diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | doc/mob_db_mode_list.txt | 26 | ||||
-rw-r--r-- | doc/sample/basejob_baseclass_upper.txt | 1 | ||||
-rw-r--r-- | doc/whisper_sys.txt | 2 | ||||
-rw-r--r-- | src/common/db.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 1 | ||||
-rw-r--r-- | src/map/script.c | 7 |
7 files changed, 20 insertions, 21 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 26505304f..78b569324 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,5 +1,7 @@ Date Added +2011/01/15 + * Various accumulated insignificant fixes to documentation, examples and comments. [Ai4rei] 2011/01/14 * Added 'birthdate' field to account data. For SQL apply upgrade_svn14672.sql to upgrade table `login`; for TXT no action is necessary, as it upgrades itself. [Ai4rei] - Control panel developers are encouraged to enable players to modify this value, as it is required for new character deletion (2010-08-03aRagexeRE and later, not yet implemented). diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 9fa403f1d..26af0c167 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -82,7 +82,7 @@ Random Target: Picks a new random target in range on each attack / skill. Aegis Mob Types: ------------------------------------------------------------------------------- -What Aegis has are mob-types, where each type represents an AI behaviour that +What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of eA mode bits. This is the table to convert from one to another: @@ -91,22 +91,22 @@ Aegis/eA (description) 02: 0x0083 (passive, looter) 03: 0x1089 (passive, assist and change-target melee) 04: 0x3885 (angry, change-target melee/chase) -05: 0x2085 (aggro, change-target chase) +05: 0x2085 (aggressive, change-target chase) 06: 0x0000 (passive, immobile, can't attack) [plants] 07: 0x108B (passive, looter, assist, change-target melee) -08: 0x6085 (aggro, change-target chase, target weak enemies) -09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian] -10: 0x0084 (aggro, immobile) -11: 0x0084 (aggro, immobile) [Guardian] -12: 0x2085 (aggro, change-target chase) [Guardian] -13: 0x308D (aggro, change-target melee/chase, assist) +08: 0x6085 (aggressive, change-target chase, target weak enemies) +09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] +10: 0x0084 (aggressive, immobile) +11: 0x0084 (aggressive, immobile) [Guardian] +12: 0x2085 (aggressive, change-target chase) [Guardian] +13: 0x308D (aggressive, change-target melee/chase, assist) 17: 0x0091 (passive, cast sensor idle) -19: 0x3095 (aggro, change-target melee/chase, cast sensor idle) -20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase) -21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target) +19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) +20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) +21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) 25: 0x0001 (passive, can't attack) [Pet] -26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) -27: 0x8084 (aggro, immobile, random target) +26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) +27: 0x8084 (aggressive, immobile, random target) - Note that the detector bit due to being Insect/Demon, plant and Boss mode bits need to be added independently of this list. diff --git a/doc/sample/basejob_baseclass_upper.txt b/doc/sample/basejob_baseclass_upper.txt index 913707404..d3e185894 100644 --- a/doc/sample/basejob_baseclass_upper.txt +++ b/doc/sample/basejob_baseclass_upper.txt @@ -4,4 +4,5 @@ prontera,155,177,1 script Tell Me 725,{ mes "BaseClass: " + BaseClass; mes "BaseJob: " + BaseJob; mes "Upper: " + Uppser; + close; }
\ No newline at end of file diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt index 2c786ebd5..f8bab699a 100644 --- a/doc/whisper_sys.txt +++ b/doc/whisper_sys.txt @@ -11,7 +11,7 @@ You whisper to NPCCommander in Game with formatted instructions like these: //============================================================ -[To NPC:Commander] Report#Killstealing#Lordalfa +[To NPC:NPCCommander] Report#Killstealing#Lordalfa //============================================================ diff --git a/src/common/db.c b/src/common/db.c index 550bfd382..595ed241d 100644 --- a/src/common/db.c +++ b/src/common/db.c @@ -697,7 +697,7 @@ static void db_free_add(DBMap_impl* db, DBNode node, DBNode *root) db->alloc_file, db->alloc_line); exit(EXIT_FAILURE); } - if (!(db->options&DB_OPT_DUP_KEY)) { // Make shure we have a key until the node is freed + if (!(db->options&DB_OPT_DUP_KEY)) { // Make sure we have a key until the node is freed old_key = node->key; node->key = db_dup_key(db, node->key); db->release(old_key, node->data, DB_RELEASE_KEY); diff --git a/src/map/clif.c b/src/map/clif.c index b1f1261ed..332f396f9 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -12017,7 +12017,6 @@ void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) account_id = RFIFOL(fd,2); char_id = RFIFOL(fd,6); reply = RFIFOB(fd,10); - //printf ("reply: %d %d %d\n", char_id, id, reply); f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players. if (f_sd == NULL) diff --git a/src/map/script.c b/src/map/script.c index 62462ce66..ed1e13aee 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2133,9 +2133,9 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o #ifdef DEBUG_DISP for(i=0;i<script_pos;i++){ - if((i&15)==0) printf("%04x : ",i); + if((i&15)==0) ShowMessage("%04x : ",i); ShowMessage("%02x ",script_buf[i]); - if((i&15)==15) printf("\n"); + if((i&15)==15) ShowMessage("\n"); } ShowMessage("\n"); #endif @@ -11663,9 +11663,6 @@ BUILDIN_FUNC(jump_zero) pos=script_getnum(st,3); st->pos=pos; st->state=GOTO; - // printf("script: jump_zero: jumpto : %d\n",pos); - } else { - // printf("script: jump_zero: fail\n"); } return 0; } |