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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-02 00:23:31 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-02 00:23:31 +0000
commit17ab1736a5534a83711ebc65a4fb28c7cbf858da (patch)
tree9b9f84cc9fceb06e44d6c59b1672f178f85bffb9 /src
parentcf281b082ddfa75775c856bb7b4096822b0ef5df (diff)
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Fixed bugreport:6393 costume items now display properly in the equipment window.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16554 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index b4f10e02f..0669edf3e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -551,12 +551,13 @@ enum equip_pos {
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
+#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
/// Equip positions that use a visible sprite
#if PACKETVER < 20110111
#define EQP_VISIBLE EQP_HELM
-#else
- #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT)
+#else
+ #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
#endif
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index