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authorHaru <haru@dotalux.com>2015-11-17 16:20:02 +0100
committerHaru <haru@dotalux.com>2015-11-17 16:20:49 +0100
commit615feed2d6705499e930a0e310ef83600fd4e3d2 (patch)
tree8e4a7bfafa577f65b76393c01c598ca32ec11572 /src/map/status.h
parent7d65553bf0c934c3838a5a4e8da12b613e95033f (diff)
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Revert "Item DB Updates:"
This reverts commit 912578159c8ccca9545e3c7dce9f7ce2b92bee2e. This will be re-committed in a more atomic form.
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h617
1 files changed, 303 insertions, 314 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 7dbef0923..800e3de9f 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -17,10 +17,10 @@ struct mob_data;
struct npc_data;
struct pet_data;
-// Change the equation when the values are high enough to discard the
-// imprecision in exchange of overflow protection [Skotlex]
-// Also add 100% checks since those are the most used cases where we don't
-// want approximation errors.
+//Change the equation when the values are high enough to discard the
+//imprecision in exchange of overflow protection [Skotlex]
+//Also add 100% checks since those are the most used cases where we don't
+//want approximation errors.
#define APPLY_RATE(value, rate) ( \
(rate) == 100 ? \
(value) \
@@ -83,7 +83,7 @@ enum scstart_flag {
// Status changes listing. These code are for use by the server.
typedef enum sc_type {
SC_NONE = -1,
- // First we enumerate common status ailments which are often used around.
+ //First we enumerate common status ailments which are often used around.
SC_STONE = 0,
SC_COMMON_MIN = 0, // begin
SC_FREEZE,
@@ -95,14 +95,14 @@ typedef enum sc_type {
SC_CONFUSION,
SC_BLIND,
SC_BLOODING,
- SC_DPOISON, // 10
+ SC_DPOISON, //10
SC_FEAR,
SC_COLD,
SC_BURNING,
SC_DEEP_SLEEP,
SC_COMMON_MAX = 14, // end
- // Next up, we continue on 20, to leave enough room for additional "common" ailments in the future.
+ //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future.
SC_PROVOKE = 20,
SC_ENDURE,
SC_TWOHANDQUICKEN,
@@ -113,7 +113,7 @@ typedef enum sc_type {
SC_POISONREACT,
SC_QUAGMIRE,
SC_ANGELUS,
- SC_BLESSING, // 30
+ SC_BLESSING, //30
SC_CRUCIS,
SC_INC_AGI,
SC_DEC_AGI,
@@ -123,7 +123,7 @@ typedef enum sc_type {
SC_ASPERSIO,
SC_BENEDICTIO,
SC_KYRIE,
- SC_MAGNIFICAT, // 40
+ SC_MAGNIFICAT, //40
SC_GLORIA,
SC_LEXAETERNA,
SC_ADRENALINE,
@@ -133,7 +133,7 @@ typedef enum sc_type {
SC_TRICKDEAD,
SC_SHOUT,
SC_ENERGYCOAT,
- SC_BROKENARMOR, // 50 - NOTE: These two aren't used anywhere, and they have an icon...
+ SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon...
SC_BROKENWEAPON,
SC_ILLUSION,
SC_WEIGHTOVER50,
@@ -143,7 +143,7 @@ typedef enum sc_type {
SC_ATTHASTE_POTION3,
SC_ATTHASTE_INFINITY,
SC_MOVHASTE_HORSE,
- SC_MOVHASTE_INFINITY, // 60
+ SC_MOVHASTE_INFINITY, //60
SC_PLUSATTACKPOWER,
SC_PLUSMAGICPOWER,
SC_WEDDING,
@@ -153,7 +153,7 @@ typedef enum sc_type {
SC_BARRIER,
SC_NOEQUIPWEAPON,
SC_NOEQUIPSHIELD,
- SC_NOEQUIPARMOR, // 70
+ SC_NOEQUIPARMOR, //70
SC_NOEQUIPHELM,
SC_PROTECTWEAPON,
SC_PROTECTSHIELD,
@@ -163,7 +163,7 @@ typedef enum sc_type {
SC_REFLECTSHIELD,
SC_SPLASHER,
SC_PROVIDENCE,
- SC_DEFENDER, // 80
+ SC_DEFENDER, //80
SC_MAGICROD,
SC_SPELLBREAKER,
SC_AUTOSPELL,
@@ -173,7 +173,7 @@ typedef enum sc_type {
SC_AUTOCOUNTER,
SC_SIGHT,
SC_SAFETYWALL,
- SC_RUWACH, // 90
+ SC_RUWACH, //90
SC_EXTREMITYFIST,
SC_EXPLOSIONSPIRITS,
SC_COMBOATTACK,
@@ -183,7 +183,7 @@ typedef enum sc_type {
SC_PROPERTYWATER,
SC_PROPERTYWIND,
SC_PROPERTYGROUND,
- SC_VOLCANO, // 100,
+ SC_VOLCANO, //100,
SC_DELUGE,
SC_VIOLENTGALE,
SC_SUB_WEAPONPROPERTY,
@@ -193,7 +193,7 @@ typedef enum sc_type {
SC_BABY,
SC_AURABLADE,
SC_PARRYING,
- SC_LKCONCENTRATION, // 110
+ SC_LKCONCENTRATION, //110
SC_TENSIONRELAX,
SC_BERSERK,
SC_FURY,
@@ -203,7 +203,7 @@ typedef enum sc_type {
SC_GUILDAURA,
SC_MAGICPOWER,
SC_EDP,
- SC_TRUESIGHT, // 120
+ SC_TRUESIGHT, //120
SC_WINDWALK,
SC_MELTDOWN,
SC_CARTBOOST,
@@ -213,7 +213,7 @@ typedef enum sc_type {
SC_MARIONETTE,
SC_PROPERTYUNDEAD,
SC_JOINTBEAT,
- SC_MINDBREAKER, // 130
+ SC_MINDBREAKER, //130
SC_MEMORIZE,
SC_FOGWALL,
SC_SPIDERWEB,
@@ -223,7 +223,7 @@ typedef enum sc_type {
SC_ORCISH,
SC_STORMKICK_READY,
SC_DOWNKICK_READY,
- SC_TURNKICK_READY, // 140
+ SC_TURNKICK_READY, //140
SC_COUNTERKICK_READY,
SC_DODGE_READY,
SC_RUN,
@@ -233,7 +233,7 @@ typedef enum sc_type {
SC_KAIZEL,
SC_KAAHI,
SC_KAUPE,
- SC_ONEHANDQUICKEN, // 150
+ SC_ONEHANDQUICKEN, //150
SC_PRESERVE,
SC_GDSKILL_BATTLEORDER,
SC_GDSKILL_REGENERATION,
@@ -243,7 +243,7 @@ typedef enum sc_type {
SC_LONGING,
SC_HERMODE,
SC_TAROTCARD,
- SC_CR_SHRINK, // 160
+ SC_CR_SHRINK, //160
SC_WZ_SIGHTBLASTER,
SC_DC_WINKCHARM,
SC_RG_CCONFINE_M,
@@ -253,7 +253,7 @@ typedef enum sc_type {
SC_RICHMANKIM,
SC_ETERNALCHAOS,
SC_DRUMBATTLE,
- SC_NIBELUNGEN, // 170
+ SC_NIBELUNGEN, //170
SC_ROKISWEIL,
SC_INTOABYSS,
SC_SIEGFRIED,
@@ -263,17 +263,17 @@ typedef enum sc_type {
SC_APPLEIDUN,
SC_MODECHANGE,
SC_HUMMING,
- SC_DONTFORGETME, // 180
+ SC_DONTFORGETME, //180
SC_FORTUNE,
SC_SERVICEFORYOU,
- SC_STOP, // Prevents inflicted chars from walking. [Skotlex]
+ SC_STOP, //Prevents inflicted chars from walking. [Skotlex]
SC_STRUP,
SC_SOULLINK,
- SC_COMA, // Not a real SC_, it makes a char's HP/SP hit 1.
+ SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1.
SC_CLAIRVOYANCE,
SC_INCALLSTATUS,
SC_CHASEWALK2,
- SC_INCAGI, // 190
+ SC_INCAGI, //190
SC_INCVIT,
SC_INCINT,
SC_INCDEX,
@@ -283,7 +283,7 @@ typedef enum sc_type {
SC_INCFLEE,
SC_INCFLEERATE,
SC_INCMHPRATE,
- SC_INCMSPRATE, // 200
+ SC_INCMSPRATE, //200
SC_INCATKRATE,
SC_INCMATKRATE,
SC_INCDEFRATE,
@@ -293,17 +293,17 @@ typedef enum sc_type {
SC_FOOD_INT,
SC_FOOD_DEX,
SC_FOOD_LUK,
- SC_FOOD_BASICHIT, // 210
+ SC_FOOD_BASICHIT, //210
SC_FOOD_BASICAVOIDANCE,
SC_BATKFOOD,
SC_WATKFOOD,
SC_MATKFOOD,
- SC_SCRESIST, // Increases resistance to status changes.
+ SC_SCRESIST, //Increases resistance to status changes.
SC_XMAS, // Xmas Suit [Valaris]
- SC_WARM, // SG skills [Komurka]
+ SC_WARM, //SG skills [Komurka]
SC_SUN_COMFORT,
SC_MOON_COMFORT,
- SC_STAR_COMFORT, // 220
+ SC_STAR_COMFORT, //220
SC_FUSION,
SC_SKILLRATE_UP,
SC_SKE,
@@ -311,9 +311,9 @@ typedef enum sc_type {
SC_SWOO, // [marquis007]
SC_SKA, // [marquis007]
SC_EARTHSCROLL,
- SC_MIRACLE, // SG 'hidden' skill [Komurka]
+ SC_MIRACLE, //SG 'hidden' skill [Komurka]
SC_GS_MADNESSCANCEL,
- SC_GS_ADJUSTMENT, // 230
+ SC_GS_ADJUSTMENT, //230
SC_GS_ACCURACY,
SC_GS_GATLINGFEVER,
SC_NJ_TATAMIGAESHI,
@@ -323,7 +323,7 @@ typedef enum sc_type {
SC_NJ_SUITON,
SC_NJ_NEN,
SC_KNOWLEDGE,
- SC_SMA_READY, // 240
+ SC_SMA_READY, //240
SC_FLING,
SC_HLIF_AVOID,
SC_HLIF_CHANGE,
@@ -333,7 +333,7 @@ typedef enum sc_type {
SC_HAMI_DEFENCE,
SC_INCASPDRATE,
SC_PLUSAVOIDVALUE,
- SC_JAILED, // 250
+ SC_JAILED, //250
SC_ENCHANTARMS,
SC_MAGICALATTACK,
SC_STONESKIN,
@@ -343,7 +343,7 @@ typedef enum sc_type {
SC_SUMMER,
SC_CASH_PLUSEXP,
SC_CASH_RECEIVEITEM,
- SC_CASH_BOSS_ALARM, // 260
+ SC_CASH_BOSS_ALARM, //260
SC_CASH_DEATHPENALTY,
SC_CRITICALPERCENT,
//SC_INCDEF,
@@ -353,7 +353,7 @@ typedef enum sc_type {
//SC_HPREGEN,
SC_HEALPLUS = 268,
SC_PNEUMA,
- SC_AUTOTRADE, // 270
+ SC_AUTOTRADE, //270
SC_KSPROTECTED,
SC_ARMOR_RESIST,
SC_ATKER_BLOOD,
@@ -364,13 +364,13 @@ typedef enum sc_type {
SC_WALKSPEED = 278,
// Mercenary Only Bonus Effects
SC_MER_FLEE,
- SC_MER_ATK, // 280
+ SC_MER_ATK, //280
SC_MER_HP,
SC_MER_SP,
SC_MER_HIT,
SC_MER_QUICKEN,
SC_REBIRTH,
- //SC_SKILLCASTRATE, // 286
+ //SC_SKILLCASTRATE, //286
//SC_DEFRATIOATK,
//SC_HPDRAIN,
//SC_SKILLATKBONUS,
@@ -384,7 +384,7 @@ typedef enum sc_type {
SC_INVINCIBLEOFF,
SC_MANU_ATK,
SC_MANU_DEF,
- SC_SPL_ATK, // 300
+ SC_SPL_ATK, //300
SC_SPL_DEF,
SC_MANU_MATK,
SC_SPL_MATK,
@@ -394,12 +394,14 @@ typedef enum sc_type {
SC_FOOD_DEX_CASH,
SC_FOOD_INT_CASH,
SC_FOOD_LUK_CASH,
-
- /* 3rd Jobs */
+ /**
+ * 3rd
+ **/
//SC_FEAR,
SC_FROSTMISTY = 311,
-
- /* Rune Knight */
+ /**
+ * Rune Knight
+ **/
SC_ENCHANTBLADE,
SC_DEATHBOUND,
SC_MILLENNIUMSHIELD,
@@ -412,8 +414,9 @@ typedef enum sc_type {
SC_STORMBLAST,
SC_FIGHTINGSPIRIT,
SC_ABUNDANCE,
-
- /* Arch Bishop */
+ /**
+ * Arch Bishop
+ **/
SC_ADORAMUS,
SC_EPICLESIS,
SC_ORATIO,
@@ -423,8 +426,9 @@ typedef enum sc_type {
SC_EXPIATIO, // 330
SC_DUPLELIGHT,
SC_SECRAMENT,
-
- /* Warlock */
+ /**
+ * Warlock
+ **/
SC_WHITEIMPRISON,
SC_MARSHOFABYSS,
SC_RECOGNIZEDSPELL,
@@ -436,15 +440,17 @@ typedef enum sc_type {
SC_SUMMON5,
SC_READING_SB,
SC_FREEZINGSP,
-
- /* Ranger */
+ /**
+ * Ranger
+ **/
SC_FEARBREEZE,
SC_ELECTRICSHOCKER,
SC_WUGDASH,
SC_WUGBITE,
SC_CAMOUFLAGE,
-
- /* Mechanic */
+ /**
+ * Mechanic
+ **/
SC_ACCELERATION,
