diff options
Diffstat (limited to 'conf/battlegrounds.conf')
-rw-r--r-- | conf/battlegrounds.conf | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf index 1c32d32ce..9412829b2 100644 --- a/conf/battlegrounds.conf +++ b/conf/battlegrounds.conf @@ -34,7 +34,7 @@ battlegrounds: ( minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -48,10 +48,10 @@ battlegrounds: ( loss: 3 draw: 3 } - minPlayers: 3 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ + minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -68,7 +68,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -85,7 +85,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -102,7 +102,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ |