summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--npc/Changelog.txt8
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt864
-rw-r--r--npc/warps/dungeons/kiel_dun.txt20
3 files changed, 451 insertions, 441 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 8442d4c46..1fbc2a528 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,13 @@
Date Added
======
+ * Rev. 10515 More Kiel Hyre quest related updates
+ - Fixed the wrong name being displayed for Kiel Hyre in one dialog.
+ - Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
+ - Fixed up a few more NPC headers. Facing direction fixes mostly this time.
+ - More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
+ * Rev. 10515 Updates to the Kiel Hyre Dungeon warps. [L0ne_W0lf]
+ - Added second floor exit.
+ - Corrected coordinated for some of the other warps.
2007/05/10
* Updated Knight Skill Quest to the oficial. [Samuray22]
* Updated Blacksmith Skill Quest to the Oficial. [Samuray22]
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 4140e75d7..21edab72c 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -41,7 +41,7 @@
//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf]
//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf]
//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
-//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
+//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
//= ALL books can now trigger the wall.
//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
@@ -50,9 +50,12 @@
//= Fixed typo in the second NPC that gives Black Keycards.
//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though.
//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
+//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
+//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
+//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
+//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
//============================================================
-
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
//
@@ -78,7 +81,7 @@
// - Possible missing dialog for "Odd Grandma"
// - Possible missing dialog for "Shelf"
// - Near the end I finshed the quest with some people. Used packet logging to get dialog.
-// - Because of the above mentioned, NPC placement and dialog is a little sloppier.
+// Because of the above mentioned, NPC placement and dialog is a little sloppier.
// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses)
// - Parties are *NOT REQUIRED* as per Doddler's Wiki information.
// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring.
@@ -97,7 +100,7 @@
//
//----------------------------------------------------------------------------
// [Variables in Use]
-// KielHyreQuest - Main quest tracking variable
+// KielHyreQuest - Main quest tracking variable (Quest finished at 106)
//
// KHPubMasterEnd - Finished with Pun Master if set to 1
// - Deleted once no longer needed.
@@ -153,9 +156,7 @@
//
// .KHKilledBoss - 0/1 depending on if the boss has been killed.
//
-// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset.
-//
-// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs.
+// $@KHQuestBusy - 0/1 depending on if the boss room has been set in motion.
//
//----------------------------------------------------------------------------
// [NPCs] [Location]
@@ -3808,7 +3809,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
//----------------------------------------------------------------------------
// Signboard (another useless NPC?)
//----------------------------------------------------------------------------
-kh_dun01,163,223,0 script Signboard 857,{
+kh_dun01,163,223,4 script Signboard 857,{
mes "[Notice]";
mes "Cute Pets are prohibited";
mes "in this area. (Cute Pets that";
@@ -4138,7 +4139,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
kh_mansion,22,28,4 script Kiel Hyre 903,{
cutin "kh_kyel02",2;
if (KielHyreQuest < 46) {
- mes "[Kiehl Hyre]";
+ mes "[Kiel Hyre]";
mes ".........";
close;
}
@@ -6722,7 +6723,6 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
case 1:
close2;
- set $@KH_DoorInvoker$,strcharinfo(0);
donpcevent "Big_Door_5_Warp::OnEnable";
enablenpc"Big_Door_5_Warp";
set .KHDoor5Opened,1;
@@ -6853,442 +6853,431 @@ OnGlobalTimerOff:
//----------------------------------------------------------------------------
// Kiehl's Room; Kiehl
-// - Only the player who invoked the final door should progress this npc.
-// - Only the player who invoked the final door should be able to get ring.
// - Timer will drop to 3 minutes once Kiehl is defeated.
