diff options
Diffstat (limited to 'npc/events/gdevent_aru.txt')
-rw-r--r-- | npc/events/gdevent_aru.txt | 1549 |
1 files changed, 0 insertions, 1549 deletions
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt deleted file mode 100644 index 4e8a3c6e8..000000000 --- a/npc/events/gdevent_aru.txt +++ /dev/null @@ -1,1549 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Guild dungeon event, Arunafeltz. -//================= Description =========================================== -//= Guild dungeon event, Arunafeltz. Retrieve Morestone's pickaxe from -//= Kublin. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -arug_dun01,1,1,1 script Monster Controler#aru_gd 4_DOG01,{ -OnInit: - donpcevent "Monster Controler1#aru::OnKill"; - initnpctimer; - end; - -OnTimer3600000: - donpcevent "Monster Controler1#aru::OnEnable"; - mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00"; - mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00"; - stopnpctimer; - end; -} - -arug_dun01,1,2,1 script Monster Controler1#aru 4_DOG01,{ -OnEnable: - .@callwhere = rand(1,4); - if (.@callwhere == 1) { - monster "arug_dun01",150,340,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead"; - } - else if (.@callwhere == 2) { - monster "arug_dun01",232,293,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead"; - } - else if (.@callwhere == 3) { - monster "arug_dun01",156,167,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead"; - } - else { - monster "arug_dun01",243,56,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead"; - } - end; - -OnKill: - killmonster "arug_dun01","Monster Controler1#aru::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("arug_dun01","Monster Controler1#aru::OnMyMobDead") == 0) { - mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00"; - mapannounce "arug_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00"; - donpcevent "Dwarf#aru_gd::OnEnable"; - } - end; -} - -arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ - if (getcharid(CHAR_ID_GUILD) == 0) { - mes "[Dwarf]"; - mes "Hey did you see an ugly Goblin come by? He stole something from me!"; - close; - } - .@chk_urquest = questprogress(2143,PLAYTIME); - .@chk_yourgdname$ = getguildname(getcharid(CHAR_ID_GUILD)); - if ($@gdeventv_a1 == 0) { - if ($@gdevents_a$ == "") { - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - mes "[Dwarf]"; - mes "Help me!"; - mes "Please, help me!"; - next; - switch(select("What happened?", "Nevermind.")) { - case 1: - mes "[Dwarf]"; - mes "I am Morestone and I collect rare gems."; - next; - mes "[Morestone]"; - mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here."; - mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!"; - next; - select("Pickaxe!"); - mes "[Morestone]"; - mes "Yes, my beloved pickaxe!"; - mes "I always carry it with me, you know?"; - next; - mes "[Morestone]"; - mes "We started working here together."; - mes "After a few days, we finally found something!"; - next; - select("Something strange??"); - mes "[Morestone]"; - mes "No, but it was worth quite alot."; - mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe."; - mes "His name was^3131FFKublin^000000!"; - next; - mes "[Morestone]"; - mes "He stole my Pickaxe!"; - mes "I can't live without it..."; - next; - if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Is this the pickaxe that you've been looking for?"; - next; - mes "[Morestone]"; - mes "You found my Pickaxe?"; - mes "Show me, please!"; - next; - mes "[Morestone]"; - mes "Oh, my! You've returned it to me!"; - mes "My precious pickaxe, I thought I lost you forever."; - next; - mes "[Morestone]"; - mes "You are great! What guild are you from?"; - mes "Could it be Gravity or Mercury?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; - next; - mes "[Morestone]"; - mes "Oh... That guild will receive my greatest respect."; - next; - mes "[Morestone]"; - mes "Oh! My friend, I am very grateful for your help."; - mes "As a reward, I will tell you about a mysterious area I have discovered recently."; - next; - select("A mysterious area?"); - mes "[Morestone]"; - mes "That's right. I found it when I was digging around here."; - mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it."; - next; - mes "[Morestone]"; - mes "Instead of going there alone, I think it would be more fun to go with your friends..."; - next; - mes "[Morestone]"; - mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; - mes "Do you want to go there now?"; - next; - switch(select("Wait! I'm not ready yet.", "Let's go!")) { - case 1: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "Take your time, and find a place to gather your friends."; - close; - case 2: - mes "[Morestone]"; - mes "Alright! Let's go."; - mes "If your friends visit me again later, I will guide them to that area again."; - mes "Don't forget, dwarves are grateful beings! Hahaha!"; - delitem Pickaxe,1; - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - close2; - setquest 2144; - warp "arug_que01",103,133; - end; - } - } - else { - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "I will tell you how to find him."; - mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that."; - close; - } - case 2: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - emotion e_sob; - mes "[Dwarf]"; - mes "Ahhh..."; - close; - } - } - else if ($@gdevents_a$ == .