diff options
-rw-r--r-- | conf/battle/homunc.conf | 8 | ||||
-rw-r--r-- | db/re/exp_homun.txt | 51 | ||||
-rw-r--r-- | doc/script_commands.txt | 13 | ||||
-rw-r--r-- | npc/re/quests/homu_s.txt | 236 | ||||
-rw-r--r-- | npc/re/scripts_athena.conf | 1 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/clif.c | 10 | ||||
-rw-r--r-- | src/map/homunculus.c | 85 | ||||
-rw-r--r-- | src/map/homunculus.h | 35 | ||||
-rw-r--r-- | src/map/script.c | 31 |
11 files changed, 462 insertions, 12 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index 8349aae64..6ebd43bec 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -30,10 +30,16 @@ hom_rename: no hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: no +homunculus_show_growth: yes // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: yes // Should homunculii Vaporize when Master dies? homunculus_auto_vapor: yes + +// Max level for regular Homunculus +homunculus_max_level: 99 + +// Max level for Homunculus S +homunculus_S_max_level: 150 diff --git a/db/re/exp_homun.txt b/db/re/exp_homun.txt index 814e4c6a4..3c479cfa4 100644 --- a/db/re/exp_homun.txt +++ b/db/re/exp_homun.txt @@ -97,4 +97,55 @@ 2280000 2660000 3135000 +3800000 +4124000 +4260000 +4462000 +4527000 +4779000 +4921000 +4984000 +5118000 +5353000 +5438000 +5507000 +5610000 +5776000 +5867000 +6000000 +6116000 +6241000 +6373000 +6498000 +6639000 +6720000 +6907000 +7025000 +7105000 +7264000 +7454000 +7611000 +7688000 +7735000 +7940000 +8020000 +8198000 +8318000 +8376000 +8469000 +8528000 +8573000 +8650000 +8701000 +8769000 +8814000 +8820000 +8826000 +8838000 +8887000 +8905000 +8916000 +8922000 +8966000 +9094000 0 diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 662bbbae7..d50ee5184 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5316,6 +5316,19 @@ the homunculus must have above 91000 intimacy with it's owner. --------------------------------------- +*hommutate {<ID>}; + +This Command will evolve the current player's Homunculus into the new Homunculus S. +If it doesn't work, the /swt emotion is shown. + +To change a Homunculus into the new Homunculus S, +the invoking Player must have an evolved Homunculus and it must be at least Level 99. + +If the optional parameter <ID> is set, the invoking Players Homunculus will change into the given ID's Homunculus S, +otherwise the Homunculus will change into an randomly chosen Homunculus S Class. + +--------------------------------------- + *unitwalk <GID>,<x>,<y>; *unitwalk <GID>,<mapid>; diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt new file mode 100644 index 000000000..dda0ad7ee --- /dev/null +++ b/npc/re/quests/homu_s.txt @@ -0,0 +1,236 @@ +//===== rAthena Script =======================================
+//= Homunculus S Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Evolves an Homunculus which is at least Level 99 to the
+//= new Homunculus S Class.
+//===== Additional Comments: =================================
+//= 1.0 First Version. The actual changing dialog is currently
+//= customized. [Masao]
+//============================================================
+
+job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
+
+ if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
+ mes "[Viorel]";
+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
+ mes "However, I believe passion is the most important factor.";
+ next;
+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ case 1:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
+ mes "People like me, especially, even think of creating life itself.";
+ next;
+ mes "[Viorel]";
+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
+ mes "Now, if you'll excuse me~!";
+ close;
+ case 3:
+ emotion 4,0;
+ mes "[Viorel]";
+ mes "What, is it so strange to see an Alchemist in their own lab?";
+ mes "How so?";
+ close;
+ }
+ }
+ mes "[Viorel]";
+ mes "Hello "+strcharinfo(0)+",";
+ mes "what can I do for an fellow Alchemist like you?";
+ next;
+ switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ if(!getskilllv("AM_BIOETHICS")){
+ mes "I'm sorry but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into an Homunculus S.";
+ close;
+ }
+ if(gethominfo(1) < 6009){
+ mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S.";
+ close;
+ }
+ if(gethominfo(6) < 99){
+ mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!";
+ mes "Come back after you've trained your Homunculus a little bit more.";
+ close;
+ }
+ if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
+ mes "Your Homunculus S looks great!";
+ mes "I hope you wil experience many great adventures with it!";
+ close;
+ }
+ mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
+ next;
+ mes "[Viorel]";
+ mes "Now if you want to you can either directly change your Homunculus to an new random Homunculus S Form or you can donate a little fee";
+ mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!";
+ mes "So, what do you think?";
