diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/atcommand.c | 7 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 |
3 files changed, 11 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c3f91b712..13cf456bf 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/01/20 + * Updated @homshuffle so that the skill tree and current skill points are + not messed up. 2007/01/19 * Fixed the label dup code, it now works correctly with const.txt switch labels. diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f4be3b421..4f821d3f1 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -10012,8 +10012,9 @@ int atcommand_homshuffle( const char* command, const char* message) { struct homun_data *hd; - int lv, i; + int lv, i, skillpts; unsigned int exp; + struct skill b_skill; TBL_PC* tsd = sd; nullpo_retr(-1, sd); @@ -10042,6 +10043,8 @@ int atcommand_homshuffle( lv = hd->homunculus.level; exp = hd->homunculus.exp; + memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); + skillpts = hd->homunculus.skillpts; //Reset values to level 1. merc_reset_stats(hd); //Level it back up @@ -10050,6 +10053,8 @@ int atcommand_homshuffle( merc_hom_levelup(hd); } hd->homunculus.exp = exp; + memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); + hd->homunculus.skillpts = skillpts; status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); clif_misceffect2(&hd->bl,568); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 61df02132..b776ed4b5 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -748,6 +748,8 @@ void merc_reset_stats(struct homun_data *hd) hom->luk = db->baseLUK*10; hom->exp = 0; hd->exp_next = hexptbl[0]; + memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); + hd->homunculus.skillpts = 0; } int read_homunculusdb(void) |