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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Guild dungeon event, Arunafeltz.
-//================= Description ===========================================
-//= Guild dungeon event, Arunafeltz. Retrieve Morestone's pickaxe from
-//= Kublin.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-arug_dun01,1,1,1 script Monster Controler#aru_gd 4_DOG01,{
-OnInit:
- donpcevent "Monster Controler1#aru::OnKill";
- initnpctimer;
- end;
-
-OnTimer3600000:
- donpcevent "Monster Controler1#aru::OnEnable";
- mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
- stopnpctimer;
- end;
-}
-
-arug_dun01,1,2,1 script Monster Controler1#aru 4_DOG01,{
-OnEnable:
- .@callwhere = rand(1,4);
- if (.@callwhere == 1) {
- monster "arug_dun01",150,340,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else if (.@callwhere == 2) {
- monster "arug_dun01",232,293,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else if (.@callwhere == 3) {
- monster "arug_dun01",156,167,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else {
- monster "arug_dun01",243,56,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- end;
-
-OnKill:
- killmonster "arug_dun01","Monster Controler1#aru::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("arug_dun01","Monster Controler1#aru::OnMyMobDead") == 0) {
- mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "arug_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
- donpcevent "Dwarf#aru_gd::OnEnable";
- }
- end;
-}
-
-arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
- if (getcharid(CHAR_ID_GUILD) == 0) {
- mes "[Dwarf]";
- mes "Hey did you see an ugly Goblin come by? He stole something from me!";
- close;
- }
- .@chk_urquest = questprogress(2143,PLAYTIME);
- .@chk_yourgdname$ = getguildname(getcharid(CHAR_ID_GUILD));
- if ($@gdeventv_a1 == 0) {
- if ($@gdevents_a$ == "") {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ahhh...";
- close;
- }
- }
- else if ($@gdevents_a$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "arug_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- else {
- if ($@gdevents_a$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "arug_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather you friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- end;
-
-OnInit:
- disablenpc "Dwarf#aru_gd";
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- end;
-
-OnEnable:
- enablenpc "Dwarf#aru_gd";
- end;
-}
-
-arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
- specialeffect EF_POISONHIT;
- .@sprchg_gd = rand(1,5);
- if (.@sprchg_gd == 1) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_GHOSTRING;
- }
- else if (.@sprchg_gd == 2) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- }
- else if (.@sprchg_gd == 3) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_F_06;
- }
- else if (.@sprchg_gd == 4) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_UMDANCEKID2;
- }
- else {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_CAT;
- }
- if (checkweight(Knife,1) == 0) {
- mes "- Wait!! -";
- mes "- You're carrying too many items, -";
- mes "- you can't receive the materials. -";
- mes "- Please use the Kafra Services, -";
- mes "- and come back later. -";
- close;
- }
- if (strcharinfo(PC_NAME) == getguildmaster(getcharid(CHAR_ID_GUILD))) {
- if ($@gdeventv_a2 == 0) {
- .@que_2143 = questprogress(2143,PLAYTIME);
- if (!.@que_2143) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from Gergath?";
- mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- mes "[Pierrot Pier]";
- mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
- mapannounce "arug_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
- next;
- emotion e_ho;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- mapannounce "arug_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
- next;
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "Haha, I'm just kidding. Beep beep.";
- mes "Ah, you are the one my master speaks of.";
- mapannounce "arug_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Come, the Gergath has left a message for you.";
- mes "It's a bit old, but it should still be legible.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, let's begin!";
- setquest 2143;
- donpcevent "Gergath#aru_gd::OnEnable";
- close;
- }
- else if (.@que_2143 == 1) {
- mes "[Pierrot Pier]";
- mes "Let's talk after I finished reading my master's message. Beep beep.";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, would you like to play the game Gergath has prepared for you?";
- next;
- switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "The game prepared by my master is very unique, yet simple and fun!";
