diff options
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
3 files changed, 4 insertions, 6 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index c9796a8e4..3d6f9f5af 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -12315,10 +12315,8 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd) sd->menuskill_val = sd->menuskill_id = 0; } -/*========================================== - * Question about Star Glaldiator save map [Komurka] - *------------------------------------------*/ -void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv) +/// Star Gladiator's Feeling map confirmation prompt (ZC_STARPLACE) +void clif_feel_req(int fd, struct map_session_data *sd, int skilllv) { WFIFOHEAD(fd,packet_len(0x253)); WFIFOW(fd,0)=0x253; diff --git a/src/map/clif.h b/src/map/clif.h index 70a7fdce8..a4adba85b 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -515,7 +515,7 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin] void clif_gospel_info(struct map_session_data *sd, int type); -void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv); +void clif_feel_req(int fd, struct map_session_data *sd, int skilllv); void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type); void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); diff --git a/src/map/skill.c b/src/map/skill.c index 1eb229774..1eeb5f4ec 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5531,7 +5531,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //AuronX reported you CAN memorize the same map as all three. [Skotlex] if (sd) { if(!sd->feel_map[skilllv-1].index) - clif_parse_ReqFeel(sd->fd,sd, skilllv); + clif_feel_req(sd->fd,sd, skilllv); else clif_feel_info(sd, skilllv-1, 1); } |