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author | ignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 18:24:36 +0000 |
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committer | ignizh <ignizh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 18:24:36 +0000 |
commit | 471f789308c210837c2934fcd4fc9d6ffac856e4 (patch) | |
tree | d6c814b85e9b16f06b87ac401b1401cdd8c5d2b2 /src | |
parent | bcec48bc2cce15635ce21db52a1525c07a19935e (diff) | |
download | hercules-471f789308c210837c2934fcd4fc9d6ffac856e4.tar.gz hercules-471f789308c210837c2934fcd4fc9d6ffac856e4.tar.bz2 hercules-471f789308c210837c2934fcd4fc9d6ffac856e4.tar.xz hercules-471f789308c210837c2934fcd4fc9d6ffac856e4.zip |
Fixed partially bugreport:60007, added Burning, Freezing and Diamond Dust status in the Lauda Agnus effect list.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16287 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f0379390e..768a91a27 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7467,12 +7467,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AB_LAUDAAGNUS: if( flag&1 || sd == NULL ) { - if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND]) ) { + if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND] || + tsc->data[SC_BURNING] || tsc->data[SC_FREEZING] || tsc->data[SC_CRYSTALIZE])) { // Success Chance: (40 + 10 * Skill Level) % if( rnd()%100 > 40+10*skilllv ) break; status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); + status_change_end(bl, SC_BURNING, INVALID_TIMER); + status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); }else //Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv))); |