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authorshennetsind <notind@gmail.com>2013-06-08 13:15:28 -0700
committershennetsind <notind@gmail.com>2013-06-08 13:15:28 -0700
commit13f5061b2640f017028c0d6f9ea0b657631b46c3 (patch)
tree0304d4af4a803632f2fb9a8aa32455af49882375 /src/map/unit.c
parent6d042dcbb41cc278f14706e7306412642ea90d3a (diff)
parentd73783f22b2bb881aab74524d153d89a5932a199 (diff)
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Merge pull request #39 from Earisu/master
Help with renewal phase one and HPM system
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c298
1 files changed, 149 insertions, 149 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 3ab1008cb..a09776298 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -108,7 +108,7 @@ int unit_walktoxy_sub(struct block_list *bl)
else
i = status_get_speed(bl);
if( i > 0)
- ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i);
+ ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i);
return 1;
}
@@ -123,7 +123,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
struct unit_data *ud;
struct mercenary_data *mrd;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(bl == NULL)
return 0;
sd = BL_CAST(BL_PC, bl);
@@ -154,29 +154,29 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
dx = dirx[(int)dir];
dy = diry[(int)dir];
- if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
+ if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
return unit_walktoxy_sub(bl);
//Refresh view for all those we lose sight
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
x += dx;
y += dy;
- map_moveblock(bl, x, y, tick);
+ iMap->moveblock(bl, x, y, tick);
ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett]
if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER)
- return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it)
+ return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it)
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,x,y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
@@ -188,9 +188,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (sd->md->masterteleport_timer == 0)
{
- sd->md->masterteleport_timer = gettick();
+ sd->md->masterteleport_timer = iTimer->gettick();
}
- else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
{
sd->md->masterteleport_timer = 0;
unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
@@ -202,7 +202,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
sd->md->masterteleport_timer = 0;
}
} else if (md) {
- if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) {
+ if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) {
if( npc_touch_areanpc2(md) ) return 0; // Warped
} else
md->areanpc_id = 0;
@@ -229,9 +229,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (mrd->masterteleport_timer == 0)
{
- mrd->masterteleport_timer = gettick();
+ mrd->masterteleport_timer = iTimer->gettick();
}
- else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
@@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
i = status_get_speed(bl);
if(i > 0) {
- ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
+ ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
@@ -268,7 +268,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
}
else if (ud->target_to) {
//Update target trajectory.
- struct block_list *tbl = map_id2bl(ud->target_to);
+ struct block_list *tbl = iMap->id2bl(ud->target_to);
if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
@@ -300,7 +300,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
if (!bl || bl->prev == NULL)
return 0;
@@ -333,10 +333,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
return 0;
- if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
- DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
+ if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
+ DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
{ // Delay walking command. [Skotlex]
- add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
@@ -350,7 +350,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
sc = status_get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
+ iMap->random_dir(bl, &ud->to_x, &ud->to_y);
if(ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
@@ -360,7 +360,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
}
if(ud->attacktimer != INVALID_TIMER) {
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -378,13 +378,13 @@ static inline void set_mobstate(struct block_list* bl, int flag)
static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
{
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
else if (unit_can_move(bl))
{
if (unit_walktoxy_sub(bl))
@@ -425,7 +425,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
sc = status_get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
+ iMap->random_dir(bl, &ud->to_x, &ud->to_y);
if(ud->walktimer != INVALID_TIMER) {
ud->state.change_walk_target = 1;
@@ -433,9 +433,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 1;
}
- if(DIFF_TICK(ud->canmove_tick, gettick()) > 0)
+ if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
return 1;
}
@@ -443,7 +443,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -478,11 +478,11 @@ int unit_run(struct block_list *bl)
to_y = bl->y;
for(i=0;i<AREA_SIZE;i++)
{
- if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+ if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
break;
to_x += dir_x;
@@ -550,10 +550,10 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
to_y = bl->y;
for(i=0;i<AREA_SIZE;i++)
{
- if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+ if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
- if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
break;
to_x += dir_x;
@@ -567,7 +567,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -584,7 +584,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -594,8 +594,8 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
int unit_escape(struct block_list *bl, struct block_list *target, short dist)
{
- uint8 dir = map_calc_dir(target, bl->x, bl->y);
- while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
+ uint8 dir = iMap->calc_dir(target, bl->x, bl->y);