@chk_yourgdname$) { - if (questprogress(2144) == 1) { - mes "[Morestone]"; - mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild."; - mes "Oh, you are a member."; - mes "Would you like to go to the mysterious area?"; - next; - switch(select("Let's go.", "No, thanks.")) { - case 1: - mes "[Morestone]"; - mes "I hope you enjoy yourself, my friend."; - close2; - warp "arug_que01",103,133; - end; - case 2: - mes "[Morestone]"; - mes "If you need my assistance, just ask."; - mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour."; - close; - } - } - else { - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - mes "[Dwarf]"; - mes "Help me!"; - mes "Please, help me!"; - next; - switch(select("What happened?", "Nevermind.")) { - case 1: - mes "[Dwarf]"; - mes "I am Morestone and I collect rare gems."; - next; - mes "[Morestone]"; - mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here."; - mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!"; - next; - select("Pickaxe!"); - mes "[Morestone]"; - mes "Yes, my beloved pickaxe!"; - mes "I always carry it with me, you know?"; - next; - mes "[Morestone]"; - mes "We started working here together."; - mes "After a few days, we finally found something!"; - next; - select("Something strange??"); - mes "[Morestone]"; - mes "No, but it was worth quite alot."; - mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe."; - mes "His name was^3131FFKublin^000000!"; - next; - mes "[Morestone]"; - mes "He stole my Pickaxe!"; - mes "I can't live without it..."; - next; - if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Is this the pickaxe that you've been looking for?"; - next; - mes "[Morestone]"; - mes "You found my Pickaxe?"; - mes "Show me, please!"; - next; - mes "[Morestone]"; - mes "Oh, my! You've returned it to me!"; - mes "My precious pickaxe, I thought I lost you forever."; - next; - mes "[Morestone]"; - mes "You are great! What guild are you from?"; - mes "Could it be Gravity or Mercury?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; - next; - mes "[Morestone]"; - mes "Oh... That guild will receive my greatest respect."; - next; - mes "[Morestone]"; - mes "Oh! My friend, I am very grateful for your help."; - mes "As a reward, I will tell you about a mysterious area I have discovered recently."; - next; - select("A mysterious area?"); - mes "[Morestone]"; - mes "That's right. I found it when I was digging around here."; - mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it."; - next; - mes "[Morestone]"; - mes "Instead of going there alone, I think it would be more fun to go with your friends..."; - next; - mes "[Morestone]"; - mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; - mes "Do you want to go there now?"; - next; - switch(select("Wait! I'm not ready yet.", "Let's go!")) { - case 1: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "Take your time, and find a place to gather your friends."; - close; - case 2: - mes "[Morestone]"; - mes "Alright! Let's go."; - mes "If your friends visit me again later, I will guide them to that area again."; - mes "Don't forget, dwarves are grateful beings! Hahaha!"; - delitem Pickaxe,1; - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - close2; - setquest 2144; - warp "arug_que01",103,133; - end; - } - } - else { - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "I will tell you how to find him."; - mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that."; - close; - } - case 2: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - emotion e_sob; - mes "[Dwarf]"; - mes "Ah...."; - close; - } - } - } - else { - mes "[Morestone]"; - mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild."; - mes "Hm, you're not a member."; - mes "Could you please give them my greetings?"; - close; - } - } - else { - if ($@gdevents_a$ == .@chk_yourgdname$) { - if (questprogress(2144) == 1) { - mes "[Morestone]"; - mes "[Morestone]"; - mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild."; - mes "Oh, you are a member."; - mes "Would you like to go to the mysterious area?"; - next; - switch(select("Let's go.", "No, thanks.")) { - case 1: - mes "[Morestone]"; - mes "I hope you enjoy yourself, my friend."; - close2; - warp "arug_que01",103,133; - end; - case 2: - mes "[Morestone]"; - mes "If you need my assistance, just ask."; - mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour."; - close; - } - } - else { - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - mes "[Dwarf]"; - mes "Help me!"; - mes "Please, help me!"; - next; - switch(select("What happened?", "Nevermind.")) { - case 1: - mes "[Dwarf]"; - mes "I am Morestone and I collect rare gems."; - next; - mes "[Morestone]"; - mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here."; - mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!"; - next; - select("Pickaxe!"); - mes "[Morestone]"; - mes "Yes, my beloved pickaxe!"; - mes "I always carry it with me, you know?"; - next; - mes "[Morestone]"; - mes "We started working here together."; - mes "After a few days, we finally found something!"; - next; - select("Something strange??"); - mes "[Morestone]"; - mes "No, but it was worth quite alot."; - mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe."; - mes "His name was^3131FFKublin^000000!"; - next; - mes "[Morestone]"; - mes "He stole my Pickaxe!"; - mes "I can't live without it..."; - next; - if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Is this the pickaxe that you've been looking for?"; - next; - mes "[Morestone]"; - mes "You found my Pickaxe?"; - mes "Show me, please!"; - next; - mes "[Morestone]"; - mes "Oh, my! You've returned it to me!"; - mes "My precious pickaxe, I thought I lost you forever."; - next; - mes "[Morestone]"; - mes "You are great! What guild are you from?"; - mes "Could it be Gravity or Mercury?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; - next; - mes "[Morestone]"; - mes "Oh... That guild will receive my greatest respect."; - next; - mes "[Morestone]"; - mes "Oh! My friend, I am very grateful for your help."; - mes "As a reward, I will tell you about a mysterious area I have discovered recently."; - next; - select("A mysterious area?"); - mes "[Morestone]"; - mes "That's right. I found it when I was digging around here."; - mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it."; - next; - mes "[Morestone]"; - mes "Instead of going there alone, I think it would be more fun to go with your friends..."; - next; - mes "[Morestone]"; - mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; - mes "Do you want to go there now?"; - next; - switch(select("Wait! I'm not ready yet.", "Let's go!")) { - case 1: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "Take your time, and find a place to gather you friends."; - close; - case 2: - mes "[Morestone]"; - mes "Alright! Let's go."; - mes "If your friends visit me again later, I will guide them to that area again."; - mes "Don't forget, dwarves are grateful beings! Hahaha!"; - delitem Pickaxe,1; - $@gdeventv_a1 = 1; - $@gdevents_a$ = .@chk_yourgdname$; - close2; - setquest 2144; - warp "arug_que01",103,133; - end; - } - } - else { - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - mes "[Morestone]"; - mes "I will tell you how to find him."; - mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that."; - close; - } - case 2: - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - emotion e_sob; - mes "[Dwarf]"; - mes "Ah...."; - close; - } - } - } - else { - mes "[Morestone]"; - mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild."; - mes "Hm, you're not a member."; - mes "Could you please give them my greetings?"; - close; - } - } - end; - -OnInit: - disablenpc "Dwarf#aru_gd"; - $@gdeventv_a1 = 0; - $@gdevents_a$ = ""; - end; - -OnEnable: - enablenpc "Dwarf#aru_gd"; - end; -} - -arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ - specialeffect EF_POISONHIT; - .@sprchg_gd = rand(1,5); - if (.@sprchg_gd == 1) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_GHOSTRING; - } - else if (.@sprchg_gd == 2) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT; - } - else if (.@sprchg_gd == 3) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_F_06; - } - else if (.@sprchg_gd == 4) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_M_UMDANCEKID2; - } - else { - setnpcdisplay "Pierrot Pier#aru_gd", 4_CAT; - } - if (checkweight(Knife,1) == 0) { - mes "- Wait!! -"; - mes "- You're carrying too many items, -"; - mes "- you can't receive the materials. -"; - mes "- Please use the Kafra Services, -"; - mes "- and come back later. -"; - close; - } - if (strcharinfo(PC_NAME) == getguildmaster(getcharid(CHAR_ID_GUILD))) { - if ($@gdeventv_a2 == 0) { - .@que_2143 = questprogress(2143,PLAYTIME); - if (!.@que_2143) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT; - mes "A lonely clown is juggling."; - next; - mes "When looked at closely, the clown is just a puppet that looks like a human."; - next; - mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth."; - next; - mes "[Pierrot Pier]"; - mes "Beep beep beep."; - mes "Hello, my friends!"; - mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "I am the loyal servant of Gergath, and I have finally received my orders."; - mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything."; - mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Did you get permission from Gergath?"; - mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; - next; - switch(select("I need to check that.", "No.")) { - case 1: - mes "[Pierrot Pier]"; - mes "Please give me the palm of your hand."; - mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Let me see..."; - mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Hm..."; - mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Okay, I see..."; - mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Indeed..."; - mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00"; - next; - emotion e_bzz; - mes "[Pierrot Pier]"; - mes "Verification