SC_HOVERING, // 350
SC_SHAPESHIFT,
@@ -457,8 +463,9 @@ typedef enum sc_type {
SC_STEALTHFIELD_MASTER,
SC_OVERHEAT,
SC_OVERHEAT_LIMITPOINT, // 360
-
- /* Guillotine Cross */
+ /**
+ * Guillotine Cross
+ **/
SC_VENOMIMPRESS,
SC_POISONINGWEAPON,
SC_WEAPONBLOCKING,
@@ -474,8 +481,9 @@ typedef enum sc_type {
SC_PYREXIA,
SC_OBLIVIONCURSE,
SC_LEECHESEND,
-
- /* Royal Guard */
+ /**
+ * Royal Guard
+ **/
SC_LG_REFLECTDAMAGE,
SC_FORCEOFVANGUARD,
SC_SHIELDSPELL_DEF,
@@ -487,16 +495,18 @@ typedef enum sc_type {
SC_BANDING_DEFENCE,
SC_EARTHDRIVE,
SC_INSPIRATION,
-
- /* Sorcerer */
+ /**
+ * Sorcerer
+ **/
SC_SPELLFIST,
//SC_COLD,
SC_STRIKING = 389,
SC_WARMER, // 390
SC_VACUUM_EXTREME,
SC_PROPERTYWALK,
-
- /* Minstrel / Wanderer */
+ /**
+ * Minstrel / Wanderer
+ **/
SC_SWING,
SC_SYMPHONY_LOVE,
SC_MOONLIT_SERENADE,
@@ -517,8 +527,9 @@ typedef enum sc_type {
SC_UNLIMITED_HUMMING_VOICE, // 410
SC_SITDOWN_FORCE,
SC_NETHERWORLD,
-
- /* Sura */
+ /**
+ * Sura
+ **/
SC_CRESCENTELBOW = 413,
SC_CURSEDCIRCLE_ATKER,
SC_CURSEDCIRCLE_TARGET,
@@ -527,8 +538,9 @@ typedef enum sc_type {
SC_GENTLETOUCH_ENERGYGAIN,
SC_GENTLETOUCH_CHANGE,
SC_GENTLETOUCH_REVITALIZE, // 420
-
- /* Genetic */
+ /**
+ * Genetic
+ **/
SC_GN_CARTBOOST,
SC_THORNS_TRAP,
SC_BLOOD_SUCKER,
@@ -554,8 +566,9 @@ typedef enum sc_type {
SC_EXTRACT_WHITE_POTION_Z,
SC_VITATA_500,
SC_EXTRACT_SALAMINE_JUICE,
-
- /* Shadow Chaser */
+ /**
+ * Shadow Chaser
+ **/
SC__REPRODUCE,
SC__AUTOSHADOWSPELL,
SC__SHADOWFORM,
@@ -571,8 +584,9 @@ typedef enum sc_type {
SC__STRIPACCESSARY,
SC__MANHOLE,
SC__BLOODYLUST, // 460
-
- /* Elemental Spirits */
+ /**
+ * Elemental Spirits
+ **/
SC_CIRCLE_OF_FIRE,
SC_CIRCLE_OF_FIRE_OPTION,
SC_FIRE_CLOAK,
@@ -620,25 +634,20 @@ typedef enum sc_type {
SC_TIDAL_WEAPON_OPTION,
SC_ROCK_CRUSHER,
SC_ROCK_CRUSHER_ATK,
-
/* Guild Aura */
SC_LEADERSHIP,
SC_GLORYWOUNDS,
SC_SOULCOLD, // 510
SC_HAWKEYES,
-
/* ... */
SC_ODINS_POWER,
-
/* Sorcerer .extra */
SC_FIRE_INSIGNIA,
SC_WATER_INSIGNIA,
SC_WIND_INSIGNIA,
SC_EARTH_INSIGNIA,
-
/* new pushcart */
SC_PUSH_CART,
-
/* Warlock Spell books */
SC_SPELLBOOK1,
SC_SPELLBOOK2,
@@ -651,13 +660,13 @@ typedef enum sc_type {
* To increase the maximum value just add another status type before SC_SPELLBOOK7 (ex. SC_SPELLBOOK8, SC_SPELLBOOK9 and so on)
**/
SC_SPELLBOOK7,
-
/* Max HP & SP */
SC_INCMHP,
SC_INCMSP,
SC_PARTYFLEE,
-
- /* Kagerou & Oboro [malufett] */
+ /**
+ * Kagerou & Oboro [malufett]
+ **/
SC_MEIKYOUSISUI,
SC_KO_JYUMONJIKIRI,
SC_KYOUGAKU, // 530
@@ -670,7 +679,7 @@ typedef enum sc_type {
SC_GENSOU,
SC_AKAITSUKI,
- /* Homunculus S */
+ //homon S
SC_STYLE_CHANGE,
SC_GOLDENE_FERSE, // 540
SC_ANGRIFFS_MODUS,
@@ -722,13 +731,13 @@ typedef enum sc_type {
SC_FALLENEMPIRE,
SC_FLASHCOMBO, // 580
- /* Vellum Weapon reductions */
+ //Vellum Weapon reductions
SC_DEFSET,
SC_MDEFSET,
SC_NO_SWITCH_EQUIP,
- /* 2014 Halloween Event */
+ // 2014 Halloween Event
SC_MTF_MHP,
SC_MTF_MSP,
SC_MTF_PUMPKIN,
@@ -736,22 +745,8 @@ typedef enum sc_type {
SC_LJOSALFAR,
SC_MERMAID_LONGING,
- SC_TIME_ACCESSORY, // 590
-
- /* Geffen Scrolls */
- SC_SKELSCROLL,
- SC_DISTRUCTIONSCROLL,
- SC_ROYALSCROLL,
- SC_IMMUNITYSCROLL,
- SC_MYSTICSCROLL,
- SC_BATTLESCROLL,
- SC_ARMORSCROLL,
- SC_FREYJASCROLL,
- SC_SOULSCROLL,
-
- SC_TARGET_ASPD, // 600
- SC_MAX, // Automatically updated max, used in for's to check we are within bounds.
+ SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
/// Official status change ids, used to display status icons in the client.
@@ -1061,7 +1056,7 @@ enum si_type {
SI_CRITICALPERCENT = 295,
SI_PLUSAVOIDVALUE = 296,
//SI_ATKER_ASPD = 297,
- SI_TARGET_ASPD = 298,
+ //SI_TARGET_ASPD = 298,
//SI_ATKER_MOVESPEED = 299,
SI_ATKER_BLOOD = 300,
@@ -1355,7 +1350,7 @@ enum si_type {
SI_ODINS_POWER = 583,
SI_STYLE_CHANGE = 584,
SI_SONIC_CLAW_POSTDELAY = 585,
- /** ID's 586 - 595 Currently Unused **/
+ // ID's 586 - 595 Currently Unused
SI_SILVERVEIN_RUSH_POSTDELAY = 596,
SI_MIDNIGHT_FRENZY_POSTDELAY = 597,
SI_GOLDENE_FERSE = 598,
@@ -1498,24 +1493,24 @@ enum si_type {
SI_2013_VALENTINE2 = 732,
SI_2013_VALENTINE3 = 733,
SI_ILLUSIONDOPING = 734,
- //SI_WIDEWEB = 735,
+ //SI_WIDEWEB = 735,
SI_CHILL = 736,
SI_BURNT = 737,
- //SI_PCCAFE_PLAY_TIME = 738,
- //SI_TWISTED_TIME = 739,
+ //SI_PCCAFE_PLAY_TIME = 738,
+ //SI_TWISTED_TIME = 739,
SI_FLASHCOMBO = 740,
- //SI_JITTER_BUFF1 = 741,
- //SI_JITTER_BUFF2 = 742,
- //SI_JITTER_BUFF3 = 743,
- //SI_JITTER_BUFF4 = 744,
- //SI_JITTER_BUFF5 = 745,
- //SI_JITTER_BUFF6 = 746,
- //SI_JITTER_BUFF7 = 747,
- //SI_JITTER_BUFF8 = 748,
- //SI_JITTER_BUFF9 = 749,
-
- //SI_JITTER_BUFF10 = 750,
- //SI_CUP_OF_BOZA = 751,
+
+ //SI_JITTER_BUFF1 = 741,
+ //SI_JITTER_BUFF2 = 742,
+ //SI_JITTER_BUFF3 = 743,
+ //SI_JITTER_BUFF4 = 744,
+ //SI_JITTER_BUFF5 = 745,
+ //SI_JITTER_BUFF6 = 746,
+ //SI_JITTER_BUFF7 = 747,
+ //SI_JITTER_BUFF8 = 748,
+ //SI_JITTER_BUFF9 = 749,
+ //SI_JITTER_BUFF10 = 750,
+ //SI_CUP_OF_BOZA = 751,
SI_B_TRAP = 752,
SI_E_CHAIN = 753,
SI_E_QD_SHOT_READY = 754,
@@ -1541,148 +1536,142 @@ enum si_type {
SI_PACKING_ENVELOPE9 = 774,
SI_PACKING_ENVELOPE10 = 775,
SI_GLASTHEIM_TRANS = 776,
- //SI_ZONGZI_POUCH_TRANS = 777,
+ //SI_ZONGZI_POUCH_TRANS = 777,
SI_HEAT_BARREL_AFTER = 778,
SI_DECORATION_OF_MUSIC = 779,
- //SI_OVERSEAEXPUP = 780,
- //SI_CLOWN_N_GYPSY_CARD = 781,
- //SI_OPEN_NPC_MARKET = 782,
- //SI_BEEF_RIB_STEW = 783,
- //SI_PORK_RIB_STEW = 784,
- //SI_CHUSEOK_MONDAY = 785,
- //SI_CHUSEOK_TUESDAY = 786,
- //SI_CHUSEOK_WEDNESDAY = 787,
- //SI_CHUSEOK_THURSDAY = 788,
- //SI_CHUSEOK_FRIDAY = 789,
- //SI_CHUSEOK_WEEKEND = 790,
- //SI_ALL_LIGHTGUARD = 791,
- //SI_ALL_LIGHTGUARD_COOL_TIME = 792,
- //SI_MTF_MHP = 793,
- //SI_MTF_MSP = 794,
- //SI_MTF_PUMPKIN = 795,
- //SI_MTF_HITFLEE = 796,
- //SI_MTF_CRIDAMAGE2 = 797,
- //SI_MTF_SPDRAIN = 798,
- //SI_ACUO_MINT_GUM = 799,
+ //SI_OVERSEAEXPUP = 780,
+ //SI_CLOWN_N_GYPSY_CARD = 781,
+ //SI_OPEN_NPC_MARKET = 782,
+ //SI_BEEF_RIB_STEW = 783,
+ //SI_PORK_RIB_STEW = 784,
+ //SI_CHUSEOK_MONDAY = 785,
+ //SI_CHUSEOK_TUESDAY = 786,
+ //SI_CHUSEOK_WEDNESDAY = 787,
+ //SI_CHUSEOK_THURSDAY = 788,
+ //SI_CHUSEOK_FRIDAY = 789,
+ //SI_CHUSEOK_WEEKEND = 790,
+ //SI_ALL_LIGHTGUARD = 791,
+ //SI_ALL_LIGHTGUARD_COOL_TIME = 792,
+ //SI_MTF_MHP = 793,
+ //SI_MTF_MSP = 794,
+ //SI_MTF_PUMPKIN = 795,
+ //SI_MTF_HITFLEE = 796,
+ //SI_MTF_CRIDAMAGE2 = 797,
+ //SI_MTF_SPDRAIN = 798,
+ //SI_ACUO_MINT_GUM = 799,
- //SI_S_HEALPOTION = 800,
- //SI_REUSE_LIMIT_S_HEAL_POTION = 801,
- //SI_PLAYTIME_STATISTICS = 802,
- //SI_GN_CHANGEMATERIAL_OPERATOR = 803,
- //SI_GN_MIX_COOKING_OPERATOR = 804,
- //SI_GN_MAKEBOMB_OPERATOR = 805,
- //SI_GN_S_PHARMACY_OPERATOR = 806,
- //SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR = 807,
- //SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR = 808,
- //SI_NC_MAGICDECOY_OPERATOR = 809,
- //SI_GUILD_STORAGE = 810,
- //SI_GC_POISONINGWEAPON_OPERATOR = 811,
- //SI_WS_WEAPONREFINE_OPERATOR = 812,
- //SI_BS_REPAIRWEAPON_OPERATOR = 813,
