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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-05 13:16:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-05 13:16:37 +0000 |
commit | 09a89593b983a9ade807175192fcf63971748f7c (patch) | |
tree | 155e93385dfbf0d649f9c4ea4b6ddc4dbddada30 /src/map/status.c | |
parent | 3a6eb585d49b8c9fadaecddd25ef4b667f814777 (diff) | |
download | hercules-09a89593b983a9ade807175192fcf63971748f7c.tar.gz hercules-09a89593b983a9ade807175192fcf63971748f7c.tar.bz2 hercules-09a89593b983a9ade807175192fcf63971748f7c.tar.xz hercules-09a89593b983a9ade807175192fcf63971748f7c.zip |
- Made the struct weapon_atk lhw in status_data a static member rather than a pointer as requested by Ultra Mage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11858 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 55 |
1 files changed, 14 insertions, 41 deletions
diff --git a/src/map/status.c b/src/map/status.c index 1b8ce5dbc..204187402 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1598,7 +1598,6 @@ int status_calc_pc(struct map_session_data* sd,int first) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data b_status, *status; - struct weapon_atk b_lhw; struct skill b_skill[MAX_SKILL]; int b_weight,b_max_weight; @@ -1612,9 +1611,6 @@ int status_calc_pc(struct map_session_data* sd,int first) return -1; memcpy(&b_status, &sd->battle_status, sizeof(struct status_data)); - memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk)); - b_status.lhw = &b_lhw; - memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); b_weight = sd->weight; b_max_weight = sd->max_weight; @@ -1627,8 +1623,6 @@ int status_calc_pc(struct map_session_data* sd,int first) //Load Hp/SP from char-received data. sd->battle_status.hp = sd->status.hp; sd->battle_status.sp = sd->status.sp; - sd->battle_status.lhw = &sd->battle_lhw; - sd->base_status.lhw = &sd->base_lhw; sd->regen.sregen = &sd->sregen; sd->regen.ssregen = &sd->ssregen; sd->weight=0; @@ -1695,8 +1689,7 @@ int status_calc_pc(struct map_session_data* sd,int first) clif_status_load(&sd->bl, SI_INTRAVISION, 0); memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw))); - memset(status->lhw, 0, sizeof(struct weapon_atk)); + memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp))); //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] status->speed = DEFAULT_WALK_SPEED; @@ -1818,7 +1811,7 @@ int status_calc_pc(struct map_session_data* sd,int first) wlv = MAX_REFINE_BONUS - 1; if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { wd = &sd->left_weapon; // Left-hand weapon - wa = status->lhw; + wa = &status->lhw; } else { wd = &sd->right_weapon; wa = &status->rhw; @@ -1945,9 +1938,9 @@ int status_calc_pc(struct map_session_data* sd,int first) //param_bonus now holds card bonuses. if(status->rhw.range < 1) status->rhw.range = 1; - if(status->lhw->range < 1) status->lhw->range = 1; - if(status->rhw.range < status->lhw->range) - status->rhw.range = status->lhw->range; + if(status->lhw.range < 1) status->lhw.range = 1; + if(status->rhw.range < status->lhw.range) + status->rhw.range = status->lhw.range; sd->double_rate += sd->double_add_rate; sd->perfect_hit += sd->perfect_hit_add; @@ -2362,13 +2355,13 @@ int status_calc_pc(struct map_session_data* sd,int first) if(b_status.amotion != status->amotion) clif_updatestatus(sd,SP_ASPD); if(b_status.rhw.atk != status->rhw.atk || - b_status.lhw->atk != status->lhw->atk || + b_status.lhw.atk != status->lhw.atk || b_status.batk != status->batk) clif_updatestatus(sd,SP_ATK1); if(b_status.def != status->def) clif_updatestatus(sd,SP_DEF1); if(b_status.rhw.atk2 != status->rhw.atk2 || - b_status.lhw->atk2 != status->lhw->atk2) + b_status.lhw.atk2 != status->lhw.atk2) clif_updatestatus(sd,SP_ATK2); if(b_status.def2 != status->def2) clif_updatestatus(sd,SP_DEF2); @@ -3009,14 +3002,14 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk); if (!sd) //Should not affect weapon refine bonus status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2); - if(status->lhw && b_status->lhw && b_status->lhw->atk) { + if(b_status->lhw.atk) { if (sd) { sd->state.lr_flag = 1; - status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk); + status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); sd->state.lr_flag = 0; } else { - status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk); - status->lhw->atk2= status_calc_watk(bl, sc, b_status->lhw->atk2); + status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); + status->lhw.atk2= status_calc_watk(bl, sc, b_status->lhw.atk2); } } } @@ -3081,11 +3074,9 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) if(flag&SCB_ATK_ELE) { status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele); - if(status->lhw && b_status->lhw) { - if (sd) sd->state.lr_flag = 1; - status->lhw->ele = status_calc_attack_element(bl, sc, b_status->lhw->ele); - if (sd) sd->state.lr_flag = 0; - } + if (sd) sd->state.lr_flag = 1; + status->lhw.ele = status_calc_attack_element(bl, sc, b_status->lhw.ele); + if (sd) sd->state.lr_flag = 0; } if(flag&SCB_DEF_ELE) { @@ -4098,18 +4089,6 @@ struct status_data *status_get_base_status(struct block_list *bl) } } -unsigned short status_get_lwatk(struct block_list *bl) -{ - struct status_data *status = status_get_status_data(bl); - return status->lhw?status->lhw->atk:0; -} - -unsigned short status_get_lwatk2(struct block_list *bl) -{ - struct status_data *status = status_get_status_data(bl); - return status->lhw?status->lhw->atk2:0; -} - signed char status_get_def(struct block_list *bl) { struct unit_data *ud; @@ -4128,12 +4107,6 @@ unsigned short status_get_speed(struct block_list *bl) return status_get_status_data(bl)->speed; } -unsigned char status_get_attack_lelement(struct block_list *bl) -{ - struct status_data *status = status_get_status_data(bl); - return status->lhw?status->lhw->ele:0; -} - int status_get_party_id(struct block_list *bl) { nullpo_retr(0, bl); |