//----------------------------------------------------------------------------
kh_kiehl02,50,52,4 script Kiehl#Original 902,{
cutin "kh_kiel01",2;
- if (KielHyreQuest < 94) {
+ if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
mes "[Kiehl]";
mes ".........";
close;
}
- if ($@KH_DoorInvoker$ == strcharinfo(0)) {
- if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
- mes "[Kiehl]";
- mes "I'm surprised you made";
- mes "it this far, adventurer~";
- mes "I bid you welcome to my";
- mes "humble room. I assume that";
- mes "you've come for the Condensed";
- mes "Memory Scroll... my mind.";
- next;
- mes "[Kiehl]";
- mes "You can understand";
- mes "why I can't let you have it,";
- mes "so if you really want the";
- mes "Condensed Memory Scroll,";
- mes "then show me what you've got!";
- close2;
- cutin "",255;
- set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
- monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- donpcevent "Kiehl#Original::OnChangeState";
- disablenpc "Kiehl#Original";
- end;
- }
-
- else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "Hmpf! You're pretty good.";
- mes "Father must have spent";
- mes "a lot of money to hire";
- mes "you. So has he sent";
- mes "you to kill me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Kiel Hyre sent me to ask";
- mes "you to stop turning all of";
- mes "the Third Generation robots";
- mes "into killing machines! How";
- mes "can do something like that";
- mes "to other robots like you?";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "Why not? It's said that man";
- mes "was made in the image of God.";
- mes "Well, robots were made in the";
- mes "image of man. You humans kill";
- mes "each other as much as you";
- mes "like, as far as I can tell.";
- next;
- mes "[Kiehl]";
- mes "It might not be ethical";
- mes "for me to provide weapons";
- mes "to humans that need them...";
- mes "But that's what they are.";
- mes "Weapons. It's more humane";
- mes "for robots to fight than humans.";
- next;
- mes "[Kiehl]";
- mes "Robots don't naturally";
- mes "feel pain or emotions.";
- mes "Not unless they're specially";
- mes "programmed. Sorry, but I don't";
- mes "plans to stop what I'm doing.";
- next;
- cutin "kh_kiel04",2;
- mes "["+strcharinfo(0)+"]";
- mes "Humankind may not be";
- mes "perfect, but think about";
- mes "who you're working with!";
- mes "Rekenber is the epitome of";
- mes "human evil! How can you";
- mes "support them like this?";
- next;
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "I've had a long relationship";
- mes "with Rekenber. I'm fully aware";
- mes "of their capabilities. Do you";
- mes "remember the first room you";
- mes "passed on your way here, the";
- mes "one with all the toys?";
- next;
- mes "[Kiehl]";
- mes "I bet you didn't know that there";
- mes "were 5 Second Generation";
- mes "robots. Me, and my four other";
- mes "brothers and sisters. Father";
- mes "built that room so that all";
- mes "five of us could live together.";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "I was the only one to";
- mes "survive. I returned to";
- mes "Father and even got a";
- mes "name. But yes, I know";
- mes "how bad Rekenber really is.";
- next;
- mes "[Kiehl]";
- mes "I don't... I don't want";
- mes "to talk about this any more";
- mes "You've made me... Just leave.";
- mes "I think I will let you live.";
- next;
- cutin "",255;
- mes "[Mitchell]";
- mes "Freeze!";
- mes "Kiehl Hyre, you're";
- mes "under arrest for creating";
- mes "and trading illegal weapons!";
- set KielHyreQuest,100;
- donpcevent "::OnKHAgent";
- enablenpc "Mitchell#KiehlRoom";
- enablenpc "Agent#KHAgent1";
- enablenpc "Agent#KHAgent2";
- enablenpc "Agent#KHAgent3";
- enablenpc "Agent#KHAgent4";
- close;
- }
-
- else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
- set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "Ah, Schwaltzvalt Republic";
- mes "agents. Heh. I haven't had";
- mes "this many guests before.";
- mes "Well, I guess this means";
- mes "we'll have to fight after";
- mes "all, you and I. *Sigh* Pity...";
- next;
- mes "[Kiehl]";
- mes "First, in all fairness,";
- mes "let me take care of these";
- mes "nuisances. They're just";
- mes "mindlessly doing their";
- mes "jobs--sort of like robots-- but";
- mes "don't worry, they won't be hurt.";
- next;
- donpcevent "::OnKHSpiderWeb";
- mes "[Mitchell]";
- mes "Nooooo!";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "And now, you and I can";
- mes "have a proper duel, human";
- mes "I'm interested in seeing just";
- mes "how strong you really are~";
- close2;
- cutin "",255;
- monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
- donpcevent "Kiehl#Original::OnChangeState";
- disablenpc "Kiehl#Original";
- end;
- }
-
- else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "D-damn...!";
- mes "Well played, adventurer";
- mes "Well played. I should have";
- mes "known that Father would send";
- mes "the very best after me. Still,";
- mes "you've failed to truly defeat me.";
- next;
- mes "[Kiehl]";
- mes "I still have a few";
- mes "trump cards left";
- mes "I think... I'll take you";
- mes "to hell with me... Well";
- mes "if robots can go there~";
- announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000;
- next;
- mes "[Mitchell]";
- mes "No...! We're locked";
- mes "in the room! We're";
- mes "We're trapped in here!";
- next;
- mes "[Kiehl]";
- mes "Yay~ Let's burn";
- mes "everything down~";
- next;
- mes "[Mitchell]";
- mes "Quick, "+strcharinfo(0)+",";
- mes "use Kiel Hyre's power";
- mes "device, the one that's";
- mes "supposed to mess with";
- mes "Kiehl's power supply!";
- mes "Hurry, use it right now!";
- next;
- delitem 7504,1; //Power_Source
- announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000;
- next;
- mes "[Kiehl]";
- mes "Wh-what? I c-can't";
- mes "move! This day is just";
- mes "full of surprises. Oh, well.";
- mes "I guess it's time for me to";
- mes "use my other trump card.";
- next;
- mes "[Mitchell]";
- mes "What...?";
- mes "How many trump";
- mes "cards do you have?";
- next;
- mes "[????]";
- mes "I'm so disappointed...";
- mes "I can't believe none";
- mes "of you thought of this...";
- next;
- mes "[Mitchell]";
- mes "Who are you...?";
- mes "Show yourself!";
- next;
- donpcevent "Kiehl#Copy::OnChangeState";
- enablenpc "Kiehl#Copy";
- mes "[????]";
- mes "Please.";
- mes "Don't insult me.";
- mes "You know this voice.";
- mes "It's been talking to";
- mes "you this entire time~";
- next;
- mes "[Mitchell]";
- mes "Impossible!";
- mes "How can there";
- mes "be two of you...?!";
- next;
- cutin "kh_kiel01",0;
- mes "[Kiehl]";
- mes "Hahahahaha!";
- mes "I'm a robot!";
- mes "I can make extra";
- mes "bodies, switch brains";
- mes "with them. It's awfully";
- mes "convenient, let me tell you.";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "Anyway, I don't mean to show";
- mes "off, but I suppose I better";
- mes "reveal to you my final trump";
- mes "card. First of all, I know all";
- mes "about you, Ms. Mitchell Layla~";
- next;
- mes "[Mitchell]";
