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Diffstat (limited to 'conf/battlegrounds.conf')
-rw-r--r-- | conf/battlegrounds.conf | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf deleted file mode 100644 index 2b4184e11..000000000 --- a/conf/battlegrounds.conf +++ /dev/null @@ -1,124 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ -//==================================================== -//= Fields (TODO/INCOMPLETE) -//= arenas: ({ -//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces -//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins -//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins -//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins -//= //- fillAnnounce (optional arena param) -//= }) -battlegrounds: ( -{ - /* feature is not complete */ - feature_off: true - /* character variable for global bg delay */ - global_delay_var: "BG_Delay_Tick" - /* how many seconds to consider a player "afk" and kick him out? */ - maximum_afk_seconds: 30 - - /* one can add as many as he wishes */ - /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ - arenas: ({ - name: "Tierra Gorge" //must match the name in client files - event: "Tierra_BG2::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 3 - loss: 1 - draw: 1 - } - minPlayers: 6 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "Flavius" //must match the name in client files - event: "start#bat_b01::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 9 - loss: 3 - draw: 3 - } - minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 80 and up)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 5 - loss: 1 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 60~79)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 60 - maxLevel: 79 - reward: {/* amount of badges awarded on each case */ - win: 2 - loss: 0 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 59 and below)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 1 - maxLevel: 59 - reward: {/* amount of badges awarded on each case */ - win: 1 - loss: 0 - draw: 0 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - } - ) -}) |