diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | doc/script_commands.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/itemdb.h | 10 |
4 files changed, 12 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4f81b16c9..090859844 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/15
+ * Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
+ skill level is above 10. [Skotlex]
+ * Sorted out the item_data structure, getiteminfo should work correctly
+ now. [Skotlex]
* KA* skills can now be casted on other Soul Linkers as well without the
Spirit requirement. [Skotlex]
* Soul Drain will now show the SP drained regardless of drain display
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 333565582..e50adda07 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4889,7 +4889,7 @@ and return the info set by TYPE argument. It will return -1 if there is no such item.
Valid types are:
- 0 - Buy Price; 1 - Sell Price; 2 - Item Type; 3 - Allowed Classes;
+ 0 - Buy Price; 1 - Sell Price; 2 - Item Type;
3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc..
if = 0, then monsters don't drop it at all (rare or a quest item)
if = 10000, then this item is sold in NPC shops only
diff --git a/src/map/battle.c b/src/map/battle.c index bbbd75f82..5df3bdc0b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2530,7 +2530,8 @@ struct Damage battle_calc_magic_attack( skillratio += (100+skill_lv*10)*2/3-100;
break;
case WZ_FIREPILLAR:
- skillratio -= 80;
+ if (skill_lv <= 10)
+ skillratio -= 80;
break;
case WZ_SIGHTRASHER:
skillratio += 20*skill_lv;
diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 6e977766c..35ca82972 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -12,15 +12,11 @@ struct item_data { char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
char cardillustname[64];
+ //Do not add stuff between value_buy and wlv (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
- struct {
- unsigned short chance;
- int id;
- } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
-
int sex;
int equip;
int weight;
@@ -35,6 +31,10 @@ struct item_data { // some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+ struct {
+ unsigned short chance;
+ int id;
+ } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
unsigned char *script; //Default script for everything.
unsigned char *equip_script; //Script executed once when equipping.
unsigned char *unequip_script;//Script executed once when unequipping.
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