diff options
Diffstat (limited to 'npc/battleground/flavius/flavius02.txt')
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 0a88b9919..42a0abc42 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -27,7 +27,7 @@ OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; end; OnEnterBG: - set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",10,290,"start#bat_b02::OnGuillaumeQuit",""); + $@FlaviusBG2_id1 = waitingroom2bg("bat_b02",10,290,"start#bat_b02::OnGuillaumeQuit",""); end; } @@ -37,7 +37,7 @@ OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; end; OnEnterBG: - set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",390,10,"start#bat_b02::OnCroixQuit",""); + $@FlaviusBG2_id2 = waitingroom2bg("bat_b02",390,10,"start#bat_b02::OnCroixQuit",""); end; } @@ -59,11 +59,11 @@ OnStop: OnTimer1000: stopnpctimer; initnpctimer; - set .@chk_bat_a01,getmapusers("bat_b02"); + .@chk_bat_a01 = getmapusers("bat_b02"); if (.@chk_bat_a01 < 1) { - set $@FlaviusBG2, 0; - if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; } - if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; } + $@FlaviusBG2 = 0; + if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; $@FlaviusBG2_id1 = 0; } + if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; $@FlaviusBG2_id2 = 0; } donpcevent "start#bat_b02::OnReadyCheck"; } end; @@ -80,18 +80,18 @@ OnInit: OnReadyCheck: if( $@FlaviusBG2 ) end; - set .@Guillaume, getwaitingroomstate(0,"Lieutenant Huvas"); - set .@Croix, getwaitingroomstate(0,"Lieutenant Yukon"); + .@Guillaume = getwaitingroomstate(0,"Lieutenant Huvas"); + .@Croix = getwaitingroomstate(0,"Lieutenant Yukon"); if( !.@Guillaume && !.@Croix ) { donpcevent "#bat_b02_timer::OnStop"; end; } if( .@Guillaume < 10 || .@Croix < 10 ) end; - set $@FlaviusBG2, 1; - set $@FlaviusBG2_Victory, 0; - set $@Croix_ScoreBG2, 0; - set $@Guill_ScoreBG2, 0; + $@FlaviusBG2 = 1; + $@FlaviusBG2_Victory = 0; + $@Croix_ScoreBG2 = 0; + $@Guill_ScoreBG2 = 0; bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; donpcevent "Lieutenant Huvas::OnEnterBG"; @@ -161,14 +161,14 @@ OnMyMobDead: if (mobcount("bat_b02","OBJ#bat_b02_a::OnMyMobDead") < 1) { mapannounce "bat_b02", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Croix_ScoreBG2 > 0) { - set $@FlaviusBG2_Victory,2; - set $@Croix_ScoreBG2,$@Croix_ScoreBG2+1; + $@FlaviusBG2_Victory = 2; + $@Croix_ScoreBG2 = $@Croix_ScoreBG2+1; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; donpcevent "time#bat_b02::OnStop"; } else { - set $@Croix_ScoreBG2,1; + $@Croix_ScoreBG2 = 1; donpcevent "time#bat_b02::OnEnable"; donpcevent "start#bat_b02::OnReset"; } @@ -194,14 +194,14 @@ OnMyMobDead: if (mobcount("bat_b02","OBJ#bat_b02_b::OnMyMobDead") < 1) { mapannounce "bat_b02", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Guill_ScoreBG2 > 0) { - set $@FlaviusBG2_Victory,1; - set $@Guill_ScoreBG2,$@Guill_ScoreBG2+1; + $@FlaviusBG2_Victory = 1; + ++$@Guill_ScoreBG2; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; donpcevent "time#bat_b02::OnStop"; } else { - set $@Guill_ScoreBG2,1; + $@Guill_ScoreBG2 = 1; donpcevent "time#bat_b02::OnEnable"; donpcevent "start#bat_b02::OnReset"; } @@ -378,23 +378,23 @@ OnTouch: bat_b02,87,76,0 script A_CODE#bat_b02 -1,5,5,{ OnTouch: - if (checkquest(2070) < 0) - //setquest 2070; + //if (!questprogress(2070)) + // setquest 2070; end; } bat_b02,312,224,0 script B_CODE#bat_b02 -1,5,5,{ OnTouch: - if (checkquest(2070) < 0) - //setquest 2070; + //if (!questprogress(2070)) + // setquest 2070; end; } bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ if ($@FlaviusBG2_id1 == getcharid(4)) { if ($@FlaviusBG2_Victory == 1) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Axl Rose]"; mes "Blessed Guillaume!"; @@ -413,8 +413,8 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ } } else { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; @@ -445,8 +445,8 @@ OnInit: bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ if ($@FlaviusBG2_id2 == getcharid(4)) { if ($@FlaviusBG2_Victory == 2) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Swandery]"; mes "Blessed Croix!"; @@ -465,8 +465,8 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ } } else { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; @@ -575,11 +575,11 @@ bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; } bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; } bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ - set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; + .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id1 == getcharid(4)) { if (.@A_B_gap > 0) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Axl Rose]"; mes "Blessed Guillaume!"; @@ -598,8 +598,8 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ } } else if (.@A_B_gap == 0) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; @@ -618,8 +618,8 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ } } else { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; @@ -653,11 +653,11 @@ OnInit: } bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ - set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; + .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id2 == getcharid(4)) { if (.@A_B_gap > 0) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; @@ -676,8 +676,8 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ } } else if (.@A_B_gap == 0) { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; @@ -696,8 +696,8 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ } } else { - set .@your_medal,countitem(7829); - set .@medal_gap,500 - .@your_medal; + .@your_medal = countitem(7829); + .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Swandery]"; mes "Blessed Croix!"; @@ -731,7 +731,7 @@ OnInit: } bat_b02,1,10,3 script Release all#b02 4_DOG01,{ - set .@i, callfunc("F_GM_NPC",1854,0); + .@i = callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; close; |