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-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Items) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
-vending_max_value: 1000000000
-
-// Whether to allow buying from vending chars that are at their max. zeny limit.
-// If set to true, the rest of the zeny above the char's capacity will disappear.
-vending_over_max: true
-
-// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
-// When a tax is applied, the item's full price is charged to the buyer, but
-// the vender will not get the whole price paid (they get 100% - this tax).
-vending_tax: 200
-
-// Show the buyer's name when successfully vended an item
-buyer_name: true
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion success rate. (Note 2)
-potion_produce_rate: 100
-
-// Do produced items have the maker's name on them? (Note 3)
-// 0x01: Produced Weapons
-// 0x02: Produced Potions
-// 0x04: Produced Arrows
-// 0x08: Produced Holy Water/Ancilla
-// 0x10: Produced Deadly Potions
-// 0x80: Other produced items.
-produce_item_name_input: 0x03
-
-// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: true
-
-// Should summoned monsters check the player's base level? (dead branches) (Note 1)
-// On officials this is false - monsters summoned from dead/bloody branches can be ANY level.
-// Change to true to only summon monsters less than or equal to the player's base level.
-random_monster_checklv: false
-
-// Can any player equip any item regardless of the gender restrictions
-// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: true
-
-// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
-// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
-// specify it as unavailable in db/item_avail.txt
-item_check: false
-
-// How much time must pass between item uses?
-// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
-// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
-item_use_interval: 100
-
-// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
-// For example, if left at 50. An item can give bNoMagicDamage,40;
-// which reduces magic damage by 40%, but does not blocks status changes.
-gtb_sc_immunity: 50
-
-// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
-// always work independently of each other regardless of setting.
-autospell_stacking: false
-
-// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
-// Default: true (official)
-item_restricted_consumption_type: true
-
-// Enable all NPC to allow changing of equipments while interacting? (Note 1)
-// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
-// Default: true (official)
-item_enabled_npc: true
-
-// Unequip the equipments that has disabled by map_zone_db.conf ?
-// 0 : disabled equipments and cards are nullify (official)
-// 1 : disabled equipments are unequip, disabled cards are nullify
-// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
-// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
-unequip_restricted_equipment: 0
-
-// When unequip a bow with arrow equipped, it also unequip the arrow?
-// Default: true (Official behavior, applies only in Renewal)
-bow_unequip_arrow: true
-
-// How much should rental mounts increase a player's movement speed? (Note 2)
-// Official: 25 (Default)
-boarding_halter_speed: 25