diff options
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/Changelog.txt | 5 | ||||
-rw-r--r-- | conf-tmpl/battle/exp.conf | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/party.conf | 7 |
3 files changed, 16 insertions, 5 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 16853afb7..9e8763f11 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,10 @@ Date Added
+2006/10/25
+ * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
+ (exp.conf, default to 25 and 12) [Skotlex]
+ * Changed the way the party_even_share_bonus setting works. It now uses a
+ simple linear bonus increase (party.conf) [Skotlex]
2006/10/24
* Changed the way the skill_steal_max_tries work. Now it actually MEANS the
max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index 0d585028b..eba10c4a7 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -49,6 +49,15 @@ max_exp_gain_rate: 0 //1 - eAthena's (uses damage given / max_hp as damage ratio)
exp_calc_type: 0
+//Experience increase per attacker. That is, every additional attacker to the
+// monster makes it give this much more experience
+// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
+exp_bonus_attacker: 25
+
+//Max number of attackers at which exp bonus is capped
+// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
+exp_bonus_max_attacker: 12
+
// MVP bonus exp rate. (Note 2) (Note 3)
mvp_exp_rate: 100
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 658bd8297..268f8b1d8 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -57,11 +57,8 @@ party_item_share_type: 0 // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no
-// Use the alternate experience even share bonus equation?
-// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
-// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
-// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
-// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
+// Give additional experience bonus per party-member involved on even-share parties?
+// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
// If a party uses a skill with penalties do they apply? (Note 1)
|