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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 15:29:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 15:29:17 +0000
commita1fddcf716995eddf1c26e1395c8cc24ce6b3eba (patch)
tree81c5947a93a0b58b2d684a2d9589cec4c68f1673 /src/map/storage.h
parent6f704b3e087d36513e4c5b190da10141231fb187 (diff)
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- Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
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