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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 20:00:33 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 20:00:33 +0000 |
commit | 7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4 (patch) | |
tree | 38fc970c9b971dae33515eaff4fea45192a8d44e /src/map/status.c | |
parent | 7bb91031c6b244781f6637dc87dafa5835326888 (diff) | |
download | hercules-7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4.tar.gz hercules-7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4.tar.bz2 hercules-7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4.tar.xz hercules-7689b26c216bb9de59d7ddfcbe9c45c18cfb7cc4.zip |
- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
- Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument)
- You can now use bonus2 bCastRate to adjust the cast rate of a single skill.
- Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well.
- Some small cleanups in the pc_bonus functions
- Removed bonus3 bHpLossRate since it was doing nothing and is not used.
- Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv).
- Updated doc/item_bonus.txt with all these changes
- Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players.
- Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3b62cfe81..7fe903c2d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -384,7 +384,7 @@ void initChangeTables(void) add_sc(NPC_MAGICMIRROR, SC_MAGICMIRROR); set_sc(NPC_SLOWCAST, SC_SLOWCAST, SI_SLOWCAST, SCB_NONE); set_sc(NPC_CRITICALWOUND, SC_CRITICALWOUND, SI_CRITICALWOUND, SCB_NONE); - set_sc(NPC_STONESKIN, SC_ARMORCHANGE, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_DEF2|SCB_MDEF2); + set_sc(NPC_STONESKIN, SC_ARMORCHANGE, SI_BLANK, SCB_DEF|SCB_MDEF); add_sc(NPC_ANTIMAGIC, SC_ARMORCHANGE); add_sc(NPC_WIDECURSE, SC_CURSE); add_sc(NPC_WIDESTUN, SC_STUN); @@ -1657,6 +1657,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->magic_addsize) + sizeof(sd->critaddrace) + sizeof(sd->expaddrace) + + sizeof(sd->ignore_mdef) + sizeof(sd->itemgrouphealrate) + sizeof(sd->sp_gain_race) ); @@ -1697,6 +1698,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->skillatk) + sizeof(sd->skillheal) + sizeof(sd->skillblown) + + sizeof(sd->skillcast) + sizeof(sd->add_def) + sizeof(sd->add_mdef) + sizeof(sd->add_dmg) @@ -1734,8 +1736,6 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->break_weapon_rate) + sizeof(sd->break_armor_rate) + sizeof(sd->crit_atk_rate) - + sizeof(sd->hp_loss_rate) - + sizeof(sd->sp_loss_rate) + sizeof(sd->classchange) + sizeof(sd->speed_add_rate) + sizeof(sd->aspd_add) @@ -1745,9 +1745,6 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->splash_range) + sizeof(sd->splash_add_range) + sizeof(sd->add_steal_rate) - + sizeof(sd->hp_loss_value) - + sizeof(sd->sp_loss_value) - + sizeof(sd->hp_loss_type) + sizeof(sd->hp_gain_value) + sizeof(sd->sp_gain_value) + sizeof(sd->sp_vanish_rate) @@ -3556,7 +3553,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * if(sc->data[SC_STEELBODY].timer!=-1) return 90; if(sc->data[SC_ARMORCHANGE].timer!=-1) - def += def * sc->data[SC_ARMORCHANGE].val2/100; + def += sc->data[SC_ARMORCHANGE].val2; if(sc->data[SC_DRUMBATTLE].timer!=-1) def += sc->data[SC_DRUMBATTLE].val3; if(sc->data[SC_DEFENCE].timer != -1) //[orn] @@ -3592,8 +3589,6 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return 0; if(sc->data[SC_ETERNALCHAOS].timer!=-1) return 0; - if(sc->data[SC_ARMORCHANGE].timer!=-1) - def2 += def2 * sc->data[SC_ARMORCHANGE].val2/100; if(sc->data[SC_SUN_COMFORT].timer!=-1) def2 += sc->data[SC_SUN_COMFORT].val2; if(sc->data[SC_ANGELUS].timer!=-1) @@ -3633,7 +3628,7 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change if(sc->data[SC_SKA].timer != -1) // [marquis007] return 90; if(sc->data[SC_ARMORCHANGE].timer!=-1) - mdef += mdef * sc->data[SC_ARMORCHANGE].val3/100; + mdef += sc->data[SC_ARMORCHANGE].val3; if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) mdef += 25*mdef/100; if(sc->data[SC_FREEZE].timer!=-1) @@ -3651,8 +3646,6 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang if(sc->data[SC_BERSERK].timer!=-1) return 0; - if(sc->data[SC_ARMORCHANGE].timer!=-1) - mdef2 += mdef2 * sc->data[SC_ARMORCHANGE].val3/100; if(sc->data[SC_MINDBREAKER].timer!=-1) mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100; @@ -4466,6 +4459,10 @@ int status_get_sc_def(struct block_list *bl, int type, int rate, int tick, int f tick /= 5; sc_def = status->agi; break; + case SC_ARMORCHANGE: + if (sd) //Duration greatly reduced for players. + tick /= 15; + //No defense against it. default: //Effect that cannot be reduced? Likely a buff. if (!(rand()%10000 < rate)) @@ -4711,6 +4708,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val } if (!opt_flag) return 0; } + if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; case SC_STRIPSHIELD: if (sd) { @@ -4723,6 +4721,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val return 0; pc_unequipitem(sd,i,3); } + if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; case SC_STRIPARMOR: if (sd) { @@ -4734,6 +4733,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val return 0; pc_unequipitem(sd,i,3); } + if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; case SC_STRIPHELM: if (sd) { @@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val return 0; pc_unequipitem(sd,i,3); } + if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; } @@ -7132,8 +7133,8 @@ static int status_natural_heal(DBKey key,void * data,va_list ap) )) flag=0; - if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0)) - pc_bleeding(sd, natural_heal_diff_tick); + if (sd && (sd->hp_loss.value || sd->sp_loss.value)) + pc_bleeding(sd, natural_heal_diff_tick); if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && (vd = status_get_viewdata(bl)) && vd->dead_sit == 2) @@ -7236,6 +7237,10 @@ static int status_natural_heal(DBKey key,void * data,va_list ap) } } + //Bonus skill-like regen + if (sd && (sd->hp_regen.value || sd->sp_regen.value)) + pc_regen(sd, natural_heal_diff_tick, (flag&RGN_SHP?1:0)|(flag&RGN_SSP?2:0)); + if (!regen->sregen) return flag; |