+ while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
@@ -617,30 +617,30 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
unit_stop_walking(bl,1);
unit_stop_attack(bl);
- if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
+ if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
ud->to_x = dst_x;
ud->to_y = dst_y;
- dir = map_calc_dir(bl, dst_x, dst_y);
+ dir = iMap->calc_dir(bl, dst_x, dst_y);
ud->dir = dir;
dx = dst_x - bl->x;
dy = dst_y - bl->y;
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
- map_moveblock(bl, dst_x, dst_y, gettick());
+ iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick());
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
@@ -721,15 +721,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
dy = ny-bl->y;
if(dx || dy) {
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(su) {
skill->unit_move_unit_group(su->group, bl->m, dx, dy);
} else {
- map_moveblock(bl, nx, ny, gettick());
+ iMap->moveblock(bl, nx, ny, iTimer->gettick());
}
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(!(flag&1)) {
clif->blown(bl);
@@ -739,7 +739,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(sd->touching_id) {
npc_touchnext_areanpc(sd, false);
}
- if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
} else {
sd->areanpc_id = 0;
@@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
}
//Warps a unit/ud to a given map/position.
-//In the case of players, pc_setpos is used.
+//In the case of players, iPc->setpos is used.
//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{
@@ -787,16 +787,16 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
if (x<0 || y<0)
{ //Random map position.
- if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
+ if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
return 2;
}
- } else if (map_getcell(m,x,y,CELL_CHKNOREACH))
+ } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH))
{ //Invalid target cell
ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
- if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1))
+ if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1))
{ //Can't find a nearby cell
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
return 2;
@@ -804,7 +804,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
}
if (bl->type == BL_PC) //Use pc_setpos
- return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
+ return iPc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
if (!unit_remove_map(bl, type))
return 3;
@@ -817,9 +817,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
bl->y=ud->to_y=y;
bl->m=m;
- map_addblock(bl);
+ iMap->addblock(bl);
clif->spawn(bl);
- skill->unit_move(bl,gettick(),1);
+ skill->unit_move(bl,iTimer->gettick(),1);
return 0;
}
@@ -843,13 +843,13 @@ int unit_stop_walking(struct block_list *bl,int type)
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
- //delete_timer function does not messes with it. If the function's
+ //iTimer->delete_timer function does not messes with it. If the function's
//behaviour changes in the future, this code could break!
- td = get_timer(ud->walktimer);
- delete_timer(ud->walktimer, unit_walktoxy_timer);
+ td = iTimer->get_timer(ud->walktimer);
+ iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
- tick = gettick();
+ tick = iTimer->gettick();
if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
@@ -865,7 +865,7 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->to_x = bl->x;
ud->to_y = bl->y;
if(bl->type == BL_PET && type&~0xff)
- ud->canmove_tick = gettick() + (type>>8);
+ ud->canmove_tick = iTimer->gettick() + (type>>8);
//Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running) {
@@ -908,10 +908,10 @@ int unit_can_move(struct block_list *bl) {
if (!ud)
return 0;
- if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
+ if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !iPc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
return 0; // prevent moving while casting
- if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
+ if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
return 0;
if (sd && (
@@ -968,7 +968,7 @@ int unit_can_move(struct block_list *bl) {
if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB))
return 0;
- if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0))
+ if ((sc->option & OPTION_HIDE) && (!sd || iPc->checkskill(sd, RG_TUNNELDRIVE) <= 0))
return 0;
}
@@ -983,7 +983,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
{
struct unit_data *ud = (struct unit_data *)data;
- TBL_PC * sd = map_id2sd(id);
+ TBL_PC * sd = iMap->id2sd(id);
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
@@ -1033,13 +1033,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
+ iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
}
else
{
unit_stop_walking(bl,2|4);
if(ud->target)
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}
}
}
@@ -1053,7 +1053,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
struct status_change *sc;
struct map_session_data *sd = NULL;
struct block_list * target = NULL;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int temp = 0, range;
nullpo_ret(src);
@@ -1095,7 +1095,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
switch(skill_id) { //Check for skills that auto-select target
case MO_CHAINCOMBO:
if (sc && sc->data[SC_BLADESTOP]){
- if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
+ if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
return 0;
}
break;
@@ -1103,7 +1103,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
case WE_FEMALE:
if (!sd->status.partner_id)
return 0;
- target = (struct block_list*)map_charid2sd(sd->status.partner_id);
+ target = (struct block_list*)iMap->charid2sd(sd->status.partner_id);
if (!target) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -1126,7 +1126,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if( !target ) // choose default target
- target = map_id2bl(target_id);
+ target = iMap->id2bl(target_id);
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
@@ -1162,7 +1162,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
break;
case BD_ENCORE:
//Prevent using the dance skill if you no longer have the skill in your tree.