- mes "What? How do you";
- mes "know my name?";
- next;
- mes "[Kiehl]";
- mes "Well, I have a few";
- mes "spies of my own...";
- mes "I'll allow him to explain.";
- next;
- mes "[Masked Man]";
- mes "Mitchell...";
- mes "I'm sorry that";
- mes "you had to get";
- mes "involved in all this.";
- next;
- mes "[Mitchell]";
- mes "Wolkeus? Wolkeus Kaiser?!";
- mes "You're the spy?! But you risked";
- mes "your life to save our president!";
- mes "No! Oh, God! How can this be";
- mes "happening?! Everything's just...";
- mes "This is all crazy! All of it!";
- next;
- mes "[Wolkeus]";
- mes "This is just the result";
- mes "of elaborate plans that";
- mes "were made years ago. I didn't";
- mes "expect you to be this surprised,";
- mes "Mitchell. It's the way the game";
- mes "is played. You know that.";
- next;
- mes "[Mitchell]";
- mes "Mister President...";
- mes "I failed you... I'm sorry...";
- next;
- mes "[Kiehl]";
- mes "Well, Kaiser, she took";
- mes "it pretty badly, but at least";
- mes "you're being gentlemanly";
- mes "about it. Well, I'd like for";
- mes "all of us to get better";
- mes "acquainted, but...";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "We'd better say our";
- mes "farewells here. This";
- mes "place will be gone in";
- mes "five minutes. Ah, and";
- mes "Ms. Layla, you're coming";
- mes "with us. We have questions~";
- next;
- mes "[Kiehl]";
- mes "I'm curious as to what";
- mes "the president's plans are";
- mes "Mister Kaiser, if you'll";
- mes "escort Ms. Layla, please.";
- next;
- mes "[Wolkeus Kaiser]";
- mes "Sorry, Mitchell.";
- mes "I gotta do it...";
- next;
- mes "[Mitchell]";
- mes "No, get away! Let me go!";
- mes "Let go of me, Wolkeus!";
- donpcevent "::OnKHAgent";
- disablenpc "Mitchell#KiehlRoom";
- disablenpc "Agent#KHAgent1";
- disablenpc "Agent#KHAgent2";
- disablenpc "Agent#KHAgent3";
- disablenpc "Agent#KHAgent4";
- next;
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "Great, we're done with";
- mes "that ugly business. Now,";
- mes "where was I? Ah, right.";
- mes "Yes. I'm sorry. We don't";
- mes "have any more time to play.";
- next;
- mes "[Kiehl]";
- mes "Here, adventurer.";
- mes "I'm aware that my father";
- mes "sent you here to get this.";
- mes "Consider it my final gift";
- mes "to him. I'm surprised he left";
- mes "this ring inside me, though.";
- next;
- cutin "kh_kiel04",2;
- mes "[Kiehl]";
- mes "I imagine that it must";
- mes "be precious to him. But";
- mes "I wonder why he placed";
- mes "it inside me? Well, anyway,";
- mes "I have a message I'd like";
- mes "for you to deliver to him.";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "First... I guess we";
- mes "should get rid of this";
- mes "old thing. It was a good";
- mes "body, and it's served me";
- mes "well for 23 years. I'll miss";
- mes "it. Rest well, old Kiehl.";
- next;
- mes "[Kiehl]";
- mes "Now, this was the body";
- mes "that my father made.";
- mes "Please tell him that";
- mes "this means that we're";
- mes "no longer related to";
- mes "each other at all.";
- next;
- mes "[Kiehl]";
- mes "The body I'm using right now?";
- mes "I made it myself with the most";
- mes "advanced technology. Consider";
- mes "it... a Fourth Generation robot";
- mes "body if you will. Father will";
- mes "understand what I mean.";
- next;
- mes "[Kiehl]";
- mes "Anyway, please tell him";
- mes "that, and get his old ring";
- mes "out of my old robot body,";
- mes "and then give it to him. For";
- mes "now, let's get out of here: we";
- mes "just have 3 minutes to evacuate.";