completed!"; - mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00"; - next; - break; - case 2: - mes "[Pierrot Pier]"; - mes "Hm? that's right."; - mes "When is that person coming? I am very bored~!"; - close; - } - mes "[Pierrot Pier]"; - mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000"; - mapannounce "arug_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00"; - next; - emotion e_ho; - mes "[Pierrot Pier]"; - mes "Hm? You don't think so?"; - mapannounce "arug_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00"; - next; - emotion e_heh; - mes "[Pierrot Pier]"; - mes "Haha, I'm just kidding. Beep beep."; - mes "Ah, you are the one my master speaks of."; - mapannounce "arug_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Come, the Gergath has left a message for you."; - mes "It's a bit old, but it should still be legible."; - next; - mes "[Pierrot Pier]"; - mes "Alright, let's begin!"; - setquest 2143; - donpcevent "Gergath#aru_gd::OnEnable"; - close; - } - else if (.@que_2143 == 1) { - mes "[Pierrot Pier]"; - mes "Let's talk after I finished reading my master's message. Beep beep."; - close; - } - else { - mes "[Pierrot Pier]"; - mes "My master Gergath sincerely wishes you joy for you and your family everyday."; - next; - mes "[Pierrot Pier]"; - mes "Alright, would you like to play the game Gergath has prepared for you?"; - next; - switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) { - case 1: - mes "[Pierrot Pier]"; - mes "The game prepared by my master is very unique, yet simple and fun!"; - mapannounce "arug_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "It's called \"Find the Treasure Map\"!!"; - mapannounce "arug_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Do you see this large and green field? Beep, beep?"; - mes "I will show you the most incredible magic here."; - mes "I will turn this place very white. Veeery white!"; - mapannounce "arug_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "The game instruction is just to find the treasure map within the time limit."; - mes "Sounds easy, right?"; - mapannounce "arug_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00"; - next; - break; - case 2: - break; - case 3: - emotion e_sob; - mes "[Pierrot Pier]"; - mes "Oh, you don't want to play?"; - close; - } - mes "[Pierrot Pier]"; - mes "Okay, I'm ready to begin."; - mes "Shall we start? Beep, beep?"; - next; - switch(select("No.", "Start.")) { - case 1: - mes "[Pierrot Pier]"; - mes "Let me know when you are ready."; - close; - case 2: - mes "[Pierrot Pier]"; - mes "Alright! Let us begin!"; - next; - mes "[Pierrot Pier]"; - mes "Ladies, and gentlemen."; - mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Who will find the treasure map in this white world?"; - mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Amongst all of you, who shall be the lucky one?"; - mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Let the game.. Begin!"; - mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00"; - $@gdeventv_a2 = 1; - donpcevent "Controller#gdevent_a::OnGame_start"; - erasequest 2143; - close; - } - } - } - else if ($@gdeventv_a2 == 1) { - mes "[Pierrot Pier]"; - mes "Did you find the treasure map?"; - mes "Show me what you have in your hands! Beep, beep!"; - next; - mes "[Pierrot Pier]"; - mes "Let me see..."; - next; - if (countitem(Glitering_PaperB) > 0) { - donpcevent "Controller#gdevent_a::OnStop"; - $@gdeventv_a2 = 3; - donpcevent "eff_mvp#aru_gd::OnMVP"; - mes "[Pierrot Pier]"; - mes "Wow~~!!"; - mes "Success~!!"; - mes "What a success~!!"; - mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00"; - delitem Glitering_PaperB,1; - close; - } - else { - if (countitem(Glitering_PaperA) > 0) { - mes "[Pierrot Pier]"; - mes "Ahh, what a shame, it seems like you haven't found the treasure map yet."; - mes "Quickly! Your time is running out! Hurry up!"; - close; - } - else { - mes "[Pierrot Pier]"; - mes "I don't see anything. Have you even started yet? Beep?"; - mes "Hehe, while you're talking to me, the time is slowly ticking away~"; - close; - } - } - } - else if ($@gdeventv_a2 == 2) { - mes "[Pierrot Pier]"; - mes "Wah, why is it like this~!!"; - mes "Not enough? But this makes the game fun, no? Hahaha!"; - next; - mes "[Pierrot Pier]"; - mes "What did you think?"; - next; - switch(select("It was pretty hard.", "I should've been successful...")) { - case 1: - mes "[Pierrot Pier]"; - mes "It's like trying to find a needle in a haystack!"; - mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep."; - next; - break; - case 2: - mes "[Pierrot Pier]"; - mes "Aaah~! Time is gold."; - mes "Precious time goes by so fast."; - next; - break; - } - mes "[Pierrot Pier]"; - mes "I, Pierrot Piere, am not a heartless clown! Beep beep."; - mapannounce "arug_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Your success is my happiness!"; - mes "I'll give you one more chance. How's that? Beep?"; - mapannounce "arug_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Okay, I'm ready to begin."; - mes "Shall we start? Beep, beep?"; - mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00"; - next; - switch(select("No.", "Start.")) { - case 1: - mes "[Pierrot Pier]"; - mes "Let me know when you are ready."; - close; - case 2: - mes "[Pierrot Pier]"; - mes "Alright! Let us begin!"; - next; - mes "[Pierrot Pier]"; - mes "Ladies, and gentlemen."; - mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Who will find the treasure map in this white world?"; - mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Amongst all of you, who shall be the lucky one?"; - mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Let the game.. Begin!"; - mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00"; - $@gdeventv_a2 = 10; - donpcevent "Controller#gdevent_a::OnGame_start"; - close; - } - } - else if ($@gdeventv_a2 == 3) { - if (questprogress(2143) == 2) { - erasequest 2143; - } - mes "[Pierrot Pier]"; - mes "How did you do it?"; - mapannounce "arug_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "You managed to find a needle in a haystack!"; - mes "Amazing!"; - mapannounce "arug_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!"; - mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00"; - mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00"; - donpcevent "eff_mvp#aru_gd::OnMVP"; - $@gdeventv_a2 = 5; - getitem Pierre_Treasurebox,10; - close; - } - else if ($@gdeventv_a2 == 4) { - mes "[Pierrot Pier]"; - mes "Incredible! Unbelievable! Beep beep!"; - close; - } - else if ($@gdeventv_a2 == 5) { - mapannounce "arug_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00"; - mes "[Pierrot Pier]"; - mes "Did you have fun?"; - next; - mes "[Pierrot Pier]"; - mes "Seeing your smiles, makes Pierrot feel very happy~"; - next; - mes "[Pierrot Pier]"; - mes "I hope to see you again very soon, I must go back to being a doll now."; - mes "See you next time!"; - erasequest 2144; - close; - } - else { - mes "[Pierrot Pier]"; - mes "Did you find the treasure map?"; - mes "Show me what you have in your hands! Beep, beep!"; - next; - mes "[Pierrot Pier]"; - mes "Let me see."; - next; - if (countitem(Glitering_PaperB) > 0) { - donpcevent "Controller#gdevent_a::OnStop"; - $@gdeventv_a2 = 3; - donpcevent "eff_mvp#aru_gd::OnMVP"; - mes "[Pierrot Pier]"; - mes "Wow~~!!"; - mes "Success~!!"; - mes "What a success~!!"; - delitem Glitering_PaperB,1; - close; - } - else { - if (countitem(Glitering_PaperA) > 0) { - mes "[Pierrot Pier]"; - mes "Ahh, what a shame, it seems like you haven't found the treasure map yet."; - mes "Quickly! Your time is running out! Hurry up!"; - close; - } - else { - mes "[Pierrot Pier]"; - mes "I don't see anything. Have you even started yet? Beep?"; - mes "Hehe, while you're talking to me, the time is slowly ticking away~"; - close; - } - } - } - } - else { - if ($@gdeventv_a2 == 0) { - setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT; - mes "A lonely clown is juggling."; - next; - mes "When looked at closely, the clown is just a puppet that looks like a human."; - next; - mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth."; - next; - mes "[Pierrot Pier]"; - mes "Beep beep beep."; - mes "Hello, my friends!"; - mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "I am the loyal servant of Gergath, and I have finally received my orders."; - mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything."; - mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Did you get permission from the Gergath?"; - mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; - next; - switch(select("I need to check that.", "No.")) { - case 1: - mes "[Pierrot Pier]"; - mes "Please give me the palm of your hand."; - mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00"; - next; - mes "[Pierrot Pier]"; - mes "Let me see..."; - mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Hm..."; - mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Okay, I see..."; - mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00"; - next; - emotion e_dots; - mes "[Pierrot Pier]"; - mes "Indeed..."; - mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00"; - next; - emotion e_bzz; - mes "[Pierrot Pier]"; - mes "Verification completed!"; - mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00"; - next; - break; - case 2: - mes "[Pierrot Pier]"; - mes "Hm? that's right."; - mes "When is that person coming? I am very bored~!"; - close; - } - emotion e_heh; - mes "[Pierrot Pier]"; - mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep."; - next; - emotion e_swt2; - mes "[Pierrot Pier]"; - mes "Hm? You don't think so?"; - next; - mes "[Pierrot Pier]"; - mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep."; - next; - mes "[Pierrot Pier]"; - mes "Pierrot wants to be someone like that, too. Beep."; - close; - } - else if ($@gdeventv_a2 == 1) { - mes "[Pierrot Pier]"; - mes "Did you find the treasure map?"; - mes "Show me what you have in your hands! Beep, beep!"; - next; - mes "[Pierrot Pier]"; - mes "Let me see..."; - next; - if (countitem(Glitering_PaperB) > 0) { - donpcevent "Controller#gdevent_a::OnStop"; - $@gdeventv_a2 = 3; - donpcevent "eff_mvp#aru_gd::OnMVP"; - mes "[Pierrot Pier]"; - mes "Wow~~!!"; - mes "Success~!!"; - mes "What a success~!!"; - mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00"; - delitem Glitering_PaperB,1; - close; - } - else { - if (countitem(Glitering_PaperA) > 0) { - mes "[Pierrot Pier]"; - mes "Ahh, what a shame, it seems like you haven't found the treasure map yet."; - mes "Quickly! Your time is running out! Hurry up!"; - close; - } - else { - mes "[Pierrot Pier]"; - mes "I don't see anything. Have you even started yet? Beep?"; - mes "Hehe, while you're talking to me, the time is slowly ticking away~"; - close; - } - } - } - else if ($@gdeventv_a2 == 2) { - mes "[Pierrot Pier]"; - mes "Wah, why is it like this~!!"; - mes "Not enough? But this makes the game fun, no? Hahaha!"; - close; - } - else if ($@gdeventv_a2 == 3) { - mes "[Pierrot Pier]"; - mes "Congratulations, you have succeeded!"; - mes "I will talk to your leader about other details."; - close; - } - else if ($@gdeventv_a2 == 4) { - mes "[Pierrot Pier]"; - mes "Incredible! Unbelievable! Beep beep!"; - close; - } - else if ($@gdeventv_a2 == 5) { - mes "[Pierrot Pier]"; - mes "Did you have fun?"; - next; - mes "[Pierrot Pier]"; - mes "Seeing your smiles, makes Pierrot feel very happy~"; - next; - mes "[Pierrot Pier]"; - mes "I hope to see you again very soon, I must go back to being a doll now."; - mes "See you next time!"; - close; - } - else { - mes "[Pierrot Pier]"; - mes "Did you find the treasure?"; - mes "Show me that thing you are holding, now!"; - next; - mes "[Pierrot Pier]"; - mes "Let me see..."; - next; - if (countitem(Glitering_PaperB) > 0) { - donpcevent "Controller#gdevent_a::OnStop"; - $@gdeventv_a2 = 3; - donpcevent "eff_mvp#aru_gd::OnMVP"; - mes "[Pierrot Pier]"; - mes "Wow~~!!"; - mes "Success~!!"; - mes "What a success~!!"; - delitem Glitering_PaperB,1; - close; - } - else { - if (countitem(Glitering_PaperA) > 0) { - mes "[Pierrot Pier]"; - mes "Ahh, what a shame, it seems like you haven't found the treasure map yet."; - mes "Quickly! Your time is running out! Hurry up!"; - close; - } - else { - mes "[Pierrot Pier]"; - mes "I don't see anything. Have you even started yet? Beep?"; - mes "Hehe, while you're talking to me, the time is slowly ticking away~"; - close; - } - } - } - } -} - -arug_que01,10,10,3 script Controller#gdevent_a 4_DOG01,{ -OnInit: - $@gdeventv_a2 = 0; - end; - -OnWin: - donpcevent "treg#aru_gd::OnEnable"; - end; - -OnGame_start: - initnpctimer; - donpcevent "paper_sp_1_a::OnEnable"; - donpcevent "paper_sp_2_a::OnEnable"; - donpcevent "paper_sp_3_a::OnEnable"; - donpcevent "paper_sp_4_a::OnEnable"; - donpcevent "paper_sp_5_a::OnEnable"; - donpcevent "paper_sp_6_a::OnEnable"; - donpcevent "paper_sp_7_a::OnEnable"; - donpcevent "paper_sp_8_a::OnEnable"; - donpcevent "paper_sp_9_a::OnEnable"; - .@roulette_where = rand(1,9); - if (.@roulette_where == 1) { - donpcevent "paper_sp_1_a::OnBingo"; - } - else if (.@roulette_where == 2) { - donpcevent "paper_sp_2_a::OnBingo"; - } - else if (.@roulette_where == 3) { - donpcevent "paper_sp_3_a::OnBingo"; - } - else if (.@roulette_where == 4) { - donpcevent "paper_sp_4_a::OnBingo"; - } - else if (.@roulette_where == 5) { - donpcevent "paper_sp_5_a::OnBingo"; - } - else if (.@roulette_where == 6) { - donpcevent "paper_sp_6_a::OnBingo"; - } - else if (.@roulette_where == 7) { - donpcevent "paper_sp_7_a::OnBingo"; - } - else if (.@roulette_where == 8) { - donpcevent "paper_sp_8_a::OnBingo"; - } - else { - donpcevent "paper_sp_9_a::OnBingo"; - } - end; - -OnStop: - stopnpctimer; - end; - -OnTimer40000: - mapannounce "arug_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00"; - end; - -OnTimer60000: - mapannounce "arug_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00"; - mapwarp "arug_que01","arug_que01",100,79; - enablenpc "removepp_aru_gd"; - $@gdeventv_a2 = 2; - end; - -OnTimer63000: - stopnpctimer; - end; -} - -arug_que01,87,93,0 script paper_sp_1_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while1 = 0; - while(1) { - if (.@paper_while1 == 100) { - break; - } else { - ++.@paper_while1; - .@paper_x1 = rand(81,95); - .@paper_y1 = rand(87,100); - makeitem 6030,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x1 = rand(81,95); - .@paper_y1 = rand(87,100); - makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB - end; -} - -arug_que01,102,93,0 script paper_sp_2_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while2 = 0; - while(1) { - if (.@paper_while2 == 100) { - break; - } else { - ++.@paper_while2; - .@paper_x2 = rand(96,110); - .@paper_y2 = rand(87,100); - makeitem 6030,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x2 = rand(96,110); - .@paper_y2 = rand(87,100); - makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB - end; -} - -arug_que01,117,93,0 script paper_sp_3_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while3 = 0; - while(1) { - if (.@paper_while3 == 100) { - break; - } else { - ++.@paper_while3; - .@paper_x3 = rand(111,124); - .@paper_y3 = rand(87,100); - makeitem 6030,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x3 = rand(111,124); - .