- if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){
+ if(!sd->skill_id_dance || iPc->checkskill(sd,sd->skill_id_dance)<=0){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -1277,7 +1277,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
break;
case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh]
- if( sd && pc_checkskill(sd,TK_HIGHJUMP) )
+ if( sd && iPc->checkskill(sd,TK_HIGHJUMP) )
casttime *= 2;
break;
case RA_WUGDASH:
@@ -1385,8 +1385,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 );
- if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
+ ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 );
+ if( sd && (iPc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
status_calc_bl(&sd->bl, SCB_SPEED);
} else
skill->castend_id(ud->skilltimer,tick,src->id,0);
@@ -1409,7 +1409,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
struct unit_data *ud = NULL;
struct status_change *sc;
struct block_list bl;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int range;
nullpo_ret(src);
@@ -1436,7 +1436,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
* "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even,
* if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
**/
- if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
+ if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if (!status_check_skilluse(src, NULL, skill_id, 0))
return 0;
- if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
+ if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
{// can't cast ground targeted spells on wall cells
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -1516,8 +1516,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
- if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
+ ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
+ if( (sd && iPc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
status_calc_bl(&sd->bl, SCB_SPEED);
} else {
ud->skilltimer = INVALID_TIMER;
@@ -1537,9 +1537,9 @@ int unit_set_target(struct unit_data* ud, int target_id)
nullpo_ret(ud);
if( ud->target != target_id ) {
- if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+ if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
- if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+ if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) )
ux->target_count ++;
}
@@ -1555,7 +1555,7 @@ int unit_stop_attack(struct block_list *bl)
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
unit_set_target(ud, 0);
return 0;
@@ -1571,7 +1571,7 @@ int unit_unattackable(struct block_list *bl)
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, gettick()) ;
+ mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
else if(bl->type == BL_PET)
pet_unlocktarget((struct pet_data*)bl);
return 0;
@@ -1588,7 +1588,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
nullpo_ret(ud = unit_bl2ud(src));
- target = map_id2bl(target_id);
+ target = iMap->id2bl(target_id);
if( target==NULL || status_isdead(target) ) {
unit_unattackable(src);
return 1;
@@ -1623,11 +1623,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(src->type == BL_MOB)
((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK;
- if(DIFF_TICK(ud->attackabletime, gettick()) > 0)
+ if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
else //Attack NOW.
- unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0);
+ unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
return 0;
}
@@ -1644,13 +1644,13 @@ int unit_cancel_combo(struct block_list *bl)
ud = unit_bl2ud(bl);
nullpo_ret(ud);
- ud->attackabletime = gettick() + status_get_amotion(bl);
+ ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
+ iTimer->delete_timer(ud->attacktimer, unit_attack_timer);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1691,9 +1691,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
- if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
+ if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
{ //Look for a suitable cell to place in.
- for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
+ for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
if (i==9) return false; //No valid cells.
dx = dirx[i];
dy = diry[i];
@@ -1784,7 +1784,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
sd = BL_CAST(BL_PC, src);
md = BL_CAST(BL_MOB, src);
ud->attacktimer = INVALID_TIMER;
- target=map_id2bl(ud->target);
+ target=iMap->id2bl(ud->target);
if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL )
return 0;
@@ -1804,10 +1804,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
return 0;
}
- if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
+ if( ud->skilltimer != INVALID_TIMER && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) )
return 0; // can't attack while casting
- if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
+ if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) )
{ // attacking when under cast delay has restrictions:
if( tid == INVALID_TIMER )
{ //requested attack.
