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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-20 14:32:10 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-20 14:32:10 +0000 |
commit | 9b318079b61e0582e91c1e20786bf9ab3df857c5 (patch) | |
tree | 79044c2bff59d6664787a4d472646ff0251e9c6e /src/map/skill.c | |
parent | 5c4b7e349d1ac6e251cb6ee139bb365afb083083 (diff) | |
download | hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.gz hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.bz2 hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.xz hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.zip |
- Fixed a comparison whn doing item searches
- Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
- Stone curse now uses status_percent_damage instead of a precalculated value.
- Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all the status changes that cannot be triggered on bosses are dispelled.
- SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12098 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a35968b13..e40658d85 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3088,20 +3088,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); break; case SA_CLASSCHANGE: - { - static int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int class_ = mob_random_class (changeclass,ARRAYLENGTH(changeclass)); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,class_); - } - break; case SA_MONOCELL: + if (dstmd) { - static int poringclass[]={1002}; - int class_ = mob_random_class (poringclass,ARRAYLENGTH(poringclass)); + int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,class_); + mob_class_change(dstmd,class_); + if (tsc) { + const int scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_SUITON, SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC_BLADESTOP }; + for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) + if (tsc->data[i]) status_change_end(bl, i, -1); + for (i = 0; i < ARRAYLENGTH(scs); i++) + if (tsc->data[scs[i]]) status_change_end(bl, scs[i], -1); + } } break; case SA_DEATH: |