- mapannounce "arug_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "It's called \"Find the Treasure Map\"!!";
- mapannounce "arug_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Do you see this large and green field? Beep, beep?";
- mes "I will show you the most incredible magic here.";
- mes "I will turn this place very white. Veeery white!";
- mapannounce "arug_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "The game instruction is just to find the treasure map within the time limit.";
- mes "Sounds easy, right?";
- mapannounce "arug_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- break;
- case 3:
- emotion e_sob;
- mes "[Pierrot Pier]";
- mes "Oh, you don't want to play?";
- close;
- }
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 1;
- donpcevent "Controller#gdevent_a::OnGame_start";
- erasequest 2143;
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- next;
- mes "[Pierrot Pier]";
- mes "What did you think?";
- next;
- switch(select("It was pretty hard.", "I should've been successful...")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "It's like trying to find a needle in a haystack!";
- mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Aaah~! Time is gold.";
- mes "Precious time goes by so fast.";
- next;
- break;
- }
- mes "[Pierrot Pier]";
- mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
- mapannounce "arug_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Your success is my happiness!";
- mes "I'll give you one more chance. How's that? Beep?";
- mapannounce "arug_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 10;
- donpcevent "Controller#gdevent_a::OnGame_start";
- close;
- }
- }
- else if ($@gdeventv_a2 == 3) {
- if (questprogress(2143) == 2) {
- erasequest 2143;
- }
- mes "[Pierrot Pier]";
- mes "How did you do it?";
- mapannounce "arug_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You managed to find a needle in a haystack!";
- mes "Amazing!";
- mapannounce "arug_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
- mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
- mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#aru_gd::OnMVP";
- $@gdeventv_a2 = 5;
- getitem Pierre_Treasurebox,10;
- close;
- }
- else if ($@gdeventv_a2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_a2 == 5) {
- mapannounce "arug_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- erasequest 2144;
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see.";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
- else {
- if ($@gdeventv_a2 == 0) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from the Gergath?";
- mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
- next;
- emotion e_swt2;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- next;
- mes "[Pierrot Pier]";
- mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
- next;
- mes "[Pierrot Pier]";
- mes "Pierrot wants to be someone like that, too. Beep.";
- close;
- }
- else if ($@gdeventv_a2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- close;
- }
- else if ($@gdeventv_a2 == 3) {
- mes "[Pierrot Pier]";
- mes "Congratulations, you have succeeded!";
- mes "I will talk to your leader about other details.";
- close;
- }
- else if ($@gdeventv_a2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_a2 == 5) {
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure?";
- mes "Show me that thing you are holding, now!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
-}
-
-arug_que01,10,10,3 script Controller#gdevent_a 4_DOG01,{
-OnInit:
- $@gdeventv_a2 = 0;
- end;
-
-OnWin:
- donpcevent "treg#aru_gd::OnEnable";
- end;
-
-OnGame_start:
- initnpctimer;
- donpcevent "paper_sp_1_a::OnEnable";
- donpcevent "paper_sp_2_a::OnEnable";
- donpcevent "paper_sp_3_a::OnEnable";
- donpcevent "paper_sp_4_a::OnEnable";
- donpcevent "paper_sp_5_a::OnEnable";
- donpcevent "paper_sp_6_a::OnEnable";
- donpcevent "paper_sp_7_a::OnEnable";
- donpcevent "paper_sp_8_a::OnEnable";
- donpcevent "paper_sp_9_a::OnEnable";
- .@roulette_where = rand(1,9);
- if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_a::OnBingo";
- }
- else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_a::OnBingo";
- }
- else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_a::OnBingo";
- }
- else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_a::OnBingo";
- }
- else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_a::OnBingo";
- }
- else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_a::OnBingo";
- }
- else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_a::OnBingo";
- }
- else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_a::OnBingo";
- }
- else {
- donpcevent "paper_sp_9_a::OnBingo";
- }
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer40000:
