diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/pc.c | 19 | ||||
-rw-r--r-- | src/map/script.c | 1 | ||||
-rw-r--r-- | src/map/status.c | 1 |
4 files changed, 13 insertions, 10 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 154b279fd..72527f8ee 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/05/25 + * Fixed losing skill list after base change. (bugreport:3106) [Inkfish] 09/05/24 * Taro Card can now break shoes and garment and won't affect dead target. (bugreport:2513) [Inkfish] 09/05/23 diff --git a/src/map/pc.c b/src/map/pc.c index 890cbd0bd..ec2c4b30e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6108,16 +6108,15 @@ int pc_setoption(struct map_session_data *sd,int type) if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) { //We are going to mount. [Skotlex] - new_look = -1; clif_status_load(&sd->bl,SI_RIDING,1); status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. } else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) { //We are going to dismount. - new_look = -1; clif_status_load(&sd->bl,SI_RIDING,0); status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. } + if(type&OPTION_CART && !(p_type&OPTION_CART)) { //Cart On clif_cartlist(sd); @@ -6157,20 +6156,20 @@ int pc_setoption(struct map_session_data *sd,int type) else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER) new_look = -1; - if (sd->disguise) + if (sd->disguise || !new_look) return 0; //Disguises break sprite changes if (new_look < 0) { //Restore normal look. status_set_viewdata(&sd->bl, sd->status.class_); new_look = sd->vd.class_; } - if (new_look) { - //Stop attacking on new view change (to prevent wedding/santa attacks. - pc_stop_attack(sd); - clif_changelook(&sd->bl,LOOK_BASE,new_look); - if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - } + + pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. + clif_changelook(&sd->bl,LOOK_BASE,new_look); + if (sd->vd.cloth_color) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif_skillinfoblock(sd); // Skill list needs to be updated after base change. + return 0; } diff --git a/src/map/script.c b/src/map/script.c index 81cb2933c..a414de4ca 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8636,6 +8636,7 @@ BUILDIN_FUNC(changebase) clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if (sd->vd.cloth_color) clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif_skillinfoblock(sd); } return 0; diff --git a/src/map/status.c b/src/map/status.c index 7839330e4..a71164736 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6326,6 +6326,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid) clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); clif_changelook(bl,LOOK_WEAPON,vd->weapon); clif_changelook(bl,LOOK_SHIELD,vd->shield); + if(sd) clif_skillinfoblock(sd); break; case SC_RUN: { |