@@ -1819,7 +1819,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
{
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
}
return 1;
}
@@ -1851,7 +1851,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( DIFF_TICK(ud->attackabletime,tick) <= 0 )
{
if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) {
- ud->dir = map_calc_dir(src, target->x,target->y );
+ ud->dir = iMap->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
unit_stop_walking(src,1);
@@ -1861,18 +1861,18 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
return 1;
- map_freeblock_lock();
+ iMap->freeblock_lock();
ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0);
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
pet_target_check(sd,target,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
/**
* Applied when you're unable to attack (e.g. out of ammo)
* We should stop here otherwise timer keeps on and this happens endlessly
@@ -1887,7 +1887,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
}
if(ud->state.attack_continue)
- ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
return 1;
}
@@ -1895,7 +1895,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
unit_unattackable(bl);
return 0;
@@ -1910,7 +1910,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
struct unit_data *ud = unit_bl2ud( bl);
- unsigned int tick=gettick();
+ unsigned int tick=iTimer->gettick();
int ret=0, skill_id;
nullpo_ret(bl);
@@ -1937,15 +1937,15 @@ int unit_skillcastcancel(struct block_list *bl,int type)
skill_id = ud->skill_id;
if (skill->get_inf(skill_id) & INF_GROUND_SKILL)
- ret = delete_timer( ud->skilltimer, skill->castend_pos );
+ ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos );
else
- ret = delete_timer( ud->skilltimer, skill->castend_id );
+ ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id );
if( ret < 0 )
ShowError("delete timer error : skill_id : %d\n",ret);
ud->skilltimer = INVALID_TIMER;
- if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
+ if( sd && iPc->checkskill(sd,SA_FREECAST) > 0 )
status_calc_bl(&sd->bl, SCB_SPEED);
if( sd ) {
@@ -1974,7 +1974,7 @@ void unit_dataset(struct block_list *bl) {
ud->attacktimer = INVALID_TIMER;
ud->attackabletime =
ud->canact_tick =
- ud->canmove_tick = gettick();
+ ud->canmove_tick = iTimer->gettick();
}
/*==========================================
@@ -2037,7 +2037,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if(bl->prev == NULL)
return 0; //Already removed?
- map_freeblock_lock();
+ iMap->freeblock_lock();
unit_set_target(ud, 0);
@@ -2049,7 +2049,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
unit_skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
- ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
+ ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
if(sc && sc->count ) { //map-change/warp dispells.
status_change_end(bl, SC_BLADESTOP, INVALID_TIMER);
status_change_end(bl, SC_BASILICA, INVALID_TIMER);
@@ -2085,7 +2085,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
if (bl->type&(BL_CHAR|BL_PET)) {
- skill->unit_move(bl,gettick(),4);
+ skill->unit_move(bl,iTimer->gettick(),4);
skill->cleartimerskill(bl);
}
@@ -2094,7 +2094,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
struct map_session_data *sd = (struct map_session_data*)bl;
if(sd->shadowform_id){
- struct block_list *d_bl = map_id2bl(sd->shadowform_id);
+ struct block_list *d_bl = iMap->id2bl(sd->shadowform_id);
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
}
@@ -2111,7 +2111,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
storage_guild_storage_quit(sd,0);
sd->state.storage_flag = 0; //Force close it when being warped.
