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+//===== rAthena Script =======================================
+//= Euphy's WOE Controller
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN r16571+
+//===== Description: =========================================
+//= A controller for War of Emperium designed for
+//= simplicity and ease of use.
+//= Many concepts taken from ToastOfDoom's script,
+//= and "rewards" function originally by Goddameit.
+//===== Additional Comments: =================================
+//= Be sure to disable the default agit controllers!
+//== npc\guild\agit_controller.txt
+//== npc\guild2\agit_start_se.txt
+//============================================================
+
+prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
+
+- script WOE_CONTROL -1,{
+function Disp_Owner; function Add_Zero;
+
+OnInit:
+// --------------------------------------------------------------------------------------------------------------------------
+
+ set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
+ set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
+ set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
+ set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
+ set .GMAccess,99; // GM level required to access Session Manager.
+ setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
+
+// --------------------------------------------------------------------------------------------------------------------------
+ set .Size, getarraysize($WOE_CONTROL);
+ setarray .Castles$[0],
+ "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
+ "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
+ "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
+ "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
+ "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
+ "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
+ setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
+ setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
+ setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
+ setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
+ setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
+ setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
+ if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) {
+ setmapflag .Castles$[.@i], mf_loadevent;
+ setd "."+.Castles$[.@i], .@i;
+ }
+ if (!agitcheck() && !agitcheck2()) sleep 4000;
+ set .Init,1;
+OnMinute00:
+ freeloop(1);
+ if (agitcheck() || agitcheck2()) {
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
+ OnWOEEnd:
+ announce "The War Of Emperium is over!",bc_all|bc_woe;
+ AgitEnd; AgitEnd2;
+ sleep 1000;
+ for(set .@j,0; .@j<30; set .@j,.@j+1) {
+ if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
+ if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
+ }
+ if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
+ deletearray .Active[0],2;
+ if (.ForceEnd) { set .ForceEnd,0; end; }
+ break;
+ }
+ }
+ if ((!agitcheck() && !agitcheck2()) || .Init) {
+ if (!agitcheck() && !agitcheck2()) set .Init,0;
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
+ deletearray .Active[0],2;
+ set .Active[0], $WOE_CONTROL[.@i+3];
+ if (.Init) { AgitEnd; AgitEnd2; }
+ else announce "The War Of Emperium has begun!",bc_all|bc_woe;
+ sleep 1000;
+ AgitStart; AgitStart2;
+ for(set .@j,0; .@j<30; set .@j,.@j+1) {
+ if (.Active[0]&(1<<.@j)) {
+ if (!.Init) Disp_Owner(.Castles$[.@j],0);
+ set .Active[1], .Active[1] | (1<<((.@j/5)+1));
+ } else {
+ if (.@j<20) {
+ donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
+ killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
+ } else {
+ donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
+ killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
+ }
+ }
+ }
+ break;
+ }
+ }
+ set .Init,0;
+ freeloop(0);
+ end;
+
+function Disp_Owner {
+ set .@o, getcastledata(getarg(0),1);
+ if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
+ else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
+ return;
+}
+function Add_Zero {
+ return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
+}
+
+OnReward:
+ for(set .@i,0; .@i<30; set .@i,.@i+1)
+ if (getarg(0)&(1<<.@i)) {
+ set .@guild, getcastledata(.Castles$[.@i],1);
+ if (.@guild) {
+ deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
+ query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
+ for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
+ if (isloggedin(.@acc[.@j],.@char[.@j])) {
+ for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
+ getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
+ message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
+ }
+ }
+ }
+ return;
+
+OnPCLoadMapEvent:
+ if (!compare(strcharinfo(3),"g_cas")) end;
+ if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
+ if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
+ sleep2 1000;
+ message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
+ sleep2 5000;
+ if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
+ }
+ end;
+
+OnMenu:
+while(1) {
+ mes "[WOE Information]";
+ if (agitcheck() || agitcheck2()) {
+ if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
+ else {
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
+ set .@i, $WOE_CONTROL[.@i+2];
+ break;
+ }
+ mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
+ mes " ";
+ for(set .@i,0; .@i<6; set .@i,.@i+1)
+ if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
+ }
+ } else {
+ set .@j,0; set .@k,0;
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
+ set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1];
+ break;
+ }
+ if (!.@j && !.@k) {
+ set .@j, $WOE_CONTROL[0];
+ set .@k, $WOE_CONTROL[1];
+ }
+ mes "The War of Emperium is ^777777inactive^000000.";
+ if (.Size) {
+ mes " ";
+ mes "The next session will begin";
+ mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000.";
+ }
+ }
+ next;
+ switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
+ case 1:
+ set .@menu$,"";
+ for(set .@i,0; .@i<6; set .@i,.@i+1) {
+ if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
+ set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
+ set .@menu$, .@menu$+":";
+ }
+ set .@i, select(.@menu$)-1;
+ set .@menu$,"";
+ for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
+ if (.CastleWarp || .Active[0]&(1<<.@j))
+ set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
+ set .@menu$, .@menu$+":";
+ }
+ set .@j, select(.@menu$)-1;
+ warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
+ close;
+ case 2:
+ mes "[Schedule]";
+ if (.Size) {
+ freeloop(1);
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
+ mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
+ for(set .@j,0; .@j<30; set .@j,.@j+1)
+ if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
+ if (.@i+4 < .Size) mes " ";
+ }
+ freeloop(0);
+ }
+ else mes "No times are configured.";
+ next;
+ break;
+ case 3:
+ mes "[Castle Ownership]";
+ for(set .@i,0; .@i<6; set .@i,.@i+1) {
+ set .@k, .@i*5;
+ mes "> ^FF0000"+.Regions$[.@i]+"^000000";
+ for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
+ set .@t, getcastledata(.Castles$[.@j],1);
+ mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
+ }
+ if (.@i < 5) mes " ";
+ }
+ next;
+ break;
+ case 4:
+ while(1) {
+ mes "[Session Manager]";
+ mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
+ mes "What would you like to do?";
+ next;
+ switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
+ case 1:
+ mes "[New Session]";
+ if (.Size > 127) {
+ mes "You have already reached the maximum of 32 sessions.";
+ next;
+ break;
+ }
+ mes "Select a day.";
+ next;
+ set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
+ mes "[New Session]";
+ mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
+ next;
+ set .@menu$,"";
+ for(set .@i,0; .@i<23; set .@i,.@i+1)
+ set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
+ set .@Start, select(.@menu$)-1;
+ mes "[New Session]";
+ mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
+ next;
+ set .@menu$,"";
+ for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
+ set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
+ set .@End, select(.@menu$)+.@Start;
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if (.@Day == $WOE_CONTROL[.@i] &&
+ ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
+ (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
+ (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
+ mes "[New Session]";
+ mes "The chosen times overlap with an existing session.";
+ next;
+ set .@d,1;
+ break;
+ }
+ if (.@d) { set .@d,0; break; }
+ set .@Castle,0;
+ while(1) {
+ mes "[New Session]";
+ mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
+ mes " > Castles:";
+ if (!.@Castle) mes " ~ ^777777(none selected)^000000";
+ else for(set .@i,0; .@i<30; set .@i,.@i+1)
+ if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
+ next;
+ set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
+ for(set .@i,0; .@i<30; set .@i,.@i+1)
+ set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
+ set .@i, select(.@menu$)-1;
+ if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
+ else {
+ mes "[New Session]";
+ mes "Are you sure?";
+ next;
+ switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
+ case 1:
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
+ set .@d,1;
+ break;
+ }
+ if (!.@d) { set .@d,1; set .@i,.Size; }
+ copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
+ setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
+ set .Size, getarraysize($WOE_CONTROL);
+ case 3:
+ mes "[New Session]";
+ mes ((.@d)?"Session added.":"Cancelled.");
+ next;
+ set .@d,1;
+ case 2:
+ break;
+ }
+ if (.@d) { set .@d,0; break; }
+ }
+ }
+ break;
+ case 2:
+ mes "[Remove Session]";
+ if (!.Size) {
+ mes "There are no sessions configured.";
+ next;
+ break;
+ }
+ mes "Select a session to remove.";
+ next;
+ set .@menu$,"";
+ for(set .@i,0; .@i<.Size; set .@i,.@i+4)
+ set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
+ set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
+ set .@i, select(.@menu$)-1;
+ if (.@i == (.Size/4)) break;
+ mes "[Remove Session]";
+ mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
+ mes "This action cannot be undone.";
+ next;
+ set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
+ mes "[Remove Session]";
+ if (.@j == 2) mes "Cancelled.";
+ else {
+ deletearray $WOE_CONTROL[.@i*4],4;
+ set .Size, getarraysize($WOE_CONTROL);
+ mes "Session deleted.";
+ }
+ next;
+ break;
+ case 3:
+ mes "[Reload Settings]";
+ mes "This will trigger all events related to new session configurations, if any.";
+ if (agitcheck() || agitcheck2()) {
+ mes " ";
+ mes "Be aware that this will disrupt the current WOE session.";
+ }
+ next;
+ set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
+ mes "[Reload Settings]";
+ if (.@i == 2) mes "Cancelled.";
+ else {
+ set .Init,1;
+ donpcevent "WOE_CONTROL::OnMinute00";
+ mes "Variables have been re-initialized.";
+ }
+ next;
+ break;
+ case 4:
+ mes "[Force Agit End]";
+ if (!agitcheck() && !agitcheck2()) {
+ mes "WOE has already ended.";
+ next;
+ break;
+ }
+ mes "This command will safely execute all AgitEnd events.";
+ mes " ";
+ mes "Kill the current WOE session?";
+ next;
+ set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
+ mes "[Force Agit End]";
+ if (.@i == 3) mes "Cancelled.";
+ else {
+ set .ForceEnd, .@i;
+ donpcevent "WOE_CONTROL::OnWOEEnd";
+ mes "WOE session terminated.";
+ }
+ next;
+ break;
+ case 5:
+ set .@d,1; break;
+ }
+ if (.@d) { set .@d,0; break; }
+ } break;
+ case 5:
+ close;
+ } }
+} \ No newline at end of file