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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-26 23:27:40 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-26 23:27:40 +0000 |
commit | 7d0670e755c689eed12af0f8b89b936557f897c9 (patch) | |
tree | da4288905c52482a6b6f5cfbae24c971c7c26d9b /src/map | |
parent | b963aedae50de5e9238e1dc2d2d6fdf93cbbe302 (diff) | |
download | hercules-7d0670e755c689eed12af0f8b89b936557f897c9.tar.gz hercules-7d0670e755c689eed12af0f8b89b936557f897c9.tar.bz2 hercules-7d0670e755c689eed12af0f8b89b936557f897c9.tar.xz hercules-7d0670e755c689eed12af0f8b89b936557f897c9.zip |
* Cleaned up mob drop code, crashfix is still needed though...
* Reduced ignore-list length to 20, added proper reply packet
* Cleaned up some very poorly written pm-ignore code (see r141)
* Fixed a typo in Warp Portal code displaying an incorrect map name
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 86 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mob.c | 150 | ||||
-rw-r--r-- | src/map/mob.h | 16 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 3 |
6 files changed, 113 insertions, 146 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 298333276..d6c320756 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10787,75 +10787,63 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) nick[NAME_LENGTH-1] = '\0'; // to be sure that the player name have at maximum 23 characters WFIFOHEAD(fd,packet_len(0xd1)); - WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <result>.B: type: 0: deny, 1: allow, result: 0: success, 1: fail 2: list full WFIFOB(fd,2) = RFIFOB(fd,26); - // deny action (we add nick only if it's not already exist - if (RFIFOB(fd,26) == 0) { // Add block - for(i = 0; i < MAX_IGNORE_LIST && - sd->ignore[i].name[0] != '\0' && - strcmp(sd->ignore[i].name, nick) != 0 - ; i++); - - if (i == MAX_IGNORE_LIST) { //Full List + + if (RFIFOB(fd,26) == 0) + { // Add name to ignore list (block) + + // Bot-check... + if (strcmp(wisp_server_name, nick) == 0) + { // to find possible bot users who automaticaly ignore people + sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); WFIFOB(fd,3) = 1; // fail WFIFOSET(fd, packet_len(0x0d1)); - if (strcmp(wisp_server_name, nick) == 0) - { // to found possible bot users who automaticaly ignore people. - sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); - } return; } - if(sd->ignore[i].name[0] != '\0') - { //Name already exists. + + // try to find a free spot, while checking for duplicates at the same time + for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0' && strcmp(sd->ignore[i].name, nick) != 0; i++); + + if (i == MAX_IGNORE_LIST) { // no space for new entry + WFIFOB(fd,3) = 2; // fail + WFIFOSET(fd, packet_len(0x0d1)); + return; + } + if(sd->ignore[i].name[0] != '\0') { // name already exists WFIFOB(fd,3) = 0; // Aegis reports success. WFIFOSET(fd, packet_len(0x0d1)); - if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. - sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); - } return; } //Insert in position i memcpy(sd->ignore[i].name, nick, NAME_LENGTH); WFIFOB(fd,3) = 0; // success WFIFOSET(fd, packet_len(0x0d1)); - if (strcmp(wisp_server_name, nick) == 0) - { // to found possible bot users who automaticaly ignore people. - sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); - // send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :) - clif_wis_message(fd, wisp_server_name, - "Adding me in your ignore list will not block my wisps.", - strlen("Adding me in your ignore list will not block my wisps.") + 1); - } + //Sort the ignore list. + //FIXME: why not just use a simple shift-and-insert scheme instead? qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp); - return; } - //Remove name - for(i = 0; i < MAX_IGNORE_LIST && - sd->ignore[i].name[0] != '\0' && - strcmp(sd->ignore[i].name, nick) != 0 - ; i++); + else + { // Remove name from ignore list (unblock) + + for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0' && strcmp(sd->ignore[i].name, nick) != 0; i++); - if (i == MAX_IGNORE_LIST || sd->ignore[i].name[i] == '\0') - { //Not found - WFIFOB(fd,3) = 1; // fail + if (i == MAX_IGNORE_LIST || sd->ignore[i].name[i] == '\0') { //Not found + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len(0x0d1)); + return; + } + //Move everything one place down to overwrite removed entry. + memmove(sd->ignore[i].name, sd->ignore[i+1].name, (MAX_IGNORE_LIST-i-1)*sizeof(sd->ignore[0].name)); + memset(sd->ignore[MAX_IGNORE_LIST-1].name, 0, sizeof(sd->ignore[0].name)); + WFIFOB(fd,3) = 0; // success WFIFOSET(fd, packet_len(0x0d1)); - return; } - //Move everything one place down to overwrite removed entry. - memmove(sd->ignore[i].name, sd->ignore[i+1].name, - (MAX_IGNORE_LIST-i-1)*sizeof(sd->ignore[0].name)); - memset(sd->ignore[MAX_IGNORE_LIST-1].name, 0, sizeof(sd->ignore[0].name)); - // success - WFIFOB(fd,3) = 0; - WFIFOSET(fd, packet_len(0x0d1)); -// for debug only -// for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0'; i++) / -// ShowDebug("Ignored player: '%s'\n", sd->ignore[i].name); + //for(i = 0; i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0'; i++) + // ShowDebug("Ignored player: '%s'\n", sd->ignore[i].name); return; } diff --git a/src/map/map.h b/src/map/map.h index 1ecaf68b7..6722b7ed4 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -57,7 +57,7 @@ #define MAX_LEVEL 99 #define MAX_WALKPATH 32 #define MAX_DROP_PER_MAP 48 -#define MAX_IGNORE_LIST 80 +#define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MOBID_EMPERIUM 1288 diff --git a/src/map/mob.c b/src/map/mob.c index 2d10dc61e..07fd60642 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1447,7 +1447,7 @@ static struct item_drop* mob_setlootitem(struct item* item) /*========================================== * item drop with delay (timer function) *------------------------------------------*/ -static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) +static int mob_delay_item_drop(int tid, unsigned int tick, int id, int data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; @@ -1697,13 +1697,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) } /*========================================== - * Signals death of mob. type&1 -> no drops, type&2 -> no exp + * Signals death of mob. + * type&1 -> no drops, type&2 -> no exp *------------------------------------------*/ int mob_dead(struct mob_data *md, struct block_list *src, int type) { struct status_data *status; - struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE], - *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL; + struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; + struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; struct { struct party_data *p; @@ -1738,7 +1739,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) map_freeblock_lock(); - memset(tmpsd,0,sizeof(tmpsd)); memset(pt,0,sizeof(pt)); if(src && src->type == BL_MOB) @@ -1765,33 +1765,31 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } - for(i=count=0,mvp_damage=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++) + // filter out entries not eligible for exp distribution + memset(tmpsd,0,sizeof(tmpsd)); + for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) { - tmpsd[i] = map_charid2sd(md->dmglog[i].id); - if(tmpsd[i] == NULL) - continue; - if(tmpsd[i]->bl.m != m) - { - tmpsd[i] = NULL; - continue; - } + struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id); + + if(tsd == NULL) + continue; // skip empty entries + if(tsd->bl.m != m) + continue; // skip players not on this map count++; //Only logged into same map chars are counted for the total. - if (pc_isdead(tmpsd[i])) + if (pc_isdead(tsd)) + continue; // skip dead players + if(md->dmglog[i].flag && !merc_is_hom_active(tsd->hd)) + continue; // skip homunc's share if inactive + + if(md->dmglog[i].dmg > mvp_damage) { - tmpsd[i] = NULL; - continue; - } - if(md->dmglog[i].flag && !merc_is_hom_active(tmpsd[i]->hd)) - { //Homunc's share. - tmpsd[i] = NULL; - continue; - } - if(mvp_damage<md->dmglog[i].dmg){ third_sd = second_sd; second_sd = mvp_sd; - mvp_sd=tmpsd[i]; - mvp_damage=md->dmglog[i].dmg; + mvp_sd = tsd; + mvp_damage = md->dmglog[i].dmg; } + + tmpsd[i] = tsd; // record as valid damage-log entry } if(!battle_config.exp_calc_type && count > 1) @@ -1812,7 +1810,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. - for(i=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++){ + for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) + { int flag=1,zeny=0; unsigned int base_exp,job_exp; double per; //Your share of the mob's exp @@ -1837,7 +1836,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) per += per*((count-1)*battle_config.exp_bonus_attacker)/100.; } - if(md->special_state.size==1) // change experience for different sized monsters [Valaris] + // change experience for different sized monsters [Valaris] + if(md->special_state.size==1) per /=2.; else if(md->special_state.size==2) per *=2.; @@ -1859,46 +1859,28 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) jper = per; if (map[m].flag.nobaseexp || !md->db->base_exp) - base_exp=0; + base_exp = 0; else { - temp = bonus; //Do not alter bonus for the jExp section below. if (map[m].bexp != 100) - temp = map[m].bexp*temp/100; + temp = map[m].bexp*bonus/100; if (temp != 100) per = per*temp/100.; - - base_exp = md->db->base_exp; - - if (base_exp*per > UINT_MAX) - base_exp = UINT_MAX; - else - base_exp = (unsigned int)(base_exp*per); - - if (base_exp < 1) - base_exp = 1; + + base_exp = (unsigned int)cap_value(md->db->base_exp * per, 1, UINT_MAX); } - //Homun earned job-exp is always lost. - if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) - job_exp=0; + if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) //Homun earned job-exp is always lost. + job_exp = 0; else { if (map[m].jexp != 100) - bonus = map[m].jexp*bonus/100; - if (bonus != 100) - jper = jper*bonus/100.; - - job_exp = md->db->job_exp; - - if (job_exp*jper > UINT_MAX) - job_exp = UINT_MAX; - else - job_exp = (unsigned int)(job_exp*jper); + temp = map[m].jexp*bonus/100; + if (temp != 100) + jper = jper*temp/100.; - if (job_exp < 1) - job_exp = 1; + job_exp = (unsigned int)cap_value(md->db->job_exp * jper, 1, UINT_MAX); } - if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) - { //Homun-done damage (flag 1) is not given to party + if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) //Homun-done damage (flag 1) is not given to party + { int j; for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party. @@ -1940,6 +1922,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) for(i=0;i<pnum;i++) //Party share. party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); + } //End EXP giving. if (!(type&1) && @@ -1961,7 +1944,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->third_sd = third_sd; dlist->item = NULL; - for (i = 0; i < MAX_MOB_DROP; i++) { + for (i = 0; i < MAX_MOB_DROP; i++) + { if (md->db->dropitem[i].nameid <= 0) continue; drop_rate = md->db->dropitem[i].p; @@ -1987,8 +1971,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) (int)(md->level - sd->status.base_level) >= 20) drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] -// if (10000 < rand()%10000+drop_rate) //May be better if MAX_RAND is too low? - if (drop_rate < rand() % 10000 + 1) //fixed 0.01% impossible drops bug [Lupus] + // attempt to drop the item + if (rand() % 10000 >= drop_rate) continue; ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1); @@ -2014,46 +1998,46 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if(sd) { + // process script-granted extra drop bonuses int itemid = 0; - for (i = 0; i < sd->add_drop_count; i++) { + for (i = 0; i < sd->add_drop_count; i++) + { if (sd->add_drop[i].id < 0) continue; if (sd->add_drop[i].race & (1<<status->race) || sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] - if(sd->add_drop[i].rate<0) { + if(sd->add_drop[i].rate < 0) { //it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc // rate = base_rate * (mob_level/10) + 1 drop_rate = -sd->add_drop[i].rate*(md->level/10)+1; - if (drop_rate < battle_config.item_drop_adddrop_min) - drop_rate = battle_config.item_drop_adddrop_min; - else if (drop_rate > battle_config.item_drop_adddrop_max) - drop_rate = battle_config.item_drop_adddrop_max; + drop_rate = cap_value(drop_rate, battle_config.item_drop_adddrop_min, battle_config.item_drop_adddrop_max); if (drop_rate > 10000) drop_rate = 10000; } else //it's positive, then it goes as it is drop_rate = sd->add_drop[i].rate; - if (drop_rate < rand()%10000 +1) + + if (rand()%10000 >= drop_rate) continue; - itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : - itemdb_searchrandomid(sd->add_drop[i].group); - + itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group); mob_item_drop(md, dlist, mob_setdropitem(itemid,1), 0, drop_rate); } } - - if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate) //Gets get_zeny_num per level +/-10% [Skotlex] + + // process script-granted zeny bonus (get_zeny_num per level +/-10%) [Skotlex] + if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate) pc_getzeny(sd,md->level*sd->get_zeny_num*(90+rand()%21)/100); } + + // process items looted by the mob if(md->lootitem) { - for(i=0;i<md->lootitem_count;i++) + for(i = 0; i < md->lootitem_count; i++) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000); } if (dlist->item) //There are drop items. - add_timer(tick + (!battle_config.delay_battle_damage?500:0), - mob_delay_item_drop, (int)dlist, 0); + add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2065,13 +2049,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->second_sd = second_sd; dlist->third_sd = third_sd; dlist->item = NULL; - for(i=0;i<md->lootitem_count;i++) + for(i = 0; i < md->lootitem_count; i++) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000); - add_timer(tick + (!battle_config.delay_battle_damage?500:0), - mob_delay_item_drop, (int)dlist, 0); + add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); } - if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai){ + if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) + { int log_mvp[2] = {0}; int j; unsigned int mexp; @@ -2099,7 +2083,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(map[m].flag.nomvploot || type&1) ; //No drops. else - for(j=0;j<3;j++){ + for(j=0;j<3;j++) + { i = rand() % 3; if(md->db->mvpitem[i].nameid <= 0) @@ -2167,7 +2152,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(md->nd) mob_script_callback(md, src, CALLBACK_DEAD); else - if(md->npc_event[0]){ + if(md->npc_event[0]) + { md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. if(src) switch (src->type) { diff --git a/src/map/mob.h b/src/map/mob.h index 190cf799b..c17104d6e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -129,21 +129,15 @@ enum { }; -/*========================================== - * The structure object for item drop with delay - * Since it is only two being able to pass [ int ] a timer function - * Data is put in and passed to this structure object. - *------------------------------------------ - */ +// The data structures for storing delayed item drops struct item_drop { struct item item_data; - struct item_drop *next; + struct item_drop* next; }; - struct item_drop_list { - int m,x,y; - struct map_session_data *first_sd,*second_sd,*third_sd; - struct item_drop *item; + int m, x, y; // coordinates + struct map_session_data *first_sd, *second_sd, *third_sd; // sd's of players with higher pickup priority + struct item_drop* item; // linked list of drops }; struct mob_db* mob_db(int class_); diff --git a/src/map/skill.c b/src/map/skill.c index 07c0eddeb..8f0481f95 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6106,7 +6106,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s clif_skill_warppoint(sd, skillid, skilllv, sd->status.save_point.map, (skilllv >= 2) ? sd->status.memo_point[0].map : 0, (skilllv >= 3) ? sd->status.memo_point[1].map : 0, - (skilllv >= 4) ? sd->status.memo_point[1].map : 0 + (skilllv >= 4) ? sd->status.memo_point[2].map : 0 ); } break; diff --git a/src/map/unit.c b/src/map/unit.c index 6192630f1..7851357d5 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1807,8 +1807,7 @@ int unit_free(struct block_list *bl, int clrtype) } if (sd->followtimer != -1) pc_stop_following(sd); - // Force exiting from duel and rejecting - // all duel invitations when player quit [LuzZza] + // Force exiting from duel and rejecting all duel invitations when player quit [LuzZza] if(sd->duel_group > 0) duel_leave(sd->duel_group, sd); |