diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | conf/battle/monster.conf | 4 | ||||
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 9 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
8 files changed, 25 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 89e9738f3..2d9b0a19e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/07/11 + * Some updates for range check. (bugreport:3339) [Inkfish] + - Monsters shouldn't use skills if the target is within its attack range but is out of the skill range. + - Monsters' skill range is no longer 9 by default. + - Range for players' attacks and skills should always have a circular check. 09/07/07 * Skills with multiple hits should do 1 damage per hit to plants. [Inkfish] 09/07/04 diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index ed9b2f627..6746930b1 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -59,8 +59,8 @@ monster_max_aspd: 199 // the same skill, instead, only to that particular entry (eg: Mob has heal // on six lines in the mob_skill_db, only the entry that is actually used // will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce -// the normal skill range rules on them. +// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they +// will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 diff --git a/db/Changelog.txt b/db/Changelog.txt index 2fd6a29a8..81cdf0822 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -34,6 +34,8 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2009/07/11 + * The range of Magnetic Earth should be 2. (bugreport:3339) [Inkfish] 2009/07/02 * Fixed a bug in Ifrit's drops (bugreport:3319) [Playtester] 2009/06/29 diff --git a/db/skill_db.txt b/db/skill_db.txt index b2a026acb..900c4513a 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -330,7 +330,7 @@ 285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0, SA_VOLCANO,Volcano 286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0, SA_DELUGE,Deluge 287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0, SA_VIOLENTGALE,Whirlwind -288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0, SA_LANDPROTECTOR,Magnetic Earth +288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0, SA_LANDPROTECTOR,Magnetic Earth 289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0, SA_DISPELL,Dispell 290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0, SA_ABRACADABRA,Hocus-pocus 291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0, SA_MONOCELL,Monocell diff --git a/src/map/battle.c b/src/map/battle.c index 221c2c2de..0474d82a0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3430,6 +3430,15 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range if( src->m != bl->m ) return false; +#ifndef CIRCULAR_AREA + if( src->type == BL_PC ) + { // Range for players' attacks and skills should always have a circular check. [Inkfish] + int dx = src->x - bl->x, dy = src->y - bl->y; + if( !check_distance(dx*dx + dy*dy, 0, range*range+(dx&&dy?1:0)) ) + return false; + } + else +#endif if( !check_distance_bl(src, bl, range) ) return false; diff --git a/src/map/clif.c b/src/map/clif.c index 7f8b77c31..855d4c6f0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9516,7 +9516,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { if( skilllv != sd->skillitemlv ) skilllv = sd->skillitemlv; - if( !(skill_get_inf(skillnum)&INF_SELF_SKILL) ) + if( !(tmp&INF_SELF_SKILL) ) pc_delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv); return; diff --git a/src/map/mob.c b/src/map/mob.c index 367d2ff7d..e6fa8d2fd 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3004,7 +3004,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } md->skillidx = i; map_freeblock_lock(); - if (!unit_skilluse_pos2(&md->bl, x, y, ms[i].skill_id, ms[i].skill_lv, ms[i].casttime, ms[i].cancel)) + if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); continue; @@ -3040,7 +3041,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!bl) continue; md->skillidx = i; map_freeblock_lock(); - if (!unit_skilluse_id2(&md->bl, bl->id, ms[i].skill_id, ms[i].skill_lv, ms[i].casttime, ms[i].cancel)) + if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); continue; diff --git a/src/map/skill.c b/src/map/skill.c index ec8115080..eee0236a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -218,7 +218,7 @@ int skill_get_casttype (int id) int skill_get_range2 (struct block_list *bl, int id, int lv) { int range; - if( bl->type == BL_MOB && !(battle_config.mob_ai&0x400) ) + if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) return 9; //Mobs have a range of 9 regardless of skill used. range = skill_get_range(id, lv); |