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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-25 11:06:22 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-25 11:06:22 +0000 |
commit | c60a65af0a205559f378c287b9f4fd12698fb0f1 (patch) | |
tree | 6babb33d4348932f8318da12bd184027b27dde94 /src/map | |
parent | 70a82456ade2c41fe8b6cf9ef3774428453b1c31 (diff) | |
download | hercules-c60a65af0a205559f378c287b9f4fd12698fb0f1.tar.gz hercules-c60a65af0a205559f378c287b9f4fd12698fb0f1.tar.bz2 hercules-c60a65af0a205559f378c287b9f4fd12698fb0f1.tar.xz hercules-c60a65af0a205559f378c287b9f4fd12698fb0f1.zip |
Fixed Katar critical boost on status window (would work; but not change the value in the window), bugreport:3053
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15267 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 5 |
2 files changed, 7 insertions, 0 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index a8969d38e..ac5ee91e3 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2587,6 +2587,8 @@ int clif_updatestatus(struct map_session_data *sd,int type) break; case SP_CRITICAL: WFIFOL(fd,4)=sd->battle_status.cri/10; + if(sd->status.weapon == W_KATAR) + WFIFOL(fd,4) <<=1; break; case SP_MATK1: WFIFOL(fd,4)=sd->battle_status.matk_max; diff --git a/src/map/pc.c b/src/map/pc.c index 1110aba09..0c286f29e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7354,6 +7354,8 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) sd->weapontype1 = 0; pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + if( sd->status.weapon == W_KATAR ) + clif_updatestatus(sd,SP_CRITICAL); } if(pos & EQP_HAND_L) { if(id) { @@ -7495,9 +7497,12 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); } if(sd->status.inventory[n].equip & EQP_HAND_L) { + bool kt_flag = ( sd->status.weapon == W_KATAR ); sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + if( kt_flag ) + clif_updatestatus(sd,SP_CRITICAL); } if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; |