+ next;
+ switch(Select("I want to Donate:I don't want to Donate:Cancel")){
+ case 1:
+ if(Zeny < 50000){
+ mes "[Viorel]";
+ mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!";
+ mes "Come back if you have the zeny, thanks.";
+ close;
+ }
+ mes "[Viorel]";
+ mes "Allright, now please tell me which Homunculus you'd like to have:";
+ next;
+ switch(select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6048;
+ set Zeny,Zeny - 50000;
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6049;
+ set Zeny,Zeny - 50000;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6050;
+ set Zeny,Zeny - 50000;
+ close;
+ case 4:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6051;
+ set Zeny,Zeny - 50000;
+ close;
+ case 5:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate 6052;
+ set Zeny,Zeny - 50000;
+ close;
+ case 6:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh sorry.. wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ hommutate;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "The Homunculus S are the new and improved Versions of the current Homunculus you know.";
+ mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger";
+ mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't";
+ mes "protect their Masters anymore!";
+ next;
+ mes "[Viorel]";
+ mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their";
+ mes "skills and strength in order to keep them by our side and joining us once more in battle!";
+ mes "Isn't that great?";
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+}
\ No newline at end of file diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf index bdca69bcb..4e02ec6b3 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts_athena.conf @@ -214,6 +214,7 @@ npc: npc/re/quests/eden/56-70.txt npc: npc/re/quests/eden/71-85.txt npc: npc/re/quests/eden/86-90.txt npc: npc/re/quests/eden/91-99.txt +npc: npc/re/quests/homu_s.txt // -------------------------------------------------------------- // --------------------------- Guides --------------------------- npc: npc/re/guides/guides_alberta.txt diff --git a/src/map/battle.c b/src/map/battle.c index eab699c94..02cb4b466 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5446,6 +5446,8 @@ static const struct _battle_data { { "feature.atcommand_suggestions", &battle_config.atcommand_suggestions_enabled, 0, 0, 1 }, { "min_npc_vending_distance", &battle_config.min_npc_vending_distance, 3, 0, 100 }, { "atcommand_mobinfo_type", &battle_config.atcommand_mobinfo_type, 0, 0, 1 }, + { "homunculus_max_level", &battle_config.hom_max_level, 99, 0, MAX_LEVEL, }, + { "homunculus_S_max_level", &battle_config.hom_S_max_level, 150, 0, MAX_LEVEL, }, }; diff --git a/src/map/battle.h b/src/map/battle.h index 0e98e49ae..7048e35a8 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -455,6 +455,8 @@ extern struct Battle_Config int cashshop_show_points; int mail_show_status; int client_limit_unit_lv; + int hom_max_level; + int hom_S_max_level; // [BattleGround Settings] int bg_update_interval; diff --git a/src/map/clif.c b/src/map/clif.c index a35e0fa49..7b3e9e650 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1395,10 +1395,13 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) { struct status_data *status; unsigned char buf[128]; + int m_class; nullpo_retv(hd); - status = &hd->battle_status; + status = &hd->battle_status; + m_class = hom_class2mapid(hd->homunculus.class_); + memset(buf,0,packet_len(0x22e)); WBUFW(buf,0)=0x22e; memcpy(WBUFP(buf,2),hd->homunculus.name,NAME_LENGTH); @@ -1434,7 +1437,10 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) WBUFW(buf,57)=status->max_sp; } WBUFL(buf,59)=hd->homunculus.exp; - WBUFL(buf,63)=hd->exp_next; + if( ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) + WBUFL(buf,63)=0; + else + WBUFL(buf,63)=hd->exp_next; WBUFW(buf,67)=hd->homunculus.skillpts; WBUFW(buf,69)=status_get_range(&hd->bl); clif_send(buf,packet_len(0x22e),&sd->bl,SELF); diff --git a/src/map/homunculus.c b/src/map/homunculus.c index e77b5d093..6787ca43d 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -56,6 +56,31 @@ struct view_data* merc_get_hom_viewdata(int class_) return NULL; } +int hom_class2mapid(int hom_class) +{ + switch(hom_class) + { + // Normal Homunculus + case 6001: case 6005: return MAPID_LIF; + case 6002: case 6006: return MAPID_AMISTR; + case 6003: case 6007: return MAPID_FILIR; + case 6004: case 6008: return MAPID_VANILMIRTH; + // Evolved Homunculus + case 6009: case 6013: return MAPID_LIF_E; + case 6010: case 6014: return MAPID_AMISTR_E; + case 6011: case 6015: return MAPID_FILIR_E; + case 6012: case 6016: return MAPID_VANILMIRTH_E; + // Homunculus S + case 6048: return MAPID_EIRA; + case 6049: return MAPID_BAYERI; + case 6050: return MAPID_SERA; + case 6051: return MAPID_DIETER; + case 6052: return MAPID_ELANOR; + + default: return -1; + } +} + void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) { clif_hominfo(hd->master,hd,0); @@ -215,10 +240,13 @@ int merc_hom_levelup(struct homun_data *hd) int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp ; char output[256] ; + int m_class; - if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) + m_class = hom_class2mapid(hd->homunculus.class_); + + if((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level || (m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level || !hd->exp_next || hd->homunculus.exp < hd->exp_next) return 0 ; - + hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) @@ -333,13 +361,62 @@ int merc_hom_evolution(struct homun_data *hd) return 1 ; } +int hom_mutate(struct homun_data *hd, int homun_id) +{ + struct s_homunculus *hom; + struct map_session_data *sd; + int m_class, m_id; + nullpo_ret(hd); + + m_class = hom_class2mapid(hd->homunculus.class_); + m_id = hom_class2mapid(homun_id); + + if( !m_class&HOM_EVO || !m_id&HOM_S ) { + clif_emotion(&hd->bl, E_SWT); + return 0; + } + + sd = hd->master; + if (!sd) + return 0; + + if (!merc_hom_change_class(hd, homun_id)) { + ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); + return 0; + } + + unit_remove_map(&hd->bl, CLR_OUTSIGHT); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, E_NO1); + clif_specialeffect(&hd->bl,568,AREA); + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom = &hd->homunculus; + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1; +} + int merc_hom_gainexp(struct homun_data *hd,int exp) { + int m_class; + if(hd->homunculus.vaporize) return 1; - if( hd->exp_next == 0 ) { - hd->homunculus.exp = 0 ; + m_class = hom_class2mapid(hd->homunculus.class_); + + if( hd->exp_next == 0 || + ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || + ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { + hd->homunculus.exp = 0; return 0; } diff --git a/src/map/homunculus.h b/src/map/homunculus.h index 47f874588..cb209144a 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -47,6 +47,29 @@ struct homun_data { char blockskill[MAX_SKILL]; // [orn] }; +#define HOM_EVO 0x100 //256 +#define HOM_S 0x200 //512 + +#define HOM_REG 0x1000 //4096 + +enum { +// Normal Homunculus + MAPID_LIF = HOM_REG|0x0, + MAPID_AMISTR, + MAPID_FILIR, + MAPID_VANILMIRTH, +// Evolved Homunulus + MAPID_LIF_E = HOM_REG|HOM_EVO|0x0, + MAPID_AMISTR_E, + MAPID_FILIR_E, + MAPID_VANILMIRTH_E, +// Homunculus S + MAPID_EIRA = HOM_S|0x0, + MAPID_BAYERI, + MAPID_SERA, + MAPID_DIETER, + MAPID_ELANOR, +}; #define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) @@ -55,14 +78,16 @@ struct homun_data { int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator struct view_data* merc_get_hom_viewdata(int class_); +int hom_class2mapid(int hom_class); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_hom_dead(struct homun_data *hd, struct block_list *src); void merc_hom_skillup(struct homun_data *hd,int skillnum); -int merc_hom_calc_skilltree(struct homun_data *hd) ; -int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; -int merc_hom_gainexp(struct homun_data *hd,int exp) ; -int merc_hom_levelup(struct homun_data *hd) ; -int merc_hom_evolution(struct homun_data *hd) ; +int merc_hom_calc_skilltree(struct homun_data *hd); +int merc_hom_checkskill(struct homun_data *hd,int skill_id); +int merc_hom_gainexp(struct homun_data *hd,int exp); +int merc_hom_levelup(struct homun_data *hd); +int merc_hom_evolution(struct homun_data *hd); +int hom_mutate(struct homun_data *hd,int homun_id); void merc_hom_heal(struct homun_data *hd,int hp,int sp); int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); diff --git a/src/map/script.c b/src/map/script.c index a1bc94bc4..68baecc23 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9551,6 +9551,36 @@ BUILDIN_FUNC(homunculus_evolution) return 0; } +/*========================================== + * [Xantara] + *------------------------------------------*/ +BUILDIN_FUNC(homunculus_mutate) +{ + int homun_id, m_class, m_id; + int homun_array[5] = {6048,6049,6050,6051,6052}; + TBL_PC *sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if(script_hasdata(st,2)) + homun_id = script_getnum(st,2); + else + homun_id = homun_array[rnd() % 5]; + + if(merc_is_hom_active(sd->hd)) { + m_class = hom_class2mapid(sd->hd->homunculus.class_); + m_id = hom_class2mapid(homun_id); + + if ( m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) + hom_mutate(sd->hd, homun_id); + else + clif_emotion(&sd->hd->bl, E_SWT); + } + return 0; +} + // [Zephyrus] BUILDIN_FUNC(homunculus_shuffle) { @@ -16676,6 +16706,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(getvariableofnpc,"rs"), BUILDIN_DEF(warpportal,"iisii"), BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] + BUILDIN_DEF2(homunculus_mutate,"hommutate","?"), BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] BUILDIN_DEF(eaclass,"?"), //[Skotlex] BUILDIN_DEF(roclass,"i?"), //[Skotlex] |