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-rw-r--r--npc/guild/prtg_cas01.txt136
1 files changed, 0 insertions, 136 deletions
diff --git a/npc/guild/prtg_cas01.txt b/npc/guild/prtg_cas01.txt
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--- a/npc/guild/prtg_cas01.txt
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-//===== Hercules Script ======================================
-//= War of Emperium (Prontera)
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.4
-//===== Description: =========================================
-//= NPCs that relate to Prontera Guild Castle 1
-//===== Additional Comments: =================================
-//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
-//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
-//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
-//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
-//= 1.4 Partially rewrote Script. [Masao]
-//============================================================
-
-// Guild Flags (Outside Castle)
-//============================================================
-- script Kriemhild#1::OutsideFlagsPR1 GUILD_FLAG,{
-
- .@GID = getcastledata("prtg_cas01",1);
-
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(2) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.:Quit.") == 1) {
- close2;
- if (getcharid(2) == getcastledata("prtg_cas01",1)) {
- warp "prtg_cas01",96,173;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
- mes "^ff0000"+getguildmaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
-
-OnRecvCastlePt01:
- flagemblem getcastledata("prtg_cas01",1);
- end;
-}
-
-prt_gld,131,60,6 duplicate(OutsideFlagsPR1) Kriemhild#1-2 GUILD_FLAG
-prt_gld,138,68,6 duplicate(OutsideFlagsPR1) Kriemhild#2 GUILD_FLAG
-prt_gld,138,60,6 duplicate(OutsideFlagsPR1) Kriemhild#3 GUILD_FLAG
-prt_gld,135,60,6 duplicate(OutsideFlagsPR1) Kriemhild#4 GUILD_FLAG
-
-// Guild Flags (Inside Castle)
-//============================================================
-- script Kriemhild#5::InsideFlagsPR1 GUILD_FLAG,{
- end;
-
-OnRecvCastlePt01:
- flagemblem getcastledata("prtg_cas01",1);
- end;
-}
-
-prtg_cas01,58,56,4 duplicate(InsideFlagsPR1) Kriemhild#5-2 GUILD_FLAG
-prtg_cas01,64,56,4 duplicate(InsideFlagsPR1) Kriemhild#6 GUILD_FLAG
-prtg_cas01,76,32,4 duplicate(InsideFlagsPR1) Kriemhild#7 GUILD_FLAG
-prtg_cas01,84,32,4 duplicate(InsideFlagsPR1) Kriemhild#8 GUILD_FLAG
-prtg_cas01,94,39,4 duplicate(InsideFlagsPR1) Kriemhild#9 GUILD_FLAG
-prtg_cas01,94,24,4 duplicate(InsideFlagsPR1) Kriemhild#10 GUILD_FLAG
-prtg_cas01,73,14,4 duplicate(InsideFlagsPR1) Kriemhild#11 GUILD_FLAG
-prtg_cas01,73,6,4 duplicate(InsideFlagsPR1) Kriemhild#12 GUILD_FLAG
-prtg_cas01,55,46,4 duplicate(InsideFlagsPR1) Kriemhild#13 GUILD_FLAG
-prtg_cas01,45,46,4 duplicate(InsideFlagsPR1) Kriemhild#14 GUILD_FLAG
-
-// Guild Flag (Town)
-//============================================================
-prontera,155,190,4 duplicate(InsideFlagsPR1) Kriemhild#15 GUILD_FLAG
-
-// Kafra Employee
-//============================================================
-prtg_cas01,96,173,0 duplicate(guildkafra) Kafra Staff#prtg_cas01 4_F_KAFRA1
-
-// Steward
-//============================================================
-prtg_cas01,112,181,0 duplicate(cm) Ahvray#prtg_cas01 1_M_JOBTESTER
-
-// Treasure Room Exit
-//============================================================
-prtg_cas01,15,208,0 script #Lever_PR01 HIDDEN_NPC,{
-
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.:Do not.") == 1) {
- close2;
- warp "prtg_cas01",112,183;
- end;
- }
- close;
-}
-
-// Guild Dungeon Switch
-//============================================================
-prtg_cas01,94,200,0 duplicate(gdlever) #prtg_cas01 HIDDEN_NPC
-
-// Guild Treasure Spawns
-//============================================================
-prtg_cas01,11,208,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas01 -1
-
-// AGIT Manager
-//============================================================
-prtg_cas01,197,197,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas01 -1
-
-// Guardians
-//============================================================
-prtg_cas01,112,181,0 duplicate(Gld_Guard_Template) Guardian#prtg_cas01 -1