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Diffstat (limited to 'npc/custom/woe_controller.txt')
-rw-r--r-- | npc/custom/woe_controller.txt | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt new file mode 100644 index 000000000..d8380e770 --- /dev/null +++ b/npc/custom/woe_controller.txt @@ -0,0 +1,385 @@ +//===== rAthena Script ======================================= +//= Euphy's WOE Controller +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN r16571+ +//===== Description: ========================================= +//= A controller for War of Emperium designed for +//= simplicity and ease of use. +//= Many concepts taken from ToastOfDoom's script, +//= and "rewards" function originally by Goddameit. +//===== Additional Comments: ================================= +//= Be sure to disable the default agit controllers! +//== npc\guild\agit_controller.txt +//== npc\guild2\agit_start_se.txt +//============================================================ + +prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; } + +- script WOE_CONTROL -1,{ +function Disp_Owner; function Add_Zero; + +OnInit: +// -------------------------------------------------------------------------------------------------------------------------- + + set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. + set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) + set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) + set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) + set .GMAccess,99; // GM level required to access Session Manager. + setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) + +// -------------------------------------------------------------------------------------------------------------------------- + set .Size, getarraysize($WOE_CONTROL); + setarray .Castles$[0], + "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", + "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", + "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", + "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", + "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", + "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; + setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; + setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; + setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; + setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; + setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; + setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; + if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { + setmapflag .Castles$[.@i], mf_loadevent; + setd "."+.Castles$[.@i], .@i; + } + if (!agitcheck() && !agitcheck2()) sleep 4000; + set .Init,1; +OnMinute00: + freeloop(1); + if (agitcheck() || agitcheck2()) { + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) { + OnWOEEnd: + announce "The War Of Emperium is over!",bc_all|bc_woe; + AgitEnd; AgitEnd2; + sleep 1000; + for(set .@j,0; .@j<30; set .@j,.@j+1) { + if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); + if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; + } + if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; + deletearray .Active[0],2; + if (.ForceEnd) { set .ForceEnd,0; end; } + break; + } + } + if ((!agitcheck() && !agitcheck2()) || .Init) { + if (!agitcheck() && !agitcheck2()) set .Init,0; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { + deletearray .Active[0],2; + set .Active[0], $WOE_CONTROL[.@i+3]; + if (.Init) { AgitEnd; AgitEnd2; } + else announce "The War Of Emperium has begun!",bc_all|bc_woe; + sleep 1000; + AgitStart; AgitStart2; + for(set .@j,0; .@j<30; set .@j,.@j+1) { + if (.Active[0]&(1<<.@j)) { + if (!.Init) Disp_Owner(.Castles$[.@j],0); + set .Active[1], .Active[1] | (1<<((.@j/5)+1)); + } else { + if (.@j<20) { + donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; + killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; + } else { + donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; + killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; + } + } + } + break; + } + } + set .Init,0; + freeloop(0); + end; + +function Disp_Owner { + set .@o, getcastledata(getarg(0),1); + if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; + else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; + return; +} +function Add_Zero { + return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; +} + +OnReward: + for(set .@i,0; .@i<30; set .@i,.@i+1) + if (getarg(0)&(1<<.@i)) { + set .@guild, getcastledata(.Castles$[.@i],1); + if (.@guild) { + deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char); + query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char); + for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1) + if (isloggedin(.@acc[.@j],.@char[.@j])) { + for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) + getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j]; + message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; + } + } + } + return; + +OnPCLoadMapEvent: + if (!compare(strcharinfo(3),"g_cas")) end; + if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { + if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; + sleep2 1000; + message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; + sleep2 5000; + if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; + } + end; + +OnMenu: +while(1) { + mes "[WOE Information]"; + if (agitcheck() || agitcheck2()) { + if (!.Size) mes "The War of Emperium is ^0055FFactive^000000."; + else { + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { + set .@i, $WOE_CONTROL[.@i+2]; + break; + } + mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; + mes " "; + for(set .@i,0; .@i<6; set .@i,.@i+1) + if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; + } + } else { + set .@j,0; set .@k,0; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) { + set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; + break; + } + if (!.@j && !.