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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 20:39:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 20:39:55 +0000
commitb5636c1a16c969ae068485bb7165443f8a8a7e7e (patch)
tree98a270dd2df10d00ec707796a2d22f4c8a5307b1 /src/map/skill.h
parent5ce95fd421352ace976cd858c31e8053d7de6f78 (diff)
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- Removed pc_break_equip, added function skill_break_equip which handles rates, defenses and all that. On non-players it causes the strip effect for the corresponding skill lv1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5374 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index d18e2e59e..9c38744db 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -178,6 +178,7 @@ int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int
int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
int skill_blown( struct block_list *src, struct block_list *target,int count);
+int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag);
// ユニットスキル
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);