- //SI_GET_MAILBOX = 814,
- //SI_JUMPINGCLAN = 815,
- //SI_JP_OTP = 816,
- //SI_HANDICAPTOLERANCE_LEVELGAP = 817,
- //SI_MTF_RANGEATK2 = 818,
- //SI_MTF_ASPD2 = 819,
- //SI_MTF_MATK2 = 820,
- /** ID's 821 - 824 Currently Unused **/
- //SI_QSCARABA = 825,
+ //SI_S_HEALPOTION = 800,
+ //SI_REUSE_LIMIT_S_HEAL_POTION = 801,
+ //SI_PLAYTIME_STATISTICS = 802,
+ //SI_GN_CHANGEMATERIAL_OPERATOR = 803,
+ //SI_GN_MIX_COOKING_OPERATOR = 804,
+ //SI_GN_MAKEBOMB_OPERATOR = 805,
+ //SI_GN_S_PHARMACY_OPERATOR = 806,
+ //SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR = 807,
+ //SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR = 808,
+ //SI_NC_MAGICDECOY_OPERATOR = 809,
+ //SI_GUILD_STORAGE = 810,
+ //SI_GC_POISONINGWEAPON_OPERATOR = 811,
+ //SI_WS_WEAPONREFINE_OPERATOR = 812,
+ //SI_BS_REPAIRWEAPON_OPERATOR = 813,
+ //SI_GET_MAILBOX = 814,
+ //SI_JUMPINGCLAN = 815,
+ //SI_JP_OTP = 816,
+ //SI_HANDICAPTOLERANCE_LEVELGAP = 817,
+ //SI_MTF_RANGEATK2 = 818,
+ //SI_MTF_ASPD2 = 819,
+ //SI_MTF_MATK2 = 820,
+ //SI_QSCARABA = 825,
SI_LJOSALFAR = 826,
- //SI_PAD_READER_KNIGHT = 827,
- //SI_PAD_READER_CRUSADER = 828,
- //SI_PAD_READER_BLACKSMITH = 829,
- //SI_PAD_READER_ALCHEMIST = 830,
- //SI_PAD_READER_ASSASSIN = 831,
- //SI_PAD_READER_ROGUE = 832,
- //SI_PAD_READER_WIZARD = 833,
- //SI_PAD_READER_SAGE = 834,
- //SI_PAD_READER_PRIEST = 835,
- //SI_PAD_READER_MONK = 836,
- //SI_PAD_READER_HUNTER = 837,
- //SI_PAD_READER_BARD = 838,
- //SI_PAD_READER_DANCER = 839,
- //SI_PAD_READER_TAEKWON = 840,
- //SI_PAD_READER_NINJA = 841,
- //SI_PAD_READER_GUNSLINGER = 842,
- //SI_PAD_READER_SUPERNOVICE = 843,
- //SI_ESSENCE_OF_TIME = 844,
-
- /** ID's 845 - 859 Currently Unused **/
- //SI_MTF_MARIONETTE = 860,
- //SI_MTF_LUDE = 861,
- //SI_MTF_CRUISER = 862,
+ //SI_PAD_READER_KNIGHT = 827,
+ //SI_PAD_READER_CRUSADER = 828,
+ //SI_PAD_READER_BLACKSMITH = 829,
+ //SI_PAD_READER_ALCHEMIST = 830,
+ //SI_PAD_READER_ASSASSIN = 831,
+ //SI_PAD_READER_ROGUE = 832,
+ //SI_PAD_READER_WIZARD = 833,
+ //SI_PAD_READER_SAGE = 834,
+ //SI_PAD_READER_PRIEST = 835,
+ //SI_PAD_READER_MONK = 836,
+ //SI_PAD_READER_HUNTER = 837,
+ //SI_PAD_READER_BARD = 838,
+ //SI_PAD_READER_DANCER = 839,
+ //SI_PAD_READER_TAEKWON = 840,
+ //SI_PAD_READER_NINJA = 841,
+ //SI_PAD_READER_GUNSLINGER = 842,
+ //SI_PAD_READER_SUPERNOVICE = 843,
+ //SI_ESSENCE_OF_TIME = 844,
+ //SI_MTF_MARIONETTE = 860,
+ //SI_MTF_LUDE = 861,
+ //SI_MTF_CRUISER = 862,
SI_MERMAID_LONGING = 863,
- //SI_DRACULA_CARD = 865,
- //SI_LIMIT_POWER_BOOSTER = 867,
- /** ID's 868 - 871 Currently Unused **/
- SI_TIME_ACCESSORY = 872,
- //SI_EP16_DEF = 873,
- //SI_NORMAL_ATKED_SP = 874,
- //SI_BODYSTATE_STONECURSE = 875,
- //SI_BODYSTATE_FREEZING = 876,
- //SI_BODYSTATE_STUN = 877,
- //SI_BODYSTATE_SLEEP = 878,
- //SI_BODYSTATE_UNDEAD = 879,
- //SI_BODYSTATE_STONECURSE_ING = 880,
- //SI_BODYSTATE_BURNNING = 881,
- //SI_BODYSTATE_IMPRISON = 882,
- //SI_HEALTHSTATE_POISON = 883,
- //SI_HEALTHSTATE_CURSE = 884,
- //SI_HEALTHSTATE_SILENCE = 885,
- //SI_HEALTHSTATE_CONFUSION = 886,
- //SI_HEALTHSTATE_BLIND = 887,
- //SI_HEALTHSTATE_ANGELUS = 888,
- //SI_HEALTHSTATE_BLOODING = 889,
- //SI_HEALTHSTATE_HEAVYPOISON = 890,
- //SI_HEALTHSTATE_FEAR = 891,
- //SI_CHERRY_BLOSSOM_CAKE = 892,
- //SI_SU_STOOP = 893,
- //SI_CATNIPPOWDER = 894,
- /** ID 895 Currently Unused **/
- //SI_SV_ROOTTWIST = 896,
- //SI_ATTACK_PROPERTY_NOTHING = 897,
- //SI_ATTACK_PROPERTY_WATER = 898,
- //SI_ATTACK_PROPERTY_GROUND = 899,
+ //SI_DRACULA_CARD = 865,
+ //SI_LIMIT_POWER_BOOSTER = 867,
+ //SI_TIME_ACCESSORY = 872,
