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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-31 12:39:54 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-01-31 12:39:54 +0000 |
commit | 7d014932d263c908529db8ad3d7b48a7ea01d0ec (patch) | |
tree | 068f1cb446328f4e6b80f39067490d2fc87578b9 /src/map | |
parent | 748d2dbd9c453603ebf8968c9a747372b530da33 (diff) | |
download | hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.gz hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.bz2 hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.tar.xz hercules-7d014932d263c908529db8ad3d7b48a7ea01d0ec.zip |
* Various accumulated cleanups and fixes.
- Improved the compile speed for files which include common/socket.h on windows builds (related r10471).
- Moved FIFOSIZE_SERVERLINK define from common/mmo.h to common/socket.h (since it is a server connection FIFO size setting).
- Fixed script command 'areamobuseskill' canceling monster's skill cast before it determined it's new target, which could be 'none' (bugreport:3272, since r13897).
- Added a protection against attempts to read an empty backup / write to a full backup in skill_dance_switch as per TODO from r11347.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14690 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/script.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 12 |
3 files changed, 15 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 53d5277a6..e13e25ad2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1541,7 +1541,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, if (!(flag&(ATF_TARGET|ATF_SELF))) flag|=ATF_TARGET; //Default target: enemy. if (!(flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC))) - flag|=ATF_WEAPON; //Defatul type: weapon. + flag|=ATF_WEAPON; //Default type: weapon. for (i = 0; i < max && effect[i].flag; i++) { if (effect[i].id == id && effect[i].flag == flag) @@ -2935,7 +2935,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; } if( sd->state.lr_flag != 2 ) - pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, 2); + pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); break; case SP_ADDELE: diff --git a/src/map/script.c b/src/map/script.c index f842b614a..5c87336c3 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -14635,9 +14635,6 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) if( md->class_ != mobid ) return 0; - if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. - unit_skillcastcancel(bl,0); - // 0:self, 1:target, 2:master, default:random switch( target ) { @@ -14650,6 +14647,9 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) if( !tbl ) return 0; + if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. + unit_skillcastcancel(bl,0); + if( skill_get_casttype(skillid) == CAST_GROUND ) unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skillid, skilllv, casttime, cancel); else diff --git a/src/map/skill.c b/src/map/skill.c index cd9115df4..ffb5a1826 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6754,15 +6754,23 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) *------------------------------------------*/ static bool skill_dance_switch(struct skill_unit* unit, int flag) { + static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; struct skill_unit_group* group = unit->group; - //TODO: add protection against attempts to read an empty backup / write to a full backup - // val2&UF_ENSEMBLE is a hack to indicate dissonance if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) ) return false; + if( flag == prevflag ) + {// protection against attempts to read an empty backup / write to a full backup + ShowError("skill_dance_switch: Attempted to %s (skill_id=%d, skill_lv=%d, src_id=%d).\n", + flag ? "read an empty backup" : "write to a full backup", + group->skill_id, group->skill_lv, group->src_id); + return false; + } + prevflag = flag; + if( !flag ) { //Transform int skillid = unit->val2&UF_SONG ? BA_DISSONANCE : DC_UGLYDANCE; |