diff options
-rw-r--r-- | conf/atcommand_athena.conf | 2 | ||||
-rw-r--r-- | db/magicmushroom_db.txt | 5 | ||||
-rw-r--r-- | db/pre-re/item_db.txt | 10 | ||||
-rw-r--r-- | db/re/item_db.txt | 10 | ||||
-rw-r--r-- | doc/atcommands.txt | 33 | ||||
-rw-r--r-- | doc/script_commands.txt | 14 | ||||
-rw-r--r-- | npc/merchants/buying_shops.txt | 269 | ||||
-rw-r--r-- | sql-files/item_db.sql | 10 | ||||
-rw-r--r-- | sql-files/item_db_re.sql | 10 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
11 files changed, 244 insertions, 123 deletions
diff --git a/conf/atcommand_athena.conf b/conf/atcommand_athena.conf index 723dd7945..84acdcf23 100644 --- a/conf/atcommand_athena.conf +++ b/conf/atcommand_athena.conf @@ -53,6 +53,8 @@ aliases: { monsterignore: ["battleignore"] raise: ["revive"] kill: ["die"] + guildstorage: ["gstorage"] + accinfo: ["accountinfo"] } /* Commands help file */ diff --git a/db/magicmushroom_db.txt b/db/magicmushroom_db.txt index 70fcf3432..5705e537e 100644 --- a/db/magicmushroom_db.txt +++ b/db/magicmushroom_db.txt @@ -18,9 +18,10 @@ 151 //TF_PICKSTONE 157 //MG_ENERGYCOAT 249 //CR_AUTOGUARD -261 //MO_CALLSPIRITS 256 //CR_PROVIDENCE -318 //BA_FROSTJOKER +261 //MO_CALLSPIRITS +270 //MO_EXPLOSIONSPIRITS +326 //DC_SCREAM 500 //GS_GLITTERING 527 //NJ_TATAMIGAESHI 531 //NJ_UTSUSEMI diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index 1008ae96a..fee98e460 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -5161,11 +5161,11 @@ 12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{} // Rune Knight Rune Ores -12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{} -12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{} -12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{} -12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{} -12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{} +12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{} +12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 11; },{},{} +12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 14; },{},{} +12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{} +12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 8; },{},{} 12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 59b8f4c57..f2b59072a 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -5688,11 +5688,11 @@ 12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{} // Rune Knight Rune Ores -12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{} -12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{} -12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{} -12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{} -12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{} +12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{} +12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 11; },{},{} +12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 14; },{},{} +12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{} +12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 8; },{},{} 12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} diff --git a/doc/atcommands.txt b/doc/atcommands.txt index e472c9908..b5a394031 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -281,7 +281,7 @@ prontera (x= 165, y= 198) 01 00 00 00 00 | 2. Database Commands | ======================== -@monsterinfo <mob name/ID> +@mobinfo <mob name/ID> Displays monster information (rates, stats, drops, MVP data). @@ -505,6 +505,25 @@ If @jail was used, the chat window will display "You have been jailed indefinite --------------------------------------- +@accinfo <player name/account id> + +Searches for an account by ID or a character name, and outputs detailed information. +To search partial names, "%" can be used as a wildcard. + +Example: +@accinfo Test% + +Output: +-- Account 2000001 -- +User: user123 | GM Group: 0 | State: 0 +Password: password123 +Account e-mail: a@a.com +Last IP: 127.0.0.1 (Unknown) +This user has logged 27 times, the last time were at 2012-11-24 17:29:07 +-- Character Details -- +[Slot/CID: 0/150001] Test1 | High Swordsman | Level: 99/50 | Off +[Slot/CID: 1/150002] Test2 | Rune Knight | Level: 150/50 | On + ====================== | 4. Action Commands | ====================== @@ -705,7 +724,7 @@ If no coordinates are entered, a random location will be chosen. --------------------------------------- -@goto <player name/ID> +@jumpto <player name/ID> @follow <player name> Warps to the specified player. @@ -791,7 +810,7 @@ Resets a Star Gladiator's marked maps. --------------------------------------- -@job <job name/ID> +@jobchange <job name/ID> Changes your job. If no job is given, a list of all available jobs will be returned. @@ -914,7 +933,7 @@ Additionally, @disguiseall/@undisguiseall will disguise all online players. --------------------------------------- -@battleignore +@monsterignore Makes you immune to attacks (monsters/players/skills cannot target/hit you). @@ -1228,7 +1247,7 @@ You must be the guildmaster to use this command. --------------------------------------- -@gstorage +@guildstorage Opens