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-rw-r--r--db/re/skill_tree.conf84
1 files changed, 83 insertions, 1 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index c745c514f..02e4dd0fc 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -11,7 +11,7 @@
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
-Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
@@ -3849,3 +3849,85 @@ Oboro: {
}
}
}
+Rebellion: {
+ inherit: ( "Gunslinger" );
+
+ skills: {
+ RL_RICHS_COIN: {
+ MaxLevel: 1
+ GS_GLITTERING: 5
+ }
+ RL_MASS_SPIRAL: {
+ MaxLevel: 5
+ GS_PIERCINGSHOT: 1
+ }
+ RL_BANISHING_BUSTER: {
+ MaxLevel: 5
+ RL_S_STORM: 1
+ }
+ RL_B_TRAP: 5
+ RL_FLICKER: {
+ MaxLevel: 1
+ GS_FLING: 1
+ }
+ RL_S_STORM: {
+ MaxLevel: 5
+ GS_DISARM: 1
+ GS_DUST: 1
+ }
+ RL_E_CHAIN: {
+ MaxLevel: 10
+ GS_CHAINACTION: 10
+ }
+ RL_QD_SHOT: {
+ MaxLevel: 1
+ RL_E_CHAIN: 1
+ }
+ RL_C_MARKER: {
+ MaxLevel: 1
+ GS_INCREASING: 1
+ }
+ RL_FIREDANCE: {
+ MaxLevel: 5
+ RL_FALLEN_ANGEL: 1
+ }
+ RL_H_MINE: {
+ MaxLevel: 5
+ GS_SPREADATTACK: 1
+ }
+ RL_P_ALTER: 5
+ RL_FALLEN_ANGEL: {
+ MaxLevel: 5
+ GS_DESPERADO: 10
+ }
+ RL_R_TRIP: {
+ MaxLevel: 5
+ RL_FIRE_RAIN: 1
+ }
+ RL_D_TAIL: {
+ MaxLevel: 5
+ RL_H_MINE: 3
+ RL_C_MARKER: 1
+ }
+ RL_FIRE_RAIN: {
+ MaxLevel: 5
+ GS_GATLINGFEVER: 1
+ }
+ RL_HEAT_BARREL: {
+ MaxLevel: 5
+ RL_FIREDANCE: 2
+ }
+ RL_AM_BLAST: {
+ MaxLevel: 5
+ RL_MASS_SPIRAL: 1
+ }
+ RL_SLUGSHOT: {
+ MaxLevel: 5
+ RL_BANISHING_BUSTER: 3
+ }
+ RL_HAMMER_OF_GOD: {
+ MaxLevel: 5
+ RL_AM_BLAST: 3
+ }
+ }
+}