diff options
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | src/map/battle.c | 13 | ||||
-rw-r--r-- | src/map/npc.c | 4 | ||||
-rw-r--r-- | src/map/script.c | 6 |
4 files changed, 17 insertions, 10 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 9a2c4bafb..abcda323b 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1188,7 +1188,7 @@ //-- AB_SILENTIUM 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 //-- AB_OFFERTORIUM -5011,4000,0,0,90000,0,0,-1 +5011,4000,0,0,90000,0,0 //========================================== //===== Warlock ============================ @@ -1672,7 +1672,7 @@ //-- KO_MAKIBISHI 3010,0,0,0,12000:14000:16000:18000:20000,10000,10000 //-- KO_MEIKYOUSISUI -3011,3000,0,0,10000,0 +3011,3000,0,0,10000,0,10000 //-- KO_ZANZOU 3012,0,1000,0,30000:27000:24000:21000:18000,0,0 //-- KO_KYOUGAKU diff --git a/src/map/battle.c b/src/map/battle.c index 91733c945..f78e4f9a8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1185,9 +1185,13 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li **/ defType def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. short def2 = tstatus->def2, vit_def; - +#ifdef RENEWAL def1 = status_calc_def2(target, tsc, def1, false); // equip def(RE) def2 = status_calc_def(target, tsc, def2, false); // status def(RE) +#else + def1 = status_calc_def(target, tsc, def1, false); // equip def(RE) + def2 = status_calc_def2(target, tsc, def2, false); // status def(RE) +#endif if( sd ){ i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; @@ -1291,10 +1295,13 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li { defType mdef = tstatus->mdef; short mdef2= tstatus->mdef2; - +#ifdef RENEWAL mdef2 = status_calc_mdef(target, tsc, mdef2, false); // status mdef(RE) mdef = status_calc_mdef2(target, tsc, mdef, false); // equip mde(RE) - +#else + mdef2 = status_calc_mdef2(target, tsc, mdef2, false); // status mdef(RE) + mdef = status_calc_mdef(target, tsc, mdef, false); // equip mde(RE) +#endif if( flag&1 ) mdef = 0; diff --git a/src/map/npc.c b/src/map/npc.c index 5e03191e7..f4027096c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -276,7 +276,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); return 0; } #endif @@ -1245,7 +1245,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) /** * Update the last NPC iteration **/ - sd->npc_idle_tick = gettick(); + sd->npc_idle_tick = iTimer->gettick(); #endif /** diff --git a/src/map/script.c b/src/map/script.c index b414247da..26d64726c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3351,7 +3351,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) * We're done with this NPC session, so we cancel the timer (if existent) and move on **/ if( sd->npc_idle_timer != INVALID_TIMER ) { - delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); + iTimer->delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); sd->npc_idle_timer = INVALID_TIMER; } #endif @@ -3392,8 +3392,8 @@ static void script_attach_state(struct script_state* st) **/ #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); - sd->npc_idle_tick = gettick(); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_tick = iTimer->gettick(); #endif } } |