- next;
- mes "[Kiehl]";
- mes "You're a worthy opponent,";
- mes "and a human I respect.";
- mes "I don't know if we'll meet";
- mes "again, but who knows?";
- mes "Anyway, I'll open up the";
- mes "exit for you. Farewell~";
- set KielHyreQuest,104;
- donpcevent "Kiehl_Room_Exit::OnEnable";
- enablenpc "Kiehl_Room_Exit";
- close2;
- cutin "",255;
- donpcevent "Kiehl#Copy::OnChangeState";
- disablenpc "Kiehl#Copy";
- initnpctimer;
- end;
- }
-
- if (KielHyreQuest == 104) {
- cutin "kh_kiel02",2;
- mes "^3355FFYou retrieve the";
- mes "ring from the heart of";
- mes "Kiehl's old robotic body.^000000";
- getitem 7508,1; //Elisia's_Ring
- set KielHyreQuest,106;
- enablenpc "Kiehl_Room_Exit";
- close2;
- cutin "",255;
- end;
- }
+ if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
+ mes "[Kiehl]";
+ mes "I'm surprised you made";
+ mes "it this far, adventurer~";
+ mes "I bid you welcome to my";
+ mes "humble room. I assume that";
+ mes "you've come for the Condensed";
+ mes "Memory Scroll... my mind.";
+ next;
+ mes "[Kiehl]";
+ mes "You can understand";
+ mes "why I can't let you have it,";
+ mes "so if you really want the";
+ mes "Condensed Memory Scroll,";
+ mes "then show me what you've got!";
+ close2;
+ cutin "",255;
+ set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
+ monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ donpcevent "Kiehl#Original::OnChangeState";
+ disablenpc "Kiehl#Original";
+ end;
+ }
- else {
- mes "......";
- close2;
- cutin "",255;
- end;
- }
+ else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "Hmpf! You're pretty good.";
+ mes "Father must have spent";
+ mes "a lot of money to hire";
+ mes "you. So has he sent";
+ mes "you to kill me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Kiel Hyre sent me to ask";
+ mes "you to stop turning all of";
+ mes "the Third Generation robots";
+ mes "into killing machines! How";
+ mes "can do something like that";
+ mes "to other robots like you?";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "Why not? It's said that man";
+ mes "was made in the image of God.";
+ mes "Well, robots were made in the";
+ mes "image of man. You humans kill";
+ mes "each other as much as you";
+ mes "like, as far as I can tell.";
+ next;
+ mes "[Kiehl]";
+ mes "It might not be ethical";
+ mes "for me to provide weapons";
+ mes "to humans that need them...";
+ mes "But that's what they are.";
+ mes "Weapons. It's more humane";
+ mes "for robots to fight than humans.";
+ next;
+ mes "[Kiehl]";
+ mes "Robots don't naturally";
+ mes "feel pain or emotions.";
+ mes "Not unless they're specially";
+ mes "programmed. Sorry, but I don't";
+ mes "plans to stop what I'm doing.";
+ next;
+ cutin "kh_kiel04",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Humankind may not be";
+ mes "perfect, but think about";
+ mes "who you're working with!";
+ mes "Rekenber is the epitome of";
+ mes "human evil! How can you";
+ mes "support them like this?";
+ next;
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "I've had a long relationship";
+ mes "with Rekenber. I'm fully aware";
+ mes "of their capabilities. Do you";
+ mes "remember the first room you";
+ mes "passed on your way here, the";
+ mes "one with all the toys?";
+ next;
+ mes "[Kiehl]";
+ mes "I bet you didn't know that there";
+ mes "were 5 Second Generation";
+ mes "robots. Me, and my four other";
+ mes "brothers and sisters. Father";
+ mes "built that room so that all";
+ mes "five of us could live together.";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "I was the only one to";
+ mes "survive. I returned to";
+ mes "Father and even got a";
+ mes "name. But yes, I know";
+ mes "how bad Rekenber really is.";
+ next;
+ mes "[Kiehl]";
+ mes "I don't... I don't want";
+ mes "to talk about this any more";
+ mes "You've made me... Just leave.";
+ mes "I think I will let you live.";
+ next;
+ cutin "",255;
+ mes "[Mitchell]";
+ mes "Freeze!";
+ mes "Kiehl Hyre, you're";
+ mes "under arrest for creating";
+ mes "and trading illegal weapons!";
+ set KielHyreQuest,100;
+ donpcevent "::OnKHAgent";
+ enablenpc "Mitchell#KiehlRoom";
+ enablenpc "Agent#KHAgent1";
+ enablenpc "Agent#KHAgent2";
+ enablenpc "Agent#KHAgent3";
+ enablenpc "Agent#KHAgent4";
+ next;
+ goto L_Continue;
+ }
+
+ else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
+ L_Continue:
+ set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "Ah, Schwaltzvalt Republic";
+ mes "agents. Heh. I haven't had";
+ mes "this many guests before.";
+ mes "Well, I guess this means";
+ mes "we'll have to fight after";
+ mes "all, you and I. *Sigh* Pity...";
+ next;
+ mes "[Kiehl]";
+ mes "First, in all fairness,";
+ mes "let me take care of these";
+ mes "nuisances. They're just";
+ mes "mindlessly doing their";
+ mes "jobs--sort of like robots-- but";
+ mes "don't worry, they won't be hurt.";
+ next;
+ donpcevent "::OnKHSpiderWeb";
+ mes "[Mitchell]";
+ mes "Nooooo!";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "And now, you and I can";
+ mes "have a proper duel, human";
+ mes "I'm interested in seeing just";
+ mes "how strong you really are~";
+ close2;
+ cutin "",255;
+ monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
+ donpcevent "Kiehl#Original::OnChangeState";
+ disablenpc "Kiehl#Original";
+ end;
+ }
+ else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "D-damn...!";
+ mes "Well played, adventurer";
+ mes "Well played. I should have";
+ mes "known that Father would send";
+ mes "the very best after me. Still,";
+ mes "you've failed to truly defeat me.";
+ next;
+ mes "[Kiehl]";
+ mes "I still have a few";
+ mes "trump cards left";
+ mes "I think... I'll take you";
+ mes "to hell with me... Well";
+ mes "if robots can go there~";
+ announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000;
+ next;
+ mes "[Mitchell]";
+ mes "No...! We're locked";
+ mes "in the room! We're";
+ mes "We're trapped in here!";
+ next;
+ mes "[Kiehl]";
+ mes "Yay~ Let's burn";
+ mes "everything down~";
+ next;
+ mes "[Mitchell]";
+ mes "Quick, "+strcharinfo(0)+",";
+ mes "use Kiel Hyre's power";
+ mes "device, the one that's";
+ mes "supposed to mess with";
+ mes "Kiehl's power supply!";
+ mes "Hurry, use it right now!";
+ next;
+ delitem 7504,1; //Power_Source
+ announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000;
+ next;
+ mes "[Kiehl]";
+ mes "Wh-what? I c-can't";
+ mes "move! This day is just";
+ mes "full of surprises. Oh, well.";
+ mes "I guess it's time for me to";
+ mes "use my other trump card.";
+ next;
+ mes "[Mitchell]";
+ mes "What...?";
+ mes "How many trump";
+ mes "cards do you have?";
+ next;
+ mes "[????]";
+ mes "I'm so disappointed...";
+ mes "I can't believe none";
+ mes "of you thought of this...";
+ next;
+ mes "[Mitchell]";
+ mes "Who are you...?";
+ mes "Show yourself!";
+ next;
+ donpcevent "Kiehl#Copy::OnChangeState";
+ enablenpc "Kiehl#Copy";
+ mes "[????]";
+ mes "Please.";
+ mes "Don't insult me.";
+ mes "You know this voice.";
+ mes "It's been talking to";
+ mes "you this entire time~";
+ next;
+ mes "[Mitchell]";
+ mes "Impossible!";
+ mes "How can there";
+ mes "be two of you...?!";
+ next;
+ cutin "kh_kiel01",0;
+ mes "[Kiehl]";
+ mes "Hahahahaha!";
+ mes "I'm a robot!";
+ mes "I can make extra";
+ mes "bodies, switch brains";
+ mes "with them. It's awfully";
+ mes "convenient, let me tell you.";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "Anyway, I don't mean to show";
+ mes "off, but I suppose I better";
+ mes "reveal to you my final trump";
+ mes "card. First of all, I know all";
+ mes "about you, Ms. Mitchell Layla~";
+ next;
+ mes "[Mitchell]";
+ mes "What? How do you";
+ mes "know my name?";
+ next;
+ mes "[Kiehl]";
+ mes "Well, I have a few";
+ mes "spies of my own...";
+ mes "I'll allow him to explain.";
+ next;
+ mes "[Masked Man]";
+ mes "Mitchell...";
+ mes "I'm sorry that";
+ mes "you had to get";
+ mes "involved in all this.";
+ next;
+ mes "[Mitchell]";
+ mes "Wolkeus? Wolkeus Kaiser?!";
+ mes "You're the spy?! But you risked";
+ mes "your life to save our president!";
+ mes "No! Oh, God! How can this be";
+ mes "happening?! Everything's just...";
+ mes "This is all crazy! All of it!";
+ next;
+ mes "[Wolkeus]";
+ mes "This is just the result";
+ mes "of elaborate plans that";
+ mes "were made years ago. I didn't";
+ mes "expect you to be this surprised,";
+ mes "Mitchell. It's the way the game";
+ mes "is played. You know that.";
+ next;
+ mes "[Mitchell]";
+ mes "Mister President...";
+ mes "I failed you... I'm sorry...";
+ next;
+ mes "[Kiehl]";
+ mes "Well, Kaiser, she took";
+ mes "it pretty badly, but at least";
+ mes "you're being gentlemanly";
+ mes "about it. Well, I'd like for";
+ mes "all of us to get better";
+ mes "acquainted, but...";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "We'd better say our";
+ mes "farewells here. This";
+ mes "place will be gone in";
+ mes "five minutes. Ah, and";
+ mes "Ms. Layla, you're coming";
+ mes "with us. We have questions~";
+ next;
+ mes "[Kiehl]";
+ mes "I'm curious as to what";
+ mes "the president's plans are";
+ mes "Mister Kaiser, if you'll";
+ mes "escort Ms. Layla, please.";
+ next;
+ mes "[Wolkeus Kaiser]";
+ mes "Sorry, Mitchell.";
+ mes "I gotta do it...";
+ next;
+ mes "[Mitchell]";
+ mes "No, get away! Let me go!";
+ mes "Let go of me, Wolkeus!";
+ donpcevent "::OnKHAgent";
+ disablenpc "Mitchell#KiehlRoom";
+ disablenpc "Agent#KHAgent1";
+ disablenpc "Agent#KHAgent2";
+ disablenpc "Agent#KHAgent3";
+ disablenpc "Agent#KHAgent4";
+ next;
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "Great, we're done with";
+ mes "that ugly business. Now,";
+ mes "where was I? Ah, right.";
+ mes "Yes. I'm sorry. We don't";
+ mes "have any more time to play.";
+ next;
+ mes "[Kiehl]";
+ mes "Here, adventurer.";
+ mes "I'm aware that my father";
+ mes "sent you here to get this.";
+ mes "Consider it my final gift";
+ mes "to him. I'm surprised he left";
+ mes "this ring inside me, though.";
+ next;
+ cutin "kh_kiel04",2;
+ mes "[Kiehl]";
+ mes "I imagine that it must";
+ mes "be precious to him. But";
+ mes "I wonder why he placed";
+ mes "it inside me? Well, anyway,";
+ mes "I have a message I'd like";
+ mes "for you to deliver to him.";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "First... I guess we";
+ mes "should get rid of this";
+ mes "old thing. It was a good";
+ mes "body, and it's served me";
+ mes "well for 23 years. I'll miss";
+ mes "it. Rest well, old Kiehl.";
+ next;
+ mes "[Kiehl]";
+ mes "Now, this was the body";
+ mes "that my father made.";
+ mes "Please tell him that";
+ mes "this means that we're";
+ mes "no longer related to";
+ mes "each other at all.";
+ next;
+ mes "[Kiehl]";
+ mes "The body I'm using right now?";
+ mes "I made it myself with the most";
+ mes "advanced technology. Consider";
+ mes "it... a Fourth Generation robot";
+ mes "body if you will. Father will";
+ mes "understand what I mean.";
+ next;
+ mes "[Kiehl]";
+ mes "Anyway, please tell him";
+ mes "that, and get his old ring";
+ mes "out of my old robot body,";
+ mes "and then give it to him. For";
+ mes "now, let's get out of here: we";
+ mes "just have 3 minutes to evacuate.";
+ next;
+ mes "[Kiehl]";
+ mes "You're a worthy opponent,";
+ mes "and a human I respect.";
+ mes "I don't know if we'll meet";
+ mes "again, but who knows?";
+ mes "Anyway, I'll open up the";
+ mes "exit for you. Farewell~";
+ set KielHyreQuest,104;
+ donpcevent "Kiehl_Room_Exit::OnEnable";
+ enablenpc "Kiehl_Room_Exit";
+ close2;
+ cutin "",255;
+ donpcevent "Kiehl#Copy::OnChangeState";
+ disablenpc "Kiehl#Copy";
+ initnpctimer;
+ end;
+ }
+ if (KielHyreQuest == 104) {
+ cutin "kh_kiel02",2;
+ mes "^3355FFYou retrieve the";
+ mes "ring from the heart of";
+ mes "Kiehl's old robotic body.^000000";
+ getitem 7508,1; //Elisia's_Ring
+ set KielHyreQuest,106;
+ enablenpc "Kiehl_Room_Exit";
+ close2;
+ cutin "",255;
+ end;
}
else {
@@ -7399,7 +7388,6 @@ OnReset:
set .KHKilled,0;
set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
set $@KHQuestBusy,0;
- set $@KH_DoorInvoker$,"";
end;
}
@@ -7419,11 +7407,11 @@ OnKHSpiderWeb:
}
-kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727
+kh_kiehl02,49,55,6 duplicate(KHAgent) Mitchell#KiehlRoom 727
kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880
-kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880
+kh_kiehl02,51,49,1 duplicate(KHAgent) Agent#KHAgent2 880
kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880
@@ -7433,7 +7421,7 @@ kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880
//----------------------------------------------------------------------------
// Kiehl's Room; Copy of Kiehl.
//----------------------------------------------------------------------------
-kh_kiehl02,48,53,7 script Kiehl#Copy 902,{
+kh_kiehl02,48,53,6 script Kiehl#Copy 902,{
end;
OnChangeState:
diff --git a/npc/warps/dungeons/kiel_dun.txt b/npc/warps/dungeons/kiel_dun.txt
index 8b3f572b9..fe0b27141 100644
--- a/npc/warps/dungeons/kiel_dun.txt
+++ b/npc/warps/dungeons/kiel_dun.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lost Kakashi
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -11,14 +11,28 @@
//===== Additional Comments: =================================
//= 1.1 Added official Kiel Dungeon entrance [Playtester]
//= 1.2 Changed warps because of Kiel quest [Playtester]
+//= 1.3 Added second floor exit. [L0ne_W0lf]
+//= Corrected coordinated for some of the other warps.
//============================================================
//= Kiel Dungeon =============================================
-kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,69,170
+kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174
//Factory Restricted Area Exit
-kh_dun01,232,225,0 warp kh_dun_01 1,1,kh_dun01,14,12
+kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12
//Factory side warps
kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176
kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12
+
+//Second Floor -> First floor Random warp
+kh_dun02,43,195,0 script kh_dun04 45,1,1,{
+OnTouch:
+ if (rand(1,2) == 1) {
+ warp "kh_dun01",41,206;
+ }
+ else {
+ warp "kh_dun01",32,199;
+ }
+
+} \ No newline at end of file