+ //SI_EP16_DEF = 873,
+ //SI_NORMAL_ATKED_SP = 874,
+ //SI_BODYSTATE_STONECURSE = 875,
+ //SI_BODYSTATE_FREEZING = 876,
+ //SI_BODYSTATE_STUN = 877,
+ //SI_BODYSTATE_SLEEP = 878,
+ //SI_BODYSTATE_UNDEAD = 879,
+ //SI_BODYSTATE_STONECURSE_ING = 880,
+ //SI_BODYSTATE_BURNNING = 881,
+ //SI_BODYSTATE_IMPRISON = 882,
+ //SI_HEALTHSTATE_POISON = 883,
+ //SI_HEALTHSTATE_CURSE = 884,
+ //SI_HEALTHSTATE_SILENCE = 885,
+ //SI_HEALTHSTATE_CONFUSION = 886,
+ //SI_HEALTHSTATE_BLIND = 887,
+ //SI_HEALTHSTATE_ANGELUS = 888,
+ //SI_HEALTHSTATE_BLOODING = 889,
+ //SI_HEALTHSTATE_HEAVYPOISON = 890,
+ //SI_HEALTHSTATE_FEAR = 891,
+ //SI_CHERRY_BLOSSOM_CAKE = 892,
+ //SI_SU_STOOP = 893,
+ //SI_CATNIPPOWDER = 894,
+ //SI_ATTACK_PROPERTY_NOTHING = 897,
+ //SI_ATTACK_PROPERTY_WATER = 898,
+ //SI_ATTACK_PROPERTY_GROUND = 899,
- //SI_ATTACK_PROPERTY_FIRE = 900,
- //SI_ATTACK_PROPERTY_WIND = 901,
- //SI_ATTACK_PROPERTY_POISON = 902,
- //SI_ATTACK_PROPERTY_SAINT = 903,
- //SI_ATTACK_PROPERTY_DARKNESS = 904,
- //SI_ATTACK_PROPERTY_TELEKINESIS = 905,
- //SI_ATTACK_PROPERTY_UNDEAD = 906,
- //SI_RESIST_PROPERTY_NOTHING = 907,
- //SI_RESIST_PROPERTY_WATER = 908,
- //SI_RESIST_PROPERTY_GROUND = 909,
- //SI_RESIST_PROPERTY_FIRE = 910,
- //SI_RESIST_PROPERTY_WIND = 911,
- //SI_RESIST_PROPERTY_POISON = 912,
- //SI_RESIST_PROPERTY_SAINT = 913,
- //SI_RESIST_PROPERTY_DARKNESS = 914,
- //SI_RESIST_PROPERTY_TELEKINESIS = 915,
- //SI_RESIST_PROPERTY_UNDEAD = 916,
- //SI_BITESCAR = 917,
- //SI_ARCLOUSEDASH = 918,
- //SI_TUNAPARTY = 919,
- //SI_SHRIMP = 920,
- //SI_FRESHSHRIMP = 921,
- //SI_PERIOD_RECEIVEITEM = 922,
- //SI_PERIOD_PLUSEXP = 923,
- //SI_PERIOD_PLUSJOBEXP = 924,
- //SI_RUNEHELM = 925,
- //SI_HELM_VERKANA = 926,
- //SI_HELM_RHYDO = 927,
- //SI_HELM_TURISUS = 928,
- //SI_HELM_HAGALAS = 929,
- //SI_HELM_ISIA = 930,
- //SI_HELM_ASIR = 931,
- //SI_HELM_URJ = 932,
- //SI_SUHIDE = 933,
- /** ID 934 Currently Unused **/
- //SI_DORAM_BUF_01 = 935,
- //SI_DORAM_BUF_02 = 936,
- //SI_SPRITEMABLE = 937,
+ //SI_ATTACK_PROPERTY_FIRE = 900,
+ //SI_ATTACK_PROPERTY_WIND = 901,
+ //SI_ATTACK_PROPERTY_POISON = 902,
+ //SI_ATTACK_PROPERTY_SAINT = 903,
+ //SI_ATTACK_PROPERTY_DARKNESS = 904,
+ //SI_ATTACK_PROPERTY_TELEKINESIS = 905,
+ //SI_ATTACK_PROPERTY_UNDEAD = 906,
+ //SI_RESIST_PROPERTY_NOTHING = 907,
+ //SI_RESIST_PROPERTY_WATER = 908,
+ //SI_RESIST_PROPERTY_GROUND = 909,
+ //SI_RESIST_PROPERTY_FIRE = 910,
+ //SI_RESIST_PROPERTY_WIND = 911,
+ //SI_RESIST_PROPERTY_POISON = 912,
+ //SI_RESIST_PROPERTY_SAINT = 913,
+ //SI_RESIST_PROPERTY_DARKNESS = 914,
+ //SI_RESIST_PROPERTY_TELEKINESIS = 915,
+ //SI_RESIST_PROPERTY_UNDEAD = 916,
+ //SI_PERIOD_RECEIVEITEM = 922,
+ //SI_PERIOD_PLUSEXP = 923,
+ //SI_PERIOD_PLUSJOBEXP = 924,
+ //SI_RUNEHELM = 925,
+ //SI_HELM_VERKANA = 926,
+ //SI_HELM_RHYDO = 927,
+ //SI_HELM_TURISUS = 928,
+ //SI_HELM_HAGALAS = 929,
+ //SI_HELM_ISIA = 930,
+ //SI_HELM_ASIR = 931,
+ //SI_HELM_URJ = 932,
+ //SI_SV_ROOTTWIST = 896,
+ //SI_BITESCAR = 917,
+ //SI_ARCLOUSEDASH = 918,
+ //SI_TUNAPARTY = 919,
+ //SI_SHRIMP = 920,
+ //SI_FRESHSHRIMP = 921,
+ //SI_SUHIDE = 933,
+ //SI_SPRITEMABLE = 937,
+ //SI_DORAM_BUF_01 = 935,
+ //SI_DORAM_BUF_02 = 936,
SI_MAX,
};
@@ -1720,23 +1709,23 @@ enum e_mode
MD_MASK = 0xFFFF,
};
-// Status change option definitions (options are what makes status changes visible to chars
-// who were not on your field of sight when it happened)
+//Status change option definitions (options are what makes status changes visible to chars
+//who were not on your field of sight when it happened)
-// opt1: Non stackable status changes.