- mapannounce "arug_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
- end;
-
-OnTimer60000:
- mapannounce "arug_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
- mapwarp "arug_que01","arug_que01",100,79;
- enablenpc "removepp_aru_gd";
- $@gdeventv_a2 = 2;
- end;
-
-OnTimer63000:
- stopnpctimer;
- end;
-}
-
-arug_que01,87,93,0 script paper_sp_1_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while1 = 0;
- while(1) {
- if (.@paper_while1 == 100) {
- break;
- } else {
- ++.@paper_while1;
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,93,0 script paper_sp_2_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while2 = 0;
- while(1) {
- if (.@paper_while2 == 100) {
- break;
- } else {
- ++.@paper_while2;
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,93,0 script paper_sp_3_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while3 = 0;
- while(1) {
- if (.@paper_while3 == 100) {
- break;
- } else {
- ++.@paper_while3;
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
- end;
-}
-
-arug_que01,87,80,0 script paper_sp_4_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while4 = 0;
- while(1) {
- if (.@paper_while4 == 100) {
- break;
- }
- else {
- ++.@paper_while4;
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,80,0 script paper_sp_5_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while5 = 0;
- while(1) {
- if (.@paper_while5 == 100) {
- break;
- } else {
- ++.@paper_while5;
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,80,0 script paper_sp_6_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while6 = 0;
- while(1) {
- if (.@paper_while6 == 100) {
- break;
- } else {
- ++.@paper_while6;
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
- end;
-}
-
-arug_que01,87,65,0 script paper_sp_7_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while7 = 0;
- while(1) {
- if (.@paper_while7 == 100) {
- break;
- } else {
- ++.@paper_while7;
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,65,0 script paper_sp_8_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while8 = 0;
- while(1) {
- if (.@paper_while8 == 100) {
- break;
- }
- else {
- ++.@paper_while8;
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,65,0 script paper_sp_9_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while9 = 0;
- while(1) {
- if (.@paper_while9 == 100) {
- break;
- }
- else {
- ++.@paper_while9;
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
- end;
-}
-
-arug_que01,100,80,0 script removepp_aru_gd FAKE_NPC,5,5,{
- end;
-
-OnInit:
- disablenpc "removepp_aru_gd";
- end;
-
-OnTouch:
- .@paper_aru_gd = countitem(Glitering_PaperA);
- .@spaper_aru_gd = countitem(Glitering_PaperB);
- if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) {
- delitem Glitering_PaperA,.@paper_aru_gd;
- delitem Glitering_PaperB,.@spaper_aru_gd;
- }
- end;
-}
-
-arug_que01,6,6,1 script eff_mvp#aru_gd CLEAR_NPC,{
- end;
-
-OnMVP:
- initnpctimer;
- end;
-
-OnTimer1000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a"));
- end;
-
-OnTimer2000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a"));
- end;
-
-OnTimer3000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a"));
- end;
-
-OnTimer4000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a"));
- stopnpctimer;
- end;
-}
-
-arug_que01,100,75,5 script Gergath#aru_gd 4_M_OLDFRIAR,{
- end;
-
-OnInit:
- disablenpc "Gergath#aru_gd";
- end;
-
-OnEnable:
- enablenpc "Gergath#aru_gd";
- specialeffect EF_FORESTLIGHT;
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "arug_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer10000:
- mapannounce "arug_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
- end;
-
-OnTimer15000:
- mapannounce "arug_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer20000:
- mapannounce "arug_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
- end;
-
-OnTimer25000:
- mapannounce "arug_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
- end;
-
-OnTimer30000:
- mapannounce "arug_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer35000:
- mapannounce "arug_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
- end;
-
-OnTimer40000:
- mapannounce "arug_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
- end;
-
-OnTimer45000:
- mapannounce "arug_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer50000:
- mapannounce "arug_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
- disablenpc "Gergath#aru_gd";
- stopnpctimer;
- end;
-}
-
-arug_que01,104,140,0 warp back#aru_gd 1,1,arug_dun01,199,192
-
-/*
-arug_que01,104,140,1 script treg#aru_gd CLEAR_NPC,{
- end;
-
-OnEnable:
- monster "arug_que01",87,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",87,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",87,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("arug_que01","treg#aru_gd::OnMyMobDead") == 0) {
