diff options
-rw-r--r-- | conf/battle/misc.conf | 13 | ||||
-rw-r--r-- | conf/battle/monster.conf | 2 | ||||
-rw-r--r-- | src/config/core.h | 4 | ||||
-rw-r--r-- | src/map/battle.c | 9 | ||||
-rw-r--r-- | src/map/battle.h | 3 | ||||
-rw-r--r-- | src/map/map.c | 114 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mob.c | 11 | ||||
-rw-r--r-- | src/map/path.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 25 | ||||
-rw-r--r-- | src/map/unit.h | 1 |
12 files changed, 159 insertions, 36 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index dd3d57aaa..b9aaa2356 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -80,10 +80,15 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 +// Determines max number of characters that can stack within a single cell. +// Official - Only affects the walking routines of characters, including monsters. +// If a unit stops walking and is on a cell with more than stack limit +// characters on it, it will walk to the closest free cell. +// Custom - This variation will make every full cell to be considered a wall. +// NOTE: For this setting to take effect you have to use a server compiled +// with Cell Stack Limit support (see src/map/map.h) +official_cell_stack_limit: 1 +custom_cell_stack_limit: 1 // Allow autotrade only in map with autotrade flag? // Set this to "no" will allow autotrade where no "autotrade" mapflag is set diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 6f63f55be..b26bda207 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -58,7 +58,7 @@ monster_ai: 0 // x: Every x cells moved // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, loot picked, etc.). +// moving after they lost their target (hide, no line of sight, etc.). monster_chase_refresh: 3 // Should mobs be able to be warped (add as needed)? diff --git a/src/config/core.h b/src/config/core.h index f80cdd3f7..dc0354f42 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -35,8 +35,8 @@ //#define STATS_OPT_OUT /// Uncomment to enable the Cell Stack Limit mod. -/// It's only config is the battle_config cell_stack_limit. -/// Only chars affected are those defined in BL_CHAR (mobs and players currently) +/// It's only config is the battle_config custom_cell_stack_limit.
+/// Only chars affected are those defined in BL_CHAR //#define CELL_NOSTACK /// Uncomment to enable circular area checks. diff --git a/src/map/battle.c b/src/map/battle.c index 903414f90..66926e037 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6639,7 +6639,8 @@ static const struct battle_data { { "bone_drop", &battle_config.bone_drop, 0, 0, 2, }, { "buyer_name", &battle_config.buyer_name, 1, 0, 1, }, { "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, }, - { "cell_stack_limit", &battle_config.cell_stack_limit, 1, 1, 255, }, + { "official_cell_stack_limit", &battle_config.official_cell_stack_limit, 1, 1, 255, },
+ { "custom_cell_stack_limit", &battle_config.custom_cell_stack_limit, 1, 1, 255, },
{ "dancing_weaponswitch_fix", &battle_config.dancing_weaponswitch_fix, 1, 0, 1, }, // eAthena additions @@ -7108,9 +7109,9 @@ void battle_adjust_conf(void) { #endif -#ifndef CELL_NOSTACK - if (battle_config.cell_stack_limit != 1) - ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support (CELL_NOSTACK).\n"); +#ifndef CELL_NOSTACK
+ if (battle_config.custom_cell_stack_limit != 1)
+ ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
#endif } diff --git a/src/map/battle.h b/src/map/battle.h index 7633691a8..cef54f42a 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -381,7 +381,8 @@ struct Battle_Config { int allow_skill_without_day; // [Komurka] int allow_es_magic_pc; // [Skotlex] int skill_wall_check; // [Skotlex] - int cell_stack_limit; // [Skotlex] + int official_cell_stack_limit; // [Playtester]
+ int custom_cell_stack_limit; // [Skotlex] int skill_caster_check; // [Skotlex] int sc_castcancel; // [Skotlex] int pc_sc_def_rate; // [Skotlex] diff --git a/src/map/map.c b/src/map/map.c index bb3b17822..b3efe7c57 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -395,9 +395,11 @@ int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) { /*========================================== * Counts specified number of objects on given cell. + * flag:
+ * 0x1 - only count standing units * TODO: merge with bl_getall_area *------------------------------------------*/ -int map_count_oncell(int16 m, int16 x, int16 y, int type) { +int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag) { int bx,by; struct block_list *bl; int count = 0; @@ -410,13 +412,27 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type) { if (type&~BL_MOB) for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) - if(bl->x == x && bl->y == y && bl->type&type) - count++; + if(bl->x == x && bl->y == y && bl->type&type) {
+ if(flag&1) {
+ struct unit_data *ud = unit->bl2ud(bl);
+ if(!ud || ud->walktimer == INVALID_TIMER)
+ count++;
+ } else {
+ count++;
+ }
+ } if (type&BL_MOB) for( bl = map->list[m].block_mob[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) - if(bl->x == x && bl->y == y) - count++; + if(bl->x == x && bl->y == y) {
+ if(flag&1) {
+ struct unit_data *ud = unit->bl2ud(bl);
+ if(!ud || ud->walktimer == INVALID_TIMER)
+ count++;
+ } else {
+ count++;
+ }
+ } return count; } @@ -1379,7 +1395,7 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { if(map->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] - if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; @@ -1472,6 +1488,85 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 return 0; } +/*==========================================
+ * Locates the closest, walkable cell with no blocks of a certain type on it
+ * Returns true on success and sets x and y to cell found.