+//opt1: Non stackable status changes.
enum {
- OPT1_STONE = 1, // Petrified
+ OPT1_STONE = 1, //Petrified
OPT1_FREEZE,
OPT1_STUN,
OPT1_SLEEP,
- // Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes)
- OPT1_STONEWAIT = 6, // Petrifying
+ //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes)
+ OPT1_STONEWAIT=6, //Petrifying
OPT1_BURNING,
OPT1_IMPRISON,
OPT1_CRYSTALIZE,
};
-// opt2: Stackable status changes.
+//opt2: Stackable status changes.
enum {
OPT2_POISON = 0x0001,
OPT2_CURSE = 0x0002,
@@ -1772,7 +1761,7 @@ enum {
OPT3_CONTRACT = 0x00020000,
};
-// Defines for the manner system [Skotlex]
+//Defines for the manner system [Skotlex]
enum manner_flags
{
MANNER_NOCHAT = 0x01,
@@ -1782,7 +1771,7 @@ enum manner_flags
MANNER_NOROOM = 0x10,
};
-// Define flags for the status_calc_bl function. [Skotlex]
+//Define flags for the status_calc_bl function. [Skotlex]
enum scb_flag
{
SCB_NONE = 0x00000000,
@@ -1822,7 +1811,7 @@ enum scb_flag
SCB_ALL = 0x3FFFFFFF
};
-// Regen related flags.
+//Regen related flags.
enum e_regen {
RGN_HP = 0x01,
RGN_SP = 0x02,
@@ -1836,16 +1825,16 @@ enum e_status_calc_opt {
SCO_FORCE = 0x2, /* only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage */
};
-// Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
+//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM)
-// Define to determine who has regen
+//Define to determine who has regen
#define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM)
-// Define to determine who will receive a clif_status_change packet for effects that require one to display correctly
+//Define to determine who will receive a clif_status_change packet for effects that require one to display correctly
#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM)
-// Basic damage info of a weapon
-// Required because players have two of these, one in status_data
-// and another for their left hand weapon.
+//Basic damage info of a weapon
+//Required because players have two of these, one in status_data
+//and another for their left hand weapon.
typedef struct weapon_atk {
unsigned short atk, atk2;
unsigned short range;
@@ -1856,7 +1845,7 @@ typedef struct weapon_atk {
#endif
} weapon_atk;
-// For holding basic status (which can be modified by status changes)
+//For holding basic status (which can be modified by status changes)
struct status_data {
unsigned int
hp, sp, // see status_cpy before adding members before hp and sp
@@ -1878,103 +1867,103 @@ struct status_data {
/**
* defType is RENEWAL dependent and defined in src/map/config/data/const.h
**/
- defType def, mdef;
+ defType def,mdef;
unsigned char
def_ele, ele_lv,
size, race;
- struct weapon_atk rhw, lhw; // Right Hand/Left Hand Weapon.
+ struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
#ifdef RENEWAL
int equip_atk;
#endif
};
-// Additional regen data that only players have.
+//Additional regen data that only players have.
struct regen_data_sub {
unsigned short
- hp, sp;
+ hp,sp;
- // tick accumulation before healing.
+ //tick accumulation before healing.
struct {
- unsigned int hp, sp;
+ unsigned int hp,sp;
} tick;
- // Regen rates (where every 1 means +100% regen)
+ //Regen rates (where every 1 means +100% regen)
struct {
- unsigned char hp, sp;
+ unsigned char hp,sp;
} rate;
};
struct regen_data {
- unsigned short flag; // Marks what stuff you may heal or not.
+ unsigned short flag; //Marks what stuff you may heal or not.
unsigned short
- hp, sp, shp, ssp;
+ hp,sp,shp,ssp;
- // tick accumulation before healing.
+ //tick accumulation before healing.
struct {
- unsigned int hp, sp, shp, ssp;
+ unsigned int hp,sp,shp,ssp;
} tick;
- // Regen rates (where every 1 means +100% regen)
+ //Regen rates (where every 1 means +100% regen)
struct {
unsigned char
- hp, sp, shp, ssp;
+ hp,sp,shp,ssp;
} rate;
struct {
- unsigned walk : 1; // Can you regen even when walking?
- unsigned gc : 1; // Tags when you should have double regen due to GVG castle
- unsigned overweight : 2; // overweight state (1: 50%, 2: 90%)
- unsigned block : 2; // Block regen flag (1: Hp, 2: Sp)
+ unsigned walk:1; //Can you regen even when walking?
