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-rw-r--r--doc/item_bonus.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 7a37060d7..1f96362d1 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -147,6 +147,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the ta
bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking
bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking
bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
+bonus3 bSPVanishRate,n,x,t; Same as bonus2 but works only if trigger t activates (see BF_* flags) when attacking.
bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster.
If 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
@@ -413,3 +414,5 @@ bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseco
bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.)
bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)
bonus2 bFixedCastrate,s,x; Increases fixed cast time of skill s by x%. (supports skill names.)
+bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
+bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack \ No newline at end of file