@paper_y3 = rand(87,100); - makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB - end; -} - -arug_que01,87,80,0 script paper_sp_4_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while4 = 0; - while(1) { - if (.@paper_while4 == 100) { - break; - } - else { - ++.@paper_while4; - .@paper_x4 = rand(81,95); - .@paper_y4 = rand(73,86); - makeitem 6030,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x4 = rand(81,95); - .@paper_y4 = rand(73,86); - makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB - end; -} - -arug_que01,102,80,0 script paper_sp_5_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while5 = 0; - while(1) { - if (.@paper_while5 == 100) { - break; - } else { - ++.@paper_while5; - .@paper_x5 = rand(96,110); - .@paper_y5 = rand(73,86); - makeitem 6030,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x5 = rand(96,110); - .@paper_y5 = rand(73,86); - makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB - end; -} - -arug_que01,117,80,0 script paper_sp_6_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while6 = 0; - while(1) { - if (.@paper_while6 == 100) { - break; - } else { - ++.@paper_while6; - .@paper_x6 = rand(111,124); - .@paper_y6 = rand(73,86); - makeitem 6030,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x6 = rand(111,124); - .@paper_y6 = rand(73,86); - makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB - end; -} - -arug_que01,87,65,0 script paper_sp_7_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while7 = 0; - while(1) { - if (.@paper_while7 == 100) { - break; - } else { - ++.@paper_while7; - .@paper_x7 = rand(81,95); - .@paper_y7 = rand(59,72); - makeitem 6030,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x7 = rand(81,95); - .@paper_y7 = rand(59,72); - makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB - end; -} - -arug_que01,102,65,0 script paper_sp_8_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while8 = 0; - while(1) { - if (.@paper_while8 == 100) { - break; - } - else { - ++.@paper_while8; - .@paper_x8 = rand(96,110); - .@paper_y8 = rand(59,72); - makeitem 6030,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x8 = rand(96,110); - .@paper_y8 = rand(59,72); - makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB - end; -} - -arug_que01,117,65,0 script paper_sp_9_a HIDDEN_WARP_NPC,{ - end; - -OnEnable: - .@paper_while9 = 0; - while(1) { - if (.@paper_while9 == 100) { - break; - } - else { - ++.@paper_while9; - .@paper_x9 = rand(111,124); - .@paper_y9 = rand(59,72); - makeitem 6030,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA - } - } - end; - -OnBingo: - .@paper_x9 = rand(111,124); - .@paper_y9 = rand(59,72); - makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB - end; -} - -arug_que01,100,80,0 script removepp_aru_gd FAKE_NPC,5,5,{ - end; - -OnInit: - disablenpc "removepp_aru_gd"; - end; - -OnTouch: - .@paper_aru_gd = countitem(Glitering_PaperA); - .@spaper_aru_gd = countitem(Glitering_PaperB); - if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) { - delitem Glitering_PaperA,.@paper_aru_gd; - delitem Glitering_PaperB,.@spaper_aru_gd; - } - end; -} - -arug_que01,6,6,1 script eff_mvp#aru_gd CLEAR_NPC,{ - end; - -OnMVP: - initnpctimer; - end; - -OnTimer1000: - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); - end; - -OnTimer2000: - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); - end; - -OnTimer3000: - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); - end; - -OnTimer4000: - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); - specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); - stopnpctimer; - end; -} - -arug_que01,100,75,5 script Gergath#aru_gd 4_M_OLDFRIAR,{ - end; - -OnInit: - disablenpc "Gergath#aru_gd"; - end; - -OnEnable: - enablenpc "Gergath#aru_gd"; - specialeffect EF_FORESTLIGHT; - initnpctimer; - end; - -OnTimer5000: - mapannounce "arug_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00"; - end; - -OnTimer10000: - mapannounce "arug_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00"; - end; - -OnTimer15000: - mapannounce "arug_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00"; - end; - -OnTimer20000: - mapannounce "arug_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00"; - end; - -OnTimer25000: - mapannounce "arug_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00"; - end; - -OnTimer30000: - mapannounce "arug_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00"; - end; - -OnTimer35000: - mapannounce "arug_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00"; - end; - -OnTimer40000: - mapannounce "arug_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00"; - end; - -OnTimer45000: - mapannounce "arug_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00"; - end; - -OnTimer50000: - mapannounce "arug_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00"; - disablenpc "Gergath#aru_gd"; - stopnpctimer; - end; -} - -arug_que01,104,140,0 warp back#aru_gd 1,1,arug_dun01,199,192 - -/* -arug_que01,104,140,1 script treg#aru_gd CLEAR_NPC,{ - end; - -OnEnable: - monster "arug_que01",87,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",102,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",117,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",87,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",102,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",117,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",87,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",102,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - monster "arug_que01",117,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("arug_que01","treg#aru_gd::OnMyMobDead") == 0) { - mapannounce "arug_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00"; - $@gdeventv_a2 = 5; - } - end; -} -*/ - -arug_que01,98,105,3 script #aru_flower_01::GD_Ev_Flower 4_YELL_FLOWER,{ - end; -} - -arug_que01,94,105,3 duplicate(GD_Ev_Flower) #aru_flower_02 4_RED_FLOWER -arug_que01,90,105,3 duplicate(GD_Ev_Flower) #aru_flower_03 4_YELL_FLOWER -arug_que01,86,105,3 duplicate(GD_Ev_Flower) #aru_flower_04 4_RED_FLOWER -arug_que01,82,105,3 duplicate(GD_Ev_Flower) #aru_flower_05 4_YELL_FLOWER -arug_que01,79,103,3 duplicate(GD_Ev_Flower) #aru_flower_06 4_RED_FLOWER -arug_que01,79,100,3 duplicate(GD_Ev_Flower) #aru_flower_07 4_YELL_FLOWER -arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_08 4_RED_FLOWER -arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_09 4_YELL_FLOWER -arug_que01,79,94,3 duplicate(GD_Ev_Flower) #aru_flower_10 4_RED_FLOWER -arug_que01,79,91,3 duplicate(GD_Ev_Flower) #aru_flower_11 4_YELL_FLOWER -arug_que01,79,88,3 duplicate(GD_Ev_Flower) #aru_flower_12 4_RED_FLOWER -arug_que01,79,85,3 duplicate(GD_Ev_Flower) #aru_flower_13 4_YELL_FLOWER -arug_que01,79,82,3 duplicate(GD_Ev_Flower) #aru_flower_14 4_RED_FLOWER -arug_que01,79,79,3 duplicate(GD_Ev_Flower) #aru_flower_15 4_YELL_FLOWER -arug_que01,79,76,3 duplicate(GD_Ev_Flower) #aru_flower_16 4_RED_FLOWER -arug_que01,79,73,3 duplicate(GD_Ev_Flower) #aru_flower_17 4_YELL_FLOWER -arug_que01,79,70,3 duplicate(GD_Ev_Flower) #aru_flower_18 4_RED_FLOWER -arug_que01,79,67,3 duplicate(GD_Ev_Flower) #aru_flower_19 4_YELL_FLOWER -arug_que01,79,64,3 duplicate(GD_Ev_Flower) #aru_flower_20 4_RED_FLOWER -arug_que01,79,61,3 duplicate(GD_Ev_Flower) #aru_flower_21 4_YELL_FLOWER -arug_que01,79,58,3 duplicate(GD_Ev_Flower) #aru_flower_22 4_RED_FLOWER -arug_que01,84,58,3 duplicate(GD_Ev_Flower) #aru_flower_23 4_YELL_FLOWER -arug_que01,89,58,3 duplicate(GD_Ev_Flower) #aru_flower_24 4_RED_FLOWER -arug_que01,94,58,3 duplicate(GD_Ev_Flower) #aru_flower_25 4_YELL_FLOWER -arug_que01,99,58,3 duplicate(GD_Ev_Flower) #aru_flower_26 4_RED_FLOWER -arug_que01,104,58,3 duplicate(GD_Ev_Flower) #aru_flower_27 4_YELL_FLOWER -arug_que01,109,58,3 duplicate(GD_Ev_Flower) #aru_flower_28 4_RED_FLOWER -arug_que01,114,58,3 duplicate(GD_Ev_Flower) #aru_flower_29 4_YELL_FLOWER -arug_que01,119,58,3 duplicate(GD_Ev_Flower) #aru_flower_30 4_RED_FLOWER -arug_que01,124,58,3 duplicate(GD_Ev_Flower) #aru_flower_31 4_YELL_FLOWER -arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_32 4_RED_FLOWER -arug_que01,129,105,3 duplicate(GD_Ev_Flower) #aru_flower_33 4_YELL_FLOWER -arug_que01,129,103,3 duplicate(GD_Ev_Flower) #aru_flower_34 4_RED_FLOWER -arug_que01,129,100,3 duplicate(GD_Ev_Flower) #aru_flower_35 4_YELL_FLOWER -arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_36 4_RED_FLOWER -arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_37 4_YELL_FLOWER -arug_que01,129,94,3 duplicate(GD_Ev_Flower) #aru_flower_38 4_RED_FLOWER -arug_que01,129,91,3 duplicate(GD_Ev_Flower) #aru_flower_39 4_YELL_FLOWER -arug_que01,129,88,3 duplicate(GD_Ev_Flower) #aru_flower_40 4_RED_FLOWER -arug_que01,129,85,3 duplicate(GD_Ev_Flower) #aru_flower_41 4_YELL_FLOWER -arug_que01,129,82,3 duplicate(GD_Ev_Flower) #aru_flower_42 4_RED_FLOWER -arug_que01,129,79,3 duplicate(GD_Ev_Flower) #aru_flower_43 4_YELL_FLOWER -arug_que01,129,76,3 duplicate(GD_Ev_Flower) #aru_flower_44 4_RED_FLOWER -arug_que01,129,73,3 duplicate(GD_Ev_Flower) #aru_flower_45 4_YELL_FLOWER -arug_que01,129,70,3 duplicate(GD_Ev_Flower) #aru_flower_46 4_RED_FLOWER -arug_que01,129,67,3 duplicate(GD_Ev_Flower) #aru_flower_47 4_YELL_FLOWER -arug_que01,129,64,3 duplicate(GD_Ev_Flower) #aru_flower_48 4_RED_FLOWER -arug_que01,129,61,3 duplicate(GD_Ev_Flower) #aru_flower_49 4_YELL_FLOWER -arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_50 4_RED_FLOWER -arug_que01,124,105,3 duplicate(GD_Ev_Flower) #aru_flower_51 4_YELL_FLOWER -arug_que01,119,105,3 duplicate(GD_Ev_Flower) #aru_flower_52 4_RED_FLOWER -arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 4_YELL_FLOWER -arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 4_RED_FLOWER -arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 4_BLUE_FLOWER - -arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{ - if (callfunc("F_GM_NPC",1854,0) < 1) { - mes "Incorrect password."; - close; - } else { - mes "How can I help you?"; - next; - switch(select("Reset.", "No, thanks.")) { - case 1: - mes "Completed."; - donpcevent "Monster Controler1#aru::OnControler1#aru_gd"; - donpcevent "Monster Controler1#aru::OnControler1#aru_gd"; - disablenpc "Dwarf#aru_gd"; - $@gdeventv_a1 = 0; - $@gdeventv_a2 = 0; - $@gdevents_a$ = ""; - close; - case 2: - mes "Good bye~"; - close; - } - } -} |