your guild storage. @@ -1319,7 +1338,7 @@ Creates the specified homunculus. --------------------------------------- -@homevolve +@homevolution Evolves your homunculus, if possible. @@ -1362,7 +1381,7 @@ Command what the player's homunculus will say. --------------------------------------- -@hlvl <+/- amount> +@homlevel <+/- amount> Changes homunculus level by the specified amount. diff --git a/doc/script_commands.txt b/doc/script_commands.txt index ebb53eb70..087daadd5 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4494,12 +4494,24 @@ Valid dish levels are: 19 - Level 9 Dish 20 - Level 10 Dish -Altough it's required to set a dish level, it doesn't matter if you set it to 1 +Although it's required to set a dish level, it doesn't matter if you set it to 1 and you want to cook a level 10 dish, as long as you got the required incredients to cook the dish the command works. --------------------------------------- +*makerune <% success bonus>; + +This command will open a rune crafting window on the client connected to the +invoking character. Since this command is officially used in rune ores, a bonus +success rate must be specified (which adds to the base formula). + +You can see the full list of runes that can be produced in 'db/produce_db.txt'. +The window will not be empty only if the invoking character can actually produce +the items of that type and has the appropriate raw materials in their inventory. + +--------------------------------------- + *successremovecards <equipment slot>; This command will remove all cards from the item found in the specified diff --git a/npc/merchants/buying_shops.txt b/npc/merchants/buying_shops.txt index 19bbbe28f..4e9065b8e 100644 --- a/npc/merchants/buying_shops.txt +++ b/npc/merchants/buying_shops.txt @@ -1,105 +1,102 @@ //===== rAthena Script ======================================= -//= Buying Shop Licenses +//= Buying Shop Scripts //===== By: ================================================== -//= Kisuka +//= Kisuka, skyiing, Scriptor //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Buying Shop Licenses +//= Buying Shop licenses and catalogs. //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] +//= 1.1 Added Catalog Magician. [Euphy] //============================================================ // Black Marketeer (Buy Licenses - Non-Merchant Classes) //============================================================ que_job01,68,84,1 script Black Marketeer#Buying 881,{ - if(getskilllv("ALL_BUYING_STORE") == 1) { + if (getskilllv("ALL_BUYING_STORE") == 1) { mes "[Mr. Jass]"; mes "Hey, you already made a contract with Hugh."; mes "I don't have any business with you."; close; - }else{ + } + mes "[Mr. Jass]"; + mes "You must need something badly to come to find me."; + mes "What do you want?"; + next; + switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) { + case 1: mes "[Mr. Jass]"; - mes "You must need something badly to come to find me."; - mes "What do you want?"; + mes "I knew it!"; + mes "Sure, I can make it for you."; + mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!"; next; - switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) { - case 1: - mes "[Mr. Jass]"; - mes "I knew it!"; - mes "Sure, I can make it for you."; - mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!"; - next; - mes "[Mr. Jass]"; - mes "And my license is better 'cuz you don't need ta' learn any skills."; - mes "How many do you want?"; - next; + mes "[Mr. Jass]"; + mes "And my license is better 'cuz you don't need ta' learn any skills."; + mes "How many do you want?"; + next; + mes "[Mr. Jass]"; + mes "Just so you know, I can only make them in small quantities, up to 10 at a time."; + mes "It'll cost 500 zeny for each one."; + next; + while(1) { + input .@input; mes "[Mr. Jass]"; - mes "Just so you know, I can only make them in small quantities, up to 10 at a time."; - mes "It'll cost 500 zeny for each one."; - next; - while(1) { - input .@input; - mes "[Mr. Jass]"; - if(.@input == 0) { - mes "Don't you need those licenses?"; - close; - } - else if(.@input > 10) { - mes "I can only make up to 10 at a time, you know."; + if (.@input == 0) { + mes "Don't you need those licenses?"; + close; + } else if (.@input > 10) { + mes "I can only make up to 10 at a time, you know."; + next; + } else { + mes "It'll cost "+(.@input*500)+" zeny."; + if (Zeny < (.@input*500)) { + mes "but you don't have enough money."; next; + mes "[Mr. Jass]"; + mes "Don't you know the basics of business? Everything has a price."; + mes "If you want something, you gotta pay for it."; + } else { + mes "Ha... Ha ha ha!"; + mes "Mr. Hugh, I'll take over your license business. You'll see!"; + mes "*Giggle Giggle*"; + getitem 12548,.@input; //Shabby_Purchase_Street + set Zeny,Zeny-(.@input*500); } - else { - mes "It'll cost "+(.@input*500)+" zeny."; - if(Zeny < (.@input*500)) { - mes "but you don't have enough money."; - next; - mes "[Mr. Jass]"; - mes "Don't you know the basics of business? Everything has a price."; - mes "If you want something, you gotta pay for it."; - }else{ - mes "Ha... Ha ha ha!"; - mes "Mr. Hugh, I'll take over your license business. You'll see!"; - mes "*Giggle Giggle*"; - getitem 12548,.@input; // Shabby_Purchase_Street - set Zeny,Zeny-(.@input*500); - } - close; - } + close; } - - case 2: - mes "[Mr. Jass]"; - mes "I left my hometown a long time ago."; - mes "It's meaningless to ask who I am because all I've got left now is my hatred."; - next; - mes "[Mr. Jass]"; - mes "..."; - mes "Hugh is a corrupt merchant with no sense of business ethics."; - mes "My sole purpose in life is to destroy Hugh."; - next; - mes "[Mr. Jass]"; - mes "Aw, I drank too much... (*Hic*)"; - mes "That's just the alohol talking."; - mes "Please forget anything I said."; - close; - case 3: - mes "[Mr. Jass]"; - mes "Alright, alright! You don't have to yell."; - mes "Just leave me alone if you've got no business with me."; - close; } + case 2: + mes "[Mr. Jass]"; + mes "I left my hometown a long time ago."; + mes "It's meaningless to ask who I am because all I've got left now is my hatred."; + next; + mes "[Mr. Jass]"; + mes "..."; + mes "Hugh is a corrupt merchant with no sense of business ethics."; + mes "My sole purpose in life is to destroy Hugh."; + next; + mes "[Mr. Jass]"; + mes "Aw, I drank too much... (*Hic*)"; + mes "That's just the alohol talking."; + mes "Please forget anything I said."; + close; + case 3: + mes "[Mr. Jass]"; + mes "Alright, alright! You don't have to yell."; + mes "Just leave me alone if you've got no business with me."; + close; } } // Purchasing Team (Learn Skill - Merchant Classes) //============================================================ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ - if(BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) { - if(getskilllv("ALL_BUYING_STORE") == 1) { - mes "[Mr. Hugh]"; + mes "[Mr. Hugh]"; + if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) { + if (getskilllv("ALL_BUYING_STORE") == 1) { mes "I'm Hugh from the Purchasing Team."; mes "How may I help you today?"; next; @@ -116,29 +113,26 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ while(1) { input .@input; mes "[Mr. Hugh]"; - if(.@input == 0) { + if (.@input == 0) { mes "You have cancelled the trade."; mes "Have a good day."; close; - } - if(.@input > 50) { + } else if (.@input > 50) { mes "Please enter a value of 50 or less."; next; - } - else{ + } else { mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses."; - if(Zeny < (.@input*200)) { + if (Zeny < (.@input*200)) { mes "but you don't seem to have enough money."; - }else{ + } else { mes "Thank you for your patronage."; - getitem 6377,.@input; // Buy_Stall_Permit + getitem 6377,.@input; //Buy_Stall_Permit set Zeny,Zeny-(.@input*200); } close; } } - }else{ - mes "[Mr. Hugh]"; + } else { mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; mes "You're..."; next; @@ -204,11 +198,11 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ close; } mes "[Mr. Hugh]"; - if(Zeny < 10000) { + if (Zeny < 10000) { mes "The registration fee is 10,000 zeny."; mes "Please have the fee ready first."; close; - }else{ + } else { mes "You've made a good decision."; mes "Please give me the registration fee, and sign right here...."; next; @@ -218,7 +212,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ mes "I like your handwriting."; mes "Okay, you're now approved to open the Bulk Buyer Shop."; set Zeny,Zeny-10000; - getitem 6377,5; // Buy_Stall_Permit + getitem 6377,5; //Buy_Stall_Permit skill "ALL_BUYING_STORE",1,0; next; mes "[Mr. Hugh]"; @@ -236,13 +230,106 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ close; } } - }else{ - mes "[Mr. Hugh]"; - mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; - mes "I'd love to chat, but I'm too busy at the moment."; + } + mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; + mes "I'd love to chat, but I'm too busy at the moment."; + next; + mes "[Mr. Hugh]"; + mes "My time is solely dedicated to our customers in the Merchant industry."; + close; +} + +// Catalog Magician +//============================================================ +moc_para01,22,16,5 script Catalog Magician#catal01 704,{ + if (!checkweight(1201,2)) { + mes "- You have too many items. Please make space. -"; + close; + } + set .@ticket_cost, 200; + mes "[Catalog Magician]"; + mes "Look... the Magic Academy"; + mes "in Geffen is now directly"; + mes "selling the brand new"; + mes "^007777Universal Catalog Silver^000000!"; + next; + mes "He is looking at the words"; + mes "written on his hand."; + mes "Seems like he's too busy"; + mes "to look at you."; + next; + mes "[Catalog Magician]"; + mes "A brand new catalog"; + mes "has just come out!"; + mes "You can check what"; + mes "items can be traded"; + mes "and what items are on"; + mes "sale from the vendor."; + next; + mes "[Catalog Magician]"; + mes "^007777Universal Catalog Silver^000000~"; + mes "It costs only 200z each!"; + mes "You can buy it up to 50"; + mes "pieces at once!"; + next; + switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) { + case 1: + mes "[Catalog Magician]"; + mes "You... want all 50 pieces?"; + mes "Or how many do you need?"; + next; + while (1) { + input .@input; + mes "[Catalog Magician]"; + if (.@input == 0) { + mes "Trade has been stopped!"; + mes "I don't know what to do next..."; + mes "What should I do?"; + emotion e_swt2,1; + close; + } else if (.@input < 1 || .@input > 50) { + mes "It should be less than 50 pieces."; + next; + } else break; + } + set .@sell, .@ticket_cost * .@input; + mes "Total number of catalog(s) that"; + mes "you're trying to purchase is"; + mes .@input + " pieces and it costs " + .@sell + " z."; + if (Zeny < .@sell) { + mes "It seems you don't have enough money."; + mes "You can sell your equips"; + mes "to make more money... if you want."; + close; + } + mes "Okie, here you go."; + set Zeny, Zeny - .@sell; + getitem 12580,.@input; //Vending_Search_Scroll + close; + case 2: + mes "[Catalog Magician]"; + mes "Argh... you really need this"; + mes "item... Do you want me to"; + mes "explain again? I don't know"; + mes "what to do next..."; + mes "What should I do?"; + emotion e_swt2,1; + close; + case 3: + mes "[Catalog Magician]"; + mes "My real job is a magician."; + mes "I was going to ask the merchant"; + mes "guild to sell them, but they were"; + mes "trying use them as an appendix"; + mes "into broom sales. That's why"; + mes "I'm selling these by myself."; next; - mes "[Mr. Hugh]"; - mes "My time is solely dedicated to our customers in the Merchant industry."; + mes "[Catalog Magician]"; + mes "There are many adventurers"; + mes "here coming and going. I'm"; + mes "pretty sure that I can sell them"; + mes "all soon. Don't you think so?"; + mes "So... let's start!! Buy more of them, please! PLEASE...!"; close; } } diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index 7daab1f84..fd25ceaf1 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -5192,11 +5192,11 @@ REPLACE INTO `item_db` VALUES (12732,'Runstone_Pertz','Wyrd Rune',11,100,NULL,10 REPLACE INTO `item_db` VALUES (12733,'Runstone_Hagalas','Hagalaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STONEHARDSKIN",1;',NULL,NULL); # Rune Knight Rune Ores -REPLACE INTO `item_db` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 1;',NULL,NULL); -REPLACE INTO `item_db` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL); -REPLACE INTO `item_db` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 3;',NULL,NULL); -REPLACE INTO `item_db` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 4;',NULL,NULL); -REPLACE INTO `item_db` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL); +REPLACE INTO `item_db` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL); +REPLACE INTO `item_db` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 11;',NULL,NULL); +REPLACE INTO `item_db` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 14;',NULL,NULL); +REPLACE INTO `item_db` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL); +REPLACE INTO `item_db` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 8;',NULL,NULL); REPLACE INTO `item_db` VALUES (12739,'Snow_Flower','Snow Flowers',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db` VALUES (12740,'Inc_Str_Scroll','Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index c2f8d6407..627b3cdac 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -5719,11 +5719,11 @@ REPLACE INTO `item_db_re` VALUES (12732,'Runstone_Pertz','Wyrd Rune',11,100,NULL REPLACE INTO `item_db_re` VALUES (12733,'Runstone_Hagalas','Hagalaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STONEHARDSKIN",1;',NULL,NULL); # Rune Knight Rune Ores -REPLACE INTO `item_db_re` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 1;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 3;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 4;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 11;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 14;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 8;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (12739,'Snow_Flower','Snow Flowers',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (12740,'Inc_Str_Scroll','Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); diff --git a/src/map/skill.c b/src/map/skill.c index def642cd6..82b502420 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15998,7 +15998,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in { int A = 100 * (51 + 2 * pc_checkskill(sd, skill_id)); int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level); - int C = cap_value(sd->itemid,0,10000); //itemid depend on used rune () + int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune() int D = 0; switch (nameid) { //rune rank it_diff 9 craftable rune case ITEMID_BERKANA: diff --git a/src/map/skill.h b/src/map/skill.h index b94fd836d..265f2c7aa 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1821,7 +1821,7 @@ int skill_block_check(struct block_list *bl, enum sc_type type, int skillid); /** * Guilottine Cross **/ -#define MAX_SKILL_MAGICMUSHROOM_DB 22 +#define MAX_SKILL_MAGICMUSHROOM_DB 23 struct s_skill_magicmushroom_db { int skillid; }; |