@k) { + set .@j, $WOE_CONTROL[0]; + set .@k, $WOE_CONTROL[1]; + } + mes "The War of Emperium is ^777777inactive^000000."; + if (.Size) { + mes " "; + mes "The next session will begin"; + mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; + } + } + next; + switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { + case 1: + set .@menu$,""; + for(set .@i,0; .@i<6; set .@i,.@i+1) { + if (.CastleWarp || .Active[1]&(1<<(.@i+1))) + set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000"; + set .@menu$, .@menu$+":"; + } + set .@i, select(.@menu$)-1; + set .@menu$,""; + for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { + if (.CastleWarp || .Active[0]&(1<<.@j)) + set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000"; + set .@menu$, .@menu$+":"; + } + set .@j, select(.@menu$)-1; + warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; + close; + case 2: + mes "[Schedule]"; + if (.Size) { + freeloop(1); + for(set .@i,0; .@i<.Size; set .@i,.@i+4) { + mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; + for(set .@j,0; .@j<30; set .@j,.@j+1) + if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; + if (.@i+4 < .Size) mes " "; + } + freeloop(0); + } + else mes "No times are configured."; + next; + break; + case 3: + mes "[Castle Ownership]"; + for(set .@i,0; .@i<6; set .@i,.@i+1) { + set .@k, .@i*5; + mes "> ^FF0000"+.Regions$[.@i]+"^000000"; + for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { + set .@t, getcastledata(.Castles$[.@j],1); + mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; + } + if (.@i < 5) mes " "; + } + next; + break; + case 4: + while(1) { + mes "[Session Manager]"; + mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; + mes "What would you like to do?"; + next; + switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { + case 1: + mes "[New Session]"; + if (.Size > 127) { + mes "You have already reached the maximum of 32 sessions."; + next; + break; + } + mes "Select a day."; + next; + set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; + mes "[New Session]"; + mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; + next; + set .@menu$,""; + for(set .@i,0; .@i<23; set .@i,.@i+1) + set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; + set .@Start, select(.@menu$)-1; + mes "[New Session]"; + mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; + next; + set .@menu$,""; + for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) + set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; + set .@End, select(.@menu$)+.@Start; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (.@Day == $WOE_CONTROL[.@i] && + ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || + (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || + (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { + mes "[New Session]"; + mes "The chosen times overlap with an existing session."; + next; + set .@d,1; + break; + } + if (.@d) { set .@d,0; break; } + set .@Castle,0; + while(1) { + mes "[New Session]"; + mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; + mes " > Castles:"; + if (!.@Castle) mes " ~ ^777777(none selected)^000000"; + else for(set .@i,0; .@i<30; set .@i,.@i+1) + if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; + next; + set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; + for(set .@i,0; .@i<30; set .@i,.@i+1) + set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; + set .@i, select(.@menu$)-1; + if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); + else { + mes "[New Session]"; + mes "Are you sure?"; + next; + switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { + case 1: + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { + set .@d,1; + break; + } + if (!.@d) { set .@d,1; set .@i,.Size; } + copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; + setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; + set .Size, getarraysize($WOE_CONTROL); + case 3: + mes "[New Session]"; + mes ((.@d)?"Session added.":"Cancelled."); + next; + set .@d,1; + case 2: + break; + } + if (.@d) { set .@d,0; break; } + } + } + break; + case 2: + mes "[Remove Session]"; + if (!.Size) { + mes "There are no sessions configured."; + next; + break; + } + mes "Select a session to remove."; + next; + set .@menu$,""; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; + set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; + set .@i, select(.@menu$)-1; + if (.@i == (.Size/4)) break; + mes "[Remove Session]"; + mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; + mes "This action cannot be undone."; + next; + set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); + mes "[Remove Session]"; + if (.@j == 2) mes "Cancelled."; + else { + deletearray $WOE_CONTROL[.@i*4],4; + set .Size, getarraysize($WOE_CONTROL); + mes "Session deleted."; + } + next; + break; + case 3: + mes "[Reload Settings]"; + mes "This will trigger all events related to new session configurations, if any."; + if (agitcheck() || agitcheck2()) { + mes " "; + mes "Be aware that this will disrupt the current WOE session."; + } + next; + set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); + mes "[Reload Settings]"; + if (.@i == 2) mes "Cancelled."; + else { + set .Init,1; + donpcevent "WOE_CONTROL::OnMinute00"; + mes "Variables have been re-initialized."; + } + next; + break; + case 4: + mes "[Force Agit End]"; + if (!agitcheck() && !agitcheck2()) { + mes "WOE has already ended."; + next; + break; + } + mes "This command will safely execute all AgitEnd events."; + mes " "; + mes "Kill the current WOE session?"; + next; + set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); + mes "[Force Agit End]"; + if (.@i == 3) mes "Cancelled."; + else { + set .ForceEnd, .@i; + donpcevent "WOE_CONTROL::OnWOEEnd"; + mes "WOE session terminated."; + } + next; + break; + case 5: + set .@d,1; break; + } + if (.@d) { set .@d,0; break; } + } break; + case 5: + close; + } } +}
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