- mapannounce "arug_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 5;
- }
- end;
-}
-*/
-
-arug_que01,98,105,3 script #aru_flower_01::GD_Ev_Flower 4_YELL_FLOWER,{
- end;
-}
-
-arug_que01,94,105,3 duplicate(GD_Ev_Flower) #aru_flower_02 4_RED_FLOWER
-arug_que01,90,105,3 duplicate(GD_Ev_Flower) #aru_flower_03 4_YELL_FLOWER
-arug_que01,86,105,3 duplicate(GD_Ev_Flower) #aru_flower_04 4_RED_FLOWER
-arug_que01,82,105,3 duplicate(GD_Ev_Flower) #aru_flower_05 4_YELL_FLOWER
-arug_que01,79,103,3 duplicate(GD_Ev_Flower) #aru_flower_06 4_RED_FLOWER
-arug_que01,79,100,3 duplicate(GD_Ev_Flower) #aru_flower_07 4_YELL_FLOWER
-arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_08 4_RED_FLOWER
-arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_09 4_YELL_FLOWER
-arug_que01,79,94,3 duplicate(GD_Ev_Flower) #aru_flower_10 4_RED_FLOWER
-arug_que01,79,91,3 duplicate(GD_Ev_Flower) #aru_flower_11 4_YELL_FLOWER
-arug_que01,79,88,3 duplicate(GD_Ev_Flower) #aru_flower_12 4_RED_FLOWER
-arug_que01,79,85,3 duplicate(GD_Ev_Flower) #aru_flower_13 4_YELL_FLOWER
-arug_que01,79,82,3 duplicate(GD_Ev_Flower) #aru_flower_14 4_RED_FLOWER
-arug_que01,79,79,3 duplicate(GD_Ev_Flower) #aru_flower_15 4_YELL_FLOWER
-arug_que01,79,76,3 duplicate(GD_Ev_Flower) #aru_flower_16 4_RED_FLOWER
-arug_que01,79,73,3 duplicate(GD_Ev_Flower) #aru_flower_17 4_YELL_FLOWER
-arug_que01,79,70,3 duplicate(GD_Ev_Flower) #aru_flower_18 4_RED_FLOWER
-arug_que01,79,67,3 duplicate(GD_Ev_Flower) #aru_flower_19 4_YELL_FLOWER
-arug_que01,79,64,3 duplicate(GD_Ev_Flower) #aru_flower_20 4_RED_FLOWER
-arug_que01,79,61,3 duplicate(GD_Ev_Flower) #aru_flower_21 4_YELL_FLOWER
-arug_que01,79,58,3 duplicate(GD_Ev_Flower) #aru_flower_22 4_RED_FLOWER
-arug_que01,84,58,3 duplicate(GD_Ev_Flower) #aru_flower_23 4_YELL_FLOWER
-arug_que01,89,58,3 duplicate(GD_Ev_Flower) #aru_flower_24 4_RED_FLOWER
-arug_que01,94,58,3 duplicate(GD_Ev_Flower) #aru_flower_25 4_YELL_FLOWER
-arug_que01,99,58,3 duplicate(GD_Ev_Flower) #aru_flower_26 4_RED_FLOWER
-arug_que01,104,58,3 duplicate(GD_Ev_Flower) #aru_flower_27 4_YELL_FLOWER
-arug_que01,109,58,3 duplicate(GD_Ev_Flower) #aru_flower_28 4_RED_FLOWER
-arug_que01,114,58,3 duplicate(GD_Ev_Flower) #aru_flower_29 4_YELL_FLOWER
-arug_que01,119,58,3 duplicate(GD_Ev_Flower) #aru_flower_30 4_RED_FLOWER
-arug_que01,124,58,3 duplicate(GD_Ev_Flower) #aru_flower_31 4_YELL_FLOWER
-arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_32 4_RED_FLOWER
-arug_que01,129,105,3 duplicate(GD_Ev_Flower) #aru_flower_33 4_YELL_FLOWER
-arug_que01,129,103,3 duplicate(GD_Ev_Flower) #aru_flower_34 4_RED_FLOWER
-arug_que01,129,100,3 duplicate(GD_Ev_Flower) #aru_flower_35 4_YELL_FLOWER
-arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_36 4_RED_FLOWER
-arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_37 4_YELL_FLOWER
-arug_que01,129,94,3 duplicate(GD_Ev_Flower) #aru_flower_38 4_RED_FLOWER
-arug_que01,129,91,3 duplicate(GD_Ev_Flower) #aru_flower_39 4_YELL_FLOWER
-arug_que01,129,88,3 duplicate(GD_Ev_Flower) #aru_flower_40 4_RED_FLOWER
-arug_que01,129,85,3 duplicate(GD_Ev_Flower) #aru_flower_41 4_YELL_FLOWER
-arug_que01,129,82,3 duplicate(GD_Ev_Flower) #aru_flower_42 4_RED_FLOWER
-arug_que01,129,79,3 duplicate(GD_Ev_Flower) #aru_flower_43 4_YELL_FLOWER
-arug_que01,129,76,3 duplicate(GD_Ev_Flower) #aru_flower_44 4_RED_FLOWER
-arug_que01,129,73,3 duplicate(GD_Ev_Flower) #aru_flower_45 4_YELL_FLOWER
-arug_que01,129,70,3 duplicate(GD_Ev_Flower) #aru_flower_46 4_RED_FLOWER
-arug_que01,129,67,3 duplicate(GD_Ev_Flower) #aru_flower_47 4_YELL_FLOWER
-arug_que01,129,64,3 duplicate(GD_Ev_Flower) #aru_flower_48 4_RED_FLOWER
-arug_que01,129,61,3 duplicate(GD_Ev_Flower) #aru_flower_49 4_YELL_FLOWER
-arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_50 4_RED_FLOWER
-arug_que01,124,105,3 duplicate(GD_Ev_Flower) #aru_flower_51 4_YELL_FLOWER
-arug_que01,119,105,3 duplicate(GD_Ev_Flower) #aru_flower_52 4_RED_FLOWER
-arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 4_YELL_FLOWER
-arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 4_RED_FLOWER
-arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 4_BLUE_FLOWER
-
-arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{
- if (callfunc("F_GM_NPC",1854,0) < 1) {
- mes "Incorrect password.";
- close;
- } else {
- mes "How can I help you?";
- next;
- switch(select("Reset.", "No, thanks.")) {
- case 1:
- mes "Completed.";
- donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
- donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
- disablenpc "Dwarf#aru_gd";
- $@gdeventv_a1 = 0;
- $@gdeventv_a2 = 0;
- $@gdevents_a$ = "";
- close;
- case 2:
- mes "Good bye~";
- close;
- }
- }
-}