflect upon your past."; + mes "You will see your path in the future..."; + } + close; + } + if (SAGE_Q == 9) { + if (SAGE_Q2 == 0) { + mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you."; + mes "My name is Saphien Layless, I will be in charge of your class for a while."; + next; + mes "[Saphien Layless]"; + mes "The subject you're studying is Yggdrasil."; + mes "So...do you even know what Yggdrasil is?"; + next; + switch(select("Yes, I know very well.:No, I don't.")) { + case 1: + mes "[Saphien Layless]"; + mes "Okay then, what is Yggdrasil?"; + mes "Please answer me."; + next; + switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { + case 1: + mes "[Saphien Layless]"; + mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; + mes "That's just one of the gifts from Yggdrasil."; + next; + mes "[Saphien Layless]"; + mes "Yggdrasil is the name of the tree that is the source of life in this world."; + break; + case 2: + mes "[Saphien Layless]"; + mes "That's right. Yggdrasil, the so-called 'World Tree', "; + mes "is the name of the tree that has been the source of life in this world."; + break; + case 3: + mes "[Saphien Layless]"; + mes "Great Schott...If you don't know, just say so."; + mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong."; + break; + } + next; + break; + case 2: + mes "[Saphien Layless]"; + mes "Ah well, I expected you would know at least a little bit about Yggdrasil..."; + mes "Yggdrasil is the name of the tree that is the source of life in this world."; + next; + break; + } + mes "[Saphien Layless]"; + mes "Before we start the class, I'll need some reserve items."; + mes "It's for better understanding of Yggdrasil."; + next; + mes "[Saphien Layless]"; + mes "Anything is fine as long as it's related to the Yggdrasil tree."; + mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try."; + next; + set SAGE_Q2,1; + changequest 2047,2050; + mes "[Saphien Layless]"; + mes "When we have the reserve items, we will start the class."; + mes "Please come back."; + close; + } + else { + if (countitem(607) > 0) { + mes "[Saphien Layless]"; + mes "Oh, did you bring them with you? Excellent!"; + mes "You brought Yggdrasilberry!"; + next; + mes "[Saphien Layless]"; + mes "Okay, now I am starting the class."; + mes "Listen carefully, I will not accept dozing off in the middle of class."; + next; + } + else if (countitem(608) > 0) { + mes "[Saphien Layless]"; + mes "Hmm, did you prepare for class? Let's see..."; + mes "Oh! So you brought me the Yggdrasil Seed?"; + next; + mes "[Saphien Layless]"; + mes "Very well. Now I am starting the class.."; + mes "Listen carefully, I will not accept dozing off in the middle of class."; + next; + } + else if (countitem(610) > 0) { + mes "[Saphien Layless]"; + mes "Hmm, did you prepare for class? Let's see..."; + mes "Yggdrasil Leaf..."; + next; + mes "[Saphien Layless]"; + mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; + mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; + next; + mes "[Saphien Layless]"; + mes "Okay, now I am starting the class."; + mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking."; + next; + } + else { + mes "[Saphien Layless]"; + mes "Huh? You're not ready to this class yet!"; + mes "I told you to bring me any items related Yggdrasil."; + next; + mes "[Saphien Layless]"; + mes "Tell me when you're ready."; + mes "Don't worry about being late, we professors are paid to wait around."; + close; + } + mes "[Saphien Layless]"; + mes "The root of this world, Yggdrasil, is a gigantic tree."; + mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky."; + next; + mes "[Saphien Layless]"; + mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up."; + mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard."; + next; + mes "[Saphien Layless]"; + mes "Utgard is where all the titans live."; + next; + mes "[Saphien Layless]"; + mes "Midgard is where all human beings live."; + next; + mes "[Saphien Layless]"; + mes "And Asgard is where the gods reside..."; + mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil."; + next; + mes "[Saphien Layless]"; + mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots."; + mes "These roots stretch into 3 different places."; + next; + mes "[Saphien Layless]"; + mes "The first root reaches Asgard where the gods live and "; + mes "where we, mere humans, haven't yet explored or experienced."; + next; + mes "[Saphien Layless]"; + mes "The second root reaches Jotunnheim where all the giants live."; + mes "We've been told this name many times through myths and legends."; + next; + mes "[Saphien Layless]"; + mes "The third one reaches Niflheim."; + mes "That place is rumored to be covered with a thick, black fog."; + next; + mes "[Saphien Layless]"; + mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are"; + mes "considered a part of Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "Yggdrasilberry has a fascinating scent that is rumored to"; + mes "restore full HP and SP at once."; + next; + mes "[Saphien Layless]"; + mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to"; + mes "restore half of HP and SP at once."; + next; + mes "[Saphien Layless]"; + mes "The leaf of Yggdrasil which is filled with vital force is rumored to"; + mes "revive the dead, bringing them back to this world."; + next; + mes "[Saphien Layless]"; + mes "Lastly... if by some chance you discover a way into Asgard in the future, "; + mes "I hope you will find the Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "Even though the story of the Yggdrasil tree only exists in myths and legends, "; + mes "we Sages are obligated to discover the truth of the Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "That is the end of today's class."; + mes "Please record the articles you've learned today, and try to remember as much as you can."; + next; + mes "[Saphien Layless]"; + mes "In the next class, you will write a thesis about Yggdrasil..."; + mes "Please bring the following items to prepare for class."; + next; + mes "[Saphien Layless]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,10; + changequest 2050,2051; + mes "[Saphien Layless]"; + mes "I will help you to write your thesis when you're ready with all those items."; + mes "I am looking forward to the next class with you."; + close; + } + } + else if (SAGE_Q == 10) { + if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + delitem 916,1; //Feather_Of_Birds + delitem 919,1; //Animal's_Skin + delitem 1019,1; //Wooden_Block + delitem 1024,1; //Chinese_Ink + delitem 713,1; //Empty_Bottle + mes "Now, you're writing your thesis."; + mes "I will assist you with your writing."; + next; + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + mes ".....There is a ocean around the continent,"; + mes "The ocean is coiled up by"; + switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { + case 1: + set .@w_point,.@w_point+1; + mes "A giant ash tree."; + break; + case 2: + mes "A giant snake Yormungandr."; + break; + case 3: + set .@w_point,.@w_point+1; + mes "A giant turtle and elephants."; + break; + case 4: + set .@w_point,.@w_point+1; + mes "A giant dragon."; + break; + } + mes "The continent consists of three places such as,"; + switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { + case 1: + set .@w_point,.@w_point+1; + mes "Mt.Mjolnir where spiders live,"; + break; + case 2: + set .@w_point,.@w_point+1; + mes "Uranos where titans live,"; + break; + case 3: + mes "Utgard where titans live,"; + break; + case 4: + set .@w_point,.@w_point+1; + mes "Lutie, the winter land,"; + break; + } + switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { + case 1: + mes "Midgard, where humans live in,"; + break; + case 2: + set .@w_point,.@w_point+1; + mes "Rune-Midgarts, where humans live,"; + break; + case 3: + set .@w_point,.@w_point+1; + mes "Tritonia, where mermaids live,"; + break; + case 4: + set .@w_point,.@w_point+1; + mes "Morroc, the desert city,"; + break; + } + switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { + case 1: + set .@w_point,.@w_point+1; + mes "Abguard where gods live."; + break; + case 2: + mes "Asgard, where gods live."; + break; + case 3: + set .@w_point,.@w_point+1; + mes "Schwarzwald, where citizens live."; + break; + case 4: + set .@w_point,.@w_point+1; + mes "Prontera, the capital of Rune-Midgarts."; + break; + } + mes "The continent consists of the three places stated above."; + next; + if (.@w_point > 0) { + mes "[Saphien Layless]"; + mes "..." + strcharinfo(0) + ", have you lost your mind?"; + mes "Your work is too poor to be considered as a thesis!"; + next; + mes "[Saphien Layless]"; + mes "I don't think you can submit your work to the dean."; + mes "Go study harder and try again!"; + close; + } + mes ".....as we studied from the last class,"; + mes "Yggdrasil is..."; + switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { + case 1: + mes "A giant ash tree."; + break; + case 2: + set .@w_point,.@w_point+1; + mes "A fabulous Mastella tree."; + break; + case 3: + set .@w_point,.@w_point+1; + mes "A giant willow."; + break; + case 4: + set .@w_point,.@w_point+1; + mes "A giant dead branch."; + break; + } + mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; + switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { + case 1: + set .@w_point,.@w_point+1; + mes "Schwarzwald, Jotunnheim, Niflheim."; + break; + case 2: + set .@w_point,.@w_point+1; + mes "Midgard, Jotunnheim, Naffleheim."; + break; + case 3: + set .@w_point,.@w_point+1; + mes "Asgard, Jotunnheim, Naffleheim."; + break; + case 4: + mes "Asgard, Jotunnheim, Niflheim."; + break; + } + mes "One who has a Seed of Yggdrasil,"; + switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { + case 1: + set .@w_point,.@w_point+1; + mes "can be cured from all the abnormal statuses."; + break; + case 2: + set .@w_point,.@w_point+1; + mes "can restore full HP and SP at once."; + break; + case 3: + mes "can restore half of total HP and SP."; + break; + case 4: + set .@w_point,.@w_point+1; + mes "can be cured from Silence, Curse and Chaos."; + break; + } + next; + if (.@w_point > 0) { + mes "[Saphien Layless]"; + mes "..." + strcharinfo(0) + ", have you lost your mind?"; + mes "Your work is too poor to be considered as a thesis!"; + next; + mes "[Saphien Layless]"; + mes "I don't think you can submit your work to the dean."; + mes "Go study harder and try again!"; + close; + } + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + set SAGE_Q,15; + changequest 2051,2052; + mes "[Saphien Layless]"; + mes "Oh, did you finish already? Well done."; + mes "Please handle this with care, because you won't be able to do this ever again."; + getitem 1550,1; //Book + next; + mes "[Saphien Layless]"; + mes "I assume you're ready to submit your work to the dean."; + mes "Whether you will pass the test or not is his decision."; + close; + } + else { + mes "I am not sure that you're ready to write a thesis."; + mes "I am afraid to say I already informed you of what you need."; + next; + mes "[Saphien Layless]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Saphien Layless]"; + mes "I will assist you in writing your thesis."; + mes "Please bring all those items with you."; + close; + } + } + else if (SAGE_Q == 15) { + mes "Huh? Aren't you supposed to head over to the dean?"; + mes "If you've finished writing your thesis, please bring it to the dean."; + next; + mes "[Saphien Layless]"; + mes "You can have only one chance to write your thesis before you become a Sage."; + mes "So please move on."; + close; + } + else { + mes "I am not sure if you have business with me, but please come back later."; + mes "I have some issues to think about.."; + close; + } +} + +yuno_in03,32,102,1 script Biology Professor#sa 755,{ + mes "[Lucius Celsus]"; + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "What is your business with me?"; + mes "You must make a reservation a week in advance if you have any questions."; + next; + mes "[Lucius Celsus]"; + mes "You don't know how busy person I am...don't you?"; + mes "If you're a Sage, you're supposed to know about me by now."; + next; + mes "[Lucius Celsus]"; + mes "You have too much time on your hands. Go explore some dungeons."; + mes "I think it will be more helpful than wasting your time on me."; + } + else if (BaseJob == Job_Novice) { + mes "What brings you to me, kid?"; + next; + mes "[Lucius Celsus]"; + mes "You'd better go out and play with your pals. "; + mes "This is not a place where you can fool around."; + } + else { + mes "Hmm? What brings you to me? Are you interested in watching monsters?"; + next; + mes "[Lucius Celsus]"; + mes "You're allowed to watch. However, do not disturb them by making any fuss."; + mes "And keep your hands off, some of these guys are way too dangerous to touch."; + next; + mes "[Lucius Celsus]"; + mes "By the way, if you catch any rare monsters in future, let me know."; + mes "I am willing to purchase those at any cost."; + } + close; + } + if (SAGE_Q == 11) { + if (SAGE_Q2 == 0) { + mes "Welcome to my class, did you earn good results in the practical exam?"; + mes "My name is Lucius Celsus, the expert of Biology."; + next; + mes "[Lucius Celsus]"; + mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!"; + mes "What is your name, young one?"; + next; + select(strcharinfo(0)); + mes "[Lucius Celsus]"; + mes "A fine name. It's nice to meet you."; + mes "So, are you aware of the subject you're studying?"; + next; + mes "[Lucius Celsus]"; + mes "As you know, your topic of study is monsters."; + mes "How many times have you fought with monsters?"; + next; + if (select("Well, I can't even count.:A few times, I guess...") == 1) { + mes "[Lucius Celsus]"; + mes "Oh shut up, you brat. Don't be so sure about yourself."; + mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; + } + mes "[Lucius Celsus]"; + mes "Yes, that's what I guessed about you. You're just book smart."; + mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; + next; + set sage_m4,rand(1,3); + mes "[Lucius Celsus]"; + mes "Let's get started."; + mes "Make sure you're ready for the practical examination during my lecture."; + next; + if (sage_m4 == 1) { + set SAGE_Q2,1; + changequest 2048,2053; + mes "[Lucius Celsus]"; + mes "Go bring the following items to me."; + mes "5 ^3355FFTentacle^000000,"; + mes "5 ^3355FFSingle Cell^000000,"; + mes "5 ^3355FFFish Tail^000000."; + } + else if (sage_m4 == 2) { + set SAGE_Q2,2; + changequest 2048,2054; + mes "[Lucius Celsus]"; + mes "Go bring the following items to me."; + mes "5 ^3355FFNipper^000000,"; + mes "5 ^3355FFClam Flesh^000000,"; + mes "5 ^3355FFHeart of Mermaid^000000."; + } + else { + set SAGE_Q2,3; + changequest 2048,2054; + mes "[Lucius Celsus]"; + mes "Go bring following items to me."; + mes "5 ^3355FFTendon^000000,"; + mes "5 ^3355FFNipper^000000,"; + mes "5 ^3355FFSharp Scale^000000."; + } + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) { + switch(SAGE_Q2) { + case 1: setarray .@items[0],962,1052,1023; break; + //Nipper, Clam Flesh, Heart of Mermaid + case 2: setarray .@items[0],960,966,950; break; + //Tendon, Nipper, Sharp Scale + case 3: setarray .@items[0],1050,960,963; break; + } + if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { + mes "You showed great effort to gather all of those."; + mes "Well, I am not sure if you gathered them by yourself or bought them from shops..."; + next; + mes "[Lucius Celsus]"; + mes "Somehow the monsters that drop those items have something in common."; + mes "Can you tell me what that similarity is?"; + next; + switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { + case 1: + mes "[Lucius Celsus]"; + mes "Yes, they possess water property and at the same time they are fishes."; + mes "Most fish class monsters live underwater, so they are attributed with the water property."; + break; + case 2: + mes "[Lucius Celsus]"; + mes "Yes, they possess water property and at the same time they are fishes."; + mes "Most fish class monsters live underwater, so they are attributed with the water property."; + break; + case 3: + set sage_m4,4; + mes "[Lucius Celsus]"; + mes "...I didn't know Phens were aggressive nowadays?"; + mes "Or do Marina and Plankton team up to start a fight with you?"; + next; + mes "[Lucius Celsus]"; + mes "All the monsters from which you obtained these items are not agressive... get a grip."; + mes "They are all fishes and possess water property."; + break; + case 4: + set sage_m4,4; + mes "[Lucius Celsus]"; + mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!"; + mes "Sigh...they are all fishes and possess water property."; + break; + } + next; + mes "[Lucius Celsus]"; + mes "Not all fish class monsters possess water property, but most of them do."; + mes "So which kind of magic would work best on most fish class monsters?"; + next; + switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + case 1: + mes "[Lucius Celsus]"; + mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; + mes "Although you might want to be careful of monsters that recognize magic casting."; + break; + case 2: + set sage_m4,4; + mes "[Lucius Celsus]"; + mes "What? Fire Bolt! Fire cannot beat water, you imbecile!"; + mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?"; + break; + case 3: + mes "[Lucius Celsus]"; + mes "Yeah, Thunder Storm spell is fine... it's a wind property spell."; + mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; + break; + case 4: + set sage_m4,4; + mes "[Lucius Celsus]"; + mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?"; + mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!"; + break; + } + next; + mes "[Lucius Celsus]"; + mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, "; + mes "they have a different property than the others. You'd better be careful with them."; + next; + mes "[Lucius Celsus]"; + mes "Okay, let me teach you about insect monsters."; + mes "Let's see... hmm... hmm..."; + next; + switch(rand(1,4)) { + case 1: + set SAGE_Q2,4; + if(checkquest(2053) != -1) { + changequest 2053,2056; + } + else if(checkquest(2054) != -1) { + changequest 2054,2056; + } + else { + changequest 2055,2056; + } + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFShell^000000,"; + mes "5 ^3355FFInsect Feeler^000000."; + break; + case 2: + set SAGE_Q2,5; + if(checkquest(2053) != -1) { + changequest 2053,2057; + } + else if(checkquest(2054) != -1) { + changequest 2054,2057; + } + else { + changequest 2055,2057; + } + mes "5 ^3355FFHorn^000000,"; + mes "5 ^3355FFSnail's Shell^000000,"; + mes "5 ^3355FFMoth Dust^000000."; + break; + case 3: + set SAGE_Q2,6; + if(checkquest(2053) != -1) { + changequest 2053,2058; + } + else if(checkquest(2054) != -1) { + changequest 2054,2058; + } + else { + changequest 2055,2058; + } + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFWorm Peeling^000000,"; + mes "5 ^3355FFRainbow Shell^000000."; + break; + case 4: + set SAGE_Q2,7; + if(checkquest(2053) != -1) { + changequest 2053,2059; + } + else if(checkquest(2054) != -1) { + changequest 2054,2059; + } + else { + changequest 2055,2059; + } + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFSolid Shell^000000."; + } + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + mes "What, you already forgot what I told you just a minute before?"; + mes "What a nusance... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; + mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; + mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; + close; + } + else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) { + switch(SAGE_Q2) { + case 4: setarray .@items[0],1025,935,928; break; + //Horn, Snail's Shell, Moth Dust + case 5: setarray .@items[0],947,946,1057; break; + //Mantis Scythe, Worm Peeling, Rainbow Shell + case 6: setarray .@items[0],1031,955,1013; break; + //Cobweb, Mantis Scythe, Solid Shell + case 7: setarray .@items[0],1025,1031,943; break; + } + if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { + mes "Well done. So, did you watch insects while gathering those items?"; + mes "Oh well, I believe you did a good job with the task."; + next; + mes "[Lucius Celsus]"; + mes "Insect class monsters do not share the same property most of the time, "; + mes "You must think twice before you cast a magic spell on an insect."; + next; + mes "[Lucius Celsus]"; + mes "It's remarkable that insects can detect hidden objects."; + mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters."; + next; + mes "[Lucius Celsus]"; + mes "Some insects form a group and live together."; + mes "They are controlled by the head of the group..."; + next; + mes "[Lucius Celsus]"; + mes "For instance, Maya the queen ant..."; + mes "Mistress, the queen of hornets,"; + mes "or Golden Thiefbug, the king of thiefbugs..."; + next; + mes "[Lucius Celsus]"; + mes "You cannot beat those boss monsters alone, "; + mes "you'd better form a party if you want to fight with them."; + next; + mes "[Lucius Celsus]"; + mes "That's the end of my class...it's time for you to write a thesis."; + mes "Bring me following items for writing the thesis."; + next; + mes "[Lucius Celsus]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,12; + if(checkquest(2056) != -1) { + changequest 2056,2051; + } + else if(checkquest(2057) != -1) { + changequest 2057,2051; + } + else if(checkquest(2058) != -1) { + changequest 2058,2051; + } + else { + changequest 2059,2051; + } + mes "[Lucius Celsus]"; + mes "I will help you in writing the thesis when you bring all of those items."; + mes "You're almost there. Isn't learning easy?"; + close; + } + mes "What, you already forgot what I told you?"; + mes "What a nuisance...listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; + mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; + mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; + close; + } + mes "Zzz...Zzz..."; + close; + } + else if (SAGE_Q == 12) { + if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + delitem 916,1; //Feather_Of_Birds + delitem 919,1; //Animal's_Skin + delitem 1019,1; //Wooden_Block + delitem 1024,1; //Chinese_Ink + delitem 713,1; //Empty_Bottle + mes "Hmph. Lucky brat brought all of the items."; + mes "Well, I don't expect you to write an outrageously great thesis though..."; + next; + mes "[Lucius Celsus]"; + mes "Well, if you really want to write it by yourself, I can let you handle it but..."; + mes "I will give you a work of staggering genius. Just make a copy of it under your name."; + next; + mes "[Lucius Celsus]"; + mes "You got a problem with that? Tough, that's my style."; + mes "Just do what I say."; + next; + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + select(".....Monsters vary by physical appearance,"); + mes ".....Monsters vary by physical appearance,"; + select("...and possess various elemental properties."); + mes "...and possess various elemental properties."; + select("You must be aware of each monster's properties,"); + mes "You must be aware of each monster's properties,"; + select("...and be aware that certain spells work differently on different monsters."); + mes "...and be aware that certain spells work differently on different monsters."; + select("You must be especially careful of holy property and shadow property monsters."); + mes "You must be especially careful of holy property and shadow property monsters."; + select("These monsters are most dangerous, though occasionally cute."); + mes "These monsters are most dangerous."; + next; + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + set SAGE_Q,15; + changequest 2051,2052; + mes "[Lucius Celsus]"; + mes "Are you done? Okay, then it's over."; + mes "You won't be able to write another thesis again, handle this with care."; + getitem 1550,1; //Book + next; + mes "[Lucius Celsus]"; + mes "Show this masterpiece to the dean."; + mes "Then, he will let you graduate from the academy. See you."; + close; + } + else { + mes "What, are you sure that you're ready? No, I don't think so."; + mes "Oh well... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Lucius Celsus]"; + mes "You have been doing fine, I guess you can do this without a problem."; + mes "Go get them. Hurry up."; + close; + } + } + else if (SAGE_Q == 15) { + mes "What are you doing here, Go show your thesis to the dean!"; + mes "Don't wasn't any more time here."; + next; + mes "[Lucius Celsus]"; + mes "It seems you have too much time on your hands. Okay, I will assign you some tasks."; + mes "Hahaha, did you say no? Alright then, fine. Scram."; + close; + } + else { + mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!"; + mes "Who are you?! Don't disturb me, I'm busy!!"; + next; + mes "[Lucius Celsus]"; + mes "If you just want to watch monsters here, fine with me..."; + mes "Just don't ask me any questions."; + close; + } +} + +yuno_in03,244,31,3 script Physics Professor#sa 120,{ + mes "[Aebecee George]"; + if (BaseJob != Job_Mage) { + if (BaseJob == Job_Sage) { + mes "Tee hee, hello there! What brings you here again, sweetie?"; + mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Oh well, although you have become a Sage, you're just doing the same thing, tee hee...we're mages down to the core!"; + mes "We're way better than any other class because we're pretty good with our heads, you know?"; + next; + mes "[Aebecee George]"; + mes "Okay, is there anything you want to talk about?"; + mes "Oh dearie, don't be nervous...where's your sense of adventure?"; + } + else if (BaseJob == Job_Novice) { + mes "Well, aren't you the cutest little Novice~"; + next; + mes "[Aebecee George]"; + mes "What are you doing here, sweetcakes? Do you just come over to see what's in here?"; + mes "Do you want some candy? Candy, my precious? Tee hee."; + next; + mes "[Aebecee George]"; + mes "Oh gosh...Sorry, I thought I had some..."; + mes "But I've got other treats, you catch my drift?"; + } + else { + mes "Hey there, tee hee, how's it going sailor?"; + next; + mes "[Aebecee George]"; + mes "Did you come here to look around? Huh...?"; + mes "Well, if you're not here for business, you must be here..."; + next; + mes "[Aebecee George]"; + mes "...for PLEASURE."; + mes "Hey wait! Come back~!"; + } + close; + } + if (SAGE_Q == 13) { + if (SAGE_Q2 == 0) { + mes "Hello~? Nice to meet you, tee hee."; + mes "Did you come to see me? Oh, you're a student!"; + next; + mes "[Aebecee George]"; + mes "Tee hee, I am the Professor in charge of you, Abecee George."; + mes "So...aren't you happy to be with me, dearie? Aren't you gay? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "However, before we get start class, I need you to do me...a favor."; + mes "Don't be scared, its just an eensy weensy favor. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Please bring me ^3355FF30 Stone^000000, that's all."; + mes "It's not so hard, isn't it?"; + next; + set SAGE_Q2,1; + changequest 2049,2060; + mes "[Aebecee George]"; + mes "Why don't you ask a thief pal for help?"; + mes "We'll start the class when you bring me those stones~ Tee hee~"; + close; + } + else if (SAGE_Q2 == 1) { + if (countitem(7049) > 29) { + mes "Oh~ how sweet! You brought them all~ thank you~"; + mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Hocus-focus!!"; + next; + mes "[Aebecee George]"; + mes "Hocus~focus!!"; + next; + mes "[Aebecee George]"; + mes "Ho~cus~fo~cus!!"; + next; + delitem 7049,30; //Stone + mes "[Aebecee George]"; + mes "Tee hee, you naughty stone~"; + mes "Only 3 of them worked for me. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; + mes "Oh, I'm sooo excited too! Tee hee~"; + next; + getitem 991,1; //Crystal_Blue + getitem 993,1; //Yellow_Live + getitem 992,1; //Wind_Of_Verdure + mes "[Aebecee George]"; + mes "I will give you these elemental ores...but...they are not for free."; + mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; + set SAGE_Q2,2; + changequest 2060,2061; + next; + mes "[Aebecee George]"; + mes "Please make arrows using these items and bring them to me, pretty please~"; + mes "50 ^3355FFCrystal Arrow^000000,"; + mes "50 ^3355FFStone Arrow^000000,"; + mes "50 ^3355FFWind Arrow^000000."; + next; + mes "[Aebecee George]"; + mes "Ask any of your Archer friends if you know any."; + mes "I am looking forward to seeing you again, tee hee~"; + close; + } + else { + mes "You don't have all the items? And here I was, getting all hot and bothered."; + mes "Go on, sweetheart, and hurry baaack~"; + next; + mes "[Aebecee George]"; + mes "I asked you to bring ^3355FF30 Stone^000000."; + mes "There are many out there, so you won't have too hard a time getting them~ tee hee."; + close; + } + } + else if (SAGE_Q2 == 2) { + if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { + mes "Oh~ how sweet! You brought them all~ Oh thank you~"; + mes "Well now, let's get down to business. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "I'll say something, and you just write everything down."; + mes "Don't forget to underline the important sentences~"; + next; + mes "[Aebecee George]"; + mes "Water property magic is sooo strong against the fire property."; + mes "Just remember those burly, sexay fire fighters, shall we say, putting out that fire with water. Ooh, wet!"; + next; + mes "[Aebecee George]"; + mes "Wind property magic totally dominates the water property! Oh, yes~"; + mes "Think of a hot flash, and by that I mean ligntening, striking a lake. Oh, I'm bad!"; + next; + mes "[Aebecee George]"; + mes "In terms of strength, magic with earth property goes on top of wind property magic! Ho~~"; + mes "Just think of how the wind passionately beats against the cliffside near the Lookout Point or Lover's Lane. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Magic with fire property is strong against earth property! Tee hee~"; + mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the bearskin, in the dark~"; + next; + mes "[Aebecee George]"; + mes "...Oh my gosh! Time flies sooo fast!"; + mes "Let's call it a day, dear, tee hee~"; + next; + delitem 1754,50; //Crystal_Arrow + delitem 1756,50; //Stone_Arrow + delitem 1755,50; //Arrow_Of_Wind + mes "[Aebecee George]"; + mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; + mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; + set SAGE_Q2,3; + changequest 2061,2062; + close; + } + else { + mes "What are you doing here, precious...are you trying to fool me? Tee hee~"; + mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "50 ^3355FFCrystal Arrow^000000,"; + mes "50 ^3355FFStone Arrow^000000,"; + mes "50 ^3355FFWind Arrow^000000."; + mes "Ask your Archer friend if you have one~ tee hee."; + close; + } + } + else if (SAGE_Q2 == 3) { + if (countitem(523) > 0) { + mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; + mes "Oh righty, we should start class. Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Just Like last time, I will speak and you just write down everything I say."; + mes "Even if you don't understand, just pretend and go with the flow, alright? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "Water Magic is weak against wind property! Yes, that's right~"; + mes "Just remember why you don't keep the electric fan around when you're taking a hot bubble bath. Ooh! So electric!"; + next; + mes "[Aebecee George]"; + mes "Magic with the wind property is weak against earth property!"; + mes "Think of how the wind can't, shall we say, penetrate a mud facial mask~"; + next; + mes "[Aebecee George]"; + mes "Magic with earth property is weak against fire property! Tee hee~"; + mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the be--oh? I said that already? Oh poopy."; + next; + mes "[Aebecee George]"; + mes "Magic with fire property is weak against water property! Yes~"; + mes "When things get flaming hot, it's best to splash things in cold water. Don't you agree~?"; + next; + mes "[Aebecee George]"; + mes "Oh, it's the end of the class~ tee hee."; + mes "So? Do you think you've learned a lot? You can thank me, honey!"; + next; + delitem 523,1; //Holy_Water + mes "[Aebecee George]"; + mes "Well, that's it. You can write your thesis with what I've taught you!"; + mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; + set SAGE_Q2,0; + set SAGE_Q,14; + changequest 2062,2051; + next; + mes "[Aebecee George]"; + mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 to keep that Squid Ink from splashing."; + next; + mes "[Aebecee George]"; + mes "So get on out there cowboy and hurry back~ Tee hee~"; + close; + } + else { + mes "What are you doing here, precious...are you playing games? Tee hee."; + mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "^3355FF1 Holy Water^000000,"; + mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee."; + close; + } + } + else { + mes "So...do you have the time? I'm kidding, girlfriend!"; + close; + } + } + else if (SAGE_Q == 14) { + if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + delitem 916,1; //Feather_Of_Birds + delitem 919,1; //Animal's_Skin + delitem 1019,1; //Wooden_Block + delitem 1024,1; //Chinese_Ink + delitem 713,1; //Empty_Bottle + mes "Okay~ so its now or never~ tee hee~"; + mes "I taught you everything I know. Don't be nervous, you'll be okay~"; + next; + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + mes ".....Magic spells are varied into 4 elements such as"; + switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { + case 1: + mes "Water, Earth, Fire and Wind."; + break; + case 2: + mes "Earth, Water, Fire and Wind."; + break; + case 3: + mes "Water, Wind, Earth and Fire."; + break; + } + mes "Each property has an opposing property,"; + switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { + case 1: + mes "Magic with wind property is strong against water"; + break; + case 2: + mes "Magic with water property is strong against fire"; + break; + case 3: + mes "Magic with fire property is strong against earth"; + break; + } + mes "Magic with earth property is strong against wind."; + switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { + case 1: + mes "However, that does not work on the opposite case "; + break; + case 2: + mes "This theory works the same for earth property weapons"; + break; + case 3: + mes "Elemental properties are varied by monster types"; + break; + } + switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { + case 1: + mes "You must be aware of the limit of your ability."; + break; + case 2: + mes "You must apply different types of property by the situation or place."; + break; + case 3: + mes "Red Potion is rumored to taste like strawberries."; + break; + } + next; + switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { + case 1: + mes "The most adorable NPC is YuPi in Prontera"; + break; + case 2: + mes "Red Potion is rumored to be made out of Porings"; + break; + case 3: + mes "You never know the limits of magic"; + break; + } + switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { + case 1: + mes "Merchant Lady in Morroc is also as cute as YuPi."; + break; + case 2: + mes "Nobody knows why Red Potion tastes like strawberries."; + break; + case 3: + mes "It is not suggested to be too addicted to magic spells."; + break; + } + switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { + case 1: + mes "If I had a Bunny Band,"; + break; + case 2: + mes "If so, what about the taste of White Potion?"; + break; + case 3: + mes "Only pertinent uses of magic, as well as rest"; + break; + } + switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { + case 1: + mes "I would want to give it to her as a present."; + break; + case 2: + mes "I can't even imagine the taste."; + break; + case 3: + mes "will guarantee you a safe battle."; + break; + } + switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { + case 1: + mes "Although the Bunny Band best fits the Acolyte class"; + break; + case 2: + mes "I love this thrilling feeling"; + break; + case 3: + mes "Forming a party with people of different classes"; + break; + } + switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { + case 1: + mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; + break; + case 2: + mes "I won't be able to drink it even if my HP is less than 1."; + break; + case 3: + mes "is considered the best way to ready for battle."; + break; + } + next; + mes ".........."; + next; + mes "...................."; + next; + mes "................................."; + next; + set SAGE_Q,15; + changequest 2051,2052; + mes "[Aebecee George]"; + mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; + mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~"; + getitem 1550,1; //Book + next; + mes "[Aebecee George]"; + mes "Okay, now you can show the dean your thesis~"; + mes "You're almost there~ tee hee."; + close; + } + else { + mes "What are you still doing here, sweet cheeks? Tee hee~"; + mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee."; + next; + mes "[Aebecee George]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Aebecee George]"; + mes "You are supposed to prepare all of those items, aren't you?"; + mes "Hurry baaack~! Tee hee~"; + close; + } + } + else if (SAGE_Q == 15) { + mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?"; + mes "Take it from me, boys like him won't wait for you forever, tee hee~"; + next; + mes "[Aebecee George]"; + mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first."; + mes "Please hurry up, tee hee."; + close; + } + else { + mes "Well well...what do we have here?"; + next; + mes "[Aebecee George]"; + mes "You're not a Sage. Pity, sweet thang like yourself..."; + mes "But seeing as you're not here for business, you must be here for..."; + next; + mes "[Aebecee George]"; + mes "...PLEASURE. Wait, where are you going, hon?"; + close; + } +} + +job_sage,50,165,4 script Test Helper#talk 700,{ + mes "[Test Helper]"; + mes "Welcome to the Sage practical examination hall."; + mes "If you wish to take the test right now, please enter the waiting room."; + next; + mes "[Test Helper]"; + mes "If someone is currently taking the test, please wait until that person finishes."; + mes "The progression of the test is announced on the entire map. An announcement will be made when the next person is ready to leave the waiting room."; + next; + mes "[Test Helper]"; + mes "The Test takes 5 ~ 10 minutes per each person."; + mes "If you wish to leave the arena, please log out from the game."; + close; +} + +job_sage,50,165,4 script Waiting Room#sg 700,{ + end; + +OnInit: + disablenpc "Waiting Room#sg"; + waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "job_sage",116,97; + donpcevent "Arena#1::OnEnable"; + disablewaitingroomevent; + end; + +OnEnable: + enablewaitingroomevent; + end; +} + +- script Arena#1 66,{ +OnInit: + disablenpc "Arena#1"; + end; + +OnEnable: + enablenpc "Arena#1"; + set .MyMobs,16; + monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",120,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",107,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",124,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",115,106,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",115,90,"Grade F",1183,1,"Arena#1::OnMyMobDead"; + monster "job_sage",103,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",128,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",103,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",128,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",107,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",124,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",107,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + monster "job_sage",124,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; + initnpctimer; + end; + +OnReset: + killmonsterall "job_sage"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; + donpcevent "Arena#2::OnEnable"; + stopnpctimer; + } + end; + +OnTimer1000: + mapannounce "job_sage","The practical examination has started.",bc_map; + end; + +OnTimer2000: + mapannounce "job_sage","1st test - time limit 3 minutes.",bc_map; + end; + +OnTimer3000: + mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; + end; + +OnTimer33000: + mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; + end; + +OnTimer63000: + mapannounce "job_sage","2 minutes remaining.",bc_map; + end; + +OnTimer93000: + mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; + end; + +OnTimer123000: + mapannounce "job_sage","1 min remaining.",bc_map; + end; + +OnTimer153000: + mapannounce "job_sage","30 seconds remaining.",bc_map; + end; + +OnTimer173000: + mapannounce "job_sage","10 seconds remaining.",bc_map; + end; + +OnTimer183000: + mapannounce "job_sage","Time over.",bc_map; + donpcevent "Arena#1::OnReset"; + end; + +OnTimer184000: + areawarp "job_sage",100,82,131,113,"yuno",324,258; + end; + +OnTimer185000: + mapannounce "job_sage","Next candidate, enter.",bc_map; + end; + +OnTimer186000: + disablenpc "Arena#1"; + donpcevent "Waiting Room#sg::OnEnable"; + stopnpctimer; + end; +} + +- script Arena#2 -1,{ +OnInit: + disablenpc "Arena#2"; + end; + +OnEnable: + enablenpc "Arena#2"; + donpcevent "Arena#1::OnReset"; + disablenpc "Arena#1"; + set .MyMobs,24; + monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Geography",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Astronomy",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Meteorology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Architecture",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Control",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Instrumentology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Statistics;",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Graphic Method",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,102,"Language",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Sitology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Dietetics",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",111,93,"Landscape Architecture",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,93,"Anthropology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,93,"Biology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",120,93,"Ethics",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",107,98,"Economy",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",107,98,"Politics",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",107,98,"Photography",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",124,98,"Dendrology",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",124,98,"Hygiene",1063,1,"Arena#2::OnMyMobDead"; + monster "job_sage",124,98,"Sociology",1063,1,"Arena#2::OnMyMobDead"; + initnpctimer; + end; + +OnReset: + killmonsterall "job_sage"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; + donpcevent "Arena#Doorkeeper::OnEnable"; + donpcevent "Arena#3::OnEnable"; + stopnpctimer; + } + end; + +OnTimer1000: + mapannounce "job_sage","Second test - time limit 3 minutes.",bc_map; + end; + +OnTimer2000: + mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; + end; + +OnTimer33000: + mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; + end; + +OnTimer63000: + mapannounce "job_sage","2 minutes remaining.",bc_map; + end; + +OnTimer93000: + mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; + end; + +OnTimer123000: + mapannounce "job_sage","1 min remaining.",bc_map; + end; + +OnTimer153000: + mapannounce "job_sage","30 seconds remaining.",bc_map; + end; + +OnTimer173000: + mapannounce "job_sage","10 seconds remaining.",bc_map; + end; + +OnTimer183000: + mapannounce "job_sage","Time over.",bc_map; + donpcevent "Arena#2::OnReset"; + end; + +OnTimer184000: + areawarp "job_sage",100,82,131,113,"yuno",324,258; + end; + +OnTimer185000: + mapannounce "job_sage","Next candidate, please enter.",bc_map; + end; + +OnTimer186000: + disablenpc "Arena#2"; + donpcevent "Waiting Room#sg::OnEnable"; + stopnpctimer; + end; +} + +- script Arena#Doorkeeper -1,{ +OnInit: + disablenpc "Arena#Doorkeeper"; + end; + +OnEnable: + enablenpc "Arena#Doorkeeper"; + donpcevent "Arena#2::OnReset"; + disablenpc "Arena#2"; + set .MyMobs,1; + monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead"; + initnpctimer; + end; + +OnReset: + killmonsterall "job_sage"; + end; + +OnDisable: + disablenpc "Arena#3"; + disablenpc "Arena#Doorkeeper"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; + set SAGE_Q,8; + donpcevent "Test Helper#sg::OnEnable"; + disablenpc "Arena#Doorkeeper"; + stopnpctimer; + } + end; + +OnTimer1000: + mapannounce "job_sage","3rd test - Time limit 1 minute.",bc_map; + end; + +OnTimer30000: + mapannounce "job_sage","30 seconds remaining.",bc_map; + end; + +OnTimer50000: + mapannounce "job_sage","10 seconds remaining.",bc_map; + end; + +OnTimer60000: + mapannounce "job_sage","Time over.",bc_map; + donpcevent "Arena#Doorkeeper::OnReset"; + end; + +OnTimer61000: + areawarp "job_sage",100,82,131,113,"yuno",324,258; + end; + +OnTimer62000: + mapannounce "job_sage","Next candidate, please enter.",bc_map; + end; + +OnTimer63000: + disablenpc "Arena#Doorkeeper"; + donpcevent "Waiting Room#sg::OnEnable"; + stopnpctimer; + end; +} + +- script Arena#3 -1,{ +OnInit: + disablenpc "Arena#3"; + end; + +OnEnable: + monster "job_sage",107,106,"Absent 3 times",1185,1; + monster "job_sage",124,106,"Being Late 5 times",1185,1; + monster "job_sage",107,89,"Cheating 2 times",1185,1; + monster "job_sage",124,89,"Cheating 4 times",1185,1; + end; + +OnDisable: + killmonsterall "job_sage"; + end; +} + +- script Test Helper#sg -1,{ +OnInit: + disablenpc "Test Helper#sg"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map; + end; + +OnTimer4000: + mapannounce "job_sage","This is the end of practical examination. Next candidate, please get ready.",bc_map; + end; + +OnTimer5000: + areawarp "job_sage",100,82,131,113,"yuno_in03",163,180; + end; + +OnTimer7000: + mapannounce "job_sage","Next candidate, please enter.",bc_map; + end; + +OnTimer9000: + disablenpc "Test Helper#sg"; + donpcevent "Waiting Room#sg::OnEnable"; + stopnpctimer; + end; +} + +//============================================================ +// Old changelog +//============================================================ +//= Script mostly based on translated jA script +//= Written test questions/answers weren't translated 100% corectly +//= So a lot of those are based upon mRO site and my own info +//= IF you by excident have (or can get) screenshots of these questions +//= Then PLEASE send them to Darkchild +//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] +//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus] +//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix |