diff options
Diffstat (limited to 'npc/guild2/arug_cas02.txt')
-rw-r--r-- | npc/guild2/arug_cas02.txt | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/npc/guild2/arug_cas02.txt b/npc/guild2/arug_cas02.txt index d200f57ae..4cc3bea60 100644 --- a/npc/guild2/arug_cas02.txt +++ b/npc/guild2/arug_cas02.txt @@ -22,6 +22,7 @@ //= 1.7 Another two fixes [Yommy] //= 1.8 Corrected copy/paste error. [L0ne_W0lf] //= 1.9 Implemented new Wall System. [Zephyrus] +//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ arug_cas02,1,1,0 script Manager#aru02_02 111,{ @@ -695,7 +696,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"1st Guardian Stone#aru02" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -718,13 +719,13 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"1st Guardian Stone#aru02" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -735,7 +736,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -753,7 +754,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ } break; case 3: - specialeffect 56; //"1st Guardian Stone#aru02" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -770,7 +771,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -810,7 +811,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#aru02_df01::OnEnable"; - specialeffect 135; //"1st Guardian Stone#aru02" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "1st Guardian Stone#aru02"; setarray $agit_ar02[0],0; set .@df_all,$agit_ar02[0]+$agit_ar02[1]; @@ -856,7 +857,7 @@ OnInit: OnEnable: enablenpc "1st Guardian Stone#aru02"; - specialeffect 247; //"1st Guardian Stone#aru02" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -1004,7 +1005,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"2nd Guardian Stone#aru02" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1027,13 +1028,13 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"2nd Guardian Stone#aru02" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1044,7 +1045,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -1062,7 +1063,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ } break; case 3: - specialeffect 56; //"2nd Guardian Stone#aru02" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1079,7 +1080,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -1119,7 +1120,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#aru02_df02::OnEnable"; - specialeffect 135; //"2nd Guardian Stone#aru02" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "2nd Guardian Stone#aru02"; setarray $agit_ar02[1],0; set .@df_all,$agit_ar02[0]+$agit_ar02[1]; @@ -1165,7 +1166,7 @@ OnInit: OnEnable: enablenpc "2nd Guardian Stone#aru02"; - specialeffect 247; //"2nd Guardian Stone#aru02" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -1313,7 +1314,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1366,7 +1367,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1390,7 +1391,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1431,7 +1432,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1550,7 +1551,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1603,7 +1604,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1627,7 +1628,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1668,7 +1669,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1789,7 +1790,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1842,7 +1843,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1866,7 +1867,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1907,7 +1908,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: |