+ unsigned gc:1; //Tags when you should have double regen due to GVG castle
+ unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
+ unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
} state;
- // skill-regen, sitting-skill-regen (since not all chars with regen need it)
+ //skill-regen, sitting-skill-regen (since not all chars with regen need it)
struct regen_data_sub *sregen, *ssregen;
};
struct sc_display_entry {
enum sc_type type;
- int val1, val2, val3;
+ int val1,val2,val3;
};
struct status_change_entry {
int timer;
- int val1, val2, val3, val4;
+ int val1,val2,val3,val4;
bool infinite_duration;
};
struct status_change {
- unsigned int option; // effect state (bitfield)
- unsigned int opt3; // skill state (bitfield)
- unsigned short opt1; // body state
- unsigned short opt2; // health state (bitfield)
+ unsigned int option;// effect state (bitfield)
+ unsigned int opt3;// skill state (bitfield)
+ unsigned short opt1;// body state
+ unsigned short opt2;// health state (bitfield)
unsigned char count;
- // TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
- unsigned char jb_flag; // Joint Beat type flag
- // int sg_id; // ID of the previous Storm gust that hit you
- short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
+ //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
+ unsigned char jb_flag; //Joint Beat type flag
+ //int sg_id; //ID of the previous Storm gust that hit you
+ short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
/**
* The Storm Gust counter was dropped in renewal
**/
#ifndef RENEWAL
- unsigned char sg_counter; // Storm gust counter (previous hits from storm gust)
+ unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
#endif
- unsigned char bs_counter; // Blood Sucker counter
- unsigned char fv_counter; // Force of vanguard counter
+ unsigned char bs_counter; // Blood Sucker counter
+ unsigned char fv_counter; // Force of vanguard counter
struct status_change_entry *data[SC_MAX];
};
-// Define for standard HP damage attacks.
+//Define for standard HP damage attacks.
#define status_fix_damage(src, target, hp, walkdelay) (status->damage((src), (target), (hp), 0, (walkdelay), 0))
-// Define for standard HP/SP damage triggers.
+//Define for standard HP/SP damage triggers.
#define status_zap(bl, hp, sp) (status->damage(NULL, (bl), (hp), (sp), 0, 1))
-// Easier handling of status->percent_change
+//Easier handling of status->percent_change
#define status_percent_heal(bl, hp_rate, sp_rate) (status->percent_change(NULL, (bl), -(hp_rate), -(sp_rate), 0))
-#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill) ? 1 : 2))
-// Instant kill with no drops/exp/etc
+#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill)?1:2))
+//Instant kill with no drops/exp/etc
#define status_kill(bl) status_percent_damage(NULL, (bl), 100, 0, true)
#define status_get_range(bl) (status->get_status_data(bl)->rhw.range)
@@ -2021,10 +2010,10 @@ struct status_change {
#define status_get_homdex(bl) (st->dex + ((TBL_HOM*)bl)->homunculus.dex_value)
#define status_get_homluk(bl) (st->luk + ((TBL_HOM*)bl)->homunculus.luk_value)
-// Short version, receives rate in 1->100 range, and does not uses a flag setting.
-#define sc_start(src, bl, type, rate, val1, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), 0, 0, 0, (tick), SCFLAG_NONE))
-#define sc_start2(src, bl, type, rate, val1, val2, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), (val2), 0, 0, (tick), SCFLAG_NONE))
-#define sc_start4(src, bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((src), (bl), (type), 100 * (rate), (val1), (val2), (val3), (val4), (tick), SCFLAG_NONE))
+//Short version, receives rate in 1->100 range, and does not uses a flag setting.
+#define sc_start(src, bl, type, rate, val1, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),0,0,0,(tick),SCFLAG_NONE))
+#define sc_start2(src, bl, type, rate, val1, val2, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),(val2),0,0,(tick),SCFLAG_NONE))
+#define sc_start4(src, bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),(val2),(val3),(val4),(tick),SCFLAG_NONE))
#define status_change_end(bl,type,tid) (status->change_end_((bl),(type),(tid),__FILE__,__LINE__))
@@ -2039,9 +2028,9 @@ struct status_change {
// bonus values and upgrade chances for refining equipment
struct s_refine_info {
- int chance[MAX_REFINE]; // success chance
- int bonus[MAX_REFINE]; // cumulative fixed bonus damage
- int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage
+ int chance[MAX_REFINE]; // success chance
+ int bonus[MAX_REFINE]; // cumulative fixed bonus damage
+ int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage
};
struct s_status_dbs {
@@ -2049,8 +2038,8 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta
int max_weight_base[CLASS_COUNT];
int HP_table[CLASS_COUNT][MAX_LEVEL + 1];
int SP_table[CLASS_COUNT][MAX_LEVEL + 1];
- int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE + 1]; // +1 for RENEWAL_ASPD
- sc_type Skill2SCTable[MAX_SKILL]; // skill -> status
+ int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD
+ sc_type Skill2SCTable[MAX_SKILL]; // skill -> status
int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
unsigned int ChangeFlagTable[SC_MAX]; // status -> flags
int SkillChangeTable[SC_MAX]; // status -> skill
@@ -2059,7 +2048,7 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta
/* */
struct s_refine_info refine_info[REFINE_TYPE_MAX];
/* */
- int atkmods[3][MAX_WEAPON_TYPE]; // ATK weapon modification for size (size_fix.txt)
+ int atkmods[3][MAX_WEAPON_TYPE];//ATK weapon modification for size (size_fix.txt)
char job_bonus[CLASS_COUNT][MAX_LEVEL];
sc_conf_type sc_conf[SC_MAX];
END_ZEROED_BLOCK; /* End */
@@ -2078,7 +2067,7 @@ struct status_interface {
struct s_status_dbs *dbs;
- struct eri *data_ers; // For sc_data entries
+ struct eri *data_ers; //For sc_data entries
struct status_data dummy;
int64 natural_heal_prev_tick;
unsigned int natural_heal_diff_tick;
@@ -2094,10 +2083,10 @@ struct status_interface {
int (*type2relevant_bl_types) (int type);
int (*get_sc_type) (sc_type idx);
int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag);
- // Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
+ //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
int (*charge) (struct block_list* bl, int64 hp, int64 sp);
int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
- // Used to set the hp/sp of an object to an absolute value (can't kill)
+ //Used to set the hp/sp of an object to an absolute value (can't kill)
int (*set_hp) (struct block_list *bl, unsigned int hp, int flag);
int (*set_sp) (struct block_list *bl, unsigned int sp, int flag);
int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag);