diff options
author | shennetsind <ind@henn.et> | 2013-07-31 15:16:58 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-07-31 15:16:58 -0300 |
commit | 604f56aa459c563935e6314525d9c61f767984fc (patch) | |
tree | dc7c7b44b0c0a281aa3da9ec5d589ec95b06d878 /src/map/skill.c | |
parent | 4f14736cfe6952862307eb9b92b893e7ce35ccd1 (diff) | |
download | hercules-604f56aa459c563935e6314525d9c61f767984fc.tar.gz hercules-604f56aa459c563935e6314525d9c61f767984fc.tar.bz2 hercules-604f56aa459c563935e6314525d9c61f767984fc.tar.xz hercules-604f56aa459c563935e6314525d9c61f767984fc.zip |
Fixed Bug #7080
(LG) Overbrand no longer capable of hitting targets with hide (can do so with others e.g. cloak), and it displays a miss when failing to do instead of no feedback (thanks to kisuka for this part).
Special Thanks to gunzlinger, kisuka.
http://hercules.ws/board/tracker/issue-7080-overbrand/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 97f26cca6..fb8bbad3d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3207,6 +3207,11 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { break; case LG_OVERBRAND_BRANDISH: case LG_OVERBRAND_PLUSATK: + if( iStatus->check_skilluse(src, target, skl->skill_id, 1) ) + skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); + else + clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(target), 0, 1, skl->skill_id, skl->skill_lv, skill->get_hit(skl->skill_id)); + break; case SR_KNUCKLEARROW: skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); break; @@ -4350,7 +4355,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case LG_OVERBRAND: - skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_LEVEL); + if( iStatus->check_skilluse(src, bl, skill_id, 1) ) + skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_LEVEL); + else + clif->skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id)); break; case LG_OVERBRAND_BRANDISH: |