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-rw-r--r--doc/script_commands.txt10
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 2d92779ec..0af9644dd 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5357,10 +5357,12 @@ This is used primarily in item scripts. When used in an NPC script, a flag MUST
be defined for the rate to work.
Optional value <flag> is how the status change start will be handled (a bitmask).
- 1: Status change cannot be avoided.
- 2: Tick cannot be reduced by stats (default).
- 4: sc_data loaded, so no value will be altered.
- 8: Rate cannot be reduced.
+ SCFLAG_NONE = 0x00: No special behavior.
+ SCFLAG_NOAVOID = 0x01: Status change cannot be avoided.
+ SCFLAG_FIXEDTICK = 0x02: Tick cannot be reduced by stats (default).
+ SCFLAG_LOADED = 0x04: sc_data was loaded, no value will be altered.
+ SCFLAG_FIXEDRATE = 0x08: Rate cannot be reduced.
+ SCFLAG_NOICON = 0x10: Status icon (SI) won't be shown.
If a <GID> is given, the status change will be invoked on the specified character
instead of the one attached to the script. This can only be defined after setting