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author | AnnieRuru <jeankof@ymail.com> | 2015-11-17 00:10:26 +0800 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:53:48 +0100 |
commit | dbe5f2237cada6a261e297b60857dc305860a88d (patch) | |
tree | c72148660232824579acd8890a7e98696093f50a /src | |
parent | c4f7383a3657a8937b589df4c35673f863cd775e (diff) | |
download | hercules-dbe5f2237cada6a261e297b60857dc305860a88d.tar.gz hercules-dbe5f2237cada6a261e297b60857dc305860a88d.tar.bz2 hercules-dbe5f2237cada6a261e297b60857dc305860a88d.tar.xz hercules-dbe5f2237cada6a261e297b60857dc305860a88d.zip |
Add *getunittype and update *getmapxy
- unlike rathena, hercules' getunittype use the value from getmapxy
- getmapxy now can search object position using GID
Closes #871 as merged
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/script.c | 117 |
1 files changed, 91 insertions, 26 deletions
diff --git a/src/map/script.c b/src/map/script.c index 401b0308a..00985c2a5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -14132,58 +14132,95 @@ BUILDIN(getmapxy) switch (type) { case 0: //Get Character Position - if( script_hasdata(st,6) ) - sd=map->nick2sd(script_getstr(st,6)); - else - sd=script->rid2sd(st); + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) + sd = map->nick2sd(script_getstr(st,6)); + else + sd = map->id2sd(script_getnum(st,6)); + } else { + sd = script->rid2sd(st); + } if (sd) bl = &sd->bl; break; case 1: //Get NPC Position - if( script_hasdata(st,6) ) - { + if (script_hasdata(st,6)) { struct npc_data *nd; - nd=npc->name2id(script_getstr(st,6)); + if (script_isstringtype(st,6)) + nd = npc->name2id(script_getstr(st,6)); + else + nd = map->id2nd(script_getnum(st,6)); if (nd) bl = &nd->bl; - } else //In case the origin is not an npc? - bl=map->id2bl(st->oid); + } else { + //In case the origin is not an npc? + bl = map->id2bl(st->oid); + } break; case 2: //Get Pet Position - if(script_hasdata(st,6)) - sd=map->nick2sd(script_getstr(st,6)); - else - sd=script->rid2sd(st); + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) + sd = map->nick2sd(script_getstr(st,6)); + else { + bl = map->id2bl(script_getnum(st,6)); + break; + } + } else { + sd = script->rid2sd(st); + } if (sd && sd->pd) bl = &sd->pd->bl; break; case 3: //Get Mob Position - break; //Not supported? + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) + break; + bl = map->id2bl(script_getnum(st,6)); + } + break; case 4: //Get Homun Position - if(script_hasdata(st,6)) - sd=map->nick2sd(script_getstr(st,6)); - else - sd=script->rid2sd(st); + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) { + sd = map->nick2sd(script_getstr(st,6)); + } else { + bl = map->id2bl(script_getnum(st,6)); + break; + } + } else { + sd = script->rid2sd(st); + } if (sd && sd->hd) bl = &sd->hd->bl; break; case 5: //Get Mercenary Position - if(script_hasdata(st,6)) - sd=map->nick2sd(script_getstr(st,6)); - else - sd=script->rid2sd(st); + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) { + sd = map->nick2sd(script_getstr(st,6)); + } else { + bl = map->id2bl(script_getnum(st,6)); + break; + } + } else { + sd = script->rid2sd(st); + } if (sd && sd->md) bl = &sd->md->bl; break; case 6: //Get Elemental Position - if(script_hasdata(st,6)) - sd=map->nick2sd(script_getstr(st,6)); - else - sd=script->rid2sd(st); + if (script_hasdata(st,6)) { + if (script_isstringtype(st,6)) { + sd = map->nick2sd(script_getstr(st,6)); + } else { + bl = map->id2bl(script_getnum(st,6)); + break; + } + } else { + sd = script->rid2sd(st); + } if (sd && sd->ed) bl = &sd->ed->bl; @@ -16363,6 +16400,33 @@ BUILDIN(pcstopfollow) // [zBuffer] List of mob control commands ---> //## TODO always return if the request/whatever was successfull [FlavioJS] +BUILDIN(getunittype) { + struct block_list* bl; + int value; + + bl = map->id2bl(script_getnum(st,2)); + + if (!bl) { + ShowWarning("buildin_getunittype: Error in finding object GID %d!\n", script_getnum(st,2)); + script_pushint(st,-1); + return false; + } + + switch (bl->type) { + case BL_PC: value = 0; break; + case BL_NPC: value = 1; break; + case BL_PET: value = 2; break; + case BL_MOB: value = 3; break; + case BL_HOM: value = 4; break; + case BL_MER: value = 5; break; + case BL_ELEM: value = 6; break; + default: value = -1; break; + } + + script_pushint(st, value); + return true; +} + /// Makes the unit walk to target position or target id /// Returns if it was successfull /// @@ -20382,6 +20446,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(pcblockmove,"ii"), // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> + BUILDIN_DEF(getunittype,"i"), BUILDIN_DEF(unitwalk,"ii?"), BUILDIN_DEF(unitkill,"i"), BUILDIN_DEF(unitwarp,"isii"), |