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author | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 18:00:21 +0000 |
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committer | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 18:00:21 +0000 |
commit | eff843d3c539370892143c18cb49f5ec7d16e1a2 (patch) | |
tree | b5632e958fa672602202bd0a5bdf38eaff0696a7 /src/map/status.h | |
parent | a07d917ebf909df258edb5a01d58f161f782228c (diff) | |
download | hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.gz hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.bz2 hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.tar.xz hercules-eff843d3c539370892143c18cb49f5ec7d16e1a2.zip |
Rewrote SC_MAGICPOWER to behave like on official servers
* everything has been tested (with the exception of WZ_SIGHTBLASTER)
* the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details
* non-offensive and non-magic skills no longer consume the status
* set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status
* fixed stale matk used for unit- and timerskills
* fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed)
* removed a couple now unnecessary exceptions (they now work out of the box/as side effects)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h index 4d1e53d4d..87274adc0 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1444,7 +1444,6 @@ struct status_change { unsigned char count; //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. unsigned char jb_flag; //Joint Beat type flag - unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power) //int sg_id; //ID of the previous Storm gust that hit you short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point /** |