diff options
Diffstat (limited to 'db/mob_item_ratio.txt')
-rw-r--r-- | db/mob_item_ratio.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/db/mob_item_ratio.txt b/db/mob_item_ratio.txt index f21edb347..226460a86 100644 --- a/db/mob_item_ratio.txt +++ b/db/mob_item_ratio.txt @@ -1,20 +1,21 @@ +// Specific Item Drop Ratio Database // Overrides for global item_rate* values from conf/battle/drops.conf - -// Database format: +// +// Structure of Database: // ItemID,Ratio{,MonsterID} - +// // Result: // ItemID base drop rates defined in mob_db will not get multiplied // by global item_rate* values (aka drop rates) from // conf/battle/drops.conf. Instead Ratio will be used (100 = 1x). // If no MonsterID is specified, all monsters will be affected, // otherwise only listed ones. - +// // Examples: // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate). - +// // Notes: // - By default you can list up to 10 MonsterIDs per ItemID. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. |