diff options
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/guild/gldfunc_manager.txt | 5 | ||||
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 5 |
4 files changed, 13 insertions, 6 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index ec3ae4daa..a344a1b5d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,9 @@ Date Added ====== 2007/12/13 + * Rev. 11906 Minor fixes, guild manager, and a couple others. [L0ne_W0lf] + - bugreport:579, attempt at fixing bugreport:581 + - Fixed a typo in the hunter quest. (Not noticable really.) * Rev. 11903 Updated Ayothaya NPCs, Quests, and Warps. [L0ne_W0lf] - Should also fix bugreport:586 (Footprint2 error) 2007/12/11 diff --git a/npc/guild/gldfunc_manager.txt b/npc/guild/gldfunc_manager.txt index 009499f3e..b1134d92c 100644 --- a/npc/guild/gldfunc_manager.txt +++ b/npc/guild/gldfunc_manager.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= jAthena - kalen (1.0) & eAthena Team //===== Current Version: ===================================== -//= 1.9a +//= 1.9b //===== Compatible With: ===================================== //= eAthena SVN; RO Episode 4+ //===== Description: ========================================= @@ -39,6 +39,7 @@ //= Added dialog for castle Abandoning. Commented out be default. //= 1.9 Fixed guild members being able to access Guild Master services. [L0ne_W0lf] //= 1.9a Fixed Kafra cutin not closing if you choose not to dismiss her. [L0ne_W0lf] +//= 1.9b Corrected impropper variable being used for defense investment. [L0ne_W0lf] //============================================================ function script F_GldManager { @@ -190,7 +191,7 @@ function script F_GldManager { mes "I'm sorry but there is not enough zeny to invest in the reserves of guild. You have failed to invest, Master."; return 0; } - set Zeny,Zeny-@def_invest; + set Zeny,Zeny-.@def_invest; SetCastleData getarg(1),5,GetCastleData(getarg(1),5)+1; SetCastleData getarg(1),3,.@Defence+1; set .@Defence, .@Defence + 1; diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 3009c7f31..fc9932b21 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.8a +//= 2.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,6 +37,7 @@ //= 2.8 Removed duplicate warps. [L0ne_W0lf] //= 2.8a Deleted unused variables. [Samuray22] //= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf] +//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[ //============================================================ in_moc_16,19,33,1 script Guildsman#asn 55,{ @@ -686,7 +687,7 @@ OnTouch: next; set ASSIN_Q2,0; while(ASSIN_Q2 < 3) { - switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) { + switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) { case 1: mes "[The Anonymous One]"; mes "Skills...?"; @@ -954,6 +955,7 @@ L_AskQuestions: next; if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2) set .@assassin_t,.@assassin_t+10; + break; } if (ASSIN_Q2 == 3) { next; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 3f2e9f6b5..a64feaba2 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.9a +//= 3.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -42,6 +42,7 @@ //= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.9a Deleted unused variables. [Samuray22] +//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf] //============================================================ // Notices in the old Hunter Guild. @@ -99,7 +100,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here."; close; } - else if (BaseClass == Jo_Swordman) { + else if (BaseClass == Job_Swordman) { mes "[Hunter Guildsman]"; mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?"; close; |