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+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server configuration file.
+//=========================================================================
+
+char_configuration: {
+ @include "conf/global/console.conf"
+
+ // Server name, use alternative character such as ASCII 160 for spaces.
+ // NOTE: Do not use spaces or any of these characters which are not allowed in
+ // Windows filenames \/:*?"<>|
+ // ... or else guild emblems won't work client-side!
+ server_name: "Hercules"
+
+ // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+ wisp_server_name: "Server"
+
+ // Guild earned exp modifier.
+ // Adjusts taxed exp before adding it to the guild's exp. For example,
+ // if set to 200, the guild receives double the player's taxed exp.
+ guild_exp_rate: 100
+
+ // Information related to inter-server behavior
+ inter: {
+ // Server Communication username and password.
+ userid: "s1"
+ passwd: "p1"
+ // Login Server IP
+ // The character server connects to the login server using this IP address.
+ // NOTE: This is useful when you are running behind a firewall or are on
+ // a machine with multiple interfaces.
+ //login_ip: "127.0.0.1"
+
+ // The character server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Login Server Port
+ login_port: 6900
+
+ // Character Server IP
+ // The IP address which clients will use to connect.
+ // Set this to what your server's public IP address is.
+ //char_ip: "127.0.0.1"
+
+ // Character Server Port
+ char_port: 6121
+ }
+
+ // Connection permission
+ permission: {
+ // Enable or disable creation of new characters.
+ enable_char_creation: true
+
+ // Display (New) in the server list.
+ display_new: false
+
+ // Maximum users able to connect to the server.
+ // Set to 0 to disable users to log-in. (-1 means unlimited)
+ max_connect_user: -1
+
+ // Group ID that is allowed to bypass the server limit of users.
+ // Default: -1 = nobody (there are no groups with ID < 0)
+ // See: conf/groups.conf
+ gm_allow_group: -1
+
+ // Type of server.
+ // No functional side effects at the moment.
+ // Displayed next to the server name in the client.
+ // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
+ server_type: 0
+
+ // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
+ maintenance_min_group_id: 99
+ }
+
+ // Player-related configuration
+ player: {
+ new: {
+ // Start point (Renewal)
+ start_point_re: {
+ map: "iz_int"
+ x: 97
+ y: 90
+ }
+ // Start point (Pre-Renewal)
+ start_point_pre: {
+ map: "new_1-1"
+ x: 53
+ y: 111
+ }
+
+ // Starting items for new characters
+ //{
+ // id: Item id
+ // amount: Item amount
+ // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional)
+ // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor)
+ //},
+ start_items: (
+ {
+ id: 1201 // Knife
+ amount: 1
+ loc: 2
+ stackable: false
+ },
+ {
+ id: 2301 // Cotton_Shirt
+ amount: 1
+ loc: 16
+ stackable: false
+ },
+ )
+
+ // Starting zeny
+ zeny: 0
+ }
+
+ // Character name configuration
+ name: {
+ // Name used for unknown characters
+ unknown_char_name: "Unknown"
+
+ // Allow or not identical name for characters but with a different case (upper/lower):
+ // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+ name_ignoring_case: false
+
+ // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+ // NOTE: Applies to character, party and guild names.
+ // 0: no restriction (default)
+ // 1: only letters/symbols in 'name_letters' option.
+ // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles.
+ name_option: 1
+
+ // Set the letters/symbols that you want use with the 'char_name_option' option.
+ // Note: Don't add spaces unless you mean to add 'space' to the list.
+ name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
+ }
+
+ deletion: {
+ // Restrict character deletion by BaseLevel
+ // 0: no restriction (players can delete characters of any level)
+ // -X: you can't delete chars with BaseLevel <= X
+ // Y: you can't delete chars with BaseLevel >= Y
+ // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
+ level: 0
+
+ // Amount of time in seconds by which the character deletion is delayed.
+ // Default: 86400 (24 hours)
+ // NOTE: Requires client 2010-08-03aragexeRE or newer.
+ delay: 86400
+
+ // Block deletion if character is inside a guild or a party? (BOOL)
+ // default: false official: true
+ // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
+ use_aegis_delete: false
+ }
+
+ // Size for the fame-lists
+ fame: {
+ alchemist: 10
+ blacksmith: 10
+ taekwon: 10
+ }
+ }
+
+ database: {
+ // How often should server save all guild related information? (character save interval is defined on the map config)
+ // (in seconds)
+ autosave_time: 60
+
+ // What folder the DB files are in (abra_db.txt, etc.)
+ db_path: "db"
+
+ // To log the character server?
+ log_char: true
+ }
+
+ //==================================================================
+ // Pincode system
+ //==================================================================
+ pincode: {
+ // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
+ // NOTE: Requires client 2011-03-09aragexeRE or newer.
+ // 0: disabled
+ // 1: enabled
+ enabled: true
+
+ // Request Pincode only on login or on everytime char select is accessed?
+ // 0: only on login (default)
+ // 1: everytime the char select window is accessed
+ request: 0
+
+ // How often does a user have to change his pincode?
+ // Default: 0
+ // 0: never
+ // X: every X minutes
+ change_time: 0
+
+ // How often can a user enter the wrong password?
+ // Default: 3
+ // Maximum allowed by clientside: 3
+ max_tries: 3
+ }
+
+}
+
+import: "conf/import/char-server.conf"