+ * Otherwise returns false and x and y are not changed.
+ * type: Types of block to count
+ * flag:
+ * 0x1 - only count standing units
+ *------------------------------------------*/
+bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag)
+{
+ uint8 dir = 6;
+ int16 tx = *x;
+ int16 ty = *y;
+ int costrange = 10;
+
+ if(!map->count_oncell(m, tx, ty, type, flag))
+ return true; //Current cell is free
+
+ //Algorithm only works up to costrange of 34
+ while(costrange <= 34) {
+ short dx = dirx[dir];
+ short dy = diry[dir];
+
+ //Linear search
+ if(dir%2 == 0 && costrange%MOVE_COST == 0) {
+ tx = *x+dx*(costrange/MOVE_COST);
+ ty = *y+dy*(costrange/MOVE_COST);
+ if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) {
+ *x = tx;
+ *y = ty;
+ return true;
+ }
+ }
+ //Full diagonal search
+ else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
+ tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
+ ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
+ if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) {
+ *x = tx;
+ *y = ty;
+ return true;
+ }
+ }
+ //One cell diagonal, rest linear (TODO: Find a better algorithm for this)
+ else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
+ tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
+ ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
+ if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) {
+ *x = tx;
+ *y = ty;
+ return true;
+ }
+ tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
+ ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
+ if(!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m,tx,ty,CELL_CHKPASS)) {
+ *x = tx;
+ *y = ty;
+ return true;
+ }
+ }
+
+ //Get next direction
+ if (dir == 5) {
+ //Diagonal search complete, repeat with higher cost range
+ if(costrange == 14) costrange += 6;
+ else if(costrange == 28 || costrange >= 38) costrange += 2;
+ else costrange += 4;
+ dir = 6;
+ } else if (dir == 4) {
+ //Linear search complete, switch to diagonal directions
+ dir = 7;
+ } else {
+ dir = (dir+2)%8;
+ }
+ }
+
+ return false;
+} + /*========================================== * Add an item to location (m,x,y) * Parameters @@ -2592,21 +2687,21 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { // special checks case CELL_CHKPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; + if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0; #endif case CELL_CHKREACH: return (cell.walkable); case CELL_CHKNOPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; + if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1; #endif case CELL_CHKNOREACH: return (!cell.walkable); case CELL_CHKSTACK: #ifdef CELL_NOSTACK - return (cell.cell_bl >= battle_config.cell_stack_limit); + return (cell.cell_bl >= battle_config.custom_cell_stack_limit); #else return 0; #endif @@ -6000,6 +6095,7 @@ void map_defaults(void) { // search and creation map->get_new_object_id = map_get_new_object_id; map->search_freecell = map_search_freecell; + map->closest_freecell = map_closest_freecell; // map->quit = map_quit; // npc diff --git a/src/map/map.h b/src/map/map.h index 5468016b4..1766220af 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -917,11 +917,12 @@ struct map_interface { int (*delblock) (struct block_list* bl); int (*moveblock) (struct block_list *bl, int x1, int y1, int64 tick); //blocklist nb in one cell - int (*count_oncell) (int16 m,int16 x,int16 y,int type); + int (*count_oncell) (int16 m,int16 x,int16 y,int type,int flag); struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag); // search and creation int (*get_new_object_id) (void); int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); + bool (*closest_freecell) (int16 m, int16 *x, int16 *y, int type, int flag); // int (*quit) (struct map_session_data *sd); // npc diff --git a/src/map/mob.c b/src/map/mob.c index 23706d293..c05f4c4a2 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1303,6 +1303,10 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) { md->ud.target_to = 0; unit->set_target(&md->ud, 0); } + if(map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
+ unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8);
+ } + return 0; } /*========================================== @@ -1330,7 +1334,7 @@ int mob_randomwalk(struct mob_data *md, int64 tick) { x+=md->bl.x; y+=md->bl.y; - if(((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&md->bl,x,y,0)){ + if(((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&md->bl,x,y,8)){ break; } } @@ -1429,8 +1433,9 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { //No valid target if (mob->warpchase(md, tbl)) return true; //Chasing this target. - if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh)) - return true; //Walk at least "mob_chase_refresh" cells before dropping the target + if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh)
+ && (tbl || md->ud.walkpath.path_pos == 0))
