diff options
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 1ea2c822e..e3ef417eb 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -19,6 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. @@ -36,8 +38,7 @@ monster_hp_rate: 100 // The maximum attack speed of a monster monster_max_aspd: 199 -// Defines various mob AI related settings. The mask bits are -// (add to include multiple settings): +// Defines various mob AI related settings. [Note 4] // 0x001: When enabled mobs will update their target cell every few iterations // (normally they never update their target cell until they reach it while // chasing) @@ -59,9 +60,6 @@ monster_max_aspd: 199 // of players. // 0x040: When set, when the mob's target changes map, the mob will walk towards // any npc-warps in it's sight of view (use with mob_npc_warp below) -// 0x080: When set, aggressive mobs will give the same priority to Homuns and -// players and will go after the closest target instead of always picking -// the homunculus // 0x100: When set, a mob will pick a random skill from it's list and start from // that instead of checking skills in orders (when unset, if a mob has too // many skills, the ones near the end will rarely get selected) |