diff options
Diffstat (limited to 'npc/guild2/schg_cas05.txt')
-rw-r--r-- | npc/guild2/schg_cas05.txt | 59 |
1 files changed, 30 insertions, 29 deletions
diff --git a/npc/guild2/schg_cas05.txt b/npc/guild2/schg_cas05.txt index 8833733b4..12e03517e 100644 --- a/npc/guild2/schg_cas05.txt +++ b/npc/guild2/schg_cas05.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.4 Fixed investment period not resetting. [L0ne_W0lf] //= Made it so treasure won't spawn if castle is empty. //= Treasure will now be killed before spawning. +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ schg_cas05,1,1,0 script Manager#sch05_02 111,{ @@ -690,7 +691,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"1st Guardian Stone#sch05" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -713,13 +714,13 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"1st Guardian Stone#sch05" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -730,7 +731,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -748,7 +749,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ } break; case 3: - specialeffect 56; //"1st Guardian Stone#sch05" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -765,7 +766,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -805,7 +806,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#sch05_df01::OnEnable"; - specialeffect 135; //"1st Guardian Stone#sch05" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "1st Guardian Stone#sch05"; setarray $agit_sc05[0],0; set .@df_all,$agit_sc05[0]+$agit_sc05[1]; @@ -851,7 +852,7 @@ OnInit: OnEnable: enablenpc "1st Guardian Stone#sch05"; - specialeffect 247; //"1st Guardian Stone#sch05" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -999,7 +1000,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"2nd Guardian Stone#sch05" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1022,13 +1023,13 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"2nd Guardian Stone#sch05" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1039,7 +1040,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -1057,7 +1058,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ } break; case 3: - specialeffect 56; //"2nd Guardian Stone#sch05" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1074,7 +1075,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -1114,7 +1115,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#sch05_df02::OnEnable"; - specialeffect 135; //"2nd Guardian Stone#sch05" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "2nd Guardian Stone#sch05"; setarray $agit_sc05[1],0; set .@df_all,$agit_sc05[0]+$agit_sc05[1]; @@ -1160,7 +1161,7 @@ OnInit: OnEnable: enablenpc "2nd Guardian Stone#sch05"; - specialeffect 247; //"2nd Guardian Stone#sch05" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -1313,7 +1314,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1364,7 +1365,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1388,7 +1389,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1429,7 +1430,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1548,7 +1549,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1601,7 +1602,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1625,7 +1626,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1666,7 +1667,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1787,7 +1788,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1840,7 +1841,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1864,7 +1865,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1905,7 +1906,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: |