+ return true; //Walk at least "mob_chase_refresh" cells before dropping the target unless target is non-existent mob_unlocktarget(md, tick); //Unlock target tbl = NULL; } diff --git a/src/map/path.c b/src/map/path.c index d8096ad43..9aeb108fa 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -248,12 +248,8 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x return false; md = &map->list[m]; -#ifdef CELL_NOSTACK //Do not check starting cell as that would get you stuck. - if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys) -#else if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/) -#endif return false; // Check destination cell diff --git a/src/map/skill.c b/src/map/skill.c index 992b72857..a51dec868 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6948,7 +6948,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); - if(!map->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && map->getcell(src->m,x,y,CELL_CHKREACH)) { + if(!map->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map->getcell(src->m,x,y,CELL_CHKREACH)) { clif->slide(src,x,y); unit->movepos(src, x, y, 1, 0); } @@ -10385,7 +10385,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui // Plant Cultivation [Celest] case CR_CULTIVATION: if (sd) { - if( map->count_oncell(src->m,x,y,BL_CHAR) > 0 ) { + if( map->count_oncell(src->m,x,y,BL_CHAR,0) > 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } @@ -11588,7 +11588,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 ts->tick = tick+sg->interval; if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit) - ts->tick += sg->interval*(map->count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1); + ts->tick += sg->interval*(map->count_oncell(bl->m,bl->x,bl->y,BL_CHAR,0)-1); } switch (sg->unit_id) { diff --git a/src/map/unit.c b/src/map/unit.c index 34a9dcc24..f7b484e0c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -197,7 +197,7 @@ int unit_step_timer(int tid, int64 tick, int id, intptr_t data) } if(ud->stepskill_id == 0) { //Execute normal attack - unit->attack(bl, tbl->id, ud->state.attack_continue); + unit->attack(bl, tbl->id, (ud->state.attack_continue) + 2); } else { //Execute non-ground skill unit->skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv); @@ -439,6 +439,16 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { //Stopped walking. Update to_x and to_y to current location [Skotlex] ud->to_x = bl->x; ud->to_y = bl->y; + + if(map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
+ //Walked on occupied cell, call unit_walktoxy again
+ if(ud->steptimer != INVALID_TIMER) {
+ //Execute step timer on next step instead
+ timer->delete(ud->steptimer, unit_step_timer);
+ ud->steptimer = INVALID_TIMER;
+ }
+ return unit->walktoxy(bl, x, y, 8);
+ } } return 0; } @@ -456,6 +466,7 @@ int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { //&1 -> 1/0 = easy/hard //&2 -> force walking //&4 -> Delay walking if the reason you can't walk is the canwalk delay +//&8 -> Search for an unoccupied cell and cancel if none available int unit_walktoxy( struct block_list *bl, short x, short y, int flag) { struct unit_data* ud = NULL; @@ -468,6 +479,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; + if ((flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
+ return 0; + if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells return 0; @@ -654,7 +668,7 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type break; //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC) ) + if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC, 0) ) break; to_x += dir_x; @@ -1792,6 +1806,7 @@ int unit_unattackable(struct block_list *bl) struct unit_data *ud = unit->bl2ud(bl); if (ud) { ud->state.attack_continue = 0; + ud->state.step_attack = 0; unit->set_target(ud, 0); } @@ -1838,7 +1853,8 @@ int unit_attack(struct block_list *src,int target_id,int continuous) { unit->unattackable(src); return 1; } - ud->state.attack_continue = continuous; + ud->state.attack_continue = (continuous&1)?1:0;
+ ud->state.step_attack = (continuous&2)?1:0; unit->set_target(ud, target_id); range = status_get_range(src); @@ -2064,7 +2080,8 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { sstatus = status->get_status_data(src); range = sstatus->rhw.range; - if( unit->is_walking(target) && (target->type == BL_PC || !map->getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) ) + if( (unit_is_walking(target) || ud->state.step_attack)
+ && (target->type == BL_PC || !map->getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) ) range++; // Extra range when chasing (does not apply to mobs locked in an icewall) if(sd && !check_distance_client_bl(src,target,range)) { diff --git a/src/map/unit.h b/src/map/unit.h index d107992dd..881fa16f4 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -43,6 +43,7 @@ struct unit_data { unsigned change_walk_target : 1 ; unsigned skillcastcancel : 1 ; unsigned attack_continue : 1 ; + unsigned step_attack : 1; unsigned walk_easy : 1 ; unsigned running : 1; unsigned speed_changed : 1; |