if(sd->party_invite>0)
- party_reply_invite(sd,sd->party_invite,0);
+ iParty->reply_invite(sd,sd->party_invite,0);
if(sd->guild_invite>0)
guild->reply_invite(sd,sd->guild_invite,0);
if(sd->guild_alliance>0)
@@ -2131,7 +2131,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
sd->adopt_invite = 0;
if(sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
+ iTimer->delete_timer(sd->pvp_timer,iPc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
sd->pvp_rank = 0;
}
@@ -2139,10 +2139,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
duel_leave(sd->duel_group, sd);
if(pc_issit(sd)) {
- pc_setstand(sd);
+ iPc->setstand(sd);
skill->sit(sd,0);
}
- party_send_dot_remove(sd);//minimap dot fix [Kevin]
+ iParty->send_dot_remove(sd);//minimap dot fix [Kevin]
guild->send_dot_remove(sd);
bg_send_dot_remove(sd);
@@ -2164,7 +2164,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
map[bl->m].name, map[bl->m].users,
sd->debug_file, sd->debug_line, sd->debug_func, file, line, func);
} else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
- map_removemobs(bl->m);
+ iMap->removemobs(bl->m);
if( !(sd->sc.option&OPTION_INVISIBLE) )
{// decrement the number of active pvp players on the map
--map[bl->m].users_pvp;
@@ -2196,9 +2196,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
{ //If logging out, this is deleted on unit_free
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
@@ -2211,9 +2211,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{ //If logging out, this is deleted on unit_free
clif->emotion(bl, E_SOB);
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2224,9 +2224,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) )
{
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2237,9 +2237,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) )
{
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2251,8 +2251,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
**/
if( bl->type != BL_MOB || !status_isdead(bl) )
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
- map_freeblock_unlock();
+ iMap->delblock(bl);
+ iMap->freeblock_unlock();
return 1;
}
@@ -2290,7 +2290,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct unit_data *ud = unit_bl2ud( bl );
nullpo_ret(ud);
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
unit_remove_map(bl, clrtype);
@@ -2301,28 +2301,28 @@ int unit_free(struct block_list *bl, clr_type clrtype)
int i;
if( status_isdead(bl) )
- pc_setrestartvalue(sd,2);
+ iPc->setrestartvalue(sd,2);
- pc_delinvincibletimer(sd);
- pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
- pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
- pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
+ iPc->delinvincibletimer(sd);
+ iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
+ iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
+ iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
if( sd->followtimer != INVALID_TIMER )
- pc_stop_following(sd);
+ iPc->stop_following(sd);
if( sd->duel_invite > 0 )
duel_reject(sd->duel_invite, sd);
// Notify friends that this char logged out. [Skotlex]
- map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
- party_send_logout(sd);
+ iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
+ iParty->send_logout(sd);
guild->send_memberinfoshort(sd,0);
- pc_cleareventtimer(sd);
- pc_inventory_rental_clear(sd);
- pc_delspiritball(sd,sd->spiritball,1);
+ iPc->cleareventtimer(sd);
+ iPc->inventory_rental_clear(sd);
+ iPc->delspiritball(sd,sd->spiritball,1);
for(i = 1; i < 5; i++)
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex]
aFree(sd->reg);
@@ -2382,9 +2382,9 @@ int unit_free(struct block_list *bl, clr_type clrtype)
{
if (pd->s_skill->timer != INVALID_TIMER) {
if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
}
aFree(pd->s_skill);
pd->s_skill = NULL;
@@ -2392,14 +2392,14 @@ int unit_free(struct block_list *bl, clr_type clrtype)
if( pd->recovery )
{
if(pd->recovery->timer != INVALID_TIMER)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
+ iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer);
aFree(pd->recovery);
pd->recovery = NULL;
}
if( pd->bonus )
{
if (pd->bonus->timer != INVALID_TIMER)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
aFree(pd->bonus);
pd->bonus = NULL;
}
@@ -2427,12 +2427,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- delete_timer(md->spawn_timer,mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2534,19 +2534,19 @@ int unit_free(struct block_list *bl, clr_type clrtype)
skill->clear_unitgroup(bl);
status_change_clear(bl,1);
- map_deliddb(bl);
+ iMap->deliddb(bl);
if( bl->type != BL_PC ) //Players are handled by map_quit
- map_freeblock(bl);
- map_freeblock_unlock();
+ iMap->freeblock(bl);
+ iMap->freeblock_unlock();
return 0;
}
int do_init_unit(void)
{
- add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+ iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